
Dungeons & Dragons need to introduction, i feel, nor i could give it one since i barely even played it at all, tabletop ain’t my thing, but i simply cannot praise the D & D community for pushing back about that OGL mess, which is extra hilarious in hindsight since that’s what you want, Wizards Of The Coast, to push an unpopular revision/change of such a rooted experience, out of the blue, and do so when you have a movie based on the license about to hit theathers.
THAT addressed to the best of my knowledge/competence, i don’t have much baggage with D & D – just making it extra clear -, so i approached the movie as a modern fun action fantasy with mages, rogues, and people turning into owlbears, as its own thing, one could say.
The plot sees a charming thief and his party of unlikely adventurers stumbling upon a forgotten relic and basically doing the “big heist” of their carreer, only to get double crossed and inadvertitly gave the relic to people that were planning to do some very, world ending evil shit with it, so after escaping prison and getting most of the old party back, they will have to get revenge, save the bard’s daughter and eventually the world from what they unwittingly aided bring upon.
It’s no wonder it got such good reception, because it’s a lot of good fantasy fun, with lots of monsters, traps and fantasy stuff, entertaining action scenes, fun & likeable characters, good comedy that also reminds us you can use quips to actually enhance jokes and characterization, not just as a substitute of actual comedy or just diffuse tension, which is “fresh” once again in this media climate, especially for the nerdy-ish inspired sides of big budget cinema.
