[EXPRESSO] ChaO (2025) | Suzaku’s Choice

I’d say the Japanese had the fascination with mermaids steam from the old fishemen’s tale of the nyngyo but in the case of Yasuhiro Aoki’s ChaO, this is more reminescent of the old American romantic comedy Splash by Ron Howard, not a direct remake but still about a man that finds himself engaged to a mermaid that saved his life, though here he doesn’t remember doing so, yet is pushed into being the fianceè and husband-to-be of the mermaid princess Chao, as the situation is favorable to the man’s boss, a transportation mogul, despite initially being kinda put off by Chao’s out-of-water appearance of a bipedal fish.

I’d say the main issue is that the plot is fairly thin and predictable, but the movie is definitely aware and Yasuhiro Aoki instead decides to focus on the love story AND in delivering insanely creative visuals, with deliberately weird, off-kilter character designs, not just relegated to the magical sea creatures just living alongside humans, but the humans themselves already have a distinct design even when they are regularly proportioned, and aren’t just giant toddlers, have giant heads or spherical bodies, or weird elongated limbs.

It’s very visually striking and interesting, definitely helps to have Hiroshi Takiguchi (also behind many Shinkai films) as the creative director here too, and animation studio 4°C help deliver the remarkable extreme sensory overload that goes along an otherwise very nice, very sweet but predictable romance, most likely because they know the romance itself is fine but not original (despite the political undertones since the marriage is basically sold as a public “race relation PR stunt”), and hence could use some great visuals, even some cool actions scenes and a fitting bonkers direction to go along with it.

Definitely worth seeing, even more as it just 90 minutes.

The GTA 6 Magical Mystery Discless Kerfuffle

So, i’ll try and be brief about this, as you might have already be bored of this shit.

GTA 6 just had its release date (the actual one, at this point) confirmed, its preorders opening tomorrow… but it turns out not only its 80 bucks, these are are gonna be just boxes with a voucher/code to redeem the actual game.

Obviously, this has pissed off a lot of the game playing populace (most of the “gamers TM” do like defending the right of corporations to fuck them over more and more, because they’re gamers), rightfully so, even as the industry pushes even more to a complete digital market monopoly, which is kinda soothing, even if it stems from just wanting at least a fuckin disk with the actual game since it costs 80 bucks.

OR DOES IT?

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Slugs The Movie (1988) [REVIEW] | The Authority To Declare “Happy Birthday”

To complete the Naruto-esque animal trifecta goin on this month, we’re doing the “slug one”.

Well, re-doing, i’ve reviewed this.. more than 10 years ago, so i’m gonna give it a fresh rewatch, even if i do kinda remember some of its ultra-ridiculous scenes, it’s not every day you see shit like a killer slug being accidentally sliced and served into a salad, causing a man to vomit blood and overact so fiercely it could chew the scenery faster the aforemention, doped up aggressive slugs.

In a way it was bound to be a cult classic, since it’s directed by Juan Piquer Simon, a spanish exploitation film director that by then already directed not only the grindhouse slasher cult film Pieces, but also the superhero knock-off of Supersonic Man and the infamous ET rip-off, Pod People/Extraterrestrial Visitors, which was later made a cult classic when Mistery Science Theather got his hands on it, spoofing many scenes and in turn making that episode a cult classic of its own, with the “idiot control now” spoof song and the “Trumpy” riffing making it a must-see episode.

And no, the english title (the original Spanish one being “Slugs: Muerte Viscosa”, translating to “Slugs: Slimy Death”) of Slugs The Movie is oddly accurate, this is based on a book of the name same by Shaun Hutson that released in 1982.

in a way it was a well overdue (yet fitting in a stupid way) addition to the killer animals subgenre, since Frogs released a decade earlier, but unlike that one were the frogs were just one of the animals revolting against the humans, this is mostly about the titular animal, slugs, which are indeed an even more ridiculous creature to repurpose for a “nature revenge” B-movie.

Maybe even more than worms, like, regular ones, but i’m not gonna talk about Squirm.

Not today, at least.

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[EXPRESSO] Arion (1986) | Anime Titans

Yeah, i’m gonna bend the rules this time around since this is a 40th anniversary restoration of a 1986 anime film that never got released here in theathers (or anywhere), just preceed by a recent release of the manga of the same name the film is based on, needed since i never even heard of this.

Somehow, as this isn’t some random anime film, this is written, directed and illustrated by Yoshikazu Yasuhito (also behind the original manga work), a legend known for his character designs on the original Mobile Suit Gundam anime, with orchestral soundtrack by composer Joe Hisashi of Ghibli fame.

Despite being named after a mythological black horse that – among other things – saved the king of Argos, thestory of Arion is basically a retelling of Greek mythology filtered through Japanese sensibilities (worth remembering Saint Seiya started just a year prior) that mashes the many myths and re-elaborates the various gods, demigods, humans and lore in a way that’s still kinda unique to this day, and fits the subject matter while standing on its own legs.

Arion is the demi-god spawn of Poseidon, kidnapped as a child by Hades and raised to believe his mother’s blindness was caused by Zeus and that killing him would cure her, so he sets on a quest only to eventually find out the truth and try to fight back against the fate as the Olympian gods willed it…

Honestly it’s amazing, it’s definitely not just stunning to look at with his meticulous hand drawn animation by Sunrise that still looks impressive, it also lives up to being an epic action-adventure, with lots of action, conflict, magic and brutality (plus very brief occasional whismy), superbly paced, that is still pretty dang impressive to see in cinemas even today.

Very good stuff.

Platformation Time Again # 9: Croc: Legend Of The Gobbos PS1 | PS4, PS5 | GBC

HISTORY

Given it’s quite well known how Croc came to be, i’m tempted to brashly summarize things, as most you already know this was originally a Yoshi game Argonaut Games (more famous for their collaborative work in the original Starfox/Starwing on SNES) proposed to Nintendo in 1994, only for it to be rejected, but instead they reworked the prototype (which was a mix of Mario Kart and Super Mario World called Yoshi’s Racing) into their own IP as 3D platformer, and since they cut direct ties with Nintendo after the original Star Fox 2 – which also had Argonaut involved in developmente – was cancelled, in 1996 they shopped around for publishers until settling with Fox Interactive, as they wanted to make a multimedia franchise out of it.

This is a very succint digest of the story… or is it?

Yes it is.

It said that since the Yoshi Racing prototype was presented in 1994, and it might have strongly influenced Nintendo with the “similar project” they had already in development, which would turn out to be – what else? – Super Mario 64….. but then again, this was said by Argonauts Games founder, Jez San, in 2013 Eurogamer interview, while in a 1997 interview he more cautiously – and correctly – said the similarity between the two games might have been completely coincidental.

Even more so since – as just pointed – Nintendo already had SM64 in development and it’s not like they were many example of 3D platformers before 1996, aside from the original Jumping Flash, which is still peculiar since it’s also a first person 3D platformer, and no, Beam Software’s Bug! was more of a 2.5D affair than a proper 3D platformer.

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[EXPRESSO] Toy Story 5 (2026) | Adeptus Ludicrumicus

I’ll skip the spiel about the increasingly pointlessness of the series’ messages as just Toy Story 4 existing made clear there’s no “growing out” of Pixar’s most profitable long-time franchise, there’s no letting go while we make this much money.

Actually, no, since there’s this implied sense of resignation about the idea of growing up that permeates Toy Story , as Bonnie is basically the same age as she was in TS4 (released in 2019), the movie just acknowledges smart devices and social networks, but it also glosses over much of the ramifications of these with wanton, lazy optimism; “ the technological divide will work itself how somehow, whatevs”, the movie seems to say.

Also, the way which some characters like Woody return basically retroactively invalidate previous resolutions, they are back for nostalgia’s sake, and this isn’t clearly about keeping in touch with the child inside, but an implied capitulation to the nurturing of an “eternal manchild within” that can never stop (or wanna stop) buying the same old toys.

But most of you already knew that, and despite all of the above, i have to say this is at least better than Toy Story 4, it has bit more of a reason to exist since the plot is about the toys having to content with generations raised on smart devices, with Bonnie pressured to conform in order to make friends of her age, which results in the parent buying them a kids tablet, a “Lilypad”.

All things considered, it’s a decent movie in itself, the animation is great as always, and the highlight is indeed the army of Buzz Lightyears (alongside the “dream sequences”), but even that feels kinda random, like they had the idea and kinda crammed it because they already had the marketing lean heavily into that.

[EXPRESSO] Savage House (2026) | Duke It Out in YKS

18th Centhury England, the country is swept by smallpox and Jacobin revolts, not that matters much to Chauncey Savage and Lady Savage, as they get their chance to rehabilitate the fallen house of Savage and its luster when they get news the Duke and Duchess will visit their house, rushing to host a perfect dinner night no matter what it takes.

I do find Savage House a delectable decadent period piece indeed, i think it’s a pretty solid film, yet i feel it does come off a bit short of what it sets out to be.

Aside from the narration that could have been cut almost entirely as it just explains the obvious, it’s kinda funny how the movie presents itself and starts off as a period black comedy ready to depict the decadence of the period in sordid detail…. yet it kinda forgets halfway through and it becomes a fairly typical Victorian era-set period drama about these horrible people being entertaining horrible people with their own schemes and goals.

Yes, occasionally we’ll get people interrupted mid-coitus or performing a rim-job, we’ll see the shit und piss, but – and i can’t believe i’m saying this – i feel the movie could-should have been way more nasty, the acting is good but it kinda goes into more typical period drama machinations and backstabbing with an occasional surreal flair that also isn’t strong or emphasized, like they wanted an arthouse-ish vibe but couldn’t actually committ to that or being peculiary weird or out-there.

It still remain grotesque enough to be interesting, but i feel it kinda loses itself at one point and could have been even better, or less “tame”.

It’s not quite The Favourite, but its a decent, solid effort that i do recommend seeing if you have the chance.

Final Verdict: Decaf

Snakes On A Train (2006) [REVIEW] | Poco-loco-motion

Since we took the opportunity to review Snakes On A Plane some time ago for the movie 20th anniversary and the 4K UHD Bluray rerelease by Arrow Video meant to celebrate that, i guess it’s inevitable we cover the mockbuster version the Asylum cooked up the same year, as in, Snakes On A Train.

I mean, why not, i got the UK DVD release for peanuts years ago, might as well.

As with most of their mockbusters, the plot is legally distinct from the movie whose cottails they’re riding on, and just shares the same idea/copies the same gimmick, this time a public transport vehicle being filled with killer snakes, a train in this occasion as it’s cheaper to shoot.

In a way, this should have been a really fuckin easy one.

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[EXPRESSO] Disclosure Day (2026) | Those Alien Bastards

Steven Spielberg is back again to revisit his favourite subject, aliens, the third kind of encounters one could have, in Disclosure Day.

I would commend Mr. Spielberg for sticking to this particular subject in this day and age, and indeed having the plo tackle how a sudden revelation and proof of alien life existing and being previously covered up by the government would change things in a modern setting where reality barely registers as such, via a security computer expert going rogue once contacted by a mysterious faction, and an unwilling local meteo woman that finds herself capable of unexpected feats…

But then i saw the film.

I’m just miserable, since Disclosure Day is Spielberg as his worse in recent years, and maybe ever.

Despite allegedly being a passion project and providing the subject, Spielberg seems to half-ass it most of the time, not that there’s much to be done with an embarassingly awful script, so bad it’s outright stupid, full of undeveloped characters with no chemistry spouting embarassingly bad dialogues, doing incredibly stupid shit to an absurd degree, plus one it thinks its so profound despite barely touching upon its own themes.

The runtime its incredibly bloated too, and all feel so absurd by taking place in modern day and have us believe that in the internet age uploading some video files to the web is like hacking one of those 80s mainframe computers that were as big as rooms.

Even with Spielberg as his worse, he’s still better than most and occasionally some scenes will actually be kinda good, entertaining and tense, like the car chases and the train scene, and the cast often delivers performances that are way better than this film deserve, and help carrying the thing.

It’s not unwatchable, but it’s so disappointing and frustrating.

Earth Defense Force 4.1: Wing Diver The Shooter PS4 [REVIEW] | Bullet Ant Hell

To further prove how Earth Defense Force 4 port-expansion for PS4 and PC, EDF 4.1: The Shadow Of New Despair, was when the series really started getting popular worlwide, D3 Publisher figured just making DLC mission pack for the main game wasn’t enough, and so had developers Clouds Inc and Giga-Rensya Inc spun a spin-off game from EDF 4.1 assets, releasing first as a digital download on PS4 and then PC via Steam.

This being Earth Defense Force 4.1: Wing Diver The Shooter, which indeed focuses on the Wing Diver unit/class, presenting a “gaiden” story of sorts that has a Pale Wing/Wing Diver unit face off alone against swarms of enemies, but this time in a 2D vertical shmup fashion.

Sounds fun and frankly it’s perfect to make a spin-off in this style off a series that already has so much “arcade DNA” in it, there’s very little more arcade than 2D shmup action.

Sure it used 3D models from the mainline game of the era, but gameplay is classic 2D spaceship shooter that scrolls and for which “tate mode” is a thing…. which i have to admit feels weird, since you basically never miss the enemies even though they look more in the distance or foreground, there’s a bit of disconnect due to them reusing the 3D assets from the EDF 4.1.

from a technical standpoint, this is basically D3 doing the ol’ Tecmo Koei thing of fashioning out a new Samurai or Dynasty Warriors spin-off from an earlier mainline entry, it basically reuses old assets A LOT, the same enemy models, with some little new in terms of enemy variants or new stuff in general, aside from the mission dialogue, with the usual cheesy so bad it’s good english voice acting we’ve come to expect (and love) from the series to accompany the wafer thin plot that sees basically a Pale Wing/Wing Diver squadron on their own separated mission, one that runs concurrently to the events of EDF 4.1 story. Or something. Doesn’t really matter much.

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