Platformation Time Again: The Rayman Situation

Ubisoft is in so much in financial straits that it’s willing to remember they have this historic franchise that built their company back in the day, outside of licensing him so he can sniff coke and enjoy body sushi in a Netflix animated special.

I mean, good for him, but there’s no hiding the fact Ubisoft is making this to (also) try recoup some goodwill… which is obvious bullshit since i do remember when back in the 2010s they held the IP “hostage”, basically saying that if they wanted another 2D Rayman after Origins customers would have to prove their loyalty by buying the new Assassin Creed and their other shit.

Heck, they even did the same shtick for Beyond Good & Evil 2, which has been in development hell for years and at this point i’m sure fans would be pleased if they did just cancelled it instead of vaping up our asses, since i doubt modern Ubisoft is able to make a real follow up to BG&E without… well, “Ubisofting” it to oblivion.

But we’ll deal with that if they ever say anything substantial about it ever again, at the moment Ubisoft is doing some remaster, having launched earlier this year a collection of the many versions and ports of the original Rayman, and conferming the leaked reveal of a Rayman Legends remake…. as in, a graphical remake, meant to include all content that was previously exclusive to the Wii U and then the Switch rerelease.

I don’t necessarily think remaking the game to use 3D models when it’s still a 2D platformer made much sense, but on the other hand they also had the bright idea of including a rerelease of the previous modern 2D Rayman game, with Rayman Origins Enhanced Edition just included in the base release, not beholden to a special launch edition or one of their “deluxe” tiers, which i think it’s a very smart move on their part, as it justifies the price a bit more.

Still pissed off like pretty much all modern Ubisoft…. well, all modern console releasess, even physical copies will require to basically download the entire thing via internet, and i’m sure Origins will just be a voucher to redeem even on PS5.

Sure as hell i won’t be preordering since i still have Wii release of Origins and the original Wii U version of Legends (plus the Switch port), so in case i end up managing to prepare a PTA review on those, i’ll use those mostly for the time being, though there isn’t any review for the rubric coming soon that’s about the French limbless hero of yore.

I’ve considered doing one on the original Rayman but i just couldn’t fit it in the schedule before, and i definitely do not now, i would like to, but i’ve also got a book to write so it ain’t exactly high on my “to do list”. Sorry.

Hopefully Ubisoft can get around to rerelease Rayman 2 and 3, before they likely will kick the bucket-get absorbed by Vivendi or something, i would like at the very least, since i’m not really betting any money in them doing a new 2D or 3D Rayman game detatched from the fuckin “rabbit Minions”.

But then again, a new Spyro has been announced despite Activision-Blizzard, so maybe there is a brighter future awaiting the brainchild or Mr. Ancel, in spite of everything….

The GTA 6 Magical Mystery Discless Kerfuffle

So, i’ll try and be brief about this, as you might have already be bored of this shit.

GTA 6 just had its release date (the actual one, at this point) confirmed, its preorders opening tomorrow… but it turns out not only its 80 bucks, these are are gonna be just boxes with a voucher/code to redeem the actual game.

Obviously, this has pissed off a lot of the game playing populace (most of the “gamers TM” do like defending the right of corporations to fuck them over more and more, because they’re gamers), rightfully so, even as the industry pushes even more to a complete digital market monopoly, which is kinda soothing, even if it stems from just wanting at least a fuckin disk with the actual game since it costs 80 bucks.

OR DOES IT?

Continua a leggere “The GTA 6 Magical Mystery Discless Kerfuffle”

“We only used AI as reference”

Slippery slope arguments are ironically slippery slopes in themselves, but this clearly isn’t the case, as this isn’t the first time we have seen this disclaimer, but personally what set me off was it coming immediatly after the announcement of a new Crazy Taxi game, Crazy Taxi World Tour, rumored for months but now finally proper announced and arriving on current gen consoles and PC next year.

This should be a time of excitement as the summer reveals for upcoming titles are shown…. yet it’s all a parade of poisoned chalices, as the newly shown/announced Tomb Raider game, also has a similar, and it’s even worse as it’s a remake to boot.

I don’t blame the staffers, as this is 100 % a decision imposed by the corpo as they bought on this bubble that’s bound to burst even sooner than expected (and it should), forced upon the people that actually do the job instead of being handed golden parachutes.

Again, this new tech so good it has be imposed and made mandatory at every level to try and justify the use, again, because investors emptied gajillions on the new tech fad/buzzword that makes them sound “in touch”, fuck any expenses or impact it has on the world, the business doesn’t care, as abundantly shown, and nor do the people actually responsable for it.

I don’t like having to write this, i really do not, i’ve been wanting a new Crazy Taxi in forever, the little gameplay footage from the trailer does look good…..but not like this.

It’s shitty when the Let It Die sequel of sorts did, and i swore off on that, i’ve done the same with the new Layton (and other stuff of theirs) due to new Level 5 CEO being so adamant and obviously fellating in words and actions this new fad, it’s even worse (if a lot more expected) when big companies do this.

Continua a leggere ““We only used AI as reference””

[EXPRESSO] The Amazing Digital Circus: The Last Act (2026) | I Have No Pomni And I Must Scream

Having quite enjoyed the webseries in question, i was surprised to see Gooseworx have a premierè release in theathers of the final episode, ahead of its regular release on Youtube on the 19th of June, and somehow we got a release here in Italy too. Impressive.

That said, i will try to keep this review as spoiler free as possible, even though i’ve got no idea why would you be reading the review of a series final episode you didn’t care or heard about, but just in case i will explain the overall premise.

The Amazing Digital Circus is about a series of people forcibly trust into a virtual reality program of the same name, unaware of who they were before and trust into the digital flesh of cartoony avatars, with no prospect of exit in sight and being commanded-tended to by an IA ringmaster, Caine, whom sends this mismatched gaggle of amnesiacs “prisoners” on oddball adventures.

It’s “very” reminescent of the classic horror short story I Have No Mouth And I Must Scream (mostly remember nowadays thanks to the 1995 videogame adaptation by Cyberdreams), but mostly played more for comedy, alongside mystery (and existential dread for good measure), as the protagonist, a jester girl dubbed Pomni tries to adapt and see if there’s anyway out of the “circus”..

FYI, this is actually a recut that includes Episode 8. a recap and the hour long Episode 9 (the final one indeed).

Again, keeping it spoiler free…. i did quite like the ending, it does strike a good balance between being “positive” AND actually a bit more depressing than it already seemed when you stop to think about it.

Regardless if you agree or not, don’t fuckin harass the creators, VAs or the company over this, you smegmatic little monsters.

The June EXPRESSO schedule

Time for more talk of “upcoming attractions” for EXPRESSO revies, and terms of upcoming or just released films i can make some promises.

First, since we also got a limited theathrical release of The Amazing Digital Circus finale in cinemas here, i will be attending tomorrow, so for Sunday that review should be up.

Not too long after that the review for the new Masters Of The Universe live action film (which released yesterday here) should be up.

Some of you might think i’m missing a horror related comedy thing…. i don’t know what you’re talking about, we know those things don’t actually exist, no point in assuming what a movie like that would be if it doesn’t exist, nor i recall ever being a thing before. One can wonder, though, of a what such a hypotetical film would be.

I will be seeing Toy Story 5 and Disclosure Day, there’s no fixed date yet but reviews for those will happen.

Closing off the month, we’ll get reviews of Gore Verbinsky’s Good Luck, Have Fun, Don’t Die, the Supergirl film, and of an anime film called ChaO (which is releasing here in late June).

Maybe (MAYBE) you’ll see a review of the new and last (the very last one this time i suppose) Jackass film, again, a very big MAYBE.

Shark Listings & The Mini-Summer Of EDF

As previously announced, we’ll have the usual 6 shark movie reviews but this year they will be sliced with 2 every month until August, we already begun the month with the Hindi language shark-laden masala film, Aatank, and that’s literally just the antepasta, there’s plenty more of far weirder shark related shit to see and talk about.

Also previously announced in that previous article, it’s how we’ll have a mini “Summer Of EDF”.

A fun sized version because there’s simply nothing else bearing the name EDF left to review, aside from the PS Vita expanded port of 2017/EDF 3 that is stilly a digital only 30 bucks thing on PSN and what, the mobile autoclicker EDF 4.1 Tap Wars?

As much as i would love to keep talking EDF games, we have only the PS2 tactical spin-off and the EDF 4.1 shmup spin-off left to cover, so look forward to the reviews of those, and remember that the EDF will -inevitably- deploy.

Again. Not soon, as EDF 7 (thought it should be called X for reasons obvious if you played EDF 6) isn’t a thing, but we know that eventually Sandlot will make another one, and i’d prefer for the team to rest and come back with something even more stupid, crazy and fun than before.

I mean, D3 could still outsource a “boomer shooter” spin-off, they did one for Starship Troopers, so….

Platformation Time Again: Summer Dong Expandion Pak

Enough foreplay, i guess.

Or actually, a teensy bitsy more, because Nintendo did release about everything DK related on their Classic catalogues/apps leading to Bananza’s release, but despite being announced as coming to Switch eventually alongside other N64 titles, the now infamous N64 adventure of the Nintendo primate was missing.

It will arrive on the N64 Nintendo Classics app (which requires the Expansion Pak tier of Nintendo’s online paid subscription) on June 3/4 (June 3 in the US, June 4 in Europe and Japan), so in a week’s time.

I was “Sun Tzu-ing” this occasion for a DK 64 review, i have the game on original hardware, bought years ago before the WIIU Virtual Console rerelease was a thing, i have finished it, and i have been itching to make a big ass PTA review/piece on it, and i do look forward to have a new fresh run and hopefully a better understanding of the game.

BUT since i have already all the schedule set and completed for June and July, and August being very short due to the usual summer break, i have elected to instead move the full lenght Platformation Time Again piece to September.

If Nintendo waited till now to release it, i really don’t feel bad in post-poning my article, i mean, the game came out in 1999, almost 30 years ago, at this point a couple of months won’t age Chunky Kong any further.

Not that you could corrobate that since he’s been M.I.A. since (or worse).

Jokes aside, i’m curious to see fresh reactions and opinions on its design, given it has become a very divisive game over the decades, in terms of platform games anyway.

Juufuutei Raden’s Guide for Pixel Museum STEAM [REVIEW] | In It For The (Picross) Art

I usually stick to Nintendo consoles for Picross titles, but since this is basically the first time Jupiter releases one of their Picross game across multiple platforms (and it was on sale) i opted for the Steam version, this is also on Switch and it has since released on PS4/PS5 and Xbox consoles too.

Plus, i figured it would be a perfect fit for mouse controls… and it is.

The only difference is that Nintendo owns the Picross brand, so the Steam and other releases just drop the “Picross” moniker from the title, and refer to the puzzles themselves as “picture puzzles”, as in nonograms, more commonly known for the “sudoku” type of configuration.

Seems kinda pointless to discuss gameplay as the series has basically been Jupiter’s Dynasty Warriors, meaning they put out a lot of Picross games that basically play the same (even more than most Dynasty Warriors subseries, actually) but have a different license/s sticked onto to entice the various fanbases into trying the formula, like the Kemono Friends one, the Overlord one, and this time Hololive themed, specifically about Juufutei Raden from the REGLOSS unit.

Continua a leggere “Juufuutei Raden’s Guide for Pixel Museum STEAM [REVIEW] | In It For The (Picross) Art”

[EXPRESSO] Iron Maiden: Burning Ambition (2026) | 50 Years Of Eddie

To celebrate their 50th anniversary, Iron Maiden released this new film biopic thingie, Iron Maiden: Burning Ambition, in theathers, i mean, why the fuck not?

This being an anniversary milestone film, it does do what you’d expect from most music biopics or docs, as in, we get a chronological recollection of the band history over it’s 50 years history, from the humble beginnings, the rise to fame, them being on top of the world, the falls from graces, etc.

Burning Ambition i will admit does give the formula a little neat twist by letting the fans chime in themselves and not just as disembodied audio, with the band members instead providing voiceover commentary and narration over archive footage without appearing themselves, and we get fans from all kinds of backgrounds, be other rock-metal celebrities like Lars Ulrich, actor Javier Bardem (no kidding), or – more interestingly – Polish fans that in the 80s got to see the band despite the Soviet regime rule, or survivors of the conflicts in Lebanon connect with their music.

While the “fan focus” is a nice thing, it makes the whole thing come off as less sincere, basically using them to validate opinions they already wanted/expected to hear, plus there isn’t much we haven’t seen before, the pacing is kinda weird, with the narration skimping over some of the less “glorious” periods like the 90s or most of the less flattering details, and while obviously fans already know the songs by heart, i feel the music itself could have been given a bit more space.

Overall, Burning Ambition it’s a bit too “domesticated” all things considered, more interested in being a nostalgic trip down memory lane to promote their new upcoming tour, yet it’s perfectly watchable and entertaining, a decent time for Iron Maiden fans.