
Hope you enjoyed this year’s Spooktacular Eight and the few extra reviews i squeezed in for Halloween, today is break day, just a little rejuvenation before we tackle a very busy November.

Hope you enjoyed this year’s Spooktacular Eight and the few extra reviews i squeezed in for Halloween, today is break day, just a little rejuvenation before we tackle a very busy November.

HISTORY
In a way, it’s no surprise that Croc got a sequel, as in the manual of the first game it had a “Croc II” logo and a Christmas 1998 release…. which it didn’t meet, instead releasing in summer of 1999, but make no mistake that Fox Interactive was indeed banking a lot on Croc, as just the PS1 version of Legend Of The Gobbos sold 3 milions, and was Argonaut’s most profitable title.
They were banking on it so such that in America the game was part of a cross-promotion with Nabisco, a candy company, and its Life Savers line, which in the US version replaced jelly bounce pad items, alongside 6,5 millions of wrappers with the Croc 2 logo, and Fox Interactive indeed spent a lot in advertising the game, as it included regular print ads, the aforementioned in-game product placement, and even a sweepstakes that had prizes like Playstation consoles but mostly a family trip to Australia…. dunno why Australia, of all places.
Can’t say i’ve ever seen those candies ever in my life here, and i assume they weren’t sold in Europe as a whole either because they don’t appear in the PS1 PAL version, nor i recall them having a similar marketing campaign here, just the regular magazine ads and some TV spots, maybe
Again, for clarification, i’m using my own PS1 copy of the game i bought more than a decade ago to base the review on, but while we now know the remaster is releasing the 29th of October, as in today, at the time of writing they didn’t gave out any real date (just late 2026), so i’ll just do an EXTEND review for the remastered… eventually.
Continua a leggere “Platformation Time Again #11: Croc 2 PS1 | GBC”
No review today, i’m bracing myself for Halloween, and maybe i’ll be able to do see a special preview screening, instead of the Godzilla Minus Zero one i simply won’t be able to attend.
Speaking of which, i was hoping to see the new 4K restoration of Ken Russell’s The Devils arrive here too… and i notice too late it did got a single one in a nearby arthouse cinema, i kinda want to kick myself.
SIGH.
That said, there won’t be many EXPRESSO reviews this week, and i’m not sure i will be able to post more or less daily like i did this… okay, most likely i won’t after a certain point in early November, but as i said before, it won’t affect any of the planned and already completed reviews for the month, same for December.
And yes, i already reviewed Wildwood… but please, please, go see it, even if you don’t care about “kids film”, without hyperbole its is one of the best films i’ve seen all years, if i made top 10 it would go on 2026’s best.

So as announced earlier on, a demo for the upcoming remaster of Godzilla Destroy All Monsters released yesterday on Steam, i played 1 hour of it (roughly), and since i did boot up and played a bit of the old version on Gamecube couple weeks ago… let’s talk about it.
Also because it will either be delisted or deactivated entirely October 28th, it’s also not clear if the save will carry over from the demo to the full game on Steam.
Continua a leggere “Trying out the Godzilla Destroy All Monster Melee Remastered Demo”
This week will be relatively dry of EXPRESSO reviews, as the one for Other Mommy has been delayed, but you can look forward to the ones for The Social Reckoning and Strippoli’s L’Estranea (sold internationally as The Spiral).
I would love to catch a preview screening for Godzilla Minus Zero at one of Italy’s biggest comic conventions, Lucca Comics & Games, but at the moment i’m not even sure i will be able to go at all (and even if i can go, i might decide not to because every year tickets are more expensives, unbelievably so), it’s still all up in the air, so i can’t promise anything on this specific matter… yet.
See ya tomorrow for the next Spooktacular Eight review!

The page for PTA reviews is up, it’s a bit in the works still, but you’ll be able to refer to it as i will update the page layout and try to keep it up to date as i can.

I have more updates about the blog to share in the future, but let’s start with something i can confirm right now.
Platformation Time Again not only will keep going as usual (if I could i would make it even more recurring of a rubric), but alongside the EXTEND addendums, a will be dedicating a sub-rubric to collections, compilations, and so on, especially due these are becoming more and more widespread as the industry is really scraping about everything in their back catalogue, and platformers (alongside beat em ups) are a big part of this surge of “new money for old rope”.
Specific rules are being written as of now, but it’s 100 % a thing that will happen regardless.
A couple new EXPRESSO reviews will arrive very soon, in the meantime, and you can read my review of the recently released Heart Of The Beast of you so desire.
See ya.

I’m mostly content with what the latest Nintendo Direct announced, and i found some announcements i cared about still even in terms of this year’s TGS, which ended 1 day earlier because of a typhoon alert.
Honestly surprised and pleased to see Nintendo is focusing on Metroid more than expected, with Metroid Ravenous, i really should actually get around to play Dread (yeah, eggs on his face, etc.).
I was watching the Nintendo Direct (a bit less how the Age Of Calamity remaster port offers a measly discount and no real upgrade path, not feeling like shelling 60 bucks again for a game i actually 100% completed, especially as of now), then saw the Level 5 announcements, and damn, Level 5, why couldn’t you have croaked a few years ago?
Sometimes dead is better, indeed.
Continua a leggere “Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe”
HISTORY
I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.
Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.
But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.
After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.
Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.
There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.
All of this just because the realistic gun was a placeholder Rare absent mindedly left in.
For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).
Continua a leggere “Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2”
Just noticed we’re at an arbitrary number of posts, good enough of an excuse, as after all, dancing is not forbidden… yet.