Dead Island: Definitive Edition PS4 [REVIEW] #deadislandretrospective

I started playing this mid-summer for kicks, but what do you know, in early september Dead Island 2 actually resurfaced after 8 years of radio silence, multiple developers change, and it’s coming out… in February 2023. Odd date, but i guess Deep Silver isn’t keen on waiting for a timely summer release, after the game overlong stay in development hell, so much that Techland spun another zombie series after basically being denied work on any Dead Island game after Riptide.

Perfect time for a retrospective of the series as a whole, so let’s start from the original Dead Island, in its Definitive Edition form (which on PS4 and X-Box One came packaged as a collection with the direct sequel Riptide and the spin-off Dead Island: Retro Revenge included).

We’re reviewing this version also because i’ve played Dead Island on PS3 when it was new… and this was indeed one of those games that could have used some enhancing and overhauling, etc.

I guess some history won’t go amiss, but if you happened to… not exist in 2012, you missed one of the most perfect example of misleading, bullshit hype trailers ever made, as originally we were fed a non-gameplay trailer that went for shock value (depicting a dead zombie child, among other things), trying to make you believe the game would treat the topic with some seriousness… only to find out Deep Silver were just being the deceitful liars they are, as we had a game where you combine shit to make fire-laden blades and battery-powered electrical pikes, with a slow-mo effect for when you decapite the plentiful undeads, or crush their rotten brains under your foot.

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The Spooktacular Eight Return & starting a Dead Island Retrospective

Yeah i know this is the older logo and art.

Since that thing i improvised last October did okay… let’s try to make it a yearly tradition, why not?

8 selected horror reviews sparkled through the whole month, in a pick-n-mix fashion!

Also, starting from October onwards, each month i will have a full lenght, in-depth review for each installment of the Dead Island franchise, with the retrospective culminating on the release of Dead Island 2 in February 2023.

Yeah, since this time we actually have real gameplay footage, Deep Silver isn’t waiting for a topical release date anymore for its zombie game, and wants this out before the unthinkable happens and they’re forced to restart the project from scratch for the 4th time or something.

Or before Goat Simulator takes further piss of that old E3 trailer with Pigeon John’s The Bomb playing to the sprinting dead.

The ONLY game i won’t be reviewing it’s the smarthphone spin-off Dead Island Survivors, because aside an old EXPRESSO review made in italian years ago (which i’m not unearthing or reusing in any way), i don’t have much written thoughts on it, as i didn’t play it that much when it released, and the game shut down in July 2020, so…

It wasn’t bad either, it was a top down action rpg with tower defense elements, free-to-play with all the shingle that it entails, but it was basically akin to Orcs Must Die, so it’s kind of a shame i can’t revisit it anymore.

That’s free-to-play smartphone games for you.

[EXPRESSO] The Cuphead Show (Season Two) (2022) | Cup Me Twice

Since i didn’t proper disliked the first season (see the previous review, if you would like), yeah, whatever, i watched all the Shaman King’s Netflix adaptation, i can watch this, while i wait for the complete physical release of the game to come into existence.

Continuing up from the first season’s cliffhanger, we have Cuphead and Mugman thrown into jail after they were basically set-off by the charming con-maister Chalice to enter the cookie factory on the hush, and then.. they escape/get out of it in the first episode. So much for that.

Yeah, a strong, over-arching narrative wasn’t the forte of the first season, but despite hinting at the focus being on the character of Miss Chalice, introduced right at the end of the previous season, hanging around with the boys… even that gets resolved quickly, so any kind of plot is thrown out of the window for episodic adventures.

Mundane, episodic, adventures.

Yep, if this sounds familiar, it’s because i ultimately i have the same feelings (and criticisms) about this second season as i did for the first one: short episodes that look good but lack any real substance or interesting stories, while not being outright bad or offensive, and once again it’s clear the target audience isn’t adult fans of the videogame, animation buffs, but just… kids.

I did bother with this second season to see if it was better in any significant way, but honestly it would have been worse if the Devil (and with him a semblance of story, fun and wit) didn’t eventually come back for a couple of episodes, but thankfully he does.

But again, it don’t matter anyway, since Netflix ordered 36 episodes overall, there’s a cliffhanger, so it’s pretty much a given we’ll see a third season/slice/part.

Yay? Maybe? Whatever, later!

SUPER Summer Nap

You know the drill (and i announced it before), every rubric aside EXPRESSO (i will review NOPE soon enough, and i plan to review this way,Crimes Of The Future, MEN and Bullet Train, which are releasing in cinemas here very late this August) is taking a break from today until the 16th of september, maybe a little earlier, but for the rest of August we’re taking a fairly deserved (if i can say it myself) break.

[One Piece Film Retrospective] #13: Film Gold (2016)

*cue crazy prospector’s laugh *

We’re finally getting to the One Piece films i’ve actually watched in theathers while they were new, and coincidentally audiences also had to wait a while before seeing a new One Piece film, 4 years to be precise. Most likely as they realized they couldn’t keep cranking them out on annual basis because otherwise Toei would find even more of its staff overworked to death. Just a hunch.

An upside of this 4 year gap is that audiences were gonna be even more eager and ready to get hyped at the prospect of a new One Piece film, one that had a very huge marketing campaign behind it, and was definitely ready to rack in the titular auruos substance, so much it had a world premiere on Jule 15th at the Emirates Palace’s hotel in Abu Dhabi, then released a week later in Japan. Not THAT surprising, considering how a Saudi fan pretty much singlehandedly funded the documentary about Dinosaur War Izenborg, simply called The Return Of Izenborg.

But today we’re talking One Piece Film Gold, so back to that!

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Splatoon 3 Direct and the squid temperature check

There have been some Directs about specific Nintendo games, most recently for the upcoming 9th generation Pokemon games, Scarlet/Violet, but i didn’t have much to say or add aside from it looking fairly good, clearly improving open world elements seen in Legends Arceus, like combining all traversal/mount Pokemon into the main legendary, which also look hilarious with the wheels in their body, etc.

But since Splatoon is basically the only multiplayer online series i care about and have actually devoted a lot of time towards since its Wii U debut (and i plan to continue, enough to buy the damn limited edition Pro Controller), i feel this specific Direct is the perfect occasion to sum up my overall feelings towards Splatoon 3 before it releases this early September.

Even more since i don’t plan a full lenght review, due to the nature of the game we’ll have to see how support and updates go, so more likely i’m gonna do a “XX hours into” piece and later a review for Splatoon 3’s 1th anniversary.

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Earth Defense Force: World Brothers PS4 [REVIEW] | BROTHERS EVERYWHERE-

While we wait for EDF 6 to come out this august in Japan, the previous spin-off finally went on proper sale on the PSN some time ago, so i finally got to play (bought the Deluxe Edition on sale, so complete of all Season Pass content, FIY) and review Earth Defense Force: World Brothers, another spin-off of D3 Publisher’s beloved cult series about space ants and giant robots, handled by Yuke’s, which did previously develop another EDF spin-off the year before, the quite solid EDF: Iron Rain.

The story it’s actually a more comedical take, with the aliens invaders from all previous EDF game scoming back (with a mothership each) under the guise of the new villain, just called Dark Tyrant, destroying “voxel earth” into many pieces in a single shot, so what’s left of the EDF has to find a way to put it back the pieces together and repel the invaders, one mothership at the time.

Instead of going for the serious faced ridiculousness played totally straight seen in the mainline titles and even the previous EDF Iron Rain, World Brothers just revels in the sea of clichès, deliberately having a voice acting that’s so ridiculous or “old fashioned cringe” for the also ridiculous as hell dialogues, here more on the zany side, which is further reinforced by the stylistical choice of going “voxel” in terms of graphics.

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A quick ramble about the Klonoa Phantom Reverie Series collection

Klonoa has been one of my favourite series since a decade or plus ago i discovered it… as a teen by playing the second game, Klonoa 2: Lunatea’s Veil, on the old “fat” PS2 model. Yep, this isn’t a childhood fascination, i just loved the frigging series since i stumbled upon it, so thanks to some handy “gift money” i pre-ordered this new collection… one that Namco Bandai just kinda put out there without much marketing and fanfare, aside from revealing it in a Nintendo Direct.

I got the PS4 version for performance’s sake, and because i wanted something good to keep on the shelf – alphabetically -before Knack, so let’s just give a quick overview of this collection after spending a couple hours or so with it.

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Fire Emblem Warriors NSWITCH & NEW3DS [REVIEW] | Tactics Of The Emblem

To celebrate a new Fire Emblem crossover game with the Warriors formula, this time based on Three Houses in the same fashion as Age Of Calamity was from Zelda Breath Of Wild, let’s rivisit the older (and first) title, simply titled Fire Emblem Warriors, released back in 2017 for the Nintendo Switch and the 3DS… as in, only the New 3DS models, yep, it was one of those very few exclusive titles for that 3DS revision-upgraded restyling, arguably the only title of notice alongside Xenoblade Chronicles 3D in terms of New 3DS Only packaged retail releases.

I’m gonna review both versions as i first sunk 50+ hours on the New 3DS release (i didn’t had a Switch at the time) and then a little less once i got hold of a Switch and that version, and by that i mean i will just make a specific comparison in terms of performance and overall looks between the two versions, no need to review both separately, as in terms of contents they are 99 % identical.

Aside from that, prepare from a lot of comparison to Hyrule Warriors, it can’t be helped.

Also (as already explained in the hands-on on the demo for Three Hopes), don’t expect a review of Fire Emblem Warriors: Three Hopes anytime soon, for the same reason of Persona 5 Strikers, i gotta play the main game, Three Houses, first, even though this is described as an alternate story in that world. And i’m never gonna finish that game and then start, finish and have a review of that out in any timely fashion.

Time is not on my side. 😦

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[EXPRESSO] Congo’s Caper/Joe & Mac 2 SNES | Sun Wukong Upon A Star

Ah, yes, the three inescapable truths of life: death, taxes and SNES caveman platformers that somehow you didn’t play or knew existed, like todays’s Congo’s Caper, just recently rereleased on the NSW Online subscription/retro apps.

This one it’s a bit more recognizable than stuff like Prehistorik Man, as it’s basically a spin-off of the Joe & Mac: Caveman Ninja series by Data East, but also the second game in the series, since it was actually sold as Joe & Mac 2 in Japan and PAL regions.

And i kinda get why, as Data East also recycled some characters from the mainline Joe & Mac series, like the devil or the first stage t-rex boss , and the controls are similar, as it retains the high jump, but not the weapons, as you use only a small club to attack.

The more distinctive feature is the player character turning back into a monkey if hit, and regaining your human form with a red crystal (Mario style), with the ability to enter a “super saiyan” invincibility state too, you’re a half-monkey man after all.

Controls are actually pretty smooth, arguably better than the original Joe & Mac, the new protagonist has some new abilities like hanging from vines, so it should be better…. and it arguably is, it’s definitely more polished, has a lot more levels, BUT it’s too easy for its own good, it’s fun, but it lacks challenge, and the level themselves are very short, while also not providing anything you haven’t seen (or heard, as some of the sound effects are pretty much “ripped off” of Super Mario World…. or its sound libraries) done better in terms of level design.

So it’s not a bad game, but a decent one that could have been potentially quite good.

Shame, really.