30 Years Of ROCKET LAWNCHAIR, Kombat In The Street and The Shark Summer Parter

SNK released an official video celebrating the Metal Slug’s 30th anniversary a few days ago.

The video itself it’s nothing too special, just a thank you using footage from all mainline Metal Slug games (and Metal Slug Defense-Attack too), but it ends with a message displayed on a NEO GEO cabinet: “MISSION REBOOT”.

Obviously a teaser for a potential new mailine game in the future, i’d argue about damn time since the new Saudi prince-owned SNK had been pushing out a plethora of F2P gacha titles using the Metal Slug license, ranging from crap to ok, MS Awakening was actually ok as in it was as close as you could get to a proper MS title…. for a F2P thing, so getting an actual, proper Metal Slug game would be nice.

I mean, given the current nostalgia-driven market and how it has been almost 2 decades since the last mainline MS game, Metal Slug 7, released for the DS in 2008, then ported-expanded on PSP, Metal Slug XX came out in 2009, and that version was rereleased on modern consoles back in 2018, almost a decade ago already.

So the fans have been starved enough, and this comes alongside PlayOn rereleasing a new version of the home console version of the Neo Geo hardware, the NEO GEO AES +, which will have newly made carts for the console but also will be compatible with the old ones.

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Jo Jo’s Bizarre Adventure: Eyes Of Heaven PS4 [REVIEW] | OVER HEAVEN

For the first time in ever, i’m actually all caught up with Jo Jo as a whole (currently enjoying reading the print volumes of The Jojolands as they get released here), the Steel Ball Run anime finally started airing/streaming on Netflix this March, so i knew i had to cover some Jo Jo related stuff, and i had this sitting in my backlog for years, waiting for an occasion such as this.

A little game called Jo Jo Bizarre Adventure: Eyes Of Heaven.

I remember this being pretty much whipped by critics and fans alike at the time… which was almost 10 years ago, fuck. But on the upside, there’s definitely enough distance now for revalution.

Developed by Cyberconnect 2, better known for the Naruto Ultimate Ninja Storm series and Asura’s Wrath, but also behind the good Jo Jo Bizarre Adventure All Star Battle, which they released 3 years prior as a PS3 exclusive, Eyes Of Heaven is definitely a non-canon adventure.

While i’ll try to keep spoilers to a minimum, some are unavoidable since the game sure as hell expect you to know all the main events and ending of basically all 9 series, even with them presenting a digest premise during the story, more as a memory jog exercise, don’t play this if you aren’t familiar with all JoJo series… well, aside Jojolion, which at the time of release of the game wasn’t concluded yet, not that it matters much, given the nature of the plot, but you won’t get much spoiled about that series since it doesn’t have much representation, direct or not.

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[EXPRESSO] Lee Cronin’s The Mummy (2026) | Sacrifice Unto Sebek

As the title implies, this isn’t really a remake of the classic 1932 Universal film, nor a reboot of the 1999 Frasier starring film (which is actually coming in a couple years, because we live in the past permanently in the future), but more of a new retelling of the mummy and its mythology.

Set in modern days, we have a family that – while briefly living in Cairo – suffers the disappearance of the youngest daughter, Katie, by a mysterious woman.

8 years later, the family is still heartbroken but had to somewhat moved on, until they receive the news from Egyptian authorities of Katie being found in a 3000 years old sarcophagus, which itself somehow survived a deadly plane crash.

Even stranger, Katie is found, heavily scarred, wounded, in a catatonic state but alive, so she is brought back into the family, but soon her behaviour becomes even more worrying and strange events afflict the family…

Lee Cronin’s take on the classic monster has some nice ideas to make it distinct and not just a rehash of the old mummy myth, modernizing with a touch of folk horror and some creepy ambience, but it’s not fully realized as it relies a bit too much on other horror cliches, to the point it basically pivots to be just another exorcism film with an Egyptian flavor topping.

Props for it actually taking place a lot in Egypt and involve actively egyptian characters (instead of just having scenes in Cairo at the beginning), plus there is some good gore, but it never becomes properly scary, nor it manages to escape some overdone trapping with exorcism/possession films, the good acting helps as the characters ain’t much more than functional, and the script could have used some trimming, as the runtime feels bloated.

Platformation Time Again #7: Wario World NGC/SWITCH2

For context: i played and completed the original release on Gamecube, previously reviewed it (more than once), but i recently played it from scratch and finished it again via the Gamecube Classics app on Switch 2, so this review is technically a rewrite, but it’s de facto new, almost completely done from scratch and rewritten/improved/revised to reflect my opinions on the game after re-revalution.

HISTORY

Wario needs no introduction, having been Mario’s Nemesis since its debut on Super Mario Land 2: 6 Golden Coins, and having not only its own peculiar platforming series, but in 2003 it also branched off into a new genre, with the peculiar mini-games compilation of the Wario Ware series, which had just debutted some months prior.

Wario World was also a peculiar case since it was not only the first 3D outing for a series that had been 2D platformers or puzzle games of sorts (including the Super Famicom exclusive Mario & Wario, and his reskin of Bomberman games, Wario Blast), but was also not developed by one of Nintendo’s internal development teams.

It was actually handled by Treasure, a beloved software house known for classics like Gunstar Heroes, Radiant Silvergun, Guardian Heroes, Ikaruga, after their collaboration with Nintendo on Sin & Punishment proved successful, that lead Nintendo R & D 1 wanting to do so again, but this time on a 3D iteration of the Wario series/franchise.

Who would turn down to opportunity to work on a 3D “Mario” game with Nintendo’s blessing, after all?

Definitely not 2000s’ Treasure, which was in a kind of identity crisis, coming off of both Sylpheed The Lost Planet and Stretch Panic/Freak Out/Hippa Linda not being well received (nor selling well either) and them basically having to take on more and more licensed tie-in work, for anything from Tiny Toons to anime series both well known (like the Bleach DS titles and the excellent Astro Boy: Omega Factor) or obscure, like a shonen series called Dragon Driver.

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Jack Frost: The Amytiville [MANWHA REVIEW] | The Teen Hellsing Years

This has been on my bucketlist for a while because it was such a transparent case to me.


As in, sometimes you have comics more or less explicit in showing their inspiration, their model to copy and emulate, happens a lot in shonen manga but it’s not always what one would assume

Sometimes it can be just a conflation of this kind of comics being very iterative and built (like most books and movies, for that matter) on clichès, on proven formats, time-tested formula, so similarities are often more coincidence than deliberate emulation of a specific series among the sea of many similar ones, expecially when in turn they influence each other as they go, and in time are themselves taken as examplse to follow.

But once i laid eyes on this manwha (a “korean manga”) by Ko Jin-Ho, Jack Frost: The Amityville, aimed at basically the same demographic of an edgy Shonen Jump series, then red the first volume, i was kinda happy in how immediatly obvious it was to me what this wanted to be.

As in, a more shonen take on Hellsing, the renowed pulp classic by Kohta Hirano about vampires, guns bigger than people, religious freaks with knives that double as lances and undead nazi cyborg monsters.

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[EXPRESSO] 28 Years Later: The Bone Temple (2026) | Charity Zombies

Second part of the 28 Years Later trilogy, The Bone Temple follows up the honestly incredible ending of 28 Years Later, which revealed the “Jimmy” name written on corpses and houses as the namesake for – basically – a posse of cultish killers, like if the droogs from Clockwork Orange were based on reviled UK media personality Jimmy Saville.

This sequel follows up on them, but it’s also quite focused about the character of Dr. Kelso, which makes sense since he was the best part of previous film, as he tries to experiment on a specific “alpha zombie” he dubs Samson, while Spike is forced to enter the “Jimmies”…

it’s an interesting sequel, in the sense it does capitalize on the more interesting and unique parts of the previous films, Kelso’s “bone temple” and the “Jimmy gang”, as director Nia DaCosta (Candyman 2021, The Marvels) leans further with the juggling of different tones, with a scene that borders on being a Rob Zombie-esque delirium, and almost feels “out of place” , even if conceptually on the same vibe of “smoking a morphine joint with my zombie broski”.

This comes at the cost of somewhat downplaying the zombies, in a way, and a film that somehow feels a bit safer than the previous one, even though it arguably has a better pacing and could be argued it’s better than 28 Years Later.

It also feels like what it indeed is, the second part of 28 Years Later “part 1”, as the two films do indeed complete each other, making me wonder if the third and final entry (with a returning character appearing here at the end) will indeed feel as such.

Regardless, 28 Years Later: The Bone Temple it’s still quite good, even with some questionable choices, i absolutely recommend it.

The Late January “Drought” Filler Post

the Pirate Warriors 4 DLC Pack 8 review is in the works, due to internet issue i couldn’t get around to it as soon as i wanted, same for the EXPRESSO review of 28 Years Later: The Bone Temple, which is coming, but not this week, can’t say it’s quite a drought as expected since the new Paolo Sorrentino film came out a week ago here, and the new Silent Hill film just released today here too (i dunno why we get international non-festival early dates for these, i really don’t).

Uni duties also got in the way, but reviews are coming soon enough.

12 Days Of Dino Dicember # 54: Jurassic Island (2022)

If you are gonna make a low budget dinosaur film, i can’t nor will stop you.

Obviously, how else i’m gonna keep doing this rubric otherwise?

Still, consider this a courtesy more than a request: please call it anything else than “Jurassic Island”. There are simply way too many films titled as such.

I understand wanting to keep the “Jurassic” in as it helps shows up in searches (and fooling someone into renting this, believing it’s one of the big budget Jurassic Park/World films), just fucking choose another noun.

Plus it is makes it sound like it’s a kids film… which is very rarely the case.

Might as well ask since it’s not like i have much to say about the plot.

So much i would be tempted to just outright skip it.

I mean, what do you think the plot for a movie called “Jurassic Island” is?

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[EXPRESSO] Frankenstein (2025) | At Stein’s Gate

Sadly no theathers in my area or close did limited screenings of Guillermo Del Toro’s Frankenstein, so i had to wait and watch in when it dropped some days ago on Netflix, like most people will,

Which is fine and all, but you know…

That said, i think it’s kinda funny to see how it compares against odd choice of Luc Besson doing a very romance heavy version of Dracula…when he didn’t get distracted, almost accidentally did a Dracula Dead And Loving It kinda spoof of sorts, and remembered he left the subplot with Christopher Waltz as Van Helsing waiting for a call back to be resolved.

Both films do indulge in the nature of their literary sources as gothic sacred beasts, but Del Toro’s version stands on the opposite of the spectrum, and unlike its recent take on Pinocchio, his retelling of Frankenstein it surprisingly simple from a conceptual standpoint, being a fairly faithful retelling of the story as written by Mary Shelley, even with the narration starting out at the end at the North Pole and then Victor Frankenstein telling his story and the Creature’s to the captain of the icebreaker ship that rescued him, then having the Creature tell his side of the tale.

Even at is most “unoriginal”, it is Del Toro doing one of the gothic magnus opuses, so it’s exactly what you’d expected from him, and i mean that in a purely flattening fashion, i really do, he obviously loves and treats Frankenstein with such respect i understand why not try a subversive take on it, despite how many times the story has been done in film, as it’s not pedantic in recreating verbatim the book, and strays enough to avoid it feeling like stale regurgitation, kinda needed given the sizable runtime.

Pretty good.

The Spooktacular Eight #31: Dante’s Inferno: An Animated Epic (2010)

As an Italian, it always tickled me silly how back in the late 2000s EA’s idea for competiting with Sony’s God Of War franchise was to pillage The Divine Comedy by Dante Alighieri and basically transform it into a power fantasy action game about saving a damsel in distress, which happens to be done by traversing Hell as described by the Tuscanian poet.

I guess because it was a well known public domain literary work that would also work as a quick and dirty band-aid to feign some refinement, and to be honest everyone was jumping on the hack n slash action game bandwagon at the time, so of course EA would have tried their hands at it.

Still feels fuckin random because they could just have made a Roman Empire themed hack n slash, but i guess they couldn’t push a marketing campaign literally encouraging to “go to hell” and the “sin to win” marketing shizzle.

I’m not even offended because this is so fuckin american it’s hilarious, i mean, sure, it’s based on Alighieri’s first book of The Divine Comedy as in it has the concept of venturing through Hell, it has a guy named Dante, a gal named Beatrice, and The Devil(TM) sure, it’s the same thing.

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