Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe

I’m mostly content with what the latest Nintendo Direct announced, and i found some announcements i cared about still even in terms of this year’s TGS, which ended 1 day earlier because of a typhoon alert.

Honestly surprised and pleased to see Nintendo is focusing on Metroid more than expected, with Metroid Ravenous, i really should actually get around to play Dread (yeah, eggs on his face, etc.).

I was watching the Nintendo Direct (a bit less how the Age Of Calamity remaster port offers a measly discount and no real upgrade path, not feeling like shelling 60 bucks again for a game i actually 100% completed, especially as of now), then saw the Level 5 announcements, and damn, Level 5, why couldn’t you have croaked a few years ago?

Sometimes dead is better, indeed.

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[EXPRESSO] Hololive Dreams iOS | Gachikoi Gambah Galore

Hololive fans assemble, because with Hololive Dreams we’re going full smarthphone global release, F2P gacha obviously because how else will the talents try to roll themselves on stream, feeding the gambling addiction loop?

Chock full of talents both active and long graduated V-Tubers (yes, there’s Gawr “Gooba” Gura in it) doing admittely not particularly crazy things in terms of events or dialogues, but again, this is obviously targeted to already converted fans of the various talents/streamers/singers/entertainting, they ain’t trying to make new fans but “preach to the choir”

They are here to be cute, do things together, like prepare streams, chill in the communal house, decorate their rooms, enjoy the lush island and perform for the fans, which is done via a fairly typical but solid rhythh game fashion, more like a touch based DJ Max or Hatsune Miku: Colorful Stage than – for example – the Project Diva games or the Love Live mobile rhythm games…. actually, it plays and looks identical to Hatsune Miku: Colorful Stage.

Which isn’t necessarily a bad thing, even if you suck at rhythm games like meself, unless you expected something more original, but sure as hell it’s far more compelling than the RPG side of things, as the quests are really just fetch quests without the fetching, and it doesn’t help how sterile and clean the story and talents are made to be, especially since most of the vtubers are known for moments that escape the “idol culture” and the corporate mentality associated with it.

And you know, also marrying gacha economy with a fanbase more vulnerable to parasocial trappings is EXTRA predatory.

Then again, that was to be expected, so i’m not really shocked or offended, and to give due credit, the game does look good and is well produced, but beware.

[EXPRESSO] Resident Evil (2026) | Rising Rookie

Is Capcom just gonna reboot RE for films every 5 years from now on?

Regardless, i feel we got very lucky this time, for the better, even if i did quite like Welcome To Raccoon City.

As it, they gambled by letting Zach Cregger (Weapons, Barbarian) direct and basically let him do whatever he wanted, but boy it paid off.

Instead of rehashing the storyline and characters of RE 1 and-or 2, this reboot has an original story and follows Bryan, a medical courier that is tasked to deliver a high risk item to the mountain town of Raccoon City, immediatly, but gets way more than he bargained for…

While there are some recognizable monsters from the series, this reboot takes many liberties with this as well, and it does for better, making something new instead of reharshing the old stuff, aside still doing some visual callbacks, it mostly makes its own identity, yet manages to evoke the games tone more faithfully than ever, as Creggers balances extremely well both tense scenes and comedic bits, stemming from genre savyness as well as the absurdity of it all for a protagonist that’s just…. a normal guy, giving a more realistic feel to a story that still over the top as a horror b-movie or videogame would be.

It’s a very funny movie that does indirectly celebrates its roots, but can also deliver some scary shit, some of the best jumpscares i’ve ever seen in a LONG time, alongside some really spectacular gore, some proper scary shit, very cool creature designs and a very likeable main character.

It’s a very good movie and so far the best one the series has ever got, “ironically” because it doesn’t shackle itself to treating the B-movie material of the games as some sort of Bible.

Magical Girl Of The End/Magical Girl Apocalypse manga [REVIEW] | Pervert Cop VS the Murder Megucas

While we can’t really blame this on “Madoka Magica Effect”, we can’t because this isn’t even trying to lure you …. still, you know that series’ success was bound to spawn magical girl manga like this.

Frankly, this isn’t the more absurd “magical girl but edgy” take, heck, this predates Magical Girls Ops Asuka, which has them weilding realistic firearms and getting PSTD, maybe we’ll do that sometime, but i wanted to do something magical girl related because the new Madoka movie somehow finally released in Japanese theathers not even a week ago.

That said, after all, what do you expect from an action horror manga called Magical Girl Of The End… or Magical Girl Apocalypse,, but i prefer the original title.

Written and illustrated by Kentaro Sato, Magical Girl Of The End begins where most of these shonen horror series do: with a massacre in a Japanese high school class, where an average and distant teen, Kii Kogami, sees a weird gothic lolita dressed humanoid appear and explode people heads like the Fourth Of July, only for the cadavers to rise as zombies, and thing have started going to shit outside too, as a flood of those weird monsters chanting “magical” drops from the sky.

Kii manages to escape the school alongside his childhood friend Tsukune and other survivors, bending together to try escape these “magical girls monsters” as they keep swarming and causing even more death and destruction…..

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[EXPRESSO] Jo Jo Bizarre Adventure: Golden Spirit iOS | The Gachalands

Probably comes as no surprise to anybody that Golden Spirit is another pile of gacha shit… but still, i decided to give this one a try.

Mostly because i haven’t played one of these in a while and because it’s Jojo…. and starting off, gameplay it’s not exactly what i figured it would be from the trailers, and by that i mean it was sold as a “ tactical RPG”, which to me means a Tactics style turn based affair, this is actually a real time autobattler where the more pressing issue is positioning the units, so yeah, it’s another idle self playing borefest, the strategic hook of the Rush mechanic meaning very little, and of course the roster is infested with VERY minor characters, so you can gamble for the ones you really want.

Or hope you can unlock them in event story cutscenes…. some of which even when available will wall off content with 14 hours timers, like the Stardust Crusaders one, because the game starts off with Part 5, Golden Wind, the Jo Jo series taking place in Neaples, Italy and following Giorno Giovanna, the son of Dio Brando, as he fights to overthrow the mafia’s mysterious boss.

Hope you already know everything JoJo because the game never really explains shit, despite starting from Part 5….of 9.

While it mostly looks quite decent, it goes the extra mile of not just reusing frames from the anime for the story scenes (alongside recreating them in various styles), fairly common in itself, but sometimes passing those through an IA filter, making them look worse upon any scrutiny, too.

Its so utterly generic that you could have EASILY slapped another anime license/skin unto it… and i’ll just say it looks identical to a bootleg Jujutsu Kaisen mobile game, Jujutsu Malevolent Shrine.

[EXPRESSO] Teenage Sex And Death At Camp Miasma (2026) | QueerAngela

Freshly released in theathers here, Teenage Sex And Death At Camp Miasma is a classic slasher for the ages… as in, this age, the modern age.

Kris is a queer horror director known for a Psycho remake from the prospective of the shower curtains, that has been tasked with directing the reboot of 80s cult slasher series Camp Miasma (a sort of Friday The 13th crossed with Sleepaway Camp entity), as she is a notorious superfan, but she struggles under the pressure of her own ambition to do something fresh with it, and especially because of the studio push-back to have actress that played thef inal girl in the original film, Billy Presley, come back.

Kris is adamant about it, and decides to meet up nonetheless with Billy, whom has been pretty much living as a recluse in the same place where the first Camp Miasma film was shot….

Yes, it’s indeed a meta-horror that works both as tribute and satire of the 80s slasher, it’s significance today, how the sexual themes reflected anxieties of the era and how this applies in an age where sexuality is very different, especially from a queer prospective, but while it delivers a lot of kills, gore and hilariously excessive geysers of bloods, and it’s more heavy on comedy that you’d expect.

And while it does have an unique “meta twist” that isn’t quite what you’d expect, it’s also fairly straighforward – and deliberately unsubtle- in tackling the genre as a way of sexual self-discovery and emancipation, sold thanks to the amazing performances of Gillian Anderson and Hannah Heinbinder.

Though at times the pacing could be better, and frankly i would have preferred if it ended a scene earlier than it does, but still, Teenage, Sex And Death At Camp Miasma is quite good.

One Piece Day (?) Throwaway Musings

Yes, apparently One Piece Day just happened to be scheduled on August 10th last year, officially this year gonna be on the 22-23 Of August, and so it might seem pretty early to discuss things that in 2 weeks might not even matter or instead be addressed, but since on the 16th the blog goes on hiatus as usual, and i usually reserve/consider August as One Piece Month, i will be rambling a bit anyway.

about One Piece in general. what else?

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[EXPRESSO] Disgaea Mayhem PS5 | Flaccid Flannery

Turns out the demo for Disgaea Mayhem wasn’t really that misrepresentative.

Yes, the full game IS is better than the demo, but also indicative of this being indeed a cheap project the company really didn’t believe in, one they just kinda slapped the Disgaea name on to ensure it sells some copies, even if it the story fits the zany nature of the NIS series, being about a mercenary tasked by an Overlord princess, Tichelle, to retrieve legendary flan desserts from demons that defected from her army.

Combat isn’t as refined as more recent traditional Warriors title or Dynasty Warriors Origins, but it’s decent, there are some fun weapon movesets, the borrowed mechanics from the Disgaea games help, overall the core gameplay is good enough.. shame there’s really nothing around it, just a handful of overly simple levels that are frankly interchangeable, as they have nothing going on: no bases system, no attempt at any kind of gimmick, nothing.

Just kill very small amount of peons, do it two more times, then reach the level boss area.

It feels like a musou game made by people that never actually played a musou game.

Rinse and repeat 3 times for most of the few story chapters, maybe stopping a bit to grind if underleveled, not that it’ll make the campaign last more than 6 hours, with very few post-game content as well, gated behind way too much grind, and it’s easy to accidentally overlevel yourself, killing the little “balance” it had going on.

Plus frankly the game looks cheap, like a late PS Vita project resurrected and souped up a bit.

Yet, i don’t find Disgaea Mayhem to be THAT bad, it’s “just” disappointing, underwhelming, overly basic (to the point it feels half-baked as a whole), very short and content starved.

[EXPRESSO] Evil Dead Burn (2026) | Cthuga Chant

In other circumstances, i would lament the fact that an old franchise like Evil Dead or its name are being used for making new films unrelated to the old ones…. but in this day and age, this approach works, it doesn’t lock viewers into expanded universes continuites, and while it is a sequel to Evil Dead Rise, it doesn’t really depend on you having watched that, to the point this could be another stand alone sequel or reboot, and yet it would have fit being called Evil Dead.

Evil Dead Burn is about a young woman who has lost her husband, and after the funeral is meeting with her in-laws in a secluded house in the woods. The family reunion starts off glacial and tense at best, but goes quick south as the family members gradually start turning into Deadites….

The movie doesn’t reinvent Evil Dead as a formula, it has the nasty ass Deadites demons-undead fucks, the Necronomicon is involved too, there are chainsaws that you know will be used for lots of gore, and like Rise it involves family, though in this case it does so to tackle domestic abuse, familial dysfunctions and guilt-tripping…. and deliver a fuckton of very very nasty, over the top gore, with a bit of comedy to the delirium, not pulling any punches in any aspect.

Again, this movie isn’t trying to buck the “Evil Dead formula”, but it manages to give this Evil Dead film a slightly different feel, while balancing very well its elements, so gore never lacks its grisly punch, the comedic bits aren’t too clownish to undermine the nastiness of the violence or gore, we have likeable characters and yet never feel like we’re wasting time, as it’s all a costantly entertaining, retentless, fun, bloody damn good horror romp.

Disgaea Mayhem PS5 [DEMO] | FIRST IMPRESSIONS

So, yeah, NIS hasn’t been too vocal about it, but yes, they are doing basically “Disgaea Musou/Warriors”, just in-house, and it comes out on the 23th, in a couple of weeks, i’ve actually preordered the Limited Edition this time, but i’ve seen the demo pop up, might as well give it a whirl.

And let’s just say i wasn’t impressed… actually i was baffled, but for different reasons that you might think.

The reasons being that this is an AWFUL demo.

Like, it’s become clear NIS has no faith in this game, but a demo like this feels just short of self-sabotage, like they actually want this to fail? What the fuck is the point of even throwing this together?

The demo already befuddles on the first impact because there is no story or cutscenes at all, you’re thrown into an empty little hub with a single Prinny to talk to in order to access the three levels/stages on offer; so already if you wanted Disgaea’s style of comedy you’ll have to check the inventory for the “demo weapons, not for sale” bit in the info boxes.

What the demo does have is three special demo stages, but they sure don’t feel special, they are of slightly rising difficulty, but barely so, and they are so short that i was able to see all the content in the demo in about 15 minutes.

Some demos give away too much, but the one for Disgaea Mayhem is exactly the opposite.

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