Escape Dead Island X360 [REVIEW] #deadislandretrospective

Since Dead Island 2 was just starting his first cycle of development and so there won’t be anything to show anytime soon, Deep Silver figured it was better to keep milking the franchise to keep it relevant in the public eye, so they launched a MOBA style spin-off with Dead Island Epidemic on Steam and a console & PC stealth oriented spin-off, Escape Dead Island.

Since Dead Island Epidemic never left open beta and by 2015 was discountined, i’m not that surprised that people even forgot it ever existed (i learn it was ever a thing only years later by doing some research), but you might have some recollection of Escape Dead Island, developed by Fatshark (Bionic Commando Rearmed 2, Hamilton’s Great Adventure, Warhammer: Vermintide 1 and Vermintide 2) and released for PS3, X-Box 360 and PC.

Playing the X-Box 360 in this case, though i understand the console versions are nigh identical.

Set as a sorta prequel-side story to the original game, Escape Dead Island wants to explain the origins of the first epidemic that kicked off into full zombie pandemic, and puts you in the shoes of Cliff Calo, a rich kid that wants to be noticed by daddy-o by going with two of his friends on the isle of Narapela and doing a report on the origin of the epidemic that spread from the island of Banoi, while also exposing the truth about the big pharma corpo Geopharm.

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12 Days Of Dino Dicember # 19: Jurassic Thunder (2019)

Oh, boy, THIS one.

I was gonna include it in the original Dino December, but i eventually relented.

Not because it looked like crap, like really atomic level of trash, just a smidge above the realm of stuff like Weasels Rip My Flesh, quite the opposite, i’m even more intrigued by the fact it looks and most likely is utter bungum, as i keep gazing into the abyss (Mondo Zappa style) until the abyss itself gets bored or produces some new unholy artifact for my collection. Which it often does, actually.

I eventually didn’t bother as i was so irritated and angry at it, and i did want to review it, not use the movie as a verbal punching ball. So i let some time pass, and combined with the fact i don’t want to pity people in general, i’d say it’s time to review Jurassic Thunder in proper and earnest and whathaveyou.

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Dead Island Riptide (Definitive Edition) PS4 [REVIEW] | #deadislandretrospective

Aka the “actual” Dead Island 2, as time would eventually tell.

Technically not, but actually yes, since it’s developed by Techland and in terms of story it’s a direct sequel, following up immediatly (after a brief recap) where we left off that unremarkable (to be kind) narrative, which means the group of survivors gets aid by an american Navy ship but it’s immediatly captured by one of the side villains from the previous game, Serpo (guess Betraldo didn’t have the same ring to it), intenting of using their immune blood to concoct a cure and a weaponized bio weapon, or something. Doesn’t matter much, as you shipwreck into a nearby island in the archipelago, where the zombie epidemic has also spread after the incident in Banoi, and learn that they plan to nuke the entire island in order to contain the zombie plague.

Yeah, the story it’s about as crappy and easy to completely not give a shit about, with the obvious twists seen coming miles and miles away, but i’d argue it’s actually, objectively worse since there is barely a plot in Riptide, like, at all, aside from the beginning and ending, where a side character in the first game becomes the main antagonist… barely, so you can say this game does recycle too much from the first, even in this regard.

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Dead Island 2 got delayed (again) and what it means for the #deadislandretrospective

So yeah, i just found out that 4 days ago Dead Island 2 was yet again delayed, this time though NOT as much as it had already been, so instead of early February it’s now shooting for a late april release, as displayed in the above “delay communication post/image” (which are by now a specific brand of art in themselves), which at least acknowledges how ridiculous (yet fitting, i would add) is for a game that spent 8 years in development hell to be delayed so soon after reemerging as something else entirely.

Which in itself it’s fine by me, i can wait, we can wait at this point (and it’s also savvy given what’s releasing that month in terms of videogames), but i wish they announced this sooner, as now the original plan for the retrospective on the Dead Island series, with a review each month, it’s busted, so instead of releasing a review of Dead Island Riptide – Definitive Edition at the end of this month, it’s gonna skip November entirely and instead go for a December slot.

Same for the remaining two games (again, i’m not counting the defunct spin-offs Survivors and Epidemic, here is a reminder as of why), so those reviews will come out bi-monthly to coincide with the new release date of Dead Island 2.

Hoping i don’t have to do another of these post by then, who the hell knows.

Zombie VS Ninja AKA Zombie Rivals (1989) [REVIEW] | Coffin Ho

You know i don’t even need an excuse to review these old Godfrey Ho movies aside from the fact i just love to do so. But its still (technically) the spookie-ookie season, so you better believe i have some properly themed (or more spuriously-connected) reviews of garbage from the nearly infinite pile of Godfrey Ho 80s output, and we already reviewed the infamous Robo Vampire, so let’s indulge.

I’m gonna just call it Zombie VS Ninja, since it’s original title and the one it’s known as mostly, though in my UK DVD release by Vengeance Video it was retitled as Zombie Rivals on the box, Zombie Rivals: The Super Ninja Master on the disc, and “Zodiac America – The Super Master” in the actual film, which is the usual transfer from VHS, with 3 extra minutes of black nothing at the end, just so the film can technically reach 90 minutes. As usual for these.

So, we already start with some strong “Ho-isms”, not bad, and this one of the few Pierre Kirby feature entries in Filmarts/IDF catalogue, so we start off on the right foot.

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The Spooktacular Eight #14: Dylan Dog: Dead Of Night (2010)

As they announced via a trailer early this month, we’re gonna have Bonelli, an italian comic books publishing house, give another crack of turning one of their decades long running series into a live action film, with the movie adaptation of Dampyr, a horror comic book series created in 2000 by Mauro Boselli and Maurizio Colombo about the supernatural adventures of the protagonist, a hybrid between a human and a vampire (so, yes, a “dhampir”), set to release very soon in theathers here.

Not only that, this is supposed to kickstart the Bonelli Cinematic Universe, and while to many non-italians readers this sounds like a cheap joke i’m making up…. it ain’t, and from a more marketing-oriented view, it makes sense, as now the time is ripe to give it a shot as audiences are familiar and used to superhero stories and stuff alike.

Still, it sounds hilarious to me to see them still trying to go this route, as if Universal itself tried and managed to cock it up not once, but twice, and in general very few players can do the MCU thing.

So it’s worth bringing back that the precedents aren’t exactly high in terms of inspiring any confidence or actual committment to any long term plan, as we saw Sergio Bonelli’s publishing house try it more than a decade ago with the live action adaptation of a far more famous italian horror-supernatural comic book series that will ring a bell even outside of Italy.

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The Spooktacular Eight #13: Eaters: Rise Of The Dead (2010)

You don’t want zombies that much.

Buf if italian zombie movies?

NOT the old ones you probably like, obviously.

Despite horror having mostly plauted as a prolific genre in terms of high profile releases here in Italy (and indie releases often being insanely obscure to find and often almost not worth bothering)…. somehow i still find here and then a low budget obscure italian-produced horror movie that managed to get itself released on DVD in the UK.

And if Arachnicide could do it, of course Eaters can too.

The subtitle to help cataloging can be stamped on the UK cover art for the DVD, why not?

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Resident Evil: The Series (2022) [REVIEW] Teens & Weskers

Oh boy. This one.

So good a couple of months after its release Netflix cancelled the series all together.

Exactly like it did for its Cowboy Bebop’s live action series, but i doubt this will be the last time we see this treatment, as Netflix is committed to bring more live action crap into its folds, especially by picking a “random” videogame or anime/manga license.

But that discussion will have to wait for when the One Piece live-action series (also by Netflix and also handled by the same production team behind the aforementioned live-action Cowboy Bebop), for this is a Resident Evil affair, and the series already had its own spotted history of adaptations.

I was gonna review this thing anyway, but cancelling any further seasons it’s definitely a move that appeals to my vulturine tendencies, and also means i hopefully won’t have to talk about it again at a later date. Hopefully, who the hell knows with Netflix nowadays, since not even instant super mega hits that are well received by most people like The Sandman (adapted from Neil Gaiman’s book of the same name)… aren’t guaranteed a second season, as the very people making it explained.

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The Spooktacular Eight #10: Robo Vampire (1988)

Oh boy. THIS one.

Quite the legendary trash film from Godfrey Ho (credited as Thomas Tang, once again), one that definitely lives up to its status as one of the most bonkers heaps of garbage to ever come out of the 80s never ending cauldron of action-xploitation movies.

It’s definitely quite infamous and rightfully so, because even if you’re acquainted with Godfrey Ho, Joseph Lai, their companies like Filmark International and IFD Arts, this is still absolute hokum of majestic proportions, downright unbelievable and baffling.

I can’t even imagine how much cocaine did Ho and his unnamed writers snort up for this one in particular, because it makes their cut n paste ninja flicks look downright sensible and composed.

The main reason it’s because Ho (or Lai, or whoever supervised the scripts, hard to say when Ho is credited for many films he didn’t even direct) didn’t bother to say no to anything proposed, i refuse to believe anything got cut from the script since it’s all a non-sensical demented mish mash.

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Dead Island: Definitive Edition PS4 [REVIEW] #deadislandretrospective

I started playing this mid-summer for kicks, but what do you know, in early september Dead Island 2 actually resurfaced after 8 years of radio silence, multiple developers change, and it’s coming out… in February 2023. Odd date, but i guess Deep Silver isn’t keen on waiting for a timely summer release, after the game overlong stay in development hell, so much that Techland spun another zombie series after basically being denied work on any Dead Island game after Riptide.

Perfect time for a retrospective of the series as a whole, so let’s start from the original Dead Island, in its Definitive Edition form (which on PS4 and X-Box One came packaged as a collection with the direct sequel Riptide and the spin-off Dead Island: Retro Revenge included).

We’re reviewing this version also because i’ve played Dead Island on PS3 when it was new… and this was indeed one of those games that could have used some enhancing and overhauling, etc.

I guess some history won’t go amiss, but if you happened to… not exist in 2012, you missed one of the most perfect example of misleading, bullshit hype trailers ever made, as originally we were fed a non-gameplay trailer that went for shock value (depicting a dead zombie child, among other things), trying to make you believe the game would treat the topic with some seriousness… only to find out Deep Silver were just being the deceitful liars they are, as we had a game where you combine shit to make fire-laden blades and battery-powered electrical pikes, with a slow-mo effect for when you decapite the plentiful undeads, or crush their rotten brains under your foot.

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