30 Years Of ROCKET LAWNCHAIR, Kombat In The Street and The Shark Summer Parter

SNK released an official video celebrating the Metal Slug’s 30th anniversary a few days ago.

The video itself it’s nothing too special, just a thank you using footage from all mainline Metal Slug games (and Metal Slug Defense-Attack too), but it ends with a message displayed on a NEO GEO cabinet: “MISSION REBOOT”.

Obviously a teaser for a potential new mailine game in the future, i’d argue about damn time since the new Saudi prince-owned SNK had been pushing out a plethora of F2P gacha titles using the Metal Slug license, ranging from crap to ok, MS Awakening was actually ok as in it was as close as you could get to a proper MS title…. for a F2P thing, so getting an actual, proper Metal Slug game would be nice.

I mean, given the current nostalgia-driven market and how it has been almost 2 decades since the last mainline MS game, Metal Slug 7, released for the DS in 2008, then ported-expanded on PSP, Metal Slug XX came out in 2009, and that version was rereleased on modern consoles back in 2018, almost a decade ago already.

So the fans have been starved enough, and this comes alongside PlayOn rereleasing a new version of the home console version of the Neo Geo hardware, the NEO GEO AES +, which will have newly made carts for the console but also will be compatible with the old ones.

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[EXPRESSO] The Super Mario Galaxy Movie (2026) | Starbound and Bible Black

While i (mostly) stand by my review of the first Super Mario animated film by Illumination… i do wanna stress out i didn’t mean it was great (i even said “considering it’s from Illumination”), but i found it to be pretty fun regardless even if it was trying to basically be a big nostalgia trip and advertisment vehicle.

If nothing else, the Super Mario Galaxy Movie is a follow up that clearly knows it doesn’t have to put any effort in terms of plot, as the first movie did set up the characters and the world, so this one instead quadruples down on nostalgic Nintendo references to any of their Mario or non-Mario related franchise, including a certain starbound, Thunderbirds inspired woodland creature whose presence leaked days before release.

To be fair, the plot isn’t really that thinner than the previous movie, and adapting Galaxy’s story – with a splash of Sunshine’s via Bowser Jr. – isn’t a bad choice, but since they did establish the world in the first film, they decided to use this as an excuse to pump in even more characters and references instead of actually giving anything (like the romantic subplot) some space to breathe, beside the main focus, as in, Bowser Jr. launching a scheme to free his dad via Rosalina’s powers.

As a result it’s even more than the first movie an ensemble of things just happening, as the screenwriters just throw scenes and characters, all Mario (and non-Mario) things all into the pot, regardless… which the previous film did, but not to this degree, and the short runtime futhers exacerbates the matter.

I will admit it’s still very well animated, very cute, and the actions scenes (especially the various fights) are well done, making for a decent animated kids film. It’s okay.

Snakes On A Plane (2006) [REVIEW] | Legal Drinking Age Snakes

I thought of reviewing Park-chan Wook’s So I’m A Cyborg But That’s Ok, since it February and we recently got his latest film, No Other Choice.

But then an Arrow Video newsletter made me aware of them doing a Blu Ray/4K UHD release of Snakes On A Plane, which i promptly preordered.

I mean, we already did Tromeo & Juliet for the Valentine’s Day review, and i’m not sure we’re gonna bring back “Snake Month” this summer, might as well celebrate good ol’ Snakes On A Plane‘s 20th anniversary.

Yep, there’s no beating the “getting old” allegations, so strap that girdle up, take your pills, we’re going back to the very primordial soup, when Sharkenado wasn’t even a thought in the Asylum deseased pipeline of bullshit we’ll call a “mind”.

Oh, mind you, the Asylum did exist and in many ways proper started realizing who they really were due to Snakes On Plane, their had their proper epiphany in no small part thanks to this film, but we’ll discuss that when reviewing Snakes On A Train, sooner or later that review had to happen.

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Tromeo & Juliet (1996) [REVIEW] | Troma Shaped Box

While i was adamant about never reviewing a Troma film again due to them defending Harry Knownles some time ago, after seeing the new Toxic Avenger reboot/remake i realized there’s no point as the company died years ago, the soul of it, anyway, and it’s sad that i somehow longed for when they were trash but punk for real, instead of pretending as they are today.

Plus, at this point, they have so little relevance left regardless, so whatever, as they have a right to keep trying to remake their old shlock classics (or do new installments on their old series like Class Of Nuke ‘Em High), so have i to review Tromeo & Juliet for a lark if i want (and so have you on this decision of mine, obviously), and because it’s that time of the year .

I was gonna say basically the same thing for the SGT Kabukiman review i planned last year, but that i had to delay, so i’ll refer back to this one for clarification in the future, instead of redoing the spiel everytime.

And i guess at one point i’ll have to do a full essay on Kaufman and Troma as a whole, because in a way it deserves more discussion that i’m giving it here, but let’s not get carried away, it’s time to revisit a Troma classic, their shlock loose retelling of Romeo and Juliet, with an obvious but also obviously catchy punny name, Tromeo & Juliet (still makes more sense than Gnomeo & Juliet).

Time to shit on Shakespeare, because why not?

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The Day The Anthem Died

So, as of today, Anthem’ official servers are being pulled, so the game – unless some fans do resurrect it via fan hosted servers, which some are working on – is officially dead know.

Hence now it’s the perfect time to plug back my review for the thing, as it’s indeed a “funeral-dirge” piece, why not, it’s also a very slow week and i won’t be having much if any EXPRESSO reviews (maybe i’ll do one tomorrow) out due to some unfavourable schedule issues (let’s put it that way) and most relevant films coming out on the 15th.

Don’t expect much of an eulogy about Anthem itself from me, since i never touched it again after the review, and what i played of it… hasn’t me weeping over it, to put it nicely.

[EXPRESSO] Lupin The IIIrd The Movie: The Immortal Bloodline (2025) | Mystery Of Monkey

So, i did decide to just go see this new Lupin The 3rd film for funsies, i mean, i sure do love me some Lupin (and it’s a freakin institution here in Italy, so it’s already screening here), and is directed by Takeshi Koike, of Redline fame, i am in.

Problem is, i haven’t really kept up with Lupin many anime iterations, i’m more of a casual enjoyer, and this is meant as the conclusion of Koike’s “Lupin the IIIrd” subseries, maybe a send off for the character of Lupin itself, as it also takes story elements from the very first Lupin The 3rd movie, The Mistery Of Mamo.

Not that you needed this digest as the movie does a handy recap, which also makes it obvious this isn’t a random Lupin movie at all, but for what concerns this film, is about Lupin & the gang being lured into an uncharted island by someone that knows them very well, and forced to face not only the island venomous mists, but an apparently immortal being known as “Muom”….

I don’t know if this will actually be the last Lupin III film ever, doubt it, but it’s the first one in 30 frigging years made in traditional animation, and it sure as hell looks great, even with the occasional 3D CG bits for the monsters, it’s very stilish, the action is great, but it’s also lacking on plot and character development, despite the very strong start the pacing also suffers as soon as the story does, so it ends up being “almost good” but nothing feels properly developed, more focused on being stylish old school pulp action (more serious in tone than “classic Lupin”), which it is still fun, but the film does ultimately suffer from it.

Decent, but kinda disappointing.

Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4

HISTORY

Fiction has more or less cemented the general vision of the prehistoric past as “caveman and dinosaurs” for entertaiment media as a whole, despite the fact our unshaven ancestors did not live at the same times as the dinosaurs, there’s no hunting down brachiosauruses when the things had gone extinct 65 millions years ago, or writing middling yet kinda charming newspaper comic strips (the fabled “western 4-koma”) that can change that.

But it was not reality; it was the 90s.

Indiana Jones discovered ancient shit every so often, and Jurassic Park ignited the dino craze… no, the dino mania, got the fever for these ancient creatures sky high, and Data East, a company mostly dealing in pinball machines but also occasionally videogames, was more than happy to oblige and carpe the dino diem quick and hot, by releasing Joe & Mac: Tatakae Genshijin (the original japanese subtitle translating roughly “Caveman Fight”), better known worldwive as Joe & Mac: Caveman Ninja or simply Caveman Ninja.

The “Ninja” in the title is there because the 80s craze with the japanese born assassins still made for attractive videogame marketing, as fun and crazy as it would have been to have a game subtitled “Caveman Ninja” to actually have caveman ninjas…it’s just marketing.

But boy it worked, as Joe & Mac proved to be a smash hit for Data East, a very big hit (so big you couldn’t avoid it going into arcades even in my country as well), so much that many ports followed for basically every system of the era, including the NES (which was quite old back then) and many home computers, not the usual for a Data East game, so much it cameoed in Tumblepop, had a spin-off in the vein of Tumblepop itself, Joe & Mac Returns and eventually spawned sequels.

For reasons i will explain later, this also – if indirectly – counts as a review of the original Joe & Mac: Caveman Ninja game that released in arcades and today can be found as a Switch download, part of the Johnny Turbo branded series of releases…. Well, could.

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[EXPRESSO] The Running Man (2025) | Twitch Rage

In this era of remakes and reboot, this is one that makes some sense, especially since the older film adaptation of the Stephen King novel (originally published under the “ Richard Bachman” pseudonym) was a fun 80s slice of “Golden Age Schwarzenegger” beefcake action, more heady than the actor usual fare, but not much so, as its revels in being the very kind of thing its supposedly satirizes, with by the plot’s premise of a far future dystopia where a fascist state pacifies the masses via a reality tv bloodsport, The Running Man.

Here indesiderables and anyone that doesn’t obey is labeled a criminal and terrorist, pitted against a gaggle of chasing units, with the task of surviving as long as they can, while there is a “snitches get riches” for civilians reporting – or killing yo’ ass, with a billion dollars prize money for “runner” surviving against all odds and hunting units sent after them, all live on national television.

This version has the protagonist being an enraged father that has been blacklisted from most workplaces for trying to have justice and unionization, signing up for the Running Man show so he can rack up money needed to cure his daughter, and maybe even give his family a better life outside the slums.

It’s a more faithful adaptation of the story, and honestly it’s just a far better film, actually timely in this moment where the dystopian sci-fi futures are pretty much undistinguishable from reality, flying cars aside, with what were once charicatures being plausible, while still delivering lots of bombastic blockbuster action, stylish use of “oldies” for the soundtrack and embodiying the current – and apt- sentiment of “fuck you all, let it burn”, with an ending that might feel like a cop out but isn’t necessarily such.

[EXPRESSO] The Toxic Avenger (2023) | Punk Pretend

Yes, Troma is still around, and just the fact the Toxic Avenger reboot is a big budget PG-13 rated film with big Hollywood actors is already indicative that yes, in this case – to paraphrase Grasshopper Manifacture’s motto – “Punk Is Dead”, coming off as a clear admission that, despite all that clammering, now they do actually want to be like Hollywood and ain’t even trying to mask it.

The plot is basically the same as the 1984 original, but tries to update the concept for modernity, changing some details and adding new characters, and making it more about family (since “Toxie” has a troubled stepson to care for) but basically keeping the idea of a derided janitor falling victim to radioactive waste, which mutate him into a superhero monster, The Toxic Avenger, ready to take down evil, and in this case exact revenge on the evil big pharma company that bamboozled the entire town of St. Roma Ville ( ah ah), harassed its citizens and pollute its waters.

And it’s all presented as subversive like the original was… in 1984.

Sure there is some splatter violence, but it’s kinda tame, even in the international unrated cut, today the ol’ excesses of the company are nothing.

It’s not even that unwatchable, ironically, it’s still trash like the original but that became a cult film for reasons, which do include its sincerity, here completely gone, as this remake also sucks out any of its anti-establishment, alternative, subversive and controversial qualities, being just domesticated and tarted up hollow trash.

Even worse, it’s just so desperate in wanting people to like it, to elect it as their new favourite “so bad it’s good” flick, which itself it’s old hat too.

It’s just fuckin pathetic, even more than it wants to come off as.

Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA

HISTORY

Pac Man needs no presentation, so ingrained as an icon of videogames from their golden era of the arcade machines, that even your grandma knows what it is.

But the 80s were far gone even back when Pac Man World released in late 1999 for the original Playstation, and Namco Bandai was struggling to find how to reinveint his legacy franchises or make new successful ones in the wake of the financial recession in Japan at the time.

Pac Man World was made specifically to celebrate the series’ 20th Anniversary, and Namco (not yet Namco Bandai) figured to play it fairly safe: 3D platformers were on the rise and “all the rage”, everyone with some cash to spare was throwing mascotte characters at the wall to see what would stick or syphoon some of the leftover bread from the success of Mario and Sonic, heck even Bubsy tried this new fangled substance known as 3D by injecting it between its bobcat toes.

So why the fuck not, since Namco did have a popular mascote character already, one that was iconic and synomous with videogames and not a pantless cat with a shirt, the formula had already had its success stories so there was a blueprint and a track record to try emulate, Pac-Man was becoming old enough to drink in most countries, so fuck it, we’re going platforming in tridimensional fashion… and it was a success.

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