Earth Defense Force 4.1: Wing Diver The Shooter PS4 [REVIEW] | Bullet Ant Hell

To further prove how Earth Defense Force 4 port-expansion for PS4 and PC, EDF 4.1: The Shadow Of New Despair, was when the series really started getting popular worlwide, D3 Publisher figured just making DLC mission pack for the main game wasn’t enough, and so had developers Clouds Inc and Giga-Rensya Inc spun a spin-off game from EDF 4.1 assets, releasing first as a digital download on PS4 and then PC via Steam.

This being Earth Defense Force 4.1: Wing Diver The Shooter, which indeed focuses on the Wing Diver unit/class, presenting a “gaiden” story of sorts that has a Pale Wing/Wing Diver unit face off alone against swarms of enemies, but this time in a 2D vertical shmup fashion.

Sounds fun and frankly it’s perfect to make a spin-off in this style off a series that already has so much “arcade DNA” in it, there’s very little more arcade than 2D shmup action.

Sure it used 3D models from the mainline game of the era, but gameplay is classic 2D spaceship shooter that scrolls and for which “tate mode” is a thing…. which i have to admit feels weird, since you basically never miss the enemies even though they look more in the distance or foreground, there’s a bit of disconnect due to them reusing the 3D assets from the EDF 4.1.

from a technical standpoint, this is basically D3 doing the ol’ Tecmo Koei thing of fashioning out a new Samurai or Dynasty Warriors spin-off from an earlier mainline entry, it basically reuses old assets A LOT, the same enemy models, with some little new in terms of enemy variants or new stuff in general, aside from the mission dialogue, with the usual cheesy so bad it’s good english voice acting we’ve come to expect (and love) from the series to accompany the wafer thin plot that sees basically a Pale Wing/Wing Diver squadron on their own separated mission, one that runs concurrently to the events of EDF 4.1 story. Or something. Doesn’t really matter much.

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Batwoman: L’Invincibile Superdonna/La Mujer Murcielago AKA The Batwoman (1968) [REVIEW] | The Spy Who Lucha’d Me

While i could have waited to spring this one on you when The Batman Part 2 finally releases…. that date is still far away, but the Supergirl live action film is not, so why not, and there’s still shit like Batman Da Il Pianeta Eros or Batpussy i could review for the occasion.

I’ve been recently studying up on ye old lucha libre mexican cinema, whom some of you might have been exposed via the few localized american version of El Santo movies, which called him “Samson” since El Santo as a figure wasn’t really know in America… nor is it now, but him and many other masked luchadores were also starring in their own film as themselves.

Some of you might remember stuff like the MST3K fan favourite Samson VS The Vampire Vomen, or the adjacent “luchador free” old The Robot VS The Aztec Mummy, but let’s just say these are just the tip of the sweaty beef iceberg, as there are dozens, hundreds of these films made in Mexico, most about El Santo but other luchadores like Tinieblas, Mil Mascaras or Blue Demon had their own film series, which often mixed spy film, gothic horror, mad scientist and monsters and of course had crossover, with some like El Santo and Blue Demon now teaming up to undo a sinister scheme of world conquest or strange murders ordained by some comic book styled mad doctor.

These were basically superhero series of their own right, just that the hero existed inside and outside of the ring, and his masked identity was kept as such, so, in the same way we call Dwayne Johson by his nickname regardless of what movie he is or what character he is playing, these movie do star El Santo or Black Shadow in the credits, they are playing a character alright, but they’re still rocking the luchador persona as the main one, as you would due to lucha libre tradition in this regard.

Due to some cultural sensibilities in common, we in Italy did get a few more localized films of this genre, but this one today is a bit of a “cheat”, in the sense it was an Italian-Mexican co-production starring Maura Monti, an Italian-Mexican actress and model that was in many Mexican films in the 60s, aside from this one, even if this the one she’s more recognized from, alongside 1966’s neo noir thriller Rage, where she acted alonsgide Glenn Ford.

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Aatank (1996) [REVIEW] | #thesharklist

Ah yes, foreign Jaws “rip-offs”, my favourite blend of shark trash.

I’m leaving the Turkish Çöl for another time, as we’re tackling one of the most featured ones in such lists (and prominent for obvious alphabetical reasons), the Indian Aatank, which itself had a troubled production history, being shot in the 1980s but not released until 1996, and being the last film appearance of a beloved Hindi actor (and politician), Dharmenda.

at least according to most sources, i can’t really corroborate from experience.

Though it’s worth being upfront in how this is another case where it being labelled a “Jaws rip-off” is mostly misleading, though kinda of a necessary evil to lure in people that wouldn’t have bothered at all if i didn’t say shit like “Bollywood Jaws”.

This is not to say that it’s random and unfitting, the movie has a killer shark in it…. but technically the same could be said of Back To The Future Part 2 due to the “Jaws 19” hologram.

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Mario & Wario SFC [REVIEW] | Bucket Mario Mouse Adventure

One of the Mario titles that have been long since been an exclusive to the Super Famicom (the Japanese version of the Super Nintendo), but last October it was rereleased officially, in this case as part of the Super Nintendo Classics app/service on Switch and Switch 2.

It’s has been a long sought after title that it would be logical to assume might have gotten a rerelease on Switch 2, since it has a mouse-style control set up for the Joycons, and it wouldn’t have required much fnagling as the game was already full translated in English in its original SFC release, kinda surprising it didn’t actually get a NA or PAL release, despite there having been plans at the time.

I guess besides Mario Paint there wasn’t much interest in games that used the SNES mouse peripheral, but regardless, you can now play it on Switch 2 or even Switch 1, for the latter you will need to connect an USB mouse… which is how i played it, with the old Switch 1 docked and with a cheap random USB mouse anyway, at first anyway.

I tried that but i guess my USB mouse was too shit, since i later tried the mouse mode on a Switch 2 joycon (both in docked and handheld mode), and that was actually WAY better, like usual an actual proper modern mouse, even with the game mouse speed set to low, so i stuck to that for the rest of my experience.

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Raging Blades PS2 [REVIEW] | Arcade Axe

Yet more fuel for the bargain bin PS2 bonfire with an arguably even more obscure niche hack n slash title from an even more forgotten ilk, as Bujingai was at least co-developed by Taito and Red Entertaiment, the latter being behind the PS2 Gungrave games as well as Sakura Wars So Long My Love, the Fossil Fighter games, or much of the Record Of Agarest series.

Instead Raging Blades (originally called Raging Bless in Japan) comes from a developer pretty much unknown, Pacific Century Cyber Works (PCCW), whose portfolio mostly consist of this, something called Dream Audition and some racing or idol games that never left Japan, and was distributed by Wanadoo, one of those European publisher that no one remembers but did have a presence back in the day, though i remember them mostly for their logo on PC graphic adventure like the Necronomicon titles, and later a lot of tie-in shovelware… but also the PS2 reboot of an old Tecmo series, Rygar The Legendary Adventure, which i will eventually feature here.

That aside, this is even more distant, because while Bujingai was surprisingly pretty nifty and complex for a 2003 release, Raging Blades also released the same year yet it’s at the complete opposite end of the spectrum, being pretty much a 3D styled take on Golden Axe, its roots in the arcade years of the genre pretty much unfazed by how the genre evolved in the third dimension and especially from Devil May Cry on forward.

It’s so arcade there’s no “Continue” option from the main menu, because you’re expected to beat the story mode in one setting.

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[EXPRESSO] Mortal Kombat II (2026) | Sequel Syndrome

It would have taken some actual fuckin effort in actively trying to sabotage the film for this follow up to the 2021 Mortal Kombat to be worse than that… well, that film wasn’t really horrible, but it was an ensemble of random, unpopular and ineffective – at best – narrative choices made just so the film based around a fighting videogame series revolving around a mystic deadly fighting tournament could put on the side doing the titular bout of Mortal Kombat.


It all felt like it was just someone at WB mandating it to be so in order to lure doing the actual MK plot in a sequel that was actually about what people wanted to see… and Mortal Kombat II is indeed that, as Shang Tsung’s plan to kill Earthrealm champions before the tournament could begin fell apart, so now Earthrealm has to compete against Outrealm, commanded by the tyrant Shao Khan (served also by the necromancer Quan Chi), and a new warrior has been chosen by the gods to fight for Earthrealm, a washed up 90s action movie hero called Johnny Cage…

And yes, Karl Urban as Cage already makes this one the better film, but yes, overall this is actually what people were expecting from a MK movie, lots of fights, the tournament, lots of gore, fun videogame-fantasy nonsense, absurd characters duking it out in mystical realms, going to Hell, the effects are better and the plot is actually okay, doesn’t have pacing narcolepsy or occasional tone issues the 2021 had, this time around embracing wholeheartedly its inherent trashy nonsense.

While i had have honestly a very fun, silly time with this one, i will have to dock the rating down a notch because.. well, because this is the film they should have made back in 2021.

Star Wars: The Force Unleashed II X360 [REVIEW] | ♬ ‘Cause every chromosome is a hand-me-down ♬

The first Force Unleashed was good, not original or amazing, but good hack n slash fun, it was.

So a sequel wouldn’t be surprising, given it was the fastest-selling Star Wars videogame at the time, even if the first one actually had a proper ending and a definitive fate for the main character, Star Killer, so how do you continue the story?

Since i’m about to discuss the story of the first game and spoil the ending, i’m gonna have to make it extra CLEAR.

As in.

SPOILER WARNING


SPOILER WARNING, again.

You have been warned.

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Mortal Kombat (2021) [REVIEW] | Kombat Set-Up

Preface: i never saw the old MK movies, i really never cared about Mortal Kombat back in the day , but i do like gore, the old theme song, known the basic premise of the series, and some stuff i’ve absorbed by cultural osmosis, so why not?

Helps this is also a reboot of the MK film series.

The premise centers about mystical deathmatch tournament between the Outworld and The Earthrealm, as the chosen fighters of each factions engage in the titular “mortal combat”. As the Outworld has won nine of the previous tournaments and it’s set that the Earthrealm will be conquered by the Outworld if they lose the 10th tournament as well, but there’s a prophecy about a new generation of Earthrealm fighters that will be united by the “blood of Hanzo Hasashi”.

So both sides try to locate the new chosen fighters for Earthrealm (recognizable by the dragon marking on their skin) to either eliminate or assist them before they can enter the tournament.

This “united by the blood of Hanzo” is an excuse to start off the movie in 17th centhury Japan with a flashback about chinese assassin Bi-Han (aka Subzero) killing Hanzo and his family.

Its a strong opening, but after that we’re in a modern day America, following this Cole Young fellow, a now washed up MMA fighter, whose life gets even worse as he too is targeted by Bi Han/Subzero, now working for Outworld’s mystic sorcerer Shang Tsung, as he sending his underlings to preemptively kill all the Earthrealm champions so the next Mortal Kombat tournament won’t even be taken, and Cole indeed sports the dragon marking, unaware of his heritage and thrown into this when he just wants to protect his family…

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Star Wars: The Force Unleashed X360 [REVIEW] | Starkilling It

This is a revised rewrite, but it has been so long since the old review that back then the Sequel Trilogy had just begun, and Disney wasn’t quite drowning people in Star Wars related projects and series up the wazoo, and to be honest while i still don’t consider myself a Star Wars fan… fuck if i know what a “Star Wars fan” actually means nowadays.

Nor i do care to properly find out.

I did like it casually enough to play some SW games like this and the sequel, and – as i said before – i would love a Star Wars Musou, which sadly will never happen, and in general i do like people fighting with lightsabers and magical space powers, i’m not above it, absolutely.

Also, while this isn’t the first hack n slash/beat em up based on the property (i remember the home consoles versions of the Episode III tie-in game being that and mostly well received), it was certainly one made because God Of War became popular, so Lucasarts wanted in, as everybody did.

Namco even resurrect their Splatterhouse series to get some of that violent 3D beat em up action.

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Bujingai: Swordmaster PS2 [REVIEW] | Wuxia GACKT Action

You think you know the depths of the Playstation 2 library.

You don’t. You just don’t.

If this wasn’t the case, a title like Bujingai: Swormaster would have been covered by gaming Youtubers as a “forgotten gem” to the point it’s not forgotten at all anymore.

And yet, 99 % of you before know never knew there was a PS2 era hack n slash in the vein of Devil May Cry but where you play as sci-fi wuxia Gackt.

Again, the PS2 library is so big we still are finding more obscure titles to showcase.

Personally, i remember seeing this one a lot in bargain bin cases after a while, since it was distributed here by 505 Games/Gamestreeet (figures since they are an Italy based distributor), which back in the early 2000s were famous for mostly peddling ol’ budget games/shovelware by the bucketloads, so that didn’t help, but at least a PAL copy is fairly cheap and easy to find still today.

Can’t say the cover helped because sure as hell the general public wasn’t gonna go “is that Gackt?” after looking at the box art.

But yes, he gave right to the teams to use his likeness for the main character, Lau Wong, a wuxia hero that has to do the usual: sky surf on an ethereal cloud while doing the usual wuxia ballet-combat aerobics and eventually go back to Earth, 100 years after an apocalyptic event wiped out most of the population while giving survivors powers, to rid the planet of a demonic army that has holed up in the asian city of Bujingai.

And since it’s a martial arts inspired game, it just happens the head of the demon army is a former fellow martial arts student turned rival that has gone evil, as you do in these.

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