As the Final Season of the Attack On Titan anime is somehow still going on (i’m not even talking about the many parts it has been split into), might as well revisit the videogames good ol’ Omega Force did, under the technically distinct (the best kind of distinct) title of “AOT” (yep, for legal reasons they couldn’t localize it as “Attack On Titan”, same issue as the My Hero Academia games, i think), starting with the first one, AOT: Wings Of Freedom, and then the direct sequel, AOT 2, in its complete form that also include the Final Battle expansion.
I would have loved to also cover the 3DS game, Shingeki No Kyoujin: Humanity In Chains, which is actually the first videogame based on Attack On Titan, but the localized english release has been pulled from the 3DS eShop years ago, i didn’t buy it before, so i’ll have to skip it as to get around these issues will take too much effort and – mostly – too much time, which is scarce at the moment.
I also want to cover AOT 2 in it’s complete form, will do that when they will release the second part of the part 3 of season 4 (if i got it right) somewhere in late 2023.
Continua a leggere “Attack On Titan: Wings Of Freedom PS4 [REVIEW] | Nape Snape The Giants”
After previously touching upon the demo, and especially when the inevitable news of the sunset period before the servers would be shot down, i knew i had get Babylon’s fall, for cheap (which wasn’t an issue), actually play and finish before lights were out.
Other times i’ve put out these “funerary reviews” slightly before a game kicked the bucket, just in case, as both a courtesy and a way to let people that might be interested in the game itself, for whatever reason, so they could – potentially – try it or play it, i mean, Jump Force can still be played as second hand copies are still around.
But Babylon’s Fall didn’t even deserve that, so we’re talking about it the very same days its servers will close forever, 28th of February 2023, not even 1 year after the game launched on the 3rd of March 2022, couldn’t even held out for 3 days more, in such a hurry to kill to it Square Enix were.
Then again, that in itself it’s nothing special, the company does this to countless mobile free to play spinoffs of it’s own series, it’s like clockwork for many people to learn through these “end of service announcement” that many mobile games based on franchises owned by Squeenix…. even existed.
But it’s Babylon’s Fall we’re talking about, a game that indeed will live on infamy as a golden grease stain on Platinum Games’ record, when they had the bright idea to work alongside the company that once every 2 year lamented every non-japanese big franchise they owned and handled sold “below expectations”, the company of FF VII NFTs, that also later sold all its western-centric studios and properties for a pittance, all to drown more cash into the latest internet money scam.
Continua a leggere “Babylon’s Fall PS4 [REVIEW-FUNERAL] | Enuma Eloss”
Since Dead Island 2 was just starting his first cycle of development and so there won’t be anything to show anytime soon, Deep Silver figured it was better to keep milking the franchise to keep it relevant in the public eye, so they launched a MOBA style spin-off with Dead Island Epidemic on Steam and a console & PC stealth oriented spin-off, Escape Dead Island.
Since Dead Island Epidemic never left open beta and by 2015 was discountined, i’m not that surprised that people even forgot it ever existed (i learn it was ever a thing only years later by doing some research), but you might have some recollection of Escape Dead Island, developed by Fatshark (Bionic Commando Rearmed 2, Hamilton’s Great Adventure, Warhammer: Vermintide 1 and Vermintide 2) and released for PS3, X-Box 360 and PC.
Playing the X-Box 360 in this case, though i understand the console versions are nigh identical.
Set as a sorta prequel-side story to the original game, Escape Dead Island wants to explain the origins of the first epidemic that kicked off into full zombie pandemic, and puts you in the shoes of Cliff Calo, a rich kid that wants to be noticed by daddy-o by going with two of his friends on the isle of Narapela and doing a report on the origin of the epidemic that spread from the island of Banoi, while also exposing the truth about the big pharma corpo Geopharm.
Continua a leggere “Escape Dead Island X360 [REVIEW] #deadislandretrospective”
There’s a free bingo slot in the schedule, so you know what it means: randomly picking of a B-movie from my watchlist on Amazon Prime Video, discarding the ones that are not available at the moment or require another paid subscription on top of the Prime one, despite being included before.
I’m SO not paying 10 to 30 bucks so i can watch Ghoulies II.
So instead we are going with the everabundant disaster movie choice, there are enough of these made for TV ones to craft a new artificial landmass, in case need be, and this time we’re doing Stonehenge Apocalypse, from our other recurring peddler of low budget TV movies about disasters, monsters and cheesy B-movie stuff all around, Cinetel Films.
Continua a leggere “Stonehenge Apocalypse (2010) [REVIEW] | Castiel, M.D.”
Shyamalan is back to it after the aging beach shenanigans of Old, to tell the tale of a couple and their adopted daughter that, while going on holiday in a remote cabin in the woods, are visited by four mysterious, cultish individuals that invade their home, and then tell them they have been chosen and that the fate of humanity depends on them choosing a member of their own family to sacrifice in order to avoid the Apocalypse….
Quite the out-there premise, it’s a Shyamalan film alright, one that’s actually kinda difficult to discuss in any proper detail to avoid giving away hints of any kind about the “twist” could be, so i won’t be doing that (hence no talk about the ending, as you could assume by what i just wrote), but i will say that it’s quite intense and you never properly get to rule out definitely that these strange “home invaders” are saying, as you find yourself secondguessing what seemed like definitive proof, despite their odd behaviour and explained motives seeming truthful, so you end symphatizing with the antagonists as well with the couple and their child.
It starts out strong too, and it manages to keep the suspense all the way through, thanks to the excellent performances by the peculiarly assumbled cast of stars and the characters that make the movie stay consistent, the narrative gripping and help in make you overlook how heavy handedly are some themes approached (and some of the flashbacks feeling a bit like filler), making it all quite effective and honestly some of the best work M. Night Shyamalan has put out in recent years.
It’s perfect? No, but honestly it’s quite good and if you’ve ever liked one of the director’s movies, you’d be missing out by skipping this one.
After a good year plus of waiting, the second season of Alice In Borderland is here (again, as a Netflix exclusive show), picking up where the cliffhanger finale left our protagonists, who now are pretty much forced to confront the new games held by the high ranking card figures, with teams of “inhabitants” that challenge the players directly, in the hope of figuring out a way to come back home, or if there’s even a way out to begin with..
There are some surprise comebacks, new faces, and the various games are quite entertaining and creative, the returning characters get more characterization, and ultimately we also learn a lot more about this “Borderland” world, even though we don’t get many answers because we’d lose that vague mystique and there’s technically enough source material for a third season.
Speaking of which, while i’m personally kinda tempted to lower the overall score/vote for the ending alone – that and some really cliched and basic philosophical wafflings – … i will give it credit since it could work as a proper conclusion for the series overall.
As i said before, you can clearly tell it’s adapted from a manga series, one that draw easily into the popular branch of suspense/supernatural death games (very akin to The World Ends With You crossed with stuff like As The Gods Will) and also belongs to the battle royale subgenre, though this live-action adaptation had the accidental luxury of releasing worlwide just before Squid Game – and its craze that re-popularized the battle royale – came into existence.
Overall, i’ve enjoyed this one more than the first season, it’s just more compelling in terms of characters, death games and stakes, making me surprisingly glad i gave it a chance, even if it’s a bit flawed at times.
Dipping once again into Netflix exclusive selection of Hong Kong and mainland China by testing my luck on sci-fi action alien shoot em up Warriors Of Future.
Plot rolls the common “meteorite smashes into Earth” situation, and no, there’s nobody fashioning the meteorite pieces into arrows thousands of years later for cool superpowers, nope, this meteorite just had a lot of “grass alien invaders” in it launching a massive offensive.
The elite human forces (escorted by advanced war robots) are almost wiped out, minus a suicide squad with just a few hours left before mankind it’s completely eradicated…
There is a bit more to it, as the invasive plantlife ironically also happens to be beneficial to this dystopic cyberpunk world by converting the polluted air into breathable oxygen, so the evil government guy that dedicated his entire life into machines that do the same very thing isn’t too pleased and tries to sabotage the team, because he’s evil and that’s about it as “motivations”.
Not really a spoiler as he makes it clear he’s gonna do that, nor the heroes (say “hi” to the eyepatch guy) fare much better, like the plot they’re pretty much constructed with stock action sci-fi movie building blocks, heck, even the robosuits they don at some points feel like the result of a confusing laundry day with Iron Man, Isaac Clark from Dead Space and Oshii’s Kerberos Corps.
I do mention videogames because while the production values are indeed high, big screen high, the action scenes and the CG (especially for the feral plant monsters) feels very “videogamey”, a lot like high budget cutscenes, BUT even so i can’t deny Warriors Of Future it’s a very entertaining, quick moving, belly-filling serving of action sci-fi dish that delivers some decent fun.
And sequelbaits to the stars.
Oh, boy, THIS one.
I was gonna include it in the original Dino December, but i eventually relented.
Not because it looked like crap, like really atomic level of trash, just a smidge above the realm of stuff like Weasels Rip My Flesh, quite the opposite, i’m even more intrigued by the fact it looks and most likely is utter bungum, as i keep gazing into the abyss (Mondo Zappa style) until the abyss itself gets bored or produces some new unholy artifact for my collection. Which it often does, actually.
I eventually didn’t bother as i was so irritated and angry at it, and i did want to review it, not use the movie as a verbal punching ball. So i let some time pass, and combined with the fact i don’t want to pity people in general, i’d say it’s time to review Jurassic Thunder in proper and earnest and whathaveyou.
Continua a leggere “12 Days Of Dino Dicember # 19: Jurassic Thunder (2019)”
Aka the “actual” Dead Island 2, as time would eventually tell.
Technically not, but actually yes, since it’s developed by Techland and in terms of story it’s a direct sequel, following up immediatly (after a brief recap) where we left off that unremarkable (to be kind) narrative, which means the group of survivors gets aid by an american Navy ship but it’s immediatly captured by one of the side villains from the previous game, Serpo (guess Betraldo didn’t have the same ring to it), intenting of using their immune blood to concoct a cure and a weaponized bio weapon, or something. Doesn’t matter much, as you shipwreck into a nearby island in the archipelago, where the zombie epidemic has also spread after the incident in Banoi, and learn that they plan to nuke the entire island in order to contain the zombie plague.
Yeah, the story it’s about as crappy and easy to completely not give a shit about, with the obvious twists seen coming miles and miles away, but i’d argue it’s actually, objectively worse since there is barely a plot in Riptide, like, at all, aside from the beginning and ending, where a side character in the first game becomes the main antagonist… barely, so you can say this game does recycle too much from the first, even in this regard.
Continua a leggere “Dead Island Riptide (Definitive Edition) PS4 [REVIEW] | #deadislandretrospective”
So yeah, i just found out that 4 days ago Dead Island 2 was yet again delayed, this time though NOT as much as it had already been, so instead of early February it’s now shooting for a late april release, as displayed in the above “delay communication post/image” (which are by now a specific brand of art in themselves), which at least acknowledges how ridiculous (yet fitting, i would add) is for a game that spent 8 years in development hell to be delayed so soon after reemerging as something else entirely.
Which in itself it’s fine by me, i can wait, we can wait at this point (and it’s also savvy given what’s releasing that month in terms of videogames), but i wish they announced this sooner, as now the original plan for the retrospective on the Dead Island series, with a review each month, it’s busted, so instead of releasing a review of Dead Island Riptide – Definitive Edition at the end of this month, it’s gonna skip November entirely and instead go for a December slot.
Same for the remaining two games (again, i’m not counting the defunct spin-offs Survivors and Epidemic, here is a reminder as of why), so those reviews will come out bi-monthly to coincide with the new release date of Dead Island 2.
Hoping i don’t have to do another of these post by then, who the hell knows.