[EXPRESSO] Supergirl (2026) | Poco Lobo

Following the 2025 Superman reboot by James Gunn, we now have the spin-off/sequel-thing of Supergirl, about Kara-El, the cousin of Superman himself, as she is forced out of her drunkard-vomiting in the back of the space-caravan lifestyle when she defends a young girl in search of a mercenary or anyone able to kill the evil space brigand that killed her entire family, and said intergalactic thug almost “John Wicks” her dog, forcing Kara/Supergirl to track the bastard down so she can get the anti-venom she needs to save her dog Krypto, and aid the local girl along the way.

This brings the young girl and Kara to also stumble upon the legendary intergalactic bounty hunter Lobo (played by Jason Momoa)….

It’s a coming of age story of Kara actually becoming Supergirl, a relatively small side adventure for her which also gives us a bit more background on the fall of Krypton (in this continuity anyway), with relatively small scale, and its fine, i don’t think this was ever meant to be much more, though the script fails to capitalize on its themes of sisterhood, and it’s too bound to Superman, not just in the sense that Kara is made to be not that different character wise, but also how the film is directed by Craig Gillespie trying to imitate Gunn’s style.

And while it is a big cameo in the end, it’s undeniable that having Lobo helps a lot in making the film rise above general mediocrity, and you kinda wish he was given more space (shame they canned his movie), or that the movie actually made the emotional turmoil deliver the proper punch they are going for, which doesn’t quite do, but it’s still above average and there’s some fun action to it, making for a decent superhero film.

[EXPRESSO] ChaO (2025) | Suzaku’s Choice

I’d say the Japanese had the fascination with mermaids steam from the old fishemen’s tale of the nyngyo but in the case of Yasuhiro Aoki’s ChaO, this is more reminescent of the old American romantic comedy Splash by Ron Howard, not a direct remake but still about a man that finds himself engaged to a mermaid that saved his life, though here he doesn’t remember doing so, yet is pushed into being the fianceè and husband-to-be of the mermaid princess Chao, as the situation is favorable to the man’s boss, a transportation mogul, despite initially being kinda put off by Chao’s out-of-water appearance of a bipedal fish.

I’d say the main issue is that the plot is fairly thin and predictable, but the movie is definitely aware and Yasuhiro Aoki instead decides to focus on the love story AND in delivering insanely creative visuals, with deliberately weird, off-kilter character designs, not just relegated to the magical sea creatures just living alongside humans, but the humans themselves already have a distinct design even when they are regularly proportioned, and aren’t just giant toddlers, have giant heads or spherical bodies, or weird elongated limbs.

It’s very visually striking and interesting, definitely helps to have Hiroshi Takiguchi (also behind many Shinkai films) as the creative director here too, and animation studio 4°C help deliver the remarkable extreme sensory overload that goes along an otherwise very nice, very sweet but predictable romance, most likely because they know the romance itself is fine but not original (despite the political undertones since the marriage is basically sold as a public “race relation PR stunt”), and hence could use some great visuals, even some cool actions scenes and a fitting bonkers direction to go along with it.

Definitely worth seeing, even more as it just 90 minutes.

[EXPRESSO] Arion (1986) | Anime Titans

Yeah, i’m gonna bend the rules this time around since this is a 40th anniversary restoration of a 1986 anime film that never got released here in theathers (or anywhere), just preceed by a recent release of the manga of the same name the film is based on, needed since i never even heard of this.

Somehow, as this isn’t some random anime film, this is written, directed and illustrated by Yoshikazu Yasuhito (also behind the original manga work), a legend known for his character designs on the original Mobile Suit Gundam anime, with orchestral soundtrack by composer Joe Hisashi of Ghibli fame.

Despite being named after a mythological black horse that – among other things – saved the king of Argos, thestory of Arion is basically a retelling of Greek mythology filtered through Japanese sensibilities (worth remembering Saint Seiya started just a year prior) that mashes the many myths and re-elaborates the various gods, demigods, humans and lore in a way that’s still kinda unique to this day, and fits the subject matter while standing on its own legs.

Arion is the demi-god spawn of Poseidon, kidnapped as a child by Hades and raised to believe his mother’s blindness was caused by Zeus and that killing him would cure her, so he sets on a quest only to eventually find out the truth and try to fight back against the fate as the Olympian gods willed it…

Honestly it’s amazing, it’s definitely not just stunning to look at with his meticulous hand drawn animation by Sunrise that still looks impressive, it also lives up to being an epic action-adventure, with lots of action, conflict, magic and brutality (plus very brief occasional whismy), superbly paced, that is still pretty dang impressive to see in cinemas even today.

Very good stuff.

Snakes On A Train (2006) [REVIEW] | Poco-loco-motion

Since we took the opportunity to review Snakes On A Plane some time ago for the movie 20th anniversary and the 4K UHD Bluray rerelease by Arrow Video meant to celebrate that, i guess it’s inevitable we cover the mockbuster version the Asylum cooked up the same year, as in, Snakes On A Train.

I mean, why not, i got the UK DVD release for peanuts years ago, might as well.

As with most of their mockbusters, the plot is legally distinct from the movie whose cottails they’re riding on, and just shares the same idea/copies the same gimmick, this time a public transport vehicle being filled with killer snakes, a train in this occasion as it’s cheaper to shoot.

In a way, this should have been a really fuckin easy one.

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[EXPRESSO] Disclosure Day (2026) | Those Alien Bastards

Steven Spielberg is back again to revisit his favourite subject, aliens, the third kind of encounters one could have, in Disclosure Day.

I would commend Mr. Spielberg for sticking to this particular subject in this day and age, and indeed having the plo tackle how a sudden revelation and proof of alien life existing and being previously covered up by the government would change things in a modern setting where reality barely registers as such, via a security computer expert going rogue once contacted by a mysterious faction, and an unwilling local meteo woman that finds herself capable of unexpected feats…

But then i saw the film.

I’m just miserable, since Disclosure Day is Spielberg as his worse in recent years, and maybe ever.

Despite allegedly being a passion project and providing the subject, Spielberg seems to half-ass it most of the time, not that there’s much to be done with an embarassingly awful script, so bad it’s outright stupid, full of undeveloped characters with no chemistry spouting embarassingly bad dialogues, doing incredibly stupid shit to an absurd degree, plus one it thinks its so profound despite barely touching upon its own themes.

The runtime its incredibly bloated too, and all feel so absurd by taking place in modern day and have us believe that in the internet age uploading some video files to the web is like hacking one of those 80s mainframe computers that were as big as rooms.

Even with Spielberg as his worse, he’s still better than most and occasionally some scenes will actually be kinda good, entertaining and tense, like the car chases and the train scene, and the cast often delivers performances that are way better than this film deserve, and help carrying the thing.

It’s not unwatchable, but it’s so disappointing and frustrating.

“We only used AI as reference”

Slippery slope arguments are ironically slippery slopes in themselves, but this clearly isn’t the case, as this isn’t the first time we have seen this disclaimer, but personally what set me off was it coming immediatly after the announcement of a new Crazy Taxi game, Crazy Taxi World Tour, rumored for months but now finally proper announced and arriving on current gen consoles and PC next year.

This should be a time of excitement as the summer reveals for upcoming titles are shown…. yet it’s all a parade of poisoned chalices, as the newly shown/announced Tomb Raider game, also has a similar, and it’s even worse as it’s a remake to boot.

I don’t blame the staffers, as this is 100 % a decision imposed by the corpo as they bought on this bubble that’s bound to burst even sooner than expected (and it should), forced upon the people that actually do the job instead of being handed golden parachutes.

Again, this new tech so good it has be imposed and made mandatory at every level to try and justify the use, again, because investors emptied gajillions on the new tech fad/buzzword that makes them sound “in touch”, fuck any expenses or impact it has on the world, the business doesn’t care, as abundantly shown, and nor do the people actually responsable for it.

I don’t like having to write this, i really do not, i’ve been wanting a new Crazy Taxi in forever, the little gameplay footage from the trailer does look good…..but not like this.

It’s shitty when the Let It Die sequel of sorts did, and i swore off on that, i’ve done the same with the new Layton (and other stuff of theirs) due to new Level 5 CEO being so adamant and obviously fellating in words and actions this new fad, it’s even worse (if a lot more expected) when big companies do this.

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The June EXPRESSO schedule

Time for more talk of “upcoming attractions” for EXPRESSO revies, and terms of upcoming or just released films i can make some promises.

First, since we also got a limited theathrical release of The Amazing Digital Circus finale in cinemas here, i will be attending tomorrow, so for Sunday that review should be up.

Not too long after that the review for the new Masters Of The Universe live action film (which released yesterday here) should be up.

Some of you might think i’m missing a horror related comedy thing…. i don’t know what you’re talking about, we know those things don’t actually exist, no point in assuming what a movie like that would be if it doesn’t exist, nor i recall ever being a thing before. One can wonder, though, of a what such a hypotetical film would be.

I will be seeing Toy Story 5 and Disclosure Day, there’s no fixed date yet but reviews for those will happen.

Closing off the month, we’ll get reviews of Gore Verbinsky’s Good Luck, Have Fun, Don’t Die, the Supergirl film, and of an anime film called ChaO (which is releasing here in late June).

Maybe (MAYBE) you’ll see a review of the new and last (the very last one this time i suppose) Jackass film, again, a very big MAYBE.

[EXPRESSO] Yoshi and The Mysterious Book NSWITCH2 | Creature Comforts

Yoshi games nowadays seem to have a bad rap and this subseries has definitely struggled to forge its own identity while people (allegedly) just wanted a “proper” Yoshi’s Island 2, and struggled to co-exist with another less challenging Nintendo platformer series, Kirby, somewhere above that but below the average 2D Mario in terms of difficulty.

Yoshi and The Mysterious Book more than Crafted World (also developed by Good Feel) looks back at the long time maligned N64 entry, Yoshi’s Story, in terms of taking risks and skewing the old classic formula for something a bit different, while building on the old gameplay basics that do make a Yoshi 2D platformer.

With the premise of helping a mysterious illustrated talking encyclopedia, Mr. E, we go inside his pages to basically play a saurian Mr. Attenbourough, as it ain’t much about reaching a level “exit” but researching the mysterious odd creatures (which you can then rename) that dwell inside the mustached tome, by interacting with them, which also means using the new gimmick of tailswiping a creature-enemy on your back and using its abilites, which range from spreading spores, blooming flowers, creating bubbles, exploding, etc.

It focuses so much on exploration and a puzzle-like usage of how the various critters interact with the enviroment that while there are some platforming challenges and fail states objectives in the various levels, there’s no real health bar or deaths per sé, which is undeniably a radical choice in addressing the often lamented low difficulty of Yoshi games.

Honestly, i think it works because it’s still a joy to explore the levels, find all collectables, and the creature usage isn’t a cheap gimmick, since it helps in keeping every level full of new little surprises and creative ideas, though it’s a bit on the short side.

Shark Listings & The Mini-Summer Of EDF

As previously announced, we’ll have the usual 6 shark movie reviews but this year they will be sliced with 2 every month until August, we already begun the month with the Hindi language shark-laden masala film, Aatank, and that’s literally just the antepasta, there’s plenty more of far weirder shark related shit to see and talk about.

Also previously announced in that previous article, it’s how we’ll have a mini “Summer Of EDF”.

A fun sized version because there’s simply nothing else bearing the name EDF left to review, aside from the PS Vita expanded port of 2017/EDF 3 that is stilly a digital only 30 bucks thing on PSN and what, the mobile autoclicker EDF 4.1 Tap Wars?

As much as i would love to keep talking EDF games, we have only the PS2 tactical spin-off and the EDF 4.1 shmup spin-off left to cover, so look forward to the reviews of those, and remember that the EDF will -inevitably- deploy.

Again. Not soon, as EDF 7 (thought it should be called X for reasons obvious if you played EDF 6) isn’t a thing, but we know that eventually Sandlot will make another one, and i’d prefer for the team to rest and come back with something even more stupid, crazy and fun than before.

I mean, D3 could still outsource a “boomer shooter” spin-off, they did one for Starship Troopers, so….

Mario & Wario SFC [REVIEW] | Bucket Mario Mouse Adventure

One of the Mario titles that have been long since been an exclusive to the Super Famicom (the Japanese version of the Super Nintendo), but last October it was rereleased officially, in this case as part of the Super Nintendo Classics app/service on Switch and Switch 2.

It’s has been a long sought after title that it would be logical to assume might have gotten a rerelease on Switch 2, since it has a mouse-style control set up for the Joycons, and it wouldn’t have required much fnagling as the game was already full translated in English in its original SFC release, kinda surprising it didn’t actually get a NA or PAL release, despite there having been plans at the time.

I guess besides Mario Paint there wasn’t much interest in games that used the SNES mouse peripheral, but regardless, you can now play it on Switch 2 or even Switch 1, for the latter you will need to connect an USB mouse… which is how i played it, with the old Switch 1 docked and with a cheap random USB mouse anyway, at first anyway.

I tried that but i guess my USB mouse was too shit, since i later tried the mouse mode on a Switch 2 joycon (both in docked and handheld mode), and that was actually WAY better, like usual an actual proper modern mouse, even with the game mouse speed set to low, so i stuck to that for the rest of my experience.

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