Mario & Wario SFC [REVIEW] | Bucket Mario Mouse Adventure

One of the Mario titles that have been long since been an exclusive to the Super Famicom (the Japanese version of the Super Nintendo), but last October it was rereleased officially, in this case as part of the Super Nintendo Classics app/service on Switch and Switch 2.

It’s has been a long sought after title that it would be logical to assume might have gotten a rerelease on Switch 2, since it has a mouse-style control set up for the Joycons, and it wouldn’t have required much fnagling as the game was already full translated in English in its original SFC release, kinda surprising it didn’t actually get a NA or PAL release, despite there having been plans at the time.

I guess besides Mario Paint there wasn’t much interest in games that used the SNES mouse peripheral, but regardless, you can now play it on Switch 2 or even Switch 1, for the latter you will need to connect an USB mouse… which is how i played it, with the old Switch 1 docked and with a cheap random USB mouse anyway, at first anyway.

I tried that but i guess my USB mouse was too shit, since i later tried the mouse mode on a Switch 2 joycon (both in docked and handheld mode), and that was actually WAY better, like usual an actual proper modern mouse, even with the game mouse speed set to low, so i stuck to that for the rest of my experience.

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[EXPRESSO] Kensuke’s Kingdom (2023) | Island Survival Of Age

While i wasn’t able to see the French animated film Arco, i was able to see this one, Kensuke’s Kingdom, which actually debutted at Annecy 3 years ago, but just now is in theathers here.

Better late than never, i guess.

Based on a children novel of the same name by Michael Molpurgo, Kensuke’s Kingdom is the story of Michael, whom is travelling with his family in a worlwide sailing trip, when he and his dog Stella (sneaked aboard by the boy) fall overboard during a storm, only to find themselves swept into an isolated island in the Pacific Ocean, which turns out to be inhabited by Kensuke, a WWII japanese struggler from Nagasaki….

I’ll be honest, i decided to see this mostly because i felt like spotting a unicorn when i saw the trailer for a modern animated film actually done in 2D animation that isn’t spun from some popular battle shonen manga, and indeed the 2D animation is as gorgeous as it looks, expecially the backgrounds are amazing, though i find it funny that this also shares an island survival theme with that Ghibli coproduced French-Belgian film from 2016, The Red Turtle.

Most likely a coincidence since this one takes more stylistical clues from French-Belgian comics and it’s more a family film, down to being a fairly typical coming of age story at heart, complete with the boy and his dog, but it’s done fairly well, because you end up caring for the characters, and the themes of friendship and caring for nature don’t feel preachy because the movie also doesn’t shy away from darker scenes to balance things out, and it doesn’t gloss over Kensuke’s backstory and what it obviously entails.

Overall a familiar but well done coming of age story that’s moving AND sports amazing visuals.

Platformation Time Again: Summer Dong Expandion Pak

Enough foreplay, i guess.

Or actually, a teensy bitsy more, because Nintendo did release about everything DK related on their Classic catalogues/apps leading to Bananza’s release, but despite being announced as coming to Switch eventually alongside other N64 titles, the now infamous N64 adventure of the Nintendo primate was missing.

It will arrive on the N64 Nintendo Classics app (which requires the Expansion Pak tier of Nintendo’s online paid subscription) on June 3/4 (June 3 in the US, June 4 in Europe and Japan), so in a week’s time.

I was “Sun Tzu-ing” this occasion for a DK 64 review, i have the game on original hardware, bought years ago before the WIIU Virtual Console rerelease was a thing, i have finished it, and i have been itching to make a big ass PTA review/piece on it, and i do look forward to have a new fresh run and hopefully a better understanding of the game.

BUT since i have already all the schedule set and completed for June and July, and August being very short due to the usual summer break, i have elected to instead move the full lenght Platformation Time Again piece to September.

If Nintendo waited till now to release it, i really don’t feel bad in post-poning my article, i mean, the game came out in 1999, almost 30 years ago, at this point a couple of months won’t age Chunky Kong any further.

Not that you could corrobate that since he’s been M.I.A. since (or worse).

Jokes aside, i’m curious to see fresh reactions and opinions on its design, given it has become a very divisive game over the decades, in terms of platform games anyway.

Raging Blades PS2 [REVIEW] | Arcade Axe

Yet more fuel for the bargain bin PS2 bonfire with an arguably even more obscure niche hack n slash title from an even more forgotten ilk, as Bujingai was at least co-developed by Taito and Red Entertaiment, the latter being behind the PS2 Gungrave games as well as Sakura Wars So Long My Love, the Fossil Fighter games, or much of the Record Of Agarest series.

Instead Raging Blades (originally called Raging Bless in Japan) comes from a developer pretty much unknown, Pacific Century Cyber Works (PCCW), whose portfolio mostly consist of this, something called Dream Audition and some racing or idol games that never left Japan, and was distributed by Wanadoo, one of those European publisher that no one remembers but did have a presence back in the day, though i remember them mostly for their logo on PC graphic adventure like the Necronomicon titles, and later a lot of tie-in shovelware… but also the PS2 reboot of an old Tecmo series, Rygar The Legendary Adventure, which i will eventually feature here.

That aside, this is even more distant, because while Bujingai was surprisingly pretty nifty and complex for a 2003 release, Raging Blades also released the same year yet it’s at the complete opposite end of the spectrum, being pretty much a 3D styled take on Golden Axe, its roots in the arcade years of the genre pretty much unfazed by how the genre evolved in the third dimension and especially from Devil May Cry on forward.

It’s so arcade there’s no “Continue” option from the main menu, because you’re expected to beat the story mode in one setting.

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[EXPRESSO] Mortal Kombat II (2026) | Sequel Syndrome

It would have taken some actual fuckin effort in actively trying to sabotage the film for this follow up to the 2021 Mortal Kombat to be worse than that… well, that film wasn’t really horrible, but it was an ensemble of random, unpopular and ineffective – at best – narrative choices made just so the film based around a fighting videogame series revolving around a mystic deadly fighting tournament could put on the side doing the titular bout of Mortal Kombat.


It all felt like it was just someone at WB mandating it to be so in order to lure doing the actual MK plot in a sequel that was actually about what people wanted to see… and Mortal Kombat II is indeed that, as Shang Tsung’s plan to kill Earthrealm champions before the tournament could begin fell apart, so now Earthrealm has to compete against Outrealm, commanded by the tyrant Shao Khan (served also by the necromancer Quan Chi), and a new warrior has been chosen by the gods to fight for Earthrealm, a washed up 90s action movie hero called Johnny Cage…

And yes, Karl Urban as Cage already makes this one the better film, but yes, overall this is actually what people were expecting from a MK movie, lots of fights, the tournament, lots of gore, fun videogame-fantasy nonsense, absurd characters duking it out in mystical realms, going to Hell, the effects are better and the plot is actually okay, doesn’t have pacing narcolepsy or occasional tone issues the 2021 had, this time around embracing wholeheartedly its inherent trashy nonsense.

While i had have honestly a very fun, silly time with this one, i will have to dock the rating down a notch because.. well, because this is the film they should have made back in 2021.

Star Wars: The Force Unleashed II X360 [REVIEW] | ♬ ‘Cause every chromosome is a hand-me-down ♬

The first Force Unleashed was good, not original or amazing, but good hack n slash fun, it was.

So a sequel wouldn’t be surprising, given it was the fastest-selling Star Wars videogame at the time, even if the first one actually had a proper ending and a definitive fate for the main character, Star Killer, so how do you continue the story?

Since i’m about to discuss the story of the first game and spoil the ending, i’m gonna have to make it extra CLEAR.

As in.

SPOILER WARNING


SPOILER WARNING, again.

You have been warned.

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Mortal Kombat (2021) [REVIEW] | Kombat Set-Up

Preface: i never saw the old MK movies, i really never cared about Mortal Kombat back in the day , but i do like gore, the old theme song, known the basic premise of the series, and some stuff i’ve absorbed by cultural osmosis, so why not?

Helps this is also a reboot of the MK film series.

The premise centers about mystical deathmatch tournament between the Outworld and The Earthrealm, as the chosen fighters of each factions engage in the titular “mortal combat”. As the Outworld has won nine of the previous tournaments and it’s set that the Earthrealm will be conquered by the Outworld if they lose the 10th tournament as well, but there’s a prophecy about a new generation of Earthrealm fighters that will be united by the “blood of Hanzo Hasashi”.

So both sides try to locate the new chosen fighters for Earthrealm (recognizable by the dragon marking on their skin) to either eliminate or assist them before they can enter the tournament.

This “united by the blood of Hanzo” is an excuse to start off the movie in 17th centhury Japan with a flashback about chinese assassin Bi-Han (aka Subzero) killing Hanzo and his family.

Its a strong opening, but after that we’re in a modern day America, following this Cole Young fellow, a now washed up MMA fighter, whose life gets even worse as he too is targeted by Bi Han/Subzero, now working for Outworld’s mystic sorcerer Shang Tsung, as he sending his underlings to preemptively kill all the Earthrealm champions so the next Mortal Kombat tournament won’t even be taken, and Cole indeed sports the dragon marking, unaware of his heritage and thrown into this when he just wants to protect his family…

Continua a leggere “Mortal Kombat (2021) [REVIEW] | Kombat Set-Up”

Star Wars: The Force Unleashed X360 [REVIEW] | Starkilling It

This is a revised rewrite, but it has been so long since the old review that back then the Sequel Trilogy had just begun, and Disney wasn’t quite drowning people in Star Wars related projects and series up the wazoo, and to be honest while i still don’t consider myself a Star Wars fan… fuck if i know what a “Star Wars fan” actually means nowadays.

Nor i do care to properly find out.

I did like it casually enough to play some SW games like this and the sequel, and – as i said before – i would love a Star Wars Musou, which sadly will never happen, and in general i do like people fighting with lightsabers and magical space powers, i’m not above it, absolutely.

Also, while this isn’t the first hack n slash/beat em up based on the property (i remember the home consoles versions of the Episode III tie-in game being that and mostly well received), it was certainly one made because God Of War became popular, so Lucasarts wanted in, as everybody did.

Namco even resurrect their Splatterhouse series to get some of that violent 3D beat em up action.

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Bujingai: Swordmaster PS2 [REVIEW] | Wuxia GACKT Action

You think you know the depths of the Playstation 2 library.

You don’t. You just don’t.

If this wasn’t the case, a title like Bujingai: Swormaster would have been covered by gaming Youtubers as a “forgotten gem” to the point it’s not forgotten at all anymore.

And yet, 99 % of you before know never knew there was a PS2 era hack n slash in the vein of Devil May Cry but where you play as sci-fi wuxia Gackt.

Again, the PS2 library is so big we still are finding more obscure titles to showcase.

Personally, i remember seeing this one a lot in bargain bin cases after a while, since it was distributed here by 505 Games/Gamestreeet (figures since they are an Italy based distributor), which back in the early 2000s were famous for mostly peddling ol’ budget games/shovelware by the bucketloads, so that didn’t help, but at least a PAL copy is fairly cheap and easy to find still today.

Can’t say the cover helped because sure as hell the general public wasn’t gonna go “is that Gackt?” after looking at the box art.

But yes, he gave right to the teams to use his likeness for the main character, Lau Wong, a wuxia hero that has to do the usual: sky surf on an ethereal cloud while doing the usual wuxia ballet-combat aerobics and eventually go back to Earth, 100 years after an apocalyptic event wiped out most of the population while giving survivors powers, to rid the planet of a demonic army that has holed up in the asian city of Bujingai.

And since it’s a martial arts inspired game, it just happens the head of the demon army is a former fellow martial arts student turned rival that has gone evil, as you do in these.

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Asterix & Obelix: Slap Them All! 2 PS4 [REVIEW] | Fist Of The Roman Star: Ceasar’s Rage 2

As i said in the review of the first Slap Them All, they quickly made a follow up game 2 years later (as in 2022 Mr. Nutz Studio released that awful Joe & Mac port-remake), simply titled Asterix & Obelix: Slap Em All! 2, and while i was planning to review this next year… by coincidence i ended up playing it and finishing it far earlier than planned, so

Sure, that will leave Mission Babylon as the only new Asterix & Obelix game by Microids to review next year, but whatever,

This time around the plot is original, and concerns the theft of an important Roman insigna, the Aquila (literally “Eagle”, a golden eagle insigna), which is blamed on Lutetian friends of the Gaul duo, and so Asterix & Obelix venture to find out who actually stole the Aquila and why, before they execute the entire Lutetian village as retribution, so important is the Aquila in political leverage terms for the Roman Empire than losing it is seen as a great public shame for the reigning emperor.

It’s not a bad plot, it’s fine, and at least it’s not just Ceasar once again throwing a scheme to finally conquer those pesky Gaul villagers.

Continua a leggere “Asterix & Obelix: Slap Them All! 2 PS4 [REVIEW] | Fist Of The Roman Star: Ceasar’s Rage 2”