Platformation Time Again #11: Croc 2 PS1 | GBC

HISTORY

In a way, it’s no surprise that Croc got a sequel, as in the manual of the first game it had a “Croc II” logo and a Christmas 1998 release…. which it didn’t meet, instead releasing in summer of 1999, but make no mistake that Fox Interactive was indeed banking a lot on Croc, as just the PS1 version of Legend Of The Gobbos sold 3 milions, and was Argonaut’s most profitable title.

They were banking on it so such that in America the game was part of a cross-promotion with Nabisco, a candy company, and its Life Savers line, which in the US version replaced jelly bounce pad items, alongside 6,5 millions of wrappers with the Croc 2 logo, and Fox Interactive indeed spent a lot in advertising the game, as it included regular print ads, the aforementioned in-game product placement, and even a sweepstakes that had prizes like Playstation consoles but mostly a family trip to Australia…. dunno why Australia, of all places.

Can’t say i’ve ever seen those candies ever in my life here, and i assume they weren’t sold in Europe as a whole either because they don’t appear in the PS1 PAL version, nor i recall them having a similar marketing campaign here, just the regular magazine ads and some TV spots, maybe

Again, for clarification, i’m using my own PS1 copy of the game i bought more than a decade ago to base the review on, but while we now know the remaster is releasing the 29th of October, as in today, at the time of writing they didn’t gave out any real date (just late 2026), so i’ll just do an EXTEND review for the remastered… eventually.

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[EXPRESSO] Wildwood (2026) | The Cracked Brass Bells Will Ring

I was more than ready to see Laika newest film, i wanted to since the trailer was out, i was gonna support them anyway as they’re one of the very few good things to come out of nepo babies using decadent amounts of money for the actual arts, keeping stop motion animation alive still, even if we already know these movies are never making back the budget.

But frankly i was honestly surprised by Wildwood, like, damn, even putting aside how this one has been in development for 15 years and it shows, it’s absolutely stunning to look at.

Set in Portland, the plot sees a 13yo girl, Prue, left to attend his baby brother Mac at home, but she doesn’t listen, brings him alongside in a cart, meets her nerdy classmate Curtis, and has her brother snatched by a pack of crows, so the two chase to the mist shrouded Forbidden Forest where she got told to never ever go, found a mysterious way in, entering a world full of magic, talking animals and factions that were on the verge of war, getting caught up in this against her will.

It’s remarkable not only how this looks even better and is pure delight for eye of the stop motion aficionados (even by Laika’s own high standards), but how the apparently generic “fantasy forest fable” theming is used to develop an interesting world, with the everything from infantry wolves, talking owls, barbarians and the main antagonist, the forest witch, which is an excellent tragic villain, matched by some really likeable and well rounded protagonists and secondary characters alike.

There’s no dead air, all the way through its + 2 hours runtime, it’s also surprisingly funny, witty and willing to be “brutal”, avoiding easy kids films’ cop-outs.

PLEASE, just go see it.

4 Volumes Into Gachiakuta [FIRST IMPRESSIONS]

This isn’t a review (i’m working on something like that, though), and i’m fairly sure i’m late to the party, but since i’m not watching the anime, yet i have decided to give the Gachiakuta manga a try, since i did like the look, the theme, i’m a bit of a trash boy myself (i do review a lot of trash, by choice) and apparently editors/publisher are REALLY pushing it to be the next big shonen series that becomes huge (on terms of other popular series having ended in recent years)…… let’s do a “vibe check”.

Again, it’s a bit early for a proper review, but it is a modern shonen, 4 volumes i think it’s a fair enough chunk to base these impressions on, i could have stopped at volume 3, but i decided to give the series a bit more leeway.

And yes, i’m a bit late to the party, but who cares.

(as a side note, one of the variants for the Italian release of the first volume had a literal “trashbox”, that’s cute)

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Platformation Time Again: To Escape And Let Ape

SO, there are rumors of Sony actually planning to relaunch/reboot/rejig their old classic platformer series, Ape Escape, apparently outsorced to Evening Star, the developer behind Penny’s Big Breakway, itself founded by the team that developed Sonic Mania.

This is just a rumour at the moment, so keep in mind this is just pure speculation.

so let’s put our big boy ape pants on and speculate, why not?

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PO’ED: Definitive Edition PS4 [REVIEW] | Mein Soufflè!

I have played a few FPS in my days, not too many, but sure as hell i never played PO’ED, never even heard of the frigging thing until the AVGN episode about the 3DO, to be honest, as i never knew anyone growing up that had that thing (which i assume is the case for almost everyone else), and i never even stumbled upon the PS1 port.

So i was curious, realized that Nightdive did actually do a remaster in their KEX engine for this oscure mid 90s FPS, and i got during a PSN sale.

It just called to me, as the forgotten weird ass FPS where you play as a chef and use frying pan to kill alien ass monsters, i knew i had to play it.

The story is all explained in a letter text dump where the protagonist, a chef named Ox, writes to his mum how that sweet paying gig on a spaceship …didn’t go as planned, as aliens infiltrated the ship, killed all the mercs, so he’ll have to take on some fresh meat.

And he’s indeed – title drop – Pissed Off, as he writes in the few text scrolls/letters.

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[EXPRESSO] Forgotten Island (2026) | Filipino Anime Girl Rock

Since this came out first, the question arising is if this or Disney’s Hexen will be better…. though frankly even from the trailers these two movies don’t seem to share anything besides having young teen female protagonists (and in turn being aimed at a similar demographic).

Set in the Philippines, it follows two girls, Jo and Raissa, whom have been BBF since forever, but find their friendship cracking under pressure as Raissa is gonna go to college abroad, while Jo would like for her to remain, but the night before the flight, they find a strange seashell medallion washed ashore, and the end up whisked away on the island of Nakali, where all the mythological creatures they were told about in stories by Jo’s grandma, actually do exist.

And then they have to piece back what they did last night, since don’t remember anything, in a “The Hangover if it was PG” kinda way… but this movie is actually pretty good, with likeable character, it even manages to have a symphatetic villain without completely undermining its menace, and being rooted in Filipino folklore gives it own distinct personality.

It it looked a bit familiar, it’s because its handled by the same director and team of Puss In Boots 2, and you can tell as they cranked up the anime inspired stylization even higher, on top of still feeling the heavy influence of Sony’s Across The Spiderverse (and K-Pop Demon Hunters to an extent), and it makes for a very visually striking and beautifully animated film that still feels like a Dreamworks production.

Though i feel they could have “toned down the anime” a notch, and the narration would have benefitted from actually slowing down, instead of catering to the perception of younger (or adult) audiences being “brainrotted”.

Still pretty good.

Platformation Time Again update plans

I have more updates about the blog to share in the future, but let’s start with something i can confirm right now.

Platformation Time Again not only will keep going as usual (if I could i would make it even more recurring of a rubric), but alongside the EXTEND addendums, a will be dedicating a sub-rubric to collections, compilations, and so on, especially due these are becoming more and more widespread as the industry is really scraping about everything in their back catalogue, and platformers (alongside beat em ups) are a big part of this surge of “new money for old rope”.

Specific rules are being written as of now, but it’s 100 % a thing that will happen regardless.

A couple new EXPRESSO reviews will arrive very soon, in the meantime, and you can read my review of the recently released Heart Of The Beast of you so desire.

See ya.

Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2

HISTORY

I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.

Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.

But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.

After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.

Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.

There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.

All of this just because the realistic gun was a placeholder Rare absent mindedly left in.

For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).

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[EXPRESSO] The Dog Stars (2026) | The Post-Apoca-Bore

Ridley Scott is not thinking about retirement anytime soon, which is commendable, in a way, but between Spielberg arguablu shitting his Jesus aliens pijamas in public and a film like The Dog Stars, i do wonder if might be for the better to simply call it quits.

Mind you, this is a better film than Disclosure Day, you can quote me on that, it is.

And it’s not even “bad” per sé, there is nothing particularly wrong with anything in The Dog Stars, there’s just not much of anything new, original, unique or otherwise that hadn’t already been done to death with the post-apocalypse survival drama.

In 2035 America, a flu pandemic led to civilization collapse, forcing the few survivors to scavenge for food, items, humanity reverting back to being more tribalistic, feral and murderous.

Hig has “dead wife” syndrome and yet tries to help out the few peaceful pockets of humanity he knows, while fending off intruders on the lot he shares with his old friend-survival partner Bangley, and hoping to find a better place somewhere out there…

Again, nothing wrong, but also nothing that engaging either, and i’m not talking about the action and how is all located in the second half of the film, as it doesn’t change the fact it’s all very uninspired and frankly kinda dull, as the plot offers no surprises or compelling narrative, and is as stock and basic as the characters.

All amounting to 2 hours-ish of mediocre, sleepily paced, derivative film that doesn’t hurt to watch or becomes outright boring, but it’s just middling, constantly reeking of “been there, done that”, the good cast (and the very good photography) can only do so much, and regardless, it just feel fueled by the obligation of doing something more than an actual vision.

[EXPRESSO] The End Of Oak Street (2026) | Amblin’s Dynostopia

When i first saw in theathers the trailer for The End Of Oak Street showcasing dinosaurs i was sold, even more as it is from director-screenwriter-producer David Robert Mitchell (It Follows, Under The Silver Lake).

So someone knew how to market the film, clearly not who decided, a week before release, to release a promo on social media with talking dogs (not even dinosaurs) doing a podcast, made with generative IA to promote the film… to whom i don’t know, because even the less online, average person will see that and just go see something else.

Congrats to somehow managing being clowned on by the marketing team for fuckin Paw Patrol The Dino Movie, when you have to sell people on a 80s themed scifi mystery where Anne Hathaway knives dinosaurs to defend her family.

The End Of Oak Street is indeed about this family living in a 80s suburban community, which one day wakes up to see their entire block now surrounded by prehistoric vegetation and overrun by dinosaurs, as if displaced by some cosmic anomaly, with them now trying to bend together and survive in this new reality….

On one hand, it’s another movie taking place in the 80s, and unsubtly grabbing unto an Amblin-style nostalgia for the era, and you might feel disappointed if you expected it to hold some crazy twist that turned this into more bonkers territory (or a different ending).

On the other hand, it is a FAR better dinosaur movie than all the Jurassic World films combined, there’s a lot of prehistoric creatures being represented, the family drama is actually as solid as the survival itself, you do care about these characters, and it exactly as long as it needs, not bothering to give overly long explanations that will never satisfy anyone anyway.