30 Years Of ROCKET LAWNCHAIR, Kombat In The Street and The Shark Summer Parter

SNK released an official video celebrating the Metal Slug’s 30th anniversary a few days ago.

The video itself it’s nothing too special, just a thank you using footage from all mainline Metal Slug games (and Metal Slug Defense-Attack too), but it ends with a message displayed on a NEO GEO cabinet: “MISSION REBOOT”.

Obviously a teaser for a potential new mailine game in the future, i’d argue about damn time since the new Saudi prince-owned SNK had been pushing out a plethora of F2P gacha titles using the Metal Slug license, ranging from crap to ok, MS Awakening was actually ok as in it was as close as you could get to a proper MS title…. for a F2P thing, so getting an actual, proper Metal Slug game would be nice.

I mean, given the current nostalgia-driven market and how it has been almost 2 decades since the last mainline MS game, Metal Slug 7, released for the DS in 2008, then ported-expanded on PSP, Metal Slug XX came out in 2009, and that version was rereleased on modern consoles back in 2018, almost a decade ago already.

So the fans have been starved enough, and this comes alongside PlayOn rereleasing a new version of the home console version of the Neo Geo hardware, the NEO GEO AES +, which will have newly made carts for the console but also will be compatible with the old ones.

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Jo Jo’s Bizarre Adventure: Eyes Of Heaven PS4 [REVIEW] | OVER HEAVEN

For the first time in ever, i’m actually all caught up with Jo Jo as a whole (currently enjoying reading the print volumes of The Jojolands as they get released here), the Steel Ball Run anime finally started airing/streaming on Netflix this March, so i knew i had to cover some Jo Jo related stuff, and i had this sitting in my backlog for years, waiting for an occasion such as this.

A little game called Jo Jo Bizarre Adventure: Eyes Of Heaven.

I remember this being pretty much whipped by critics and fans alike at the time… which was almost 10 years ago, fuck. But on the upside, there’s definitely enough distance now for revalution.

Developed by Cyberconnect 2, better known for the Naruto Ultimate Ninja Storm series and Asura’s Wrath, but also behind the good Jo Jo Bizarre Adventure All Star Battle, which they released 3 years prior as a PS3 exclusive, Eyes Of Heaven is definitely a non-canon adventure.

While i’ll try to keep spoilers to a minimum, some are unavoidable since the game sure as hell expect you to know all the main events and ending of basically all 9 series, even with them presenting a digest premise during the story, more as a memory jog exercise, don’t play this if you aren’t familiar with all JoJo series… well, aside Jojolion, which at the time of release of the game wasn’t concluded yet, not that it matters much, given the nature of the plot, but you won’t get much spoiled about that series since it doesn’t have much representation, direct or not.

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The Post-Easter Food Coma Rehab Post

So, if you survive Easter, congrats, and to better digest the lamb and chocolate induced coma, i’ll soapbox about some things about upcoming reviews and the blog as a whole.

First, i would like to spend some time and then review in EXPRESSO form Arknights Endfield, i have it installed on PS5 but i wasn’t sure, despite me quite liking the original Arknights… as long as i could since i’m a F2P player that doesn’t spend money in microtransactions, period, so eventually i reach the “bottleneck” where they expect you to pay to actually get some progress done before you expire, i get bored and move on.

Still, i have been curious about it, so we’ll see.

Despite earlier planning to do Melee May in a redux fashion, it will happen, though i compromised with a rewrite.

This as i planned to slow down output in order to do some maintenance, organize the reviews proper in categories, that stuff, which i still plan to do during the usual mid-August hiatus, but i would like to do some during May, so if there are less reviews than usual, that will be the reason.

As you might have notices since we’re almost at the two digits mark, i’m committed to keep Platformation Time Again going and hopefully be somewhat costant of a featured rubric, and eventually i will expand the rubric with a specific tier/type about collections, since these are becoming more and more common, as the industry and publishers are scraping up anything that might have nostalgia value to it, heck, they even did remaster-port the Zool games.

On a closing note, One Piece Month will still happen but most likely in a redux fashion, due to how some other returning rubrics will happen, as i will explain later down the line.

Platformation Time Again #8: Yoshi’s Story N64

HISTORY

While nowadays the Yoshi Island subseries has mixed reception, the original sequel to Super Mario World was indeed (and still is) a classic, peculiar spin-off of the Mario formula, and Yoshi Story was the first follow up/sequel of sort to reiterate on the formula, developed by pretty much all the original team for the original Yoshi’s Island, minus Shigeru Miyamoto, here just supervisor instead of producer or director, that here being Hideki Konno, whose portfolio already included the original Yoshi’s Island and Super Mario Kart.

This one doesn’t have much in terms of production history or weird tidbits about its inception.

It was originally just called Yoshi Island 64 and meant for the ill-fated Japan only N64DD peripheral, the game – like many others – was moved from the floppy drive format to cartridge, and when revealed it was meant to also “flex” the 3D capabilities of the N64 alongside its 2D craft, which was peculiar of a stance to take when 3D was the new fangled tech and the industry was more than happy to join on the bandwagon of immediatly shaming the previous tech as obsolete junk in favour of “the future”, regardless the fact that in this case 3D turned out to be the future.

Also yes, you might remember this one in how Nintendo made the soundtrack available on a CD shaped like Yoshi’s face, similar to the one for Diddy Kong Racing.

While i possess a copy of its Virtual Console rerelease back on the Wii, i have used the version included in the N64 Nintendo Classics catalogue for Switch and Switch 2 (which requires to also have the Expansion Pak tier subscription), and yes, it was also available on the chinese N64-based IQue Player.

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Super Mario Adventures [MANGA REVIEW] | Peach Power

Since i’ve run out of older Mario films to review, time to look at some of the manga about the plumbering bros and its magical mushroom world of pipes and princesses.

At least one of the mangas, as we’ll do Super Mario-Kun some other times.

Thankfully italian publisher JPOP did collect all of the more known Mario manga series, simply called Super Mario Adventures, all in one volume, at least for the italian release, the american one is handled by VIZ Media, so you’ll have to check availability for your region or whatever.

Story is by Kentaro Takekuma, mostly known for this and Even A Monkey Can Draw Manga/Saruman series that parodies instructional works about making manga and the industry as well, and received itself a sequel series, Saruman 2.0, back in 2007.

Art is by Charlie Nozawa, whom surprisingly isn’t credited to anything else… at least under that name, a pseudonym for Tamakichi Sakura, whom worked as a character designer for some old Enix games like Dungeon Land and other titles like Pikiinia!, the Sansara Naga series and Tower Dream, all that never left Japan, but he also has other works as a manga artist, as he’s behind Shiawase No Kaitachi (Figures Of Happiness) and Oyaji No Wakusei (Planet Of The Father).

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Space Monster Wangmagwi (1967) [REVIEW] | #giantmonstermarch

Digging deep into the kaiju fishin’ hole of mid ’70s to late ’80s with this one, which i’m quite sure none of you has even heard of, Space Monster Wangmagwi.

And i can’t blame you because it was basically unheard of outside of South Korea until its 2022 international screening at the Fantasia Film Festival in Montreal, and released on home video in 2023… for US home video, but it’s something.

Ailing from South Korea and actually being the earliest surviving South Korean giant monster movie (as the original 1962 Pulgasari is considered lost, just its script surviving as part of the Korean Film Archive), being made during the later child-friendly phase of Godzilla’s Showa era, actually the same year of the second Toho produced King Kong film, King Kong Escapes.

It’s also kinda surprisingly cheap, right away it gives off that aura as it’s a late ’60s films… in black and white and with production values that make me think Prince Of Space didn’t look that bad, though the laughable “tin can suits” the aliens (which show very human eyes through the eyehole-visor part of their suits) wear doesn’t help, as does the very cheap look of the ships dials and obvious old school phones and shower caps covered in kitchen tinfoil.

Still better than the “airplane cockpit cum shover privacy curtain” of Plan 9, but with that opening scene setting the bar for the special effects pretty low, i was expecting the scubagorilla from Robot Monster to be the kaiju the aliens would unleash…. you’d wish.

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Paws Of Fury: The Legend Of Hank/Blazing Samurai (2022) [REVIEW] | “You know…. morons”

While i’m no Saberspark, i feel this deserves to be spotlighted for it’s such a weird, messy and obtuse piece of animation cinema and its tale has all the juicy bits, from misguided inception, development hell rot, leeching off an already established film, Paws Of Fury: The Legend Of Hank has it all.

If nothing else because somehow a sequel/tie-in game for it was released last year and i recently found out to my complete bewilderment.

Nothing to with the Sega Genesis videogame Brutal: Paws Of Fury, they both just happened to be recycling Bubsy naming conventions for when you can’t be arsed to make jokes, just puns, and taking a martial arts-asian aesthetics, though for different reasons since The Legend Of Hank is not a ’90s film, but a product of the late 2000s-2010s, when it was still in vogue to remake foreign (often Asian) films for the “american-internation market”, in a way also a product of the same vein of racism already tapped into the 90s by most western shows and games.

For the youngins it might sound strange, but especially in the late 2000s you couldn’t blink without seeing America remake a Japanese horror film, heck, they even remade Park Chan Wook’s Old Boy, they couldn’t stand the idea of something not being western enough at the time, especially if it dared ail from a country in the Asian sphere, so to speak.

Unless Tarantino did it.

I say this because this movie was pitched in this climate, back in 2010, as Blazing Samurai, an animated remake of Mel Brook’s beloved western parody Blazing Saddles.

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Attack Of The 50 Foot Woman (1958) [REVIEW] | #giantmonstermarch

One thing that might surprise younger people is that despite its popularity, Attack Of The 50 Foot Woman ain’t a precursor on the trend of giant/miniaturized people, quite the opposite.

It’s also funny how is such a movie obviously conceived for the drive-in circuits, since it’s so short than of course it had to be shown as a double feature, that being Corman’s War Of The Satellites.

So short than to expand the runtime from 66 minutes to 75 for the TV version they had to basically reuse sequences, add a long crawl at the beginning and even fuck around with frames manipulation to artificially lenghten the thing. Jesus Christ, the desperation indeed.

In hindsight, one does learn to appreciate the efficiency of these cheap movies from the era, for better or worse they ended up not wasting your time as much as some crap movies now do, even if they clearly wanted to reach the standard 90 minutes, but in the “age of content”, these films being to the point are quite welcome in their brevity.

Even though often they are so more due to budget than anything else.

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The Black Scorpion 1957 [REVIEW] | #giantmonstermarch

There are many giant monster bugs themed films from the ’50s, and if you made one back then, there’s a good chance that legendary fx maestro Willis O’Brien worked on most of them, curating the creature effects made in stop motion animation, and The Black Scorpion is indeed one of the less discussed 50s giant monster flicks, alongside the often forgotten-ignored piece of Eugenie Larie’s “dinosaur trilogy”, The Giant Behemoth, also with effects by O’Brien.

Yes, before you point it out, yes, a scorpion is not a bug per sé (and we’re gonna split hair, ants aren’t bugs either), is an arachnid, but it’s not like audiences cared about this back in ’50s, nor do they now.

Doesn’t really matter because if we can make it big, we can make a movie about it, thems the rules, and a scorpion is a really intimidating crawly for most, so why the fuck not?

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Eventually comes The Bride, more Laid Back Camp, and some very late Pokemon opinions

Soap box time, i guess, since it’s Sunday.

I really wanted to have an EXPRESSO review for The Bride! far earlier, but schedule conflicts got in the way and so – unless cinema schedules fuck me over by removing it all together – i will be able to see & review the film only next week, which is a bummer but you know, shit happens.

On more favourable – to me – news, we finally got a proper announcement for Season 4 of Yuru Camp/Laid Back Camp anime series, which will release next year, with another studio change, this time handled not by Eight Bit (the animation studio that took over C-Station for Season 3) but by Furyu Pictures, the anime production branch of the company mostly known for their figures and now also videogames.

Speaking of which, the previously announced proper Yuru Camp “camping cooking action game” by enish, the developer of the gacha mobile title, All In One, has a date and is launching in a matter of days on PC (though via Steam as a japanese language only affair for the moment) and later will hit Switch and mobile, which sounds odd since this isn’t a F2P gacha game like All In One, it isn’t, it’s an actual game you pay for once (DLC aside).

So expect a review of some sort when they either update it with english language support or it launches on Switch.

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