The Spooktacular Eight #35: The Monster Of Piedras Blancas (1959)

The 50s were the new golden age of classic monsters… and a lot of stinkers, cheesy drive-in stuffers, often made to profit off each other.

This is case for the when Universal created a new monster icon, the aquatic Gill Man, in 1954’s Creature From The Black Lagoon, and while it’s not the more revisited of the classic “50 monster pantheon”, it created an enduring depiction of the “fish man” monster.

Riding the success of the 1954 debut film for the Gill Man, Universal pumped out two sequels the following years, to mixed reception, but when you have a successful trilogy, you attract imitators.

This is the tale of its most infamous drive-in knock off, The Monster Of Piedras Blancas.

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Early October Midweek Check

This week will be relatively dry of EXPRESSO reviews, as the one for Other Mommy has been delayed, but you can look forward to the ones for The Social Reckoning and Strippoli’s L’Estranea (sold internationally as The Spiral).

I would love to catch a preview screening for Godzilla Minus Zero at one of Italy’s biggest comic conventions, Lucca Comics & Games, but at the moment i’m not even sure i will be able to go at all (and even if i can go, i might decide not to because every year tickets are more expensives, unbelievably so), it’s still all up in the air, so i can’t promise anything on this specific matter… yet.

See ya tomorrow for the next Spooktacular Eight review!

[EXPRESSO] Her Private Hell (2026) | Kojima-ing In The Darkness

I don’t think Her Private Hell is a bad film, and i usually like his stuff, i loved The Neon Demon, but it’s a special kind of disappointing, as this feels Refn trying to imitate itself more than anything.

And not doing it that well either, to be brutally honest.

It’s definitely his vision, no mistake, but one that feels like he’s trying to recapture the old spark…and again, coming off as a self-imitation more than anything else.

The premise sees Elle, the daughter of wealthy man, trying to reunite with her stepmother (by shooting a movie in a luxury motel), but warned about a supernatural legendary serial killer, Leatherman, whom appears when the fog permeating this Blade Runner-esque city grows even thicker, its diamond fists shining in the darkness,

She ends up crossing paths with an american GI agent that has lost his daughter to this entity, and is desperately searching for a way to get her back…

Even more than before, it’s all about the vibes, the feel, as the hyperstilization here belies little for the audiences to care about or hold onto, the cinema pastiche of sci-fi, comic book, samurai and giallo cinema, one that does look good in screenshots, but lacks the strenght it had before, so you end up just kinda tolerating more than looking forward to see where it’s all gonna go.

wondering why should even care about anything, since the plot is more of a vague outline than something worth discussing, i’d complain about the characters… if there were any (aside the stepmother), these are ideas of characters, and the movie overall is just lacking much substance – or impact – to back up its pretense and stylization, so you end not even intrigued or curious to know more about this sci-fi world.

Sadly disappointing.

The Spooktacular Eight #33: Spawn (1997)

2004’s live action Devilman, consider yourself spared, as this year (due to recent events contributing to schedule changes) we’re doing instead 1997’s Spawn.

I did got the Blu Ray release by Arrow Video, and it was still in its factory wrap, so time to…. actually visit for the first time, i never saw this in theathers or TV, i was too young back then, my first time seeing Spawn at all was when Soul Calibur II console ports released and the X-Box version got him as the console exclusive guest character.

But it was hard not to hear about in the 2000s as one of the worst comic book films ever, an infamous reputation so widespread and radicated, a stink to it that even The Venture Bros couldn’t resist throwing a jab at it in late 2009-2010, a foul reputation that never really went away.

And just putting this out, i wasn’t aware until i decided to swap this into the 2004 Devilman‘s slot that they’ve been trying to reboot the brand with a new film for decades, and apparently this time around it most likely will happen, we got recent news of the reboot coming along… or maybe it won’t, as the superhero genre is well past his peak in terms of popularity.

I will not claim any responsability over that either way.

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[EXPRESSO] Forgotten Island (2026) | Filipino Anime Girl Rock

Since this came out first, the question arising is if this or Disney’s Hexen will be better…. though frankly even from the trailers these two movies don’t seem to share anything besides having young teen female protagonists (and in turn being aimed at a similar demographic).

Set in the Philippines, it follows two girls, Jo and Raissa, whom have been BBF since forever, but find their friendship cracking under pressure as Raissa is gonna go to college abroad, while Jo would like for her to remain, but the night before the flight, they find a strange seashell medallion washed ashore, and the end up whisked away on the island of Nakali, where all the mythological creatures they were told about in stories by Jo’s grandma, actually do exist.

And then they have to piece back what they did last night, since don’t remember anything, in a “The Hangover if it was PG” kinda way… but this movie is actually pretty good, with likeable character, it even manages to have a symphatetic villain without completely undermining its menace, and being rooted in Filipino folklore gives it own distinct personality.

It it looked a bit familiar, it’s because its handled by the same director and team of Puss In Boots 2, and you can tell as they cranked up the anime inspired stylization even higher, on top of still feeling the heavy influence of Sony’s Across The Spiderverse (and K-Pop Demon Hunters to an extent), and it makes for a very visually striking and beautifully animated film that still feels like a Dreamworks production.

Though i feel they could have “toned down the anime” a notch, and the narration would have benefitted from actually slowing down, instead of catering to the perception of younger (or adult) audiences being “brainrotted”.

Still pretty good.

Platformation Time Again update plans

I have more updates about the blog to share in the future, but let’s start with something i can confirm right now.

Platformation Time Again not only will keep going as usual (if I could i would make it even more recurring of a rubric), but alongside the EXTEND addendums, a will be dedicating a sub-rubric to collections, compilations, and so on, especially due these are becoming more and more widespread as the industry is really scraping about everything in their back catalogue, and platformers (alongside beat em ups) are a big part of this surge of “new money for old rope”.

Specific rules are being written as of now, but it’s 100 % a thing that will happen regardless.

A couple new EXPRESSO reviews will arrive very soon, in the meantime, and you can read my review of the recently released Heart Of The Beast of you so desire.

See ya.

Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe

I’m mostly content with what the latest Nintendo Direct announced, and i found some announcements i cared about still even in terms of this year’s TGS, which ended 1 day earlier because of a typhoon alert.

Honestly surprised and pleased to see Nintendo is focusing on Metroid more than expected, with Metroid Ravenous, i really should actually get around to play Dread (yeah, eggs on his face, etc.).

I was watching the Nintendo Direct (a bit less how the Age Of Calamity remaster port offers a measly discount and no real upgrade path, not feeling like shelling 60 bucks again for a game i actually 100% completed, especially as of now), then saw the Level 5 announcements, and damn, Level 5, why couldn’t you have croaked a few years ago?

Sometimes dead is better, indeed.

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Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2

HISTORY

I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.

Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.

But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.

After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.

Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.

There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.

All of this just because the realistic gun was a placeholder Rare absent mindedly left in.

For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).

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[EXPRESSO] Hololive Dreams iOS | Gachikoi Gambah Galore

Hololive fans assemble, because with Hololive Dreams we’re going full smarthphone global release, F2P gacha obviously because how else will the talents try to roll themselves on stream, feeding the gambling addiction loop?

Chock full of talents both active and long graduated V-Tubers (yes, there’s Gawr “Gooba” Gura in it) doing admittely not particularly crazy things in terms of events or dialogues, but again, this is obviously targeted to already converted fans of the various talents/streamers/singers/entertainting, they ain’t trying to make new fans but “preach to the choir”

They are here to be cute, do things together, like prepare streams, chill in the communal house, decorate their rooms, enjoy the lush island and perform for the fans, which is done via a fairly typical but solid rhythh game fashion, more like a touch based DJ Max or Hatsune Miku: Colorful Stage than – for example – the Project Diva games or the Love Live mobile rhythm games…. actually, it plays and looks identical to Hatsune Miku: Colorful Stage.

Which isn’t necessarily a bad thing, even if you suck at rhythm games like meself, unless you expected something more original, but sure as hell it’s far more compelling than the RPG side of things, as the quests are really just fetch quests without the fetching, and it doesn’t help how sterile and clean the story and talents are made to be, especially since most of the vtubers are known for moments that escape the “idol culture” and the corporate mentality associated with it.

And you know, also marrying gacha economy with a fanbase more vulnerable to parasocial trappings is EXTRA predatory.

Then again, that was to be expected, so i’m not really shocked or offended, and to give due credit, the game does look good and is well produced, but beware.

Magical Girl Of The End/Magical Girl Apocalypse manga [REVIEW] | Pervert Cop VS the Murder Megucas

While we can’t really blame this on “Madoka Magica Effect”, we can’t because this isn’t even trying to lure you …. still, you know that series’ success was bound to spawn magical girl manga like this.

Frankly, this isn’t the more absurd “magical girl but edgy” take, heck, this predates Magical Girls Ops Asuka, which has them weilding realistic firearms and getting PSTD, maybe we’ll do that sometime, but i wanted to do something magical girl related because the new Madoka movie somehow finally released in Japanese theathers not even a week ago.

That said, after all, what do you expect from an action horror manga called Magical Girl Of The End… or Magical Girl Apocalypse,, but i prefer the original title.

Written and illustrated by Kentaro Sato, Magical Girl Of The End begins where most of these shonen horror series do: with a massacre in a Japanese high school class, where an average and distant teen, Kii Kogami, sees a weird gothic lolita dressed humanoid appear and explode people heads like the Fourth Of July, only for the cadavers to rise as zombies, and thing have started going to shit outside too, as a flood of those weird monsters chanting “magical” drops from the sky.

Kii manages to escape the school alongside his childhood friend Tsukune and other survivors, bending together to try escape these “magical girls monsters” as they keep swarming and causing even more death and destruction…..

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