Netflix’s One Piece (Season 2) Into The Grand Line (2026) [REVIEW] | Baroque Works Begins

As promised, here is my review for the second season of Netflix’s One Piece live action series, which i now fully realize isn’t gonna be a few season thing, as in, it became clear it wasn’t after the first was a success, and the second too, but i guess it took time for me to properly sink in we’re gonna have One Piece live action material… and that i was actually looking forward to it.

If you told me this even just 10 years ago, i would have spat or laughed in your face, but what can i say, the future can be a foreign country as the past, in its own way.

Season One of “Netflix Piece” was indeed the freak surprise of that year for me, i’ve talked about that enough in the old review, so time to move on!

This second season (after a handy recap of Season 1) basically covers the Alabasta/Arabasta arc from the beginning in Rogue Town, and then up to Drum Kingdom…but as with the first season, this live action adaptation does make a notable amount of changes and additions.

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One Piece Day (?) Throwaway Musings

Yes, apparently One Piece Day just happened to be scheduled on August 10th last year, officially this year gonna be on the 22-23 Of August, and so it might seem pretty early to discuss things that in 2 weeks might not even matter or instead be addressed, but since on the 16th the blog goes on hiatus as usual, and i usually reserve/consider August as One Piece Month, i will be rambling a bit anyway.

about One Piece in general. what else?

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[EXPRESSO] Spider Man: Brand New Day (2026) | Un(Thethered)

I remember quite liking No Way Home, for better or worse, but it has been a while, and it’s not like it matters, i was gonna see this away, i did want to see it.

In a way i feel bad because i think this one is actually trying to be less shackled by the MCU stuff, and it stings because it almost succeeds, as in, it manages to do some good emotional stuff with the character of Peter Parker, as he struggles to reconcile with the fact he still feels fragile and alone, despite being able to become NYC resident hero once again… we’ll because he can do so as everyone forgot about him at the end of No Way Home.

While some ideas like having The Punisher as an ally-ish character to Spidey is nice, and there are some fun action scenes, there’s no denying of the second half being overly long and overburdened by the ties to the “MCU obligations” of having to seed stuff for future films, which also entails the admittely better than usual villain (which i’m not gonna spoil), an entity that goes around possessing people’s minds/body hopping and using them to search for something kept hidden by a governative company specialized in repairing propery damage caused by heroes and villains activities, while Spider Man has to deal with his body undergoing unexpected mutations…

Even putting aside the villain’s plan actually makes no sense if you think about it (and that Spider Man has basically Big Brothered the entirety of NYC), then there’s how the climax is resolved identically as in Thunderbolts, are we at the point of recycling climaxes almost verbatim?

This in contrast with the cast actually giving some of the better performances in these films, so, overall, i’d say it’s decent.

[EXPRESSO] Hokum (2026) | Banshee Burner

Review confession time: i’m not familiar at all with Damian McCarthy as a director or otherwise, but i also didn’t do much research and i just trusted the very good general reception.

I’m glad i did, but let’s not skip steps.

Hokum is about Ohm, an american writer struggling to write the epilogue of his successful Conquistador book trilogy, that goes to Ireland in a hotel where his parents had their honeymoon, moved by the appeareance of the ghost of his mother, and there to lay to rest their ashes.

He decides to pass the night in the hotel in order to see if he could push past his writer’s block, while mostly being abrahasive and dismissive of the hotel staff (especially the old irish folklore about witches a local old man tells to some children) while also getting plastered, and things turn for the worse when he wakes up again, alive just because one of the staff found him hanging from his room ceiling in time…

It’s definitely a slow burner that does take its time, but with elegance, a great atmosphere, without really using jumpscares, but some really unsettling creepy apparations (the rabbit one is indeed some really creepy shit), and surprisingly this time around isn’t so much about a monster or old folklore repurposed to rappresent grief (though that obviously play a part), but an actual proper supernatural tales of horror and mystery old as the hills, that manages to actually have a compelling narrative that does play on multiple angles but also avoids having a twist that undoes or invalidates previous key scenes, the kind often done to play with expectations, just in order to win the guessing war with the audiences, regardless if it makes for a better movie or not.

Pretty good stuff, recommended.

August Augurs, the Fall-Winter schedule and changes in 2027

As a reminder, the blog will go on the usual break on the 16th, and it will resume full activity on September 1st.

As for the remaining august days, all the planned full lenght reviews, though in terms of One Piece content, only the review of Season 2 of the live action Netflix adaptation of One Piece will release as planned, sadly the one for Gigant Battle won’t be ready in time, and i’ve decided not to rush it.

EXPRESSO reviews for Hokum and Spider Man: Brand New Day will arrive soon enough on the blog.

The main big change i wanna announce is, after deliberation (and also because i’m between jobs now) i’ve decided to dedicate myself more about writing down a book about giant monster cinema (and maybe move into video content stuff) in the coming future, so next year the schedule will be more or less done on a “when and if i can” basis, i’ll still make some sort of plan but basically i will allow myself to wing it or scrap things.

This won’t affect much or at all the schedule for September and up to Dicember-early January, as most of the work has already been done or is already on its way to be completed, or already “set in stone” either way.

I’ll still work on the blog and keep updating it, and this doesn’t mean i will sunset older rubric, mainstays like Giant Monster March, The Spooktacular Eight, Musou/Melee May will remain and so on, EXPRESSO either.

Also, i’m gonna address it here before i forget: while i doubt we’ll even see it here in theathers before October (if at all), i won’t be covering Eli Roth’s Ice Cream Man remake in any form, as he’s been using GenAI shit in it, and not for minute details either, plus i learned in the fallout that he’s even more of a piece of shit i’ve though/remembered, and it’s not like we’re gonna miss much anyway, given his track record of “quality” (Thanksgiving was quite fun, admittedly) and the movie reviewing poorly even ignoring Eli Roth himself and the GenAI sequences…. we ain’t gonna miss out on anything of value, let’s be real, i’m surprised he still pretends to be relevant.

[EXPRESSO] Deep Water (2026) | Shark Ditching

Renny Harlin, better known as the director of the original Deep Blue Sea, Cliffhanger and Cutthroat Island, having finished early this year the new awful Strangers trilogy nobody asked for, he’s back doing what he’s best known for: sharks.

Actually, that’s kinda unfair, as Deep Water is mostly a survival film about an international flight that crashlands somewhere in the Pacific Ocean, with the surviving passenger and crew members forced to find a way to survive and escape the deadly debris of the torn plane, while also avoid being picked off by a group of shark cycling around them.

Mind you, i’m glad there are sharks in the film, frankly i would have been surprised if they weren’t, because this is such a deliberate throwback to late 90s disaster-survival films and horror b-movies of this ilk, with just a veneer of realism to avoid it killing any tension.

Do not let the fact some of the characters we’re presented before or on the plane include esports squads, grandmas saying “you’re a 5 out of 10” impropted to people, ipad kids, the attitude and cliches are done in such a retro fashion, from the characters being either rude assholes or saints, with an expecially assholish one that you know has a “shark food soon enough” label, and which you indeed look forward to see its inevitable fate come to pass, the kid character being clever yet tempting death at least twice, the heroic sacrifice by the consumate character actor that is arguably on autopilot, etc.

Deep Water is essentially a 90s styled disaster-survival-shark film, and its retro nature it’s both charming but also obviously dated…. yet in this case i think it comes off as a decent genre thrill ride of yore, and better because it’s confident in what it is.

[EXPRESSO] Pokemon Champions iOS/ SWITCH | Pokécore Posse

While this launched earlier on Switch (as Pokemon F2P games do nowadays)…. i couldn’t be arsed, but since the iOS/Android version released recently, i figured i’d give Pokemon Champions a proper go.

Pokemon Champions is indeed what you’d think it was and what it is advertized as, a competitive focused title that it just about the Pokemon battles, with a sprinkle of context-story of you being a new promising Pokemon Trainer that “inherits” a gym in the city of Frontieropolis, and you’re expected to bring it glory by raising the ranks.

Combat is the classical turn based affair of the series, which is good, as is the idea of streamlining info, explaining move effects more clearly, letting you customize aspects like IV or the pokemon natures, to help new players get ready to battle ASAP…. problem is the tutorials given are shallow and lackluster, not even properly explaining all weather effects or how these work against or alongside priority moves.

This means longtime series players that already knew the many systems and all the combat intricacies will immediatly have an edge, and there are no NPC battles to let players learn on the field before entering ranked or random.

Plus, aside from some roster “omissions”, there isn’t much content yet, and in a strange effort to balance itself despite the F2P economy, the single currency can’t be bought with money, but you can get bundles of deluxe training items, the expected “Battle/Season Pass”, and Pokemon Home support means the hardened Pokefanatics can import meta-relevant Pokemon of recent series titles from there.

It’s a pity because otherwise it’s actually fairly decent, an actually solid foundation, and even with its F2P economy and tutorials nowhere as in-deep as needed, it does manage to make competitive more accessibile, which i think it’s good.

Veteran Of The PSN Wars + The August Shakedown

Almost as a divine punishmen (or a reality check), 4 days ago the entire PSN infrastructure went down for an entire day, while Sony is still standing by their decision to abandon physical moving forward, and despite a remarkable backlash that hopefully will keep going, because it should be going and make the company reverse course.

Because, let’s be real, even Microsoft initially said that the X-Box One had to be online only (or how Kinect was gonna be mandatory for it), i remember them telling people off to “go buy a 360 instead, you peasants… and it all had to be walked back when it became both unpopolar and unappealing to customers.

This isn’t fuckin holy text, it’s business, and while i still wish people used half of this outrage for more pressing political issues instead of letting apathy steer us into an Orwellian novel, i’m not here to go on that soapbox… or so i would say if they didn’t immediatly made the gesture pointless by telling it has an expiry date, in a week they’re gonna stop.

As i said before, sadly “gamer boycotts” is a joke in itself for a reason.

I’m not here to tell you what i was obviously gonna think about the issue (of course i was gonna say this situation it’s shit, it’s beyond just “shit”, it’s far worse), i’m here to go full Abe Simpson, sit by the lemon tree and just think back to 2011, when the Playstation Network was hacked and Sony gave everyone a couple of free games.

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[EXPRESSO] A New Dawn (2026) | Deidara Docet

Directed and written by Yoshitoshi Shinomiya, A New Dawn is an anime film about the creeping effect of gentrification, and how it effected an historical fireworks factory held by the Kaitewaki family for centuries, and in turn Keitaro and Sentaro, the two young sons, and their childhood friend Kaoru, which drifted apart after Keitaro’s father disappeared, leaving the property to rot, while government officials have waited to prey on it for “renovation”.

Sentaro and Kaoru left for the city, but some years after Sentaro drags Kaoru into talking Keitaro out of his reclusive stay on the old family home and factory, as the city is gonna tear it down in a matter of days, which brings the trio close as they once were, and provides them with an occasion to pull off the complex firework display concocted by the father (called “Shuhari”) but never put into action, something that involves a special pigment and pattern, as something of a farewell…

While there is a romantic subplot, A New Dawn is mostly a drama about confronting with the past, coming to terms with modernity but without giving up on craft, tradition and art just because it falls out of fashion, is outright rejected or simply becomes more and more obsolete by the new norms, and it’s a pretty dang good one, with great realistic teen characters, amazing melanchonic vibe, a really good artistic painting-inspired style, and while animation is already damn good, it’s commendable how it’s willing to experiment with stop motion animation sequences too.

Also, A New Dawn fittingly also feels like a light of hope for the anime industry maybe still able to have new talents (this is the directorial debut for Yoshitoshi Shinomiya, whom previously worked on Makoto Shinkai projects) emerge in spite of… well, of itself.

Recommended.

The Mouse Trap (2024) [REVIEW] | Unhappy Mappy

I swore this off when it came out, even more since i did end up covering all the 3 fucking Popeye slashers that came out last year, but we’re getting at least one more of those, and apparently more of “Steamboat Willie as a horror movie” as a sequel for this was greenlit very soon (one month) after this one dropped in August 2024.

Plus this showed up today on my Amazon Prime Video feed, and since i’ve basically done the same with the Winnie The Pooh horror films, i guess it was indeed inevitable, so consider it a bonus review to excuse the Global Defence Force Tactics retrospective piece getting bumped to August.

I’ve already said a lot of what i thought about these kind of productions in my reviews of both the aforementioned Winnie The Pooh Blood And Honey films and the various Popeye slashers, but in case you weren’t aware, this is actually “patient zero” for this new trend among the bottom feeders of the indie horror scene, as in, waiting for a specific work’s copyright to expire and as soon as possible jump on its new public domain status to do a quickie cashgrab in the form of a cheap low budget slasher flick; the virus might mutate but so far this is the route chosen, as it’s easy, obvious and so brazenly shameless it will put eyes on your piece of shit.

More specifically, this exists because the famous Disney short featuring Mickey Mouse, Steamboat Willie, fell into the public domain on January 1, 2024, just that, meaning THAT Mickey Mouse’s appearance was “fair game”, not the other interpretations/designs/incarnations that followed, as Disney owns the copyright to those.

And Canadian filmmakers Jamie Bailey and Simon Philipps were eager to cash that “mouse money”, as they announced the film (as Mickey Mouse’s Trap, as if they ever expected that title to actually pass legit) on the very same day Steamboat Willie’s became public domain material.

More unbelievable was that this was supposed to get a theathrical release… it didn’t.

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