Platformation Time Again: To Escape And Let Ape

SO, there are rumors of Sony actually planning to relaunch/reboot/rejig their old classic platformer series, Ape Escape, apparently outsorced to Evening Star, the developer behind Penny’s Big Breakway, itself founded by the team that developed Sonic Mania.

This is just a rumour at the moment, so keep in mind this is just pure speculation.

so let’s put our big boy ape pants on and speculate, why not?

Continua a leggere “Platformation Time Again: To Escape And Let Ape”

[EXPRESSO] The Social Reckoning (2026) | Nothing Ever Changes

It feels like aeons ago when i saw The Social Network, which gets more impressive in retrospective as it tackled issues that would explode just some years later, while this sort of follow-up (also written by Aaron Sorkin) has the issue of being dated on arrival, being set between 2019 and 2021, tackling the changes made by Facebook that shaped it as an echo chamber designed to promote hate speech and harassment, leading to January 6th insurrection at the Capitol and a former Facebook employee helping move a federal case by a series of exposè via the Wall Street Journal.

So you already know that Facebook simply tanked the issue and nothing really changed (for the better), that there was no actual “reckoning”, and it’s convenient how the timeframe is very safe to make the point about the necessity to speak out, to fight for justice regardless, plus it’s utterly spineless that despite the January 6th insurrection being a pivotal event that the movie comes back to a lot, Donald Trump isn’t named once.

That aside, the other main issue is that the drama is just drab, not unwatchable, but it’s hard to care about the Facebook data analyst girl that acts as whistleblower and helps this “tech illiterate” political journalist unveil Zuckenberg’s plans, or anyone else, the very good cast really can’t work miracles with these flat characters, and both factions frankly do very little considered what is at stake.

even when the company learns of the leaks and the girl fears retaliation, it amounts to a lot of empyt posturing, so there’s so sense of menace or urgency to any of the drama.

You can tell Fincher didn’t direct this one, i’ll say that much.

Maybe Guadagnino’s Artificial (if it ever comes out in theathers) will be better?

Early October Midweek Check

This week will be relatively dry of EXPRESSO reviews, as the one for Other Mommy has been delayed, but you can look forward to the ones for The Social Reckoning and Strippoli’s L’Estranea (sold internationally as The Spiral).

I would love to catch a preview screening for Godzilla Minus Zero at one of Italy’s biggest comic conventions, Lucca Comics & Games, but at the moment i’m not even sure i will be able to go at all (and even if i can go, i might decide not to because every year tickets are more expensives, unbelievably so), it’s still all up in the air, so i can’t promise anything on this specific matter… yet.

See ya tomorrow for the next Spooktacular Eight review!

The Spooktacular Eight #34: Violent Shit (1989)

Ah yes, the other German horror director from the age of video nasties, of when video recording technology becoming affordable alongside a cheap and affordable format for home usage led to some people just shooting the shit on the digital camcorder in their hometown on very low budgets.

I will come forward and admit i haven’t seen any of Andrea Schnass films, i’m quite familiar with Jorg Buttgeireit works on the flipside, but i felt it made sense to start tackling his fellow German DIY horror director, starting from his most well known film, the original Violent Shit, which spawned few sequels, and make clear once more than censorship of this kind will be at best circumnvented, at worst will just force fans of the genre to do what many German horror fans did back in the “video nasty” age, just straight started making these themselves in their backyards.

Figures we eventually feature Schnaas, and i don’t think i did fill the “80s German ultra splatter low budget slasher” slot in my bingo card before on this rubric.

So what is the plot of Violent Shit?

A boy, Karl, comes home a bit late, he gets beat up by his mother, then in revenge murders her with a cleaver.

20 years later, Karl is being moved from his prison to somewhere else by the police, but kills the officers, manages to escape, and with a cleaver (which i guess is a thing growing wild in the Gothic II forests) he goes on a killing spree on the West German countryside, indulging himself in some cannibalism while he’s at it.

Continua a leggere “The Spooktacular Eight #34: Violent Shit (1989)”

Platformation Time Again update plans

I have more updates about the blog to share in the future, but let’s start with something i can confirm right now.

Platformation Time Again not only will keep going as usual (if I could i would make it even more recurring of a rubric), but alongside the EXTEND addendums, a will be dedicating a sub-rubric to collections, compilations, and so on, especially due these are becoming more and more widespread as the industry is really scraping about everything in their back catalogue, and platformers (alongside beat em ups) are a big part of this surge of “new money for old rope”.

Specific rules are being written as of now, but it’s 100 % a thing that will happen regardless.

A couple new EXPRESSO reviews will arrive very soon, in the meantime, and you can read my review of the recently released Heart Of The Beast of you so desire.

See ya.

Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe

I’m mostly content with what the latest Nintendo Direct announced, and i found some announcements i cared about still even in terms of this year’s TGS, which ended 1 day earlier because of a typhoon alert.

Honestly surprised and pleased to see Nintendo is focusing on Metroid more than expected, with Metroid Ravenous, i really should actually get around to play Dread (yeah, eggs on his face, etc.).

I was watching the Nintendo Direct (a bit less how the Age Of Calamity remaster port offers a measly discount and no real upgrade path, not feeling like shelling 60 bucks again for a game i actually 100% completed, especially as of now), then saw the Level 5 announcements, and damn, Level 5, why couldn’t you have croaked a few years ago?

Sometimes dead is better, indeed.

Continua a leggere “Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe”

Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2

HISTORY

I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.

Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.

But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.

After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.

Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.

There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.

All of this just because the realistic gun was a placeholder Rare absent mindedly left in.

For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).

Continua a leggere “Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2”

Shark Exorcist 2: Unholy Waters (2024) [REVIEW] | #thesharklist

I make no secret that i veheemently hate Shark Exorcist, i’ve always hated it well before i re-reviewed it for the blog “shark month”, and while i’m not making a “Worst 10 Shark Films” listicle because there’s always something worse i haven’t seen or that just released that would make that obsolete very fast, if i did, i would put Shark Exorcist as the reigning champion of shit.

Not that Donald Farmer was ever a good director, he always made trashy B to Z movies, but this one i believe was maliciously made extra bad by design, but then again having 40 years of experience in trash cinema doesn’t guarantee you’ll retain any know-how, or care to even put on a semblance of any competence you’ve gathered, as it was frankly barely indistiguishable from crap like Jurassic Shark, made obviously by a bunch of kids with a camera and zero experience.

Again, it took some nega-effort to make Mark Polonia look like Spielberg in comparison, but Shark Exorcist was indeed something special, not your everyday homegrown Z-grade shark trash.

So when i learned last year Donald put out a sequel, Shark Exorcist 2: Unholy Waters back in 2024, 10 years after the first one…. i knew i had to cover it, and i’m not gonna let it fester too much in my mind this time, we’re doing this now so we can move on.

Here i’d discuss the plot but we already did the bit on the review of the first Shark Exorcist, which had a premise, an idea of a plot, not really an actual plot besides the first 5 minutes, or any actual structure, just random padding, “plot lines” that go nowhere, even calling it a “narrative gibberish” it’s too kind in hindsight, since it honestly doesn’t even have an ending or a proper resolution…. it just kinda stops, and reaches a runtime of 74 minutes just because of random post-credit padding.

Continua a leggere “Shark Exorcist 2: Unholy Waters (2024) [REVIEW] | #thesharklist”

[EXPRESSO] Spider Man: Brand New Day (2026) | Un(Thethered)

I remember quite liking No Way Home, for better or worse, but it has been a while, and it’s not like it matters, i was gonna see this away, i did want to see it.

In a way i feel bad because i think this one is actually trying to be less shackled by the MCU stuff, and it stings because it almost succeeds, as in, it manages to do some good emotional stuff with the character of Peter Parker, as he struggles to reconcile with the fact he still feels fragile and alone, despite being able to become NYC resident hero once again… we’ll because he can do so as everyone forgot about him at the end of No Way Home.

While some ideas like having The Punisher as an ally-ish character to Spidey is nice, and there are some fun action scenes, there’s no denying of the second half being overly long and overburdened by the ties to the “MCU obligations” of having to seed stuff for future films, which also entails the admittely better than usual villain (which i’m not gonna spoil), an entity that goes around possessing people’s minds/body hopping and using them to search for something kept hidden by a governative company specialized in repairing propery damage caused by heroes and villains activities, while Spider Man has to deal with his body undergoing unexpected mutations…

Even putting aside the villain’s plan actually makes no sense if you think about it (and that Spider Man has basically Big Brothered the entirety of NYC), then there’s how the climax is resolved identically as in Thunderbolts, are we at the point of recycling climaxes almost verbatim?

This in contrast with the cast actually giving some of the better performances in these films, so, overall, i’d say it’s decent.

[EXPRESSO] Metal Slug Rush iOS | Survivors’ Front

I would like to thank the new SNK for choosing that subtitle, as it really is a gift to “do a gaming journalism” on, especially since it got released not so long after being announced alongside a supposed big return of the series on consoles and PC.

I wasn’t even sure if bother with this, since i don’t need 300 words to review or described Metal Slug Rush, as this is indeed the expected type of experience for a mobile spin-off of an old series, as in, clone what is popular at the moment, what’s easy and dandy to copy-emulate.

In this case, it’s Vampire Survivors, whose formula is now the go-to game type, i mean, they made a Hololive themed one, even that horror comedy, Renfield, got a “Survivors-like” tie-in game, and there’s even a Jujutsu Kaisen game with the VS formula coming up this year,

It is shameless, and it doesn’t really add anything of its own to the formula beside the fact the main weapons are guns and hence long range, plus as every MS mobile spin off ever released (aside from Metal Slug Awakening), it’s basically a giant self-asset flip as it reuses the old sprites A LOT, heck, they even recycled artwork of the Instructor from that Mission School extra mode.

But frankly MS fans might enjoy the old pixel art better, i sure do, and to be honest, it’s a decent VS clone, it’s alright, considered its a F2P gacha thing, one that opts more to force grinding/levelling gear more than other, and at least it doesn’t try to lull you into the extended early period where you’re given enough currency and materials to progress, but instead makes it clear fairly fast that there’s convenience and wares to be had if you have coin.