[EXPRESSO] Evil Dead Burn (2026) | Cthuga Chant

In other circumstances, i would lament the fact that an old franchise like Evil Dead or its name are being used for making new films unrelated to the old ones…. but in this day and age, this approach works, it doesn’t lock viewers into expanded universes continuites, and while it is a sequel to Evil Dead Rise, it doesn’t really depend on you having watched that, to the point this could be another stand alone sequel or reboot, and yet it would have fit being called Evil Dead.

Evil Dead Burn is about a young woman who has lost her husband, and after the funeral is meeting with her in-laws in a secluded house in the woods. The family reunion starts off glacial and tense at best, but goes quick south as the family members gradually start turning into Deadites….

The movie doesn’t reinvent Evil Dead as a formula, it has the nasty ass Deadites demons-undead fucks, the Necronomicon is involved too, there are chainsaws that you know will be used for lots of gore, and like Rise it involves family, though in this case it does so to tackle domestic abuse, familial dysfunctions and guilt-tripping…. and deliver a fuckton of very very nasty, over the top gore, with a bit of comedy to the delirium, not pulling any punches in any aspect.

Again, this movie isn’t trying to buck the “Evil Dead formula”, but it manages to give this Evil Dead film a slightly different feel, while balancing very well its elements, so gore never lacks its grisly punch, the comedic bits aren’t too clownish to undermine the nastiness of the violence or gore, we have likeable characters and yet never feel like we’re wasting time, as it’s all a costantly entertaining, retentless, fun, bloody damn good horror romp.

My 14 Hours with Arknights Endfield (PS5)

While i might still do an EXPRESSO review for it, even if it’s a F2P game… actually because i’ve played my fair share of anime F2P gacha games over the years, i know that unless they completely overhaul the game, they will simply introduce more content or new game modes that don’t substitute the main core experienc, the story will be continued with new updates but the foundation will most likely remain, because unless is utterly broken or impopular, there’s not even a monetary reason to scrap the work already done.

I might reserve doing that EXPRESSO review when i at least finish the first chapter fully (at the time of writing i0m halfway through Chapter 1, are 2 big story chapters split in at least 5 subchapters each, more or less), even though i’m very close to doing that and i’ve already passed the “freeride” initial portion of a F2P game where progression will require grind not just to keep levelled up your squad (or level up a new one), but also to progress due to the story requirements being tied to your overall “research level/rank”.

I’m releasing this now as in a 4 days the game will receive the biggest update/expansion, “Homecoming”, i ment to release this piece 3 weeks ago but things got in the way, and i haven’t played much more in between that made me change my opinion on the game, plus i’m not even sure i will go back to the game on a regular base anyway, so we’re posting this now. before it becomes completely outdated.

I might still do an EXPRESSO review, but it seems unlikely, we’ll see.

Continua a leggere “My 14 Hours with Arknights Endfield (PS5)”

Platformation Time Again: The Rayman Situation

Ubisoft is in so much in financial straits that it’s willing to remember they have this historic franchise that built their company back in the day, outside of licensing him so he can sniff coke and enjoy body sushi in a Netflix animated special.

I mean, good for him, but there’s no hiding the fact Ubisoft is making this to (also) try recoup some goodwill… which is obvious bullshit since i do remember when back in the 2010s they held the IP “hostage”, basically saying that if they wanted another 2D Rayman after Origins customers would have to prove their loyalty by buying the new Assassin Creed and their other shit.

Heck, they even did the same shtick for Beyond Good & Evil 2, which has been in development hell for years and at this point i’m sure fans would be pleased if they did just cancelled it instead of vaping up our asses, since i doubt modern Ubisoft is able to make a real follow up to BG&E without… well, “Ubisofting” it to oblivion.

But we’ll deal with that if they ever say anything substantial about it ever again, at the moment Ubisoft is doing some remasters, having launched earlier this year a collection of the many versions and ports of the original Rayman, and conferming the leaked reveal of a Rayman Legends remake…. as in, a graphical remake, meant to include all content that was previously exclusive to the Wii U and then the Switch rerelease.

I don’t necessarily think remaking the game to use 3D models when it’s still a 2D platformer made much sense, but on the other hand they also had the bright idea of including a rerelease of the previous modern 2D Rayman game, with Rayman Origins Enhanced Edition just included in the base release, not beholden to a special launch edition or one of their “deluxe” tiers, which i think it’s a very smart move on their part, as it justifies the price a bit more.

Still pissed off like pretty much all modern Ubisoft…. well, all modern console releasess, even physical copies will require to basically download the entire thing via internet, and i’m sure Origins will just be a voucher to redeem even on PS5.

Sure as hell i won’t be preordering since i still have Wii release of Origins and the original Wii U version of Legends (plus the Switch port), so in case i end up managing to prepare a PTA review on those, i’ll use those mostly for the time being, though there isn’t any review for the rubric coming soon that’s about the French limbless hero of yore.

I’ve considered doing one on the original Rayman but i just couldn’t fit it in the schedule before, and i definitely do not now, i would like to, but i’ve also got a book to write so it ain’t exactly high on my “to do list”. Sorry.

Hopefully Ubisoft can get around to rerelease Rayman 2 and 3, before they likely will kick the bucket-get absorbed by Vivendi or something, i would like at the very least, since i’m not really betting any money in them doing a new 2D or 3D Rayman game detatched from the fuckin “rabbit Minions”.

But then again, a new Spyro has been announced despite Activision-Blizzard, so maybe there is a brighter future awaiting the brainchild or Mr. Ancel, in spite of everything….

[EXPRESSO] Supergirl (2026) | Poco Lobo

Following the 2025 Superman reboot by James Gunn, we now have the spin-off/sequel-thing of Supergirl, about Kara-El, the cousin of Superman himself, as she is forced out of her drunkard-vomiting in the back of the space-caravan lifestyle when she defends a young girl in search of a mercenary or anyone able to kill the evil space brigand that killed her entire family, and said intergalactic thug almost “John Wicks” her dog, forcing Kara/Supergirl to track the bastard down so she can get the anti-venom she needs to save her dog Krypto, and aid the local girl along the way.

This brings the young girl and Kara to also stumble upon the legendary intergalactic bounty hunter Lobo (played by Jason Momoa)….

It’s a coming of age story of Kara actually becoming Supergirl, a relatively small side adventure for her which also gives us a bit more background on the fall of Krypton (in this continuity anyway), with relatively small scale, and its fine, i don’t think this was ever meant to be much more, though the script fails to capitalize on its themes of sisterhood, and it’s too bound to Superman, not just in the sense that Kara is made to be not that different character wise, but also how the film is directed by Craig Gillespie trying to imitate Gunn’s style.

And while it is a big cameo in the end, it’s undeniable that having Lobo helps a lot in making the film rise above general mediocrity, and you kinda wish he was given more space (shame they canned his movie), or that the movie actually made the emotional turmoil deliver the proper punch they are going for, which doesn’t quite do, but it’s still above average and there’s some fun action to it, making for a decent superhero film.

The GTA 6 Magical Mystery Discless Kerfuffle

So, i’ll try and be brief about this, as you might have already be bored of this shit.

GTA 6 just had its release date (the actual one, at this point) confirmed, its preorders opening tomorrow… but it turns out not only its 80 bucks, these are are gonna be just boxes with a voucher/code to redeem the actual game.

Obviously, this has pissed off a lot of the game playing populace (most of the “gamers TM” do like defending the right of corporations to fuck them over more and more, because they’re gamers), rightfully so, even as the industry pushes even more to a complete digital market monopoly, which is kinda soothing, even if it stems from just wanting at least a fuckin disk with the actual game since it costs 80 bucks.

OR DOES IT?

Continua a leggere “The GTA 6 Magical Mystery Discless Kerfuffle”

Platformation Time Again # 9: Croc: Legend Of The Gobbos PS1 | PS4, PS5 | GBC

HISTORY

Given it’s quite well known how Croc came to be, i’m tempted to brashly summarize things, as most you already know this was originally a Yoshi game Argonaut Games (more famous for their collaborative work in the original Starfox/Starwing on SNES) proposed to Nintendo in 1994, only for it to be rejected, but instead they reworked the prototype (which was a mix of Mario Kart and Super Mario World called Yoshi’s Racing) into their own IP as 3D platformer, and since they cut direct ties with Nintendo after the original Star Fox 2 – which also had Argonaut involved in developmente – was cancelled, in 1996 they shopped around for publishers until settling with Fox Interactive, as they wanted to make a multimedia franchise out of it.

This is a very succint digest of the story… or is it?

Yes it is.

It said that since the Yoshi Racing prototype was presented in 1994, and it might have strongly influenced Nintendo with the “similar project” they had already in development, which would turn out to be – what else? – Super Mario 64….. but then again, this was said by Argonauts Games founder, Jez San, in 2013 Eurogamer interview, while in a 1997 interview he more cautiously – and correctly – said the similarity between the two games might have been completely coincidental.

Even more so since – as just pointed – Nintendo already had SM64 in development and it’s not like they were many example of 3D platformers before 1996, aside from the original Jumping Flash, which is still peculiar since it’s also a first person 3D platformer, and no, Beam Software’s Bug! was more of a 2.5D affair than a proper 3D platformer.

Continua a leggere “Platformation Time Again # 9: Croc: Legend Of The Gobbos PS1 | PS4, PS5 | GBC”

[EXPRESSO] Toy Story 5 (2026) | Adeptus Ludicrumicus

I’ll skip the spiel about the increasingly pointlessness of the series’ messages as just Toy Story 4 existing made clear there’s no “growing out” of Pixar’s most profitable long-time franchise, there’s no letting go while we make this much money.

Actually, no, since there’s this implied sense of resignation about the idea of growing up that permeates Toy Story , as Bonnie is basically the same age as she was in TS4 (released in 2019), the movie just acknowledges smart devices and social networks, but it also glosses over much of the ramifications of these with wanton, lazy optimism; “ the technological divide will work itself how somehow, whatevs”, the movie seems to say.

Also, the way which some characters like Woody return basically retroactively invalidate previous resolutions, they are back for nostalgia’s sake, and this isn’t clearly about keeping in touch with the child inside, but an implied capitulation to the nurturing of an “eternal manchild within” that can never stop (or wanna stop) buying the same old toys.

But most of you already knew that, and despite all of the above, i have to say this is at least better than Toy Story 4, it has bit more of a reason to exist since the plot is about the toys having to content with generations raised on smart devices, with Bonnie pressured to conform in order to make friends of her age, which results in the parent buying them a kids tablet, a “Lilypad”.

All things considered, it’s a decent movie in itself, the animation is great as always, and the highlight is indeed the army of Buzz Lightyears (alongside the “dream sequences”), but even that feels kinda random, like they had the idea and kinda crammed it because they already had the marketing lean heavily into that.

[EXPRESSO] The Amazing Digital Circus: The Last Act (2026) | I Have No Pomni And I Must Scream

Having quite enjoyed the webseries in question, i was surprised to see Gooseworx have a premierè release in theathers of the final episode, ahead of its regular release on Youtube on the 19th of June, and somehow we got a release here in Italy too. Impressive.

That said, i will try to keep this review as spoiler free as possible, even though i’ve got no idea why would you be reading the review of a series final episode you didn’t care or heard about, but just in case i will explain the overall premise.

The Amazing Digital Circus is about a series of people forcibly trust into a virtual reality program of the same name, unaware of who they were before and trust into the digital flesh of cartoony avatars, with no prospect of exit in sight and being commanded-tended to by an IA ringmaster, Caine, whom sends this mismatched gaggle of amnesiacs “prisoners” on oddball adventures.

It’s “very” reminescent of the classic horror short story I Have No Mouth And I Must Scream (mostly remember nowadays thanks to the 1995 videogame adaptation by Cyberdreams), but mostly played more for comedy, alongside mystery (and existential dread for good measure), as the protagonist, a jester girl dubbed Pomni tries to adapt and see if there’s anyway out of the “circus”..

FYI, this is actually a recut that includes Episode 8. a recap and the hour long Episode 9 (the final one indeed).

Again, keeping it spoiler free…. i did quite like the ending, it does strike a good balance between being “positive” AND actually a bit more depressing than it already seemed when you stop to think about it.

Regardless if you agree or not, don’t fuckin harass the creators, VAs or the company over this, you smegmatic little monsters.

The June EXPRESSO schedule

Time for more talk of “upcoming attractions” for EXPRESSO revies, and terms of upcoming or just released films i can make some promises.

First, since we also got a limited theathrical release of The Amazing Digital Circus finale in cinemas here, i will be attending tomorrow, so for Sunday that review should be up.

Not too long after that the review for the new Masters Of The Universe live action film (which released yesterday here) should be up.

Some of you might think i’m missing a horror related comedy thing…. i don’t know what you’re talking about, we know those things don’t actually exist, no point in assuming what a movie like that would be if it doesn’t exist, nor i recall ever being a thing before. One can wonder, though, of a what such a hypotetical film would be.

I will be seeing Toy Story 5 and Disclosure Day, there’s no fixed date yet but reviews for those will happen.

Closing off the month, we’ll get reviews of Gore Verbinsky’s Good Luck, Have Fun, Don’t Die, the Supergirl film, and of an anime film called ChaO (which is releasing here in late June).

Maybe (MAYBE) you’ll see a review of the new and last (the very last one this time i suppose) Jackass film, again, a very big MAYBE.

[EXPRESSO] Yoshi and The Mysterious Book NSWITCH2 | Creature Comforts

Yoshi games nowadays seem to have a bad rap and this subseries has definitely struggled to forge its own identity while people (allegedly) just wanted a “proper” Yoshi’s Island 2, and struggled to co-exist with another less challenging Nintendo platformer series, Kirby, somewhere above that but below the average 2D Mario in terms of difficulty.

Yoshi and The Mysterious Book more than Crafted World (also developed by Good Feel) looks back at the long time maligned N64 entry, Yoshi’s Story, in terms of taking risks and skewing the old classic formula for something a bit different, while building on the old gameplay basics that do make a Yoshi 2D platformer.

With the premise of helping a mysterious illustrated talking encyclopedia, Mr. E, we go inside his pages to basically play a saurian Mr. Attenbourough, as it ain’t much about reaching a level “exit” but researching the mysterious odd creatures (which you can then rename) that dwell inside the mustached tome, by interacting with them, which also means using the new gimmick of tailswiping a creature-enemy on your back and using its abilites, which range from spreading spores, blooming flowers, creating bubbles, exploding, etc.

It focuses so much on exploration and a puzzle-like usage of how the various critters interact with the enviroment that while there are some platforming challenges and fail states objectives in the various levels, there’s no real health bar or deaths per sé, which is undeniably a radical choice in addressing the often lamented low difficulty of Yoshi games.

Honestly, i think it works because it’s still a joy to explore the levels, find all collectables, and the creature usage isn’t a cheap gimmick, since it helps in keeping every level full of new little surprises and creative ideas, though it’s a bit on the short side.