Platformation Time Again # 9: Croc: Legend Of The Gobbos PS1 | PS4, PS5 | GBC

HISTORY

Given it’s quite well known how Croc came to be, i’m tempted to brashly summarize things, as most you already know this was originally a Yoshi game Argonaut Games (more famous for their collaborative work in the original Starfox/Starwing on SNES) proposed to Nintendo in 1994, only for it to be rejected, but instead they reworked the prototype (which was a mix of Mario Kart and Super Mario World called Yoshi’s Racing) into their own IP as 3D platformer, and since they cut direct ties with Nintendo after the original Star Fox 2 – which also had Argonaut involved in developmente – was cancelled, in 1996 they shopped around for publishers until settling with Fox Interactive, as they wanted to make a multimedia franchise out of it.

This is a very succint digest of the story… or is it?

Yes it is.

It said that since the Yoshi Racing prototype was presented in 1994, and it might have strongly influenced Nintendo with the “similar project” they had already in development, which would turn out to be – what else? – Super Mario 64….. but then again, this was said by Argonauts Games founder, Jez San, in 2013 Eurogamer interview, while in a 1997 interview he more cautiously – and correctly – said the similarity between the two games might have been completely coincidental.

Even more so since – as just pointed – Nintendo already had SM64 in development and it’s not like they were many example of 3D platformers before 1996, aside from the original Jumping Flash, which is still peculiar since it’s also a first person 3D platformer, and no, Beam Software’s Bug! was more of a 2.5D affair than a proper 3D platformer.

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[EXPRESSO] Toy Story 5 (2026) | Adeptus Ludicrumicus

I’ll skip the spiel about the increasingly pointlessness of the series’ messages as just Toy Story 4 existing made clear there’s no “growing out” of Pixar’s most profitable long-time franchise, there’s no letting go while we make this much money.

Actually, no, since there’s this implied sense of resignation about the idea of growing up that permeates Toy Story , as Bonnie is basically the same age as she was in TS4 (released in 2019), the movie just acknowledges smart devices and social networks, but it also glosses over much of the ramifications of these with wanton, lazy optimism; “ the technological divide will work itself how somehow, whatevs”, the movie seems to say.

Also, the way which some characters like Woody return basically retroactively invalidate previous resolutions, they are back for nostalgia’s sake, and this isn’t clearly about keeping in touch with the child inside, but an implied capitulation to the nurturing of an “eternal manchild within” that can never stop (or wanna stop) buying the same old toys.

But most of you already knew that, and despite all of the above, i have to say this is at least better than Toy Story 4, it has bit more of a reason to exist since the plot is about the toys having to content with generations raised on smart devices, with Bonnie pressured to conform in order to make friends of her age, which results in the parent buying them a kids tablet, a “Lilypad”.

All things considered, it’s a decent movie in itself, the animation is great as always, and the highlight is indeed the army of Buzz Lightyears (alongside the “dream sequences”), but even that feels kinda random, like they had the idea and kinda crammed it because they already had the marketing lean heavily into that.

Earth Defense Force 4.1: Wing Diver The Shooter PS4 [REVIEW] | Bullet Ant Hell

To further prove how Earth Defense Force 4 port-expansion for PS4 and PC, EDF 4.1: The Shadow Of New Despair, was when the series really started getting popular worlwide, D3 Publisher figured just making DLC mission pack for the main game wasn’t enough, and so had developers Clouds Inc and Giga-Rensya Inc spun a spin-off game from EDF 4.1 assets, releasing first as a digital download on PS4 and then PC via Steam.

This being Earth Defense Force 4.1: Wing Diver The Shooter, which indeed focuses on the Wing Diver unit/class, presenting a “gaiden” story of sorts that has a Pale Wing/Wing Diver unit face off alone against swarms of enemies, but this time in a 2D vertical shmup fashion.

Sounds fun and frankly it’s perfect to make a spin-off in this style off a series that already has so much “arcade DNA” in it, there’s very little more arcade than 2D shmup action.

Sure it used 3D models from the mainline game of the era, but gameplay is classic 2D spaceship shooter that scrolls and for which “tate mode” is a thing…. which i have to admit feels weird, since you basically never miss the enemies even though they look more in the distance or foreground, there’s a bit of disconnect due to them reusing the 3D assets from the EDF 4.1.

from a technical standpoint, this is basically D3 doing the ol’ Tecmo Koei thing of fashioning out a new Samurai or Dynasty Warriors spin-off from an earlier mainline entry, it basically reuses old assets A LOT, the same enemy models, with some little new in terms of enemy variants or new stuff in general, aside from the mission dialogue, with the usual cheesy so bad it’s good english voice acting we’ve come to expect (and love) from the series to accompany the wafer thin plot that sees basically a Pale Wing/Wing Diver squadron on their own separated mission, one that runs concurrently to the events of EDF 4.1 story. Or something. Doesn’t really matter much.

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[EXPRESSO] The Amazing Digital Circus: The Last Act (2026) | I Have No Pomni And I Must Scream

Having quite enjoyed the webseries in question, i was surprised to see Gooseworx have a premierè release in theathers of the final episode, ahead of its regular release on Youtube on the 19th of June, and somehow we got a release here in Italy too. Impressive.

That said, i will try to keep this review as spoiler free as possible, even though i’ve got no idea why would you be reading the review of a series final episode you didn’t care or heard about, but just in case i will explain the overall premise.

The Amazing Digital Circus is about a series of people forcibly trust into a virtual reality program of the same name, unaware of who they were before and trust into the digital flesh of cartoony avatars, with no prospect of exit in sight and being commanded-tended to by an IA ringmaster, Caine, whom sends this mismatched gaggle of amnesiacs “prisoners” on oddball adventures.

It’s “very” reminescent of the classic horror short story I Have No Mouth And I Must Scream (mostly remember nowadays thanks to the 1995 videogame adaptation by Cyberdreams), but mostly played more for comedy, alongside mystery (and existential dread for good measure), as the protagonist, a jester girl dubbed Pomni tries to adapt and see if there’s anyway out of the “circus”..

FYI, this is actually a recut that includes Episode 8. a recap and the hour long Episode 9 (the final one indeed).

Again, keeping it spoiler free…. i did quite like the ending, it does strike a good balance between being “positive” AND actually a bit more depressing than it already seemed when you stop to think about it.

Regardless if you agree or not, don’t fuckin harass the creators, VAs or the company over this, you smegmatic little monsters.

[EXPRESSO] Milky Subway: The Galactic Limited Express Subway – The Movie (2026) | Cyborg Deliquents Of Gold

It warms my heart to see how the author of the astondishingly excellent 2022 ONA Milky Highway has now a movie streaming on Netflix, Milky Subway: The Galactic Express Gateway… which is actually a film recut-compilation, i somehow missed (or fogot) that Yohei Kamiyama made a sequel series, Milky Subway, that aired on Youtube and television.

I really don’t know how i could have missed that, but i’m making amends now by reviewing this recut that compiles the 12 short episodes into a 47 minute film, that also introduces a couple new side characters (at least so sayeth the articles and the Wikipedia page).

The premises follow Makina and Chiharu, arrested for the events of Milky Highway, and now joined by four other young delinquents, all sentenced to do community service by cleaning an old rundown space express train, but when they all set foot on the vehicle, it goes off by itself, so the group has to collaborate in order to find a way to stop the train, and along the way deal with other weird malfunctions….

It’s a compact story that actually has enough going on, and it uses the time to develop not only the returning duo from Milky Highway, but also the new deliquent youths, making for some really good charaterization and dynamics, also due to the dialogue going for a more realistic style than most anime.

THAT aside, the retro scifi aesthetic is perfect, the character designs are amazing, animation is beyond impressive, it’s unbelievable how this is a self produced work (manned by a VERY young author, too) that in less than a hour puts stuff from experienced studios to shame.

I really wanna see more of these characters, of this world, so give the series and this compilation film some love, will ya?

Platformation Time Again: Summer Dong Expandion Pak

Enough foreplay, i guess.

Or actually, a teensy bitsy more, because Nintendo did release about everything DK related on their Classic catalogues/apps leading to Bananza’s release, but despite being announced as coming to Switch eventually alongside other N64 titles, the now infamous N64 adventure of the Nintendo primate was missing.

It will arrive on the N64 Nintendo Classics app (which requires the Expansion Pak tier of Nintendo’s online paid subscription) on June 3/4 (June 3 in the US, June 4 in Europe and Japan), so in a week’s time.

I was “Sun Tzu-ing” this occasion for a DK 64 review, i have the game on original hardware, bought years ago before the WIIU Virtual Console rerelease was a thing, i have finished it, and i have been itching to make a big ass PTA review/piece on it, and i do look forward to have a new fresh run and hopefully a better understanding of the game.

BUT since i have already all the schedule set and completed for June and July, and August being very short due to the usual summer break, i have elected to instead move the full lenght Platformation Time Again piece to September.

If Nintendo waited till now to release it, i really don’t feel bad in post-poning my article, i mean, the game came out in 1999, almost 30 years ago, at this point a couple of months won’t age Chunky Kong any further.

Not that you could corrobate that since he’s been M.I.A. since (or worse).

Jokes aside, i’m curious to see fresh reactions and opinions on its design, given it has become a very divisive game over the decades, in terms of platform games anyway.

Raging Blades PS2 [REVIEW] | Arcade Axe

Yet more fuel for the bargain bin PS2 bonfire with an arguably even more obscure niche hack n slash title from an even more forgotten ilk, as Bujingai was at least co-developed by Taito and Red Entertaiment, the latter being behind the PS2 Gungrave games as well as Sakura Wars So Long My Love, the Fossil Fighter games, or much of the Record Of Agarest series.

Instead Raging Blades (originally called Raging Bless in Japan) comes from a developer pretty much unknown, Pacific Century Cyber Works (PCCW), whose portfolio mostly consist of this, something called Dream Audition and some racing or idol games that never left Japan, and was distributed by Wanadoo, one of those European publisher that no one remembers but did have a presence back in the day, though i remember them mostly for their logo on PC graphic adventure like the Necronomicon titles, and later a lot of tie-in shovelware… but also the PS2 reboot of an old Tecmo series, Rygar The Legendary Adventure, which i will eventually feature here.

That aside, this is even more distant, because while Bujingai was surprisingly pretty nifty and complex for a 2003 release, Raging Blades also released the same year yet it’s at the complete opposite end of the spectrum, being pretty much a 3D styled take on Golden Axe, its roots in the arcade years of the genre pretty much unfazed by how the genre evolved in the third dimension and especially from Devil May Cry on forward.

It’s so arcade there’s no “Continue” option from the main menu, because you’re expected to beat the story mode in one setting.

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Star Wars: The Force Unleashed II X360 [REVIEW] | ♬ ‘Cause every chromosome is a hand-me-down ♬

The first Force Unleashed was good, not original or amazing, but good hack n slash fun, it was.

So a sequel wouldn’t be surprising, given it was the fastest-selling Star Wars videogame at the time, even if the first one actually had a proper ending and a definitive fate for the main character, Star Killer, so how do you continue the story?

Since i’m about to discuss the story of the first game and spoil the ending, i’m gonna have to make it extra CLEAR.

As in.

SPOILER WARNING


SPOILER WARNING, again.

You have been warned.

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Bujingai: Swordmaster PS2 [REVIEW] | Wuxia GACKT Action

You think you know the depths of the Playstation 2 library.

You don’t. You just don’t.

If this wasn’t the case, a title like Bujingai: Swormaster would have been covered by gaming Youtubers as a “forgotten gem” to the point it’s not forgotten at all anymore.

And yet, 99 % of you before know never knew there was a PS2 era hack n slash in the vein of Devil May Cry but where you play as sci-fi wuxia Gackt.

Again, the PS2 library is so big we still are finding more obscure titles to showcase.

Personally, i remember seeing this one a lot in bargain bin cases after a while, since it was distributed here by 505 Games/Gamestreeet (figures since they are an Italy based distributor), which back in the early 2000s were famous for mostly peddling ol’ budget games/shovelware by the bucketloads, so that didn’t help, but at least a PAL copy is fairly cheap and easy to find still today.

Can’t say the cover helped because sure as hell the general public wasn’t gonna go “is that Gackt?” after looking at the box art.

But yes, he gave right to the teams to use his likeness for the main character, Lau Wong, a wuxia hero that has to do the usual: sky surf on an ethereal cloud while doing the usual wuxia ballet-combat aerobics and eventually go back to Earth, 100 years after an apocalyptic event wiped out most of the population while giving survivors powers, to rid the planet of a demonic army that has holed up in the asian city of Bujingai.

And since it’s a martial arts inspired game, it just happens the head of the demon army is a former fellow martial arts student turned rival that has gone evil, as you do in these.

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Jo Jo’s Bizarre Adventure: Eyes Of Heaven PS4 [REVIEW] | OVER HEAVEN

For the first time in ever, i’m actually all caught up with Jo Jo as a whole (currently enjoying reading the print volumes of The Jojolands as they get released here), the Steel Ball Run anime finally started airing/streaming on Netflix this March, so i knew i had to cover some Jo Jo related stuff, and i had this sitting in my backlog for years, waiting for an occasion such as this.

A little game called Jo Jo Bizarre Adventure: Eyes Of Heaven.

I remember this being pretty much whipped by critics and fans alike at the time… which was almost 10 years ago, fuck. But on the upside, there’s definitely enough distance now for revalution.

Developed by Cyberconnect 2, better known for the Naruto Ultimate Ninja Storm series and Asura’s Wrath, but also behind the good Jo Jo Bizarre Adventure All Star Battle, which they released 3 years prior as a PS3 exclusive, Eyes Of Heaven is definitely a non-canon adventure.

While i’ll try to keep spoilers to a minimum, some are unavoidable since the game sure as hell expect you to know all the main events and ending of basically all 9 series, even with them presenting a digest premise during the story, more as a memory jog exercise, don’t play this if you aren’t familiar with all JoJo series… well, aside Jojolion, which at the time of release of the game wasn’t concluded yet, not that it matters much, given the nature of the plot, but you won’t get much spoiled about that series since it doesn’t have much representation, direct or not.

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