[EXPRESSO] ChaO (2025) | Suzaku’s Choice

I’d say the Japanese had the fascination with mermaids steam from the old fishemen’s tale of the nyngyo but in the case of Yasuhiro Aoki’s ChaO, this is more reminescent of the old American romantic comedy Splash by Ron Howard, not a direct remake but still about a man that finds himself engaged to a mermaid that saved his life, though here he doesn’t remember doing so, yet is pushed into being the fianceè and husband-to-be of the mermaid princess Chao, as the situation is favorable to the man’s boss, a transportation mogul, despite initially being kinda put off by Chao’s out-of-water appearance of a bipedal fish.

I’d say the main issue is that the plot is fairly thin and predictable, but the movie is definitely aware and Yasuhiro Aoki instead decides to focus on the love story AND in delivering insanely creative visuals, with deliberately weird, off-kilter character designs, not just relegated to the magical sea creatures just living alongside humans, but the humans themselves already have a distinct design even when they are regularly proportioned, and aren’t just giant toddlers, have giant heads or spherical bodies, or weird elongated limbs.

It’s very visually striking and interesting, definitely helps to have Hiroshi Takiguchi (also behind many Shinkai films) as the creative director here too, and animation studio 4°C help deliver the remarkable extreme sensory overload that goes along an otherwise very nice, very sweet but predictable romance, most likely because they know the romance itself is fine but not original (despite the political undertones since the marriage is basically sold as a public “race relation PR stunt”), and hence could use some great visuals, even some cool actions scenes and a fitting bonkers direction to go along with it.

Definitely worth seeing, even more as it just 90 minutes.

[EXPRESSO] Arion (1986) | Anime Titans

Yeah, i’m gonna bend the rules this time around since this is a 40th anniversary restoration of a 1986 anime film that never got released here in theathers (or anywhere), just preceed by a recent release of the manga of the same name the film is based on, needed since i never even heard of this.

Somehow, as this isn’t some random anime film, this is written, directed and illustrated by Yoshikazu Yasuhito (also behind the original manga work), a legend known for his character designs on the original Mobile Suit Gundam anime, with orchestral soundtrack by composer Joe Hisashi of Ghibli fame.

Despite being named after a mythological black horse that – among other things – saved the king of Argos, thestory of Arion is basically a retelling of Greek mythology filtered through Japanese sensibilities (worth remembering Saint Seiya started just a year prior) that mashes the many myths and re-elaborates the various gods, demigods, humans and lore in a way that’s still kinda unique to this day, and fits the subject matter while standing on its own legs.

Arion is the demi-god spawn of Poseidon, kidnapped as a child by Hades and raised to believe his mother’s blindness was caused by Zeus and that killing him would cure her, so he sets on a quest only to eventually find out the truth and try to fight back against the fate as the Olympian gods willed it…

Honestly it’s amazing, it’s definitely not just stunning to look at with his meticulous hand drawn animation by Sunrise that still looks impressive, it also lives up to being an epic action-adventure, with lots of action, conflict, magic and brutality (plus very brief occasional whismy), superbly paced, that is still pretty dang impressive to see in cinemas even today.

Very good stuff.

Platformation Time Again # 9: Croc: Legend Of The Gobbos PS1 | PS4, PS5 | GBC

HISTORY

Given it’s quite well known how Croc came to be, i’m tempted to brashly summarize things, as most you already know this was originally a Yoshi game Argonaut Games (more famous for their collaborative work in the original Starfox/Starwing on SNES) proposed to Nintendo in 1994, only for it to be rejected, but instead they reworked the prototype (which was a mix of Mario Kart and Super Mario World called Yoshi’s Racing) into their own IP as 3D platformer, and since they cut direct ties with Nintendo after the original Star Fox 2 – which also had Argonaut involved in developmente – was cancelled, in 1996 they shopped around for publishers until settling with Fox Interactive, as they wanted to make a multimedia franchise out of it.

This is a very succint digest of the story… or is it?

Yes it is.

It said that since the Yoshi Racing prototype was presented in 1994, and it might have strongly influenced Nintendo with the “similar project” they had already in development, which would turn out to be – what else? – Super Mario 64….. but then again, this was said by Argonauts Games founder, Jez San, in 2013 Eurogamer interview, while in a 1997 interview he more cautiously – and correctly – said the similarity between the two games might have been completely coincidental.

Even more so since – as just pointed – Nintendo already had SM64 in development and it’s not like they were many example of 3D platformers before 1996, aside from the original Jumping Flash, which is still peculiar since it’s also a first person 3D platformer, and no, Beam Software’s Bug! was more of a 2.5D affair than a proper 3D platformer.

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Earth Defense Force 4.1: Wing Diver The Shooter PS4 [REVIEW] | Bullet Ant Hell

To further prove how Earth Defense Force 4 port-expansion for PS4 and PC, EDF 4.1: The Shadow Of New Despair, was when the series really started getting popular worlwide, D3 Publisher figured just making DLC mission pack for the main game wasn’t enough, and so had developers Clouds Inc and Giga-Rensya Inc spun a spin-off game from EDF 4.1 assets, releasing first as a digital download on PS4 and then PC via Steam.

This being Earth Defense Force 4.1: Wing Diver The Shooter, which indeed focuses on the Wing Diver unit/class, presenting a “gaiden” story of sorts that has a Pale Wing/Wing Diver unit face off alone against swarms of enemies, but this time in a 2D vertical shmup fashion.

Sounds fun and frankly it’s perfect to make a spin-off in this style off a series that already has so much “arcade DNA” in it, there’s very little more arcade than 2D shmup action.

Sure it used 3D models from the mainline game of the era, but gameplay is classic 2D spaceship shooter that scrolls and for which “tate mode” is a thing…. which i have to admit feels weird, since you basically never miss the enemies even though they look more in the distance or foreground, there’s a bit of disconnect due to them reusing the 3D assets from the EDF 4.1.

from a technical standpoint, this is basically D3 doing the ol’ Tecmo Koei thing of fashioning out a new Samurai or Dynasty Warriors spin-off from an earlier mainline entry, it basically reuses old assets A LOT, the same enemy models, with some little new in terms of enemy variants or new stuff in general, aside from the mission dialogue, with the usual cheesy so bad it’s good english voice acting we’ve come to expect (and love) from the series to accompany the wafer thin plot that sees basically a Pale Wing/Wing Diver squadron on their own separated mission, one that runs concurrently to the events of EDF 4.1 story. Or something. Doesn’t really matter much.

Continua a leggere “Earth Defense Force 4.1: Wing Diver The Shooter PS4 [REVIEW] | Bullet Ant Hell”

[EXPRESSO] The Amazing Digital Circus: The Last Act (2026) | I Have No Pomni And I Must Scream

Having quite enjoyed the webseries in question, i was surprised to see Gooseworx have a premierè release in theathers of the final episode, ahead of its regular release on Youtube on the 19th of June, and somehow we got a release here in Italy too. Impressive.

That said, i will try to keep this review as spoiler free as possible, even though i’ve got no idea why would you be reading the review of a series final episode you didn’t care or heard about, but just in case i will explain the overall premise.

The Amazing Digital Circus is about a series of people forcibly trust into a virtual reality program of the same name, unaware of who they were before and trust into the digital flesh of cartoony avatars, with no prospect of exit in sight and being commanded-tended to by an IA ringmaster, Caine, whom sends this mismatched gaggle of amnesiacs “prisoners” on oddball adventures.

It’s “very” reminescent of the classic horror short story I Have No Mouth And I Must Scream (mostly remember nowadays thanks to the 1995 videogame adaptation by Cyberdreams), but mostly played more for comedy, alongside mystery (and existential dread for good measure), as the protagonist, a jester girl dubbed Pomni tries to adapt and see if there’s anyway out of the “circus”..

FYI, this is actually a recut that includes Episode 8. a recap and the hour long Episode 9 (the final one indeed).

Again, keeping it spoiler free…. i did quite like the ending, it does strike a good balance between being “positive” AND actually a bit more depressing than it already seemed when you stop to think about it.

Regardless if you agree or not, don’t fuckin harass the creators, VAs or the company over this, you smegmatic little monsters.

[EXPRESSO] Yoshi and The Mysterious Book NSWITCH2 | Creature Comforts

Yoshi games nowadays seem to have a bad rap and this subseries has definitely struggled to forge its own identity while people (allegedly) just wanted a “proper” Yoshi’s Island 2, and struggled to co-exist with another less challenging Nintendo platformer series, Kirby, somewhere above that but below the average 2D Mario in terms of difficulty.

Yoshi and The Mysterious Book more than Crafted World (also developed by Good Feel) looks back at the long time maligned N64 entry, Yoshi’s Story, in terms of taking risks and skewing the old classic formula for something a bit different, while building on the old gameplay basics that do make a Yoshi 2D platformer.

With the premise of helping a mysterious illustrated talking encyclopedia, Mr. E, we go inside his pages to basically play a saurian Mr. Attenbourough, as it ain’t much about reaching a level “exit” but researching the mysterious odd creatures (which you can then rename) that dwell inside the mustached tome, by interacting with them, which also means using the new gimmick of tailswiping a creature-enemy on your back and using its abilites, which range from spreading spores, blooming flowers, creating bubbles, exploding, etc.

It focuses so much on exploration and a puzzle-like usage of how the various critters interact with the enviroment that while there are some platforming challenges and fail states objectives in the various levels, there’s no real health bar or deaths per sé, which is undeniably a radical choice in addressing the often lamented low difficulty of Yoshi games.

Honestly, i think it works because it’s still a joy to explore the levels, find all collectables, and the creature usage isn’t a cheap gimmick, since it helps in keeping every level full of new little surprises and creative ideas, though it’s a bit on the short side.

Mario & Wario SFC [REVIEW] | Bucket Mario Mouse Adventure

One of the Mario titles that have been long since been an exclusive to the Super Famicom (the Japanese version of the Super Nintendo), but last October it was rereleased officially, in this case as part of the Super Nintendo Classics app/service on Switch and Switch 2.

It’s has been a long sought after title that it would be logical to assume might have gotten a rerelease on Switch 2, since it has a mouse-style control set up for the Joycons, and it wouldn’t have required much fnagling as the game was already full translated in English in its original SFC release, kinda surprising it didn’t actually get a NA or PAL release, despite there having been plans at the time.

I guess besides Mario Paint there wasn’t much interest in games that used the SNES mouse peripheral, but regardless, you can now play it on Switch 2 or even Switch 1, for the latter you will need to connect an USB mouse… which is how i played it, with the old Switch 1 docked and with a cheap random USB mouse anyway, at first anyway.

I tried that but i guess my USB mouse was too shit, since i later tried the mouse mode on a Switch 2 joycon (both in docked and handheld mode), and that was actually WAY better, like usual an actual proper modern mouse, even with the game mouse speed set to low, so i stuck to that for the rest of my experience.

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[EXPRESSO] Kensuke’s Kingdom (2023) | Island Survival Of Age

While i wasn’t able to see the French animated film Arco, i was able to see this one, Kensuke’s Kingdom, which actually debutted at Annecy 3 years ago, but just now is in theathers here.

Better late than never, i guess.

Based on a children novel of the same name by Michael Molpurgo, Kensuke’s Kingdom is the story of Michael, whom is travelling with his family in a worlwide sailing trip, when he and his dog Stella (sneaked aboard by the boy) fall overboard during a storm, only to find themselves swept into an isolated island in the Pacific Ocean, which turns out to be inhabited by Kensuke, a WWII japanese struggler from Nagasaki….

I’ll be honest, i decided to see this mostly because i felt like spotting a unicorn when i saw the trailer for a modern animated film actually done in 2D animation that isn’t spun from some popular battle shonen manga, and indeed the 2D animation is as gorgeous as it looks, expecially the backgrounds are amazing, though i find it funny that this also shares an island survival theme with that Ghibli coproduced French-Belgian film from 2016, The Red Turtle.

Most likely a coincidence since this one takes more stylistical clues from French-Belgian comics and it’s more a family film, down to being a fairly typical coming of age story at heart, complete with the boy and his dog, but it’s done fairly well, because you end up caring for the characters, and the themes of friendship and caring for nature don’t feel preachy because the movie also doesn’t shy away from darker scenes to balance things out, and it doesn’t gloss over Kensuke’s backstory and what it obviously entails.

Overall a familiar but well done coming of age story that’s moving AND sports amazing visuals.

Juufuutei Raden’s Guide for Pixel Museum STEAM [REVIEW] | In It For The (Picross) Art

I usually stick to Nintendo consoles for Picross titles, but since this is basically the first time Jupiter releases one of their Picross game across multiple platforms (and it was on sale) i opted for the Steam version, this is also on Switch and it has since released on PS4/PS5 and Xbox consoles too.

Plus, i figured it would be a perfect fit for mouse controls… and it is.

The only difference is that Nintendo owns the Picross brand, so the Steam and other releases just drop the “Picross” moniker from the title, and refer to the puzzles themselves as “picture puzzles”, as in nonograms, more commonly known for the “sudoku” type of configuration.

Seems kinda pointless to discuss gameplay as the series has basically been Jupiter’s Dynasty Warriors, meaning they put out a lot of Picross games that basically play the same (even more than most Dynasty Warriors subseries, actually) but have a different license/s sticked onto to entice the various fanbases into trying the formula, like the Kemono Friends one, the Overlord one, and this time Hololive themed, specifically about Juufutei Raden from the REGLOSS unit.

Continua a leggere “Juufuutei Raden’s Guide for Pixel Museum STEAM [REVIEW] | In It For The (Picross) Art”

Raging Blades PS2 [REVIEW] | Arcade Axe

Yet more fuel for the bargain bin PS2 bonfire with an arguably even more obscure niche hack n slash title from an even more forgotten ilk, as Bujingai was at least co-developed by Taito and Red Entertaiment, the latter being behind the PS2 Gungrave games as well as Sakura Wars So Long My Love, the Fossil Fighter games, or much of the Record Of Agarest series.

Instead Raging Blades (originally called Raging Bless in Japan) comes from a developer pretty much unknown, Pacific Century Cyber Works (PCCW), whose portfolio mostly consist of this, something called Dream Audition and some racing or idol games that never left Japan, and was distributed by Wanadoo, one of those European publisher that no one remembers but did have a presence back in the day, though i remember them mostly for their logo on PC graphic adventure like the Necronomicon titles, and later a lot of tie-in shovelware… but also the PS2 reboot of an old Tecmo series, Rygar The Legendary Adventure, which i will eventually feature here.

That aside, this is even more distant, because while Bujingai was surprisingly pretty nifty and complex for a 2003 release, Raging Blades also released the same year yet it’s at the complete opposite end of the spectrum, being pretty much a 3D styled take on Golden Axe, its roots in the arcade years of the genre pretty much unfazed by how the genre evolved in the third dimension and especially from Devil May Cry on forward.

It’s so arcade there’s no “Continue” option from the main menu, because you’re expected to beat the story mode in one setting.

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