Since i couldn’t find the 2017’s Land Shark (not the chinese one we reviewed last year), let’s pick something a bit more recent from the output of Mark Polonia that also almost makes want to revisit and review Shark Exorcist… again. I still don’t want to.
So let us bask in the nourishing homemade waters of Noah’s Shark.
It was either that or “Jurassic Shark 2: Aquapocalypse”, also by Mark Polonia and released in 2021.
Banger of a title, perfect bait for both the naive and the connosseur of “no budget homegrown cinema” that dares challenge audiences with crappy stopmotion dinosaurs and papermaciè sharks.
But still, even in this tier of poverty filmaking we’ve seen worse.
Continua a leggere “Noah’s Shark (2021) [REVIEW] #sharksncrocs”
Klonoa has been one of my favourite series since a decade or plus ago i discovered it… as a teen by playing the second game, Klonoa 2: Lunatea’s Veil, on the old “fat” PS2 model. Yep, this isn’t a childhood fascination, i just loved the frigging series since i stumbled upon it, so thanks to some handy “gift money” i pre-ordered this new collection… one that Namco Bandai just kinda put out there without much marketing and fanfare, aside from revealing it in a Nintendo Direct.
I got the PS4 version for performance’s sake, and because i wanted something good to keep on the shelf – alphabetically -before Knack, so let’s just give a quick overview of this collection after spending a couple hours or so with it.
Continua a leggere “A quick ramble about the Klonoa Phantom Reverie Series collection”
In the 2000s, the Dynasty Warriors series (and most of its subseries) was not well received in western grounds, often maligned by people that never even gave the formula a real chance but eager to play them for 5 minutes, stop and write some half-baked “review”, because it was cool to bash musou games, and they’re a niche interest anyway, who cares.
But that didn’t stop various other company from having a go at the formula, often proclaiming that them alone knew how to “fix” musou games… and then churning out shit that only demonstrated how people genuinely misunderstood the formula and the appeal of these games, often thinking that they just needed to beef up the enemy IA… leading to crap like Spartan Total Warrior.
One of the “musou pretenders” from that era was definitely Ninety Nine Nights, or N3 because we’re cool like that, dawg. Drop the beets for the l33t.
A X-Box 360 exclusive launch title, developed by Q Entertaiment and Phantagram, Ninety Nine Nights also had a fairly rushed development cycle, which you can really tell from the story perspective. It’s the usual “Light VS Darkness” bullshit set in a medieval-ish looking world with all expected high fantasy races and tropes: goblin, trolls, orcs, dragons and all dat shit.
Continua a leggere “Ninety Nine Nights X360 [REVIEW] | #musoumay”
Ah yes, the Fate musous. Yes, Plural.
One that took surprisingly long, despite being one of the more requested crossovers with the formula, according to many japanese surveys results.
And oddly wasn’t snapped up by Tecmo Koei, but by Marvelous, which is both a good and a bad thing, for reasons we’re gonna get into later. But regardless, it’s nice to be reminded that these kind of games aren’t actually a patented formula…. at least i don’t think anymore, but still, this game is another proof that you can attempt a similar formula and Koei won’t sue off the back of their old, very vague patent.
I mean, they did make a “sequel” after this, so i’d think it’s safe to say that at least you can make “musou-likes”, if you so desire. And if the company that owns Senran Kagura can have more than a crack at it, you know the “low budget” excuse doesn’t quite hold as you’d expect and/or hope.
Continua a leggere “Fate EXTELLA: The Umbral Star PS4 [REVIEW] #musoumay”
Since Netflix is adding the movie to its catalogue in time for the season, i figured it was an excuse good as any to rewatch it, and yes, i’m totally gonna say you’re doing yourself a disservice by NOT watching it, especially since it’s available on the biggest streaming service worlwide.
You’ve got no excuse, so just go and watch/rewatch it, i’m not here trying to convince you if you should or should not do that. After all, this isn’t a review.
Continua a leggere “Revisiting Satoshi Kon’s Tokyo Godfathers & the legacy of Keiko Nobumoto”
Time for some ambitious animation cinema from Italy, from director Alessandro Rak, the brand new Yaya E Lennie – The Walking Liberty, that premiered at the prestigious Locarno Film Festival this year, and had a limited theathrical run as an event screening here in Italy.
Produced by neapolitan studio Mad Entertaiment and animated in 3D CG via Blender, the movie follows the titular duo, a crafty girl and a gentle giant with the mind of a child (a direct reference to Lennie of Mice And Men) that travel this post apocalyptic jungle world with a free spirit, living day by day in a world where aside from the dangerous but free jungle also roam soldiers of the Institution, a military regime clinging to a fascist sense of order in a world newly remade primeval, and bent on bringing civilization at any cost to everyone everywhere.
It’s a children enviromental fable about the importance of freedom in spite of poisonous “progress”, and all that it entails, and it’s a pretty good one, it concedes to some of the animated children movies staples with a proud neapolitan angle, but also doesn’t really pull punches on the matters, uses a good amount of cursing, and also the Chaplin monologue at the end of The Great Dictator. So it’s definitely not pandering itself to toddlers, and manages to earn what it wants to represent, instead of just assuming it can without the actual work.
The characters are quite likeable, the art direction it’s great, there’s even a few lines that will get a chuckle out even the older kids, the story it’s solid enough, the only gripe it how the animation still has that issue with most 3D CG, as in it feels very robotic and “laggy” at times. Even so, it’s good work.