Asterix & Obelix: Slap Them All! 2 PS4 [REVIEW] | Fist Of The Roman Star: Ceasar’s Rage 2

As i said in the review of the first Slap Them All, they quickly made a follow up game 2 years later (as in 2022 Mr. Nutz Studio released that awful Joe & Mac port-remake), simply titled Asterix & Obelix: Slap Em All! 2, and while i was planning to review this next year… by coincidence i ended up playing it and finishing it far earlier than planned, so

Sure, that will leave Mission Babylon as the only new Asterix & Obelix game by Microids to review next year, but whatever,

This time around the plot is original, and concerns the theft of an important Roman insigna, the Aquila (literally “Eagle”, a golden eagle insigna), which is blamed on Lutetian friends of the Gaul duo, and so Asterix & Obelix venture to find out who actually stole the Aquila and why, before they execute the entire Lutetian village as retribution, so important is the Aquila in political leverage terms for the Roman Empire than losing it is seen as a great public shame for the reigning emperor.

It’s not a bad plot, it’s fine, and at least it’s not just Ceasar once again throwing a scheme to finally conquer those pesky Gaul villagers.

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Asterix & Obelix: Slap Them All! PS4 [REVIEW] | Rock Em & Sock Em Romans

Because i’m slowly turning April into the “Asterix & Obelix” month, and due to a new CGI animated film, Asterix & Obelix: The Kingdom Of Nubia, releasing this October, we’re doing more of the Microids published Asterix titles.

Since we did all the titles in the XXL subseries of Asterix & Obelix games, we’re now tackling a retro styled 2D beat em up, the fittingly titled Asterix & Obelix: Slap Them All!

The story is based on 5 classic Asterix & Obelix stories, plus an original final act, so if you were hoping for an original story, you aren’t getting that here, but the picks are indeed some of the more recognizable and beloved stories from the comic book series, like Asterix and The Normans, Asterix In Spain and Asterix & Cleopatra.

The game is fuckin gorgeous, to the point i believe they blew their entire budget on the hand-drawn style graphics, as the cutscenes are just cheap character sprites/portraits talking at each other while the portraits just fade in an out, and while the art style it’s loyal to the comic strips, it means there also some sadly fitting “ethnic stereotypes” brought over as is from the decade olds comics, like the poor black guy that is the sightseeing dude on the pirate ship and is routinely knocked over when Asterix & Obelix casually terrorize them when traveling, or the random “asian pirate with nunchuks” mid-tier enemies that might as well have “Mickey Rooney doing yellowface” masks on.

Speaking of the cutscenes, at least they voiced these, can’t say the same for Asterix & Obelix XXXL: The Ram From Hibernia… but in similar fashion to that they cheaped out and didn’t bother to dub it in italian as well, despite the franchise being really popular here still.

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30 Years Of ROCKET LAWNCHAIR, Kombat In The Street and The Shark Summer Parter

SNK released an official video celebrating the Metal Slug’s 30th anniversary a few days ago.

The video itself it’s nothing too special, just a thank you using footage from all mainline Metal Slug games (and Metal Slug Defense-Attack too), but it ends with a message displayed on a NEO GEO cabinet: “MISSION REBOOT”.

Obviously a teaser for a potential new mailine game in the future, i’d argue about damn time since the new Saudi prince-owned SNK had been pushing out a plethora of F2P gacha titles using the Metal Slug license, ranging from crap to ok, MS Awakening was actually ok as in it was as close as you could get to a proper MS title…. for a F2P thing, so getting an actual, proper Metal Slug game would be nice.

I mean, given the current nostalgia-driven market and how it has been almost 2 decades since the last mainline MS game, Metal Slug 7, released for the DS in 2008, then ported-expanded on PSP, Metal Slug XX came out in 2009, and that version was rereleased on modern consoles back in 2018, almost a decade ago already.

So the fans have been starved enough, and this comes alongside PlayOn rereleasing a new version of the home console version of the Neo Geo hardware, the NEO GEO AES +, which will have newly made carts for the console but also will be compatible with the old ones.

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The Mummy Resurrection (2022) [REVIEW] | Budget Mummies

Since we’re getting a new Mummy movie meant as a stand-alone thing unrelated to the old, forsaken Dark Universe, i’ve figured instead of reviewing again 2017’s The Mummy and boring myself to tears, i might be more interesting to review a random mummy themed horror film i found new on Amazon for 4 bucks and bought sight unseen.

No prior research, just unwrapped the thing from my library and saw it, for a change.

The result of this dice throw is both not good, but also kinda interesting and not as bad as i would have assumed.

Still bad, but the more interesting kind of “bad”.

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Platformation Time Again #8: Yoshi’s Story N64

HISTORY

While nowadays the Yoshi Island subseries has mixed reception, the original sequel to Super Mario World was indeed (and still is) a classic, peculiar spin-off of the Mario formula, and Yoshi Story was the first follow up/sequel of sort to reiterate on the formula, developed by pretty much all the original team for the original Yoshi’s Island, minus Shigeru Miyamoto, here just supervisor instead of producer or director, that here being Hideki Konno, whose portfolio already included the original Yoshi’s Island and Super Mario Kart.

This one doesn’t have much in terms of production history or weird tidbits about its inception.

It was originally just called Yoshi Island 64 and meant for the ill-fated Japan only N64DD peripheral, the game – like many others – was moved from the floppy drive format to cartridge, and when revealed it was meant to also “flex” the 3D capabilities of the N64 alongside its 2D craft, which was peculiar of a stance to take when 3D was the new fangled tech and the industry was more than happy to join on the bandwagon of immediatly shaming the previous tech as obsolete junk in favour of “the future”, regardless the fact that in this case 3D turned out to be the future.

Also yes, you might remember this one in how Nintendo made the soundtrack available on a CD shaped like Yoshi’s face, similar to the one for Diddy Kong Racing.

While i possess a copy of its Virtual Console rerelease back on the Wii, i have used the version included in the N64 Nintendo Classics catalogue for Switch and Switch 2 (which requires to also have the Expansion Pak tier subscription), and yes, it was also available on the chinese N64-based IQue Player.

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Paws Of Fury: The Legend Of Hank/Blazing Samurai (2022) [REVIEW] | “You know…. morons”

While i’m no Saberspark, i feel this deserves to be spotlighted for it’s such a weird, messy and obtuse piece of animation cinema and its tale has all the juicy bits, from misguided inception, development hell rot, leeching off an already established film, Paws Of Fury: The Legend Of Hank has it all.

If nothing else because somehow a sequel/tie-in game for it was released last year and i recently found out to my complete bewilderment.

Nothing to with the Sega Genesis videogame Brutal: Paws Of Fury, they both just happened to be recycling Bubsy naming conventions for when you can’t be arsed to make jokes, just puns, and taking a martial arts-asian aesthetics, though for different reasons since The Legend Of Hank is not a ’90s film, but a product of the late 2000s-2010s, when it was still in vogue to remake foreign (often Asian) films for the “american-internation market”, in a way also a product of the same vein of racism already tapped into the 90s by most western shows and games.

For the youngins it might sound strange, but especially in the late 2000s you couldn’t blink without seeing America remake a Japanese horror film, heck, they even remade Park Chan Wook’s Old Boy, they couldn’t stand the idea of something not being western enough at the time, especially if it dared ail from a country in the Asian sphere, so to speak.

Unless Tarantino did it.

I say this because this movie was pitched in this climate, back in 2010, as Blazing Samurai, an animated remake of Mel Brook’s beloved western parody Blazing Saddles.

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Attack Of The 50 Foot Woman (1958) [REVIEW] | #giantmonstermarch

One thing that might surprise younger people is that despite its popularity, Attack Of The 50 Foot Woman ain’t a precursor on the trend of giant/miniaturized people, quite the opposite.

It’s also funny how is such a movie obviously conceived for the drive-in circuits, since it’s so short than of course it had to be shown as a double feature, that being Corman’s War Of The Satellites.

So short than to expand the runtime from 66 minutes to 75 for the TV version they had to basically reuse sequences, add a long crawl at the beginning and even fuck around with frames manipulation to artificially lenghten the thing. Jesus Christ, the desperation indeed.

In hindsight, one does learn to appreciate the efficiency of these cheap movies from the era, for better or worse they ended up not wasting your time as much as some crap movies now do, even if they clearly wanted to reach the standard 90 minutes, but in the “age of content”, these films being to the point are quite welcome in their brevity.

Even though often they are so more due to budget than anything else.

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Here Comes The (Virtual) Boy Again

So because i’m a major league doofus, i actually preorder not the 20 bucks cardboard VR thingie to play the Virtual Boy on Switch/Switch 2, but the entire fuckin replica that costed me 80 bucks, because ultimately i’m a kindred soul to the protagonist of Shangri-La Frontier, we go hunting high and low for the kusoge, for the odd, for the grime undesired depths of the videogame scene.

Of course i’ve heard of the Virtual Boy, i’ve seen the AVGN episode, i’ve seen Nintendo itself take potshots at its failure too eventually in stuff like Tomodachi Life, but i was still curious, and there were some games i wanted to play on it proper, especially since this oddity never came out in Europe, so

I’ve played modern VR games occasionally at some arcades, so i was super curious to see for myself how the Virtual Boy measured up today via a big ass replica of the console itself, even if can’t load any games by itself and it’s an accessory needed to play via Switch or Switch 2, but sure as hell that beats me bothering to collect the original console and its library, i have to draw the line somewhere.

Gotta say, i was kinda impressed.

Kinda.

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Queen Kong (1976) [REVIEW] | #giantmonstermarch

Time to give it up for the one and only… Queen Kong.

the only “Queenie Fo’ My Weenie”.

It’s very obscure and forgotten as Kong rip-offs go… and thankfully so, because it might be the worst one, as in “so bad it’s jarring” kind of bad.

Let’s be honest, this should have been a 10 minutes sketch on TV, making a full lenght movie out of the concept “let’s swap genders to the King Kong story” as some sort of performative progressive feminist take on the classic tale (purely performative, it’s just the same exploitation style brand of random racism and “sensibilities”) and let’s make it a parody because so we can stuff it full of whatever, like shitty comedy too and hackenyed gag.

plus since it’s “for a laugh” we can excuse away the shitty ass effects, it’s that kind of cynical film that deliberately ridicules itself in order to excuse how fuckin awful it really is.

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Giant Monster March is a-ready to go-go once more

FIY i also had a hands on ramble about the Virtual Boy accessory for Switch 1 and 2 that i planned to release earlier, but didn’t due to having to tie some uni knots, that article will still come out, for now we’re once again about to begin the now staple rubric of the blog, Giant Monster March, which will have some “obvious” picks alongside some a lot more obscure pulls this year.

I really wanted to make it extra this year but couldn’t due to the aforementioned universitary education business taking a lot of my time, but after all, the new Monsterverse Godzilla film is scheduled for 2027, so..