Platformation Time Again #11: Croc 2 PS1 | GBC

HISTORY

In a way, it’s no surprise that Croc got a sequel, as in the manual of the first game it had a “Croc II” logo and a Christmas 1998 release…. which it didn’t meet, instead releasing in summer of 1999, but make no mistake that Fox Interactive was indeed banking a lot on Croc, as just the PS1 version of Legend Of The Gobbos sold 3 milions, and was Argonaut’s most profitable title.

They were banking on it so such that in America the game was part of a cross-promotion with Nabisco, a candy company, and its Life Savers line, which in the US version replaced jelly bounce pad items, alongside 6,5 millions of wrappers with the Croc 2 logo, and Fox Interactive indeed spent a lot in advertising the game, as it included regular print ads, the aforementioned in-game product placement, and even a sweepstakes that had prizes like Playstation consoles but mostly a family trip to Australia…. dunno why Australia, of all places.

Can’t say i’ve ever seen those candies ever in my life here, and i assume they weren’t sold in Europe as a whole either because they don’t appear in the PS1 PAL version, nor i recall them having a similar marketing campaign here, just the regular magazine ads and some TV spots, maybe

Again, for clarification, i’m using my own PS1 copy of the game i bought more than a decade ago to base the review on, but while we now know the remaster is releasing the 29th of October, as in today, at the time of writing they didn’t gave out any real date (just late 2026), so i’ll just do an EXTEND review for the remastered… eventually.

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Riecco Aborym (2007) [REVIEW] | Cross Of The Seven Pences (free Talisman inside!)

I wasn’t expecting to do this review until next year, but i was able to luck out and find in early October an used Bluray of that very rare release of Cross Of The 7 Jewels, which includes as an extra the follow up short film Andolfi made in 2007, Riecco Aborym (which translates to “Aborym is back at it again”, more than “Aborym’s Return”) which has been shown at some regional horror cinema festivals in Italy, but never received a proper release or is officially available to stream, even unofficially i couldn’t find it for the life of me.

It’s early Halloween magic, so let’s make an extra unscheduled effort and conclude the tale of the Neapolitan werewolf man fighting the Camorra in the name of love.

Again, as i said at the end of the Cross Of The 7 Jewels review, i think its on us how this short film even came to be, because it became a popular movie to review and mock in the Italian Youtube scene, an internet sensation (thank to peer-to-peer file sharing making this easier to unearth from the folds of history), so i guess Andolfi noticing how suddendly people were talking about his movie, and decided to “do a sequel” 20 years later.

So yeah, in this way i guess it was ahead of the “legacy sequels” curve…. and only that because this isn’t even a sequel.

Heck, i’d argue this isn’t even cinema.

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The Spooktacular Eight #39: La Croce Dalle 7 Pietre/Cross Of The Seven Jewels (1987)

I wanted to do something special for the werewolf entry of this year’s Spooktacular Eight… and then realized i had the perfect movie hidden under my nose, in a way, because in anno domini 1987, in Italy released La Croce Dalle Sette Pietre (lit “The Cross Of The Seven Jewels/Stones”)….. and by that i do mean it got a theatrical release.

In just 2 theathers in the entire frigging country, but if you were lucky/unlucky enough and you lived in Sicily back in 1987 you could actually go to the cinemas and witness what would become hailed as one of the worst Italian movie ever made, ever.

Then again, an Italian horror movie with werewolves, satanic orgies, and the camorra (a Southern Italian specific mafia-style criminal group originating from Neaples) was always gonna be a cult trash film, especially if made on the cheap and treated as an embarassing relic to disregard.

And with good reason, this is some primo trash that feels made for retrospective reviewers to unearth and poke fun at…. which the movie does deserve, because it’s so unbelievably bad it’s downright magical, it’s that kind of “so bad it’s good” you can never forget.

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Trying out the Godzilla Destroy All Monster Melee Remastered Demo

So as announced earlier on, a demo for the upcoming remaster of Godzilla Destroy All Monsters released yesterday on Steam, i played 1 hour of it (roughly), and since i did boot up and played a bit of the old version on Gamecube couple weeks ago… let’s talk about it.

Also because it will either be delisted or deactivated entirely October 28th, it’s also not clear if the save will carry over from the demo to the full game on Steam.

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The Spooktacular Eight #33: Spawn (1997)

2004’s live action Devilman, consider yourself spared, as this year (due to recent events contributing to schedule changes) we’re doing instead 1997’s Spawn.

I did got the Blu Ray release by Arrow Video, and it was still in its factory wrap, so time to…. actually visit for the first time, i never saw this in theathers or TV, i was too young back then, my first time seeing Spawn at all was when Soul Calibur II console ports released and the X-Box version got him as the console exclusive guest character.

But it was hard not to hear about in the 2000s as one of the worst comic book films ever, an infamous reputation so widespread and radicated, a stink to it that even The Venture Bros couldn’t resist throwing a jab at it in late 2009-2010, a foul reputation that never really went away.

And just putting this out, i wasn’t aware until i decided to swap this into the 2004 Devilman‘s slot that they’ve been trying to reboot the brand with a new film for decades, and apparently this time around it most likely will happen, we got recent news of the reboot coming along… or maybe it won’t, as the superhero genre is well past his peak in terms of popularity.

I will not claim any responsability over that either way.

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PO’ED: Definitive Edition PS4 [REVIEW] | Mein Soufflè!

I have played a few FPS in my days, not too many, but sure as hell i never played PO’ED, never even heard of the frigging thing until the AVGN episode about the 3DO, to be honest, as i never knew anyone growing up that had that thing (which i assume is the case for almost everyone else), and i never even stumbled upon the PS1 port.

So i was curious, realized that Nightdive did actually do a remaster in their KEX engine for this oscure mid 90s FPS, and i got during a PSN sale.

It just called to me, as the forgotten weird ass FPS where you play as a chef and use frying pan to kill alien ass monsters, i knew i had to play it.

The story is all explained in a letter text dump where the protagonist, a chef named Ox, writes to his mum how that sweet paying gig on a spaceship …didn’t go as planned, as aliens infiltrated the ship, killed all the mercs, so he’ll have to take on some fresh meat.

And he’s indeed – title drop – Pissed Off, as he writes in the few text scrolls/letters.

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Platformation Time Again update plans

I have more updates about the blog to share in the future, but let’s start with something i can confirm right now.

Platformation Time Again not only will keep going as usual (if I could i would make it even more recurring of a rubric), but alongside the EXTEND addendums, a will be dedicating a sub-rubric to collections, compilations, and so on, especially due these are becoming more and more widespread as the industry is really scraping about everything in their back catalogue, and platformers (alongside beat em ups) are a big part of this surge of “new money for old rope”.

Specific rules are being written as of now, but it’s 100 % a thing that will happen regardless.

A couple new EXPRESSO reviews will arrive very soon, in the meantime, and you can read my review of the recently released Heart Of The Beast of you so desire.

See ya.

Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2

HISTORY

I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.

Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.

But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.

After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.

Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.

There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.

All of this just because the realistic gun was a placeholder Rare absent mindedly left in.

For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).

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Trevor McFur In The Crescent Galaxy JAGUAR [REVIEW] | Star Jags

Played via the Atari 50th Anniversary Collection on PS4 and PS5, because – i’m just gonna make it clear now – i ain’t buying a frigging Jaguar to play this. I’m simply not gonna.

Frankly i wasn’t even aware of this ever being a thing until i was flipping through the Jaguar library on the Atari 50th Anniversary Collection (you don’t need any of the DLC, as the Jaguar library – and by extension Trevor McFur is part of the base package and wasn’t expanded, not yet anyways), you’d think this would have been featured a bit more in retro reviews of the console itself, but it wasn’t, and i struggle to grasp that.

You’d think a game called Trevor McFur and with a cover art of a jaguar man embracing a jaguar woman with space in the background would be easier to bait people with, even if just out of curiosity, but i guess, as usual, i do have to do everything myself.

I mean, it’s really writing itself, given it was supposed to be a launch title for the console but instead that went to its “sister” title, Cybermorph, yeah, the “where did you learn how to fly?” one.

Also, yes, i was gonna make a Starfox Zero review, but i delayed, then thought if i really wanted to play Starfox Zero, i remembered the demo version i’ve played a decade ago…. so i figured, furry for furry, might as well do this one, that Starfox Zero review is gonna get delayed to when i can be fucked to, or for any new Starfox project that might emerge after the Switch 2 remake of SF 64/Lylat Wars.

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Platformation Time Again: The James Pond Collection GenAI Marketing Suicidefest

Never tought i would have to say it, but we have to talk about James Pond.

I guess since retro collections are in now, System 3 decided to resell its old series of Amiga borne platformers, the James Pond games, of which i played a bit of the second one, Operation Robocod, as a PS1 Classic release on the PS3, actually, with this collection including pretty much all versions of all 3 James Pond games, plus the sports spin-off The Aquabats.

They are rereleasing this also a physical release on Switch 2…. but even that being “exclusive” is most likely bullshit as a PEGI rating for a PS5 version has been spotted already.

Look, System 3 already were famous for being cheap since forever, heck remember when they put out on PS4 a SNES game they pretended was cancelled back in the day, for full price (and lied about upcoming free DLCs), with Putty Squad… which they also released basically on launch for the PS4.

These people wanted 40 bucks for Super Fruit Fall on the Wii during its launch, i do remember that, so it checks out, System 3 peddled crap like this for a living since forever, and given what i played of Operation Robocod, i can believe people commenting how this is kinda apt because the James Pond games were indeed trash even back then.

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