Oddly, this was the last of the Asterix XXL series to get the remaster treament, the first being XXL 2 in 2018, then we had the brand new XXL 3 in 2019, then the “romastered” version of the first game in 2020, the one we’re talking about today, to celebrate the release of a new Asterix & Obelix movie in theathers.
One of the live-action ones, but still, it’s new Asterix & Obelix material!
Originally developed for PS2, Gamecube and PC (with a GBA version that’s basically another game entirely) by defunct french studio Etranges Libellules and published by Atari Europe, this remaster was instead published by Microids (which pretty much took the place Infogrames had back then) and developed by the quite non-defunct (at the time of writing, anyway) french Osome Studios.
The plot sees the titular duo wander off of their little Gaul village to the ol’ boar hunt only to come back and find out Ceasar (yes, Julius Caius Ceasar from Caligula, exactly) has somehow managed to storm the village, capturing most people and sending them off to various distant ends of the Roman empire in order to have locked out sight and mind, hopefully for good.
But with the help of a fired roman spy, you find out that most of the imprisoned gauls most likely managed to get a piece of the map indicating their location, as Ceasar took the extra step – just in case – of ripping the map in pieces and scattering them in various locations.
Good enough as an excuse in terms of videogame logic to have Asterix & Obelix travel to various places like Egypt, Normandy, Greece and Helvetia, freeing their fellow gaul citizens and getting more pieces of the map along the way.
Continua a leggere “Asterix & Obelix XXL: Romastered PS4 [REVIEW] | For Toutatis!”
Klonoa has been one of my favourite series since a decade or plus ago i discovered it… as a teen by playing the second game, Klonoa 2: Lunatea’s Veil, on the old “fat” PS2 model. Yep, this isn’t a childhood fascination, i just loved the frigging series since i stumbled upon it, so thanks to some handy “gift money” i pre-ordered this new collection… one that Namco Bandai just kinda put out there without much marketing and fanfare, aside from revealing it in a Nintendo Direct.
I got the PS4 version for performance’s sake, and because i wanted something good to keep on the shelf – alphabetically -before Knack, so let’s just give a quick overview of this collection after spending a couple hours or so with it.
Continua a leggere “A quick ramble about the Klonoa Phantom Reverie Series collection”
So, Nintendo opened its maw again to spit out another meager assortment of old titles for the NES and SNES Online services, but this time it did add Rival Turf, as in the localized version of the first Rushing Beat, so i guess it’s time to complete my trifecta of reviews for the Rushing Beat trilogy, with the others being localized as Brawl Brothers and The Peacekeepers respectively.
Like The Peacekeepers the throwing and suplex moves are so overpowered that you’ll rely too much on those, especially since the enemies knows this as well, and can deal way too much damage even without using throws, made worse by the fact this is the only beat ‘em up i know that has “recovery damage”, as in you lose life even by getting up from getting knocked down.
At least it works for both you and the enemies, but still, weird.
Everything else is crappy bootleg Final Fight, from the bootleg enemies with smaller sprites, the iffy collision detection, the punches and moves lacking much “oomph”. The only difference being the “run” button which allows to also execute dash moves, despite the hilarity of the character not so much running (there’s no running animation per se) but “walking-gliding” at a faster pace.
It’s also such a blatant rip-off of Final Fight you really have to compare it to that game, and its own only reason of being was the 2 player co-op mode that the SNES release of Final Fight lacked, but nowadays means squat.
It’s aged crap from Jaleco, and while the sequels – mostly – improved gameplay…. there’s very little reason to bother with the original Rival Turf/Rushing Beat, unless you’re a beat em up buff on a mission to play them all for fun, education and/or profit. There’s worse.
(A review of Mamoru Hosoda’s Belle is coming VERY soon, btw)
As the remake of the first House Of The Dead game is set to release soon on Switch (as a retail packaged release too), i’ve just realized how incredibly really no company before Sega with this remake has tried to bring on-rail shooters to the only current-gen (kinda) popular console that still retains Wii style pointers controls via the Joycons.
Given how the nostalgia market will only grow even larger in time, i’m surprised Namco didn’t dig from its huge backcatalog and pushed out a Point Blank or Time Crisis collection, or made compilations of some of the many others games of this kind that only existed as arcade cabinets.
I named Namco, but heck, even Konami and Sega were quite prolific back in the day, though Konami nowadays it’s better when they just licensed compilations-ports of their older titles to people who care (like Digital Eclipse, also handling the recently announced TMNT Cowabunga Collection), and Sega quite likely simply doesn’t care.
Continua a leggere “Where the on-rail shooter compilations at?”
That time again, time to put on your robe and attend the ceremony with expectations so far out to make worshippers of the Old Gods looks like wannabe zealots!
Especially since all fair criticism of the company is dropped by most people (and publications) when a Direct happens. But again, this is sadly “business as usual”, let’s move on.
Continua a leggere “Nintendo Direct 9/02/2022 | Rites Of N”
Time for some picks from my embarassingly big Steam library, and why not one of the last things you expect to see on Steam, like…ports of Game Boy Advance games?
Yep, sometimes Steam being the de facto more used platform/store doesn’t just lead to lots of unfunny simulator crap trying to meme their way into profit, there’s clearly enough space for it to be used as a cheap, affordable and easy way for publishers to make some money back from their older catalogue, and it’s not really surprising, since the publisher in case it’s Majesco, a surprisingly resilient small publisher that published a lot of crap over the years, and… re-sell it, since they also brought over to Steam the infamous Drake Of The 99 Dragons, reviewed last year.
Though this case…well, cases are still odd, since Majesco basically ported both Iridion 3D and Iridion II from the Game Boy Advance to the PC, with the obvious expectations that come with it, since both games were made to play on a very small screen.
At least Majesco priced these very cheap, which is quite sensible to do, and they end up often on sale, so it’s easy to get the “Iridion Collection” bundle for three bucks.
Continua a leggere “Iridion 3D STEAM [REVIEW] | Advance To Steam”
Figured i’d check in with the SNES and NES online measly offering and see if some obscure back catalogue title dropped while Nintendo forgot to say it or did but we didn’t care.
And Jelly Boy is indeed one of those titles you might have gone your entire life without knowing about as it blends perfectly into the humungous pile of platformers of the 90s, and only came out in Europe, to boot.
So, it’s one of those 16 bit platformers that wanted to jump on the bandwagon, so it has a Sonic style health system, and often very tight time limits for the levels…. which i guess were made to make it feel more like Sonic when it’s otherwise a more linear “europlatformer” of british descent starring a humanoid shaped jelly in baby pink that can morph in various shapes, including a duck… when you duck, so the game has a sense of humour.
The main issue is that you have to find jigsaw pieces hidden in the level to unlock the zone’s boss, bu beating bosses only nets you item needed to finish the game, but to actually enter the next zone/world you have to find out first that there’s a hub area to access each world’s map, and you need to find a key in each zone to access the next one.
The game doesn’t tell you about any of these, most likely on purpose to sell guides and avoid people from easily beating it while renting it in the day, even more because just the first world it’s so obtuse. Once you know what the hell you’re supposed to, the game is actually decent, looks good , has a lot of levels, i’d say it’s worth a play by platformers buffs…. with a walkthrough on hand.
Yeah, i don’t need to introduce this one, given his legendary bad game status as one of the worst ones ever on the original X-Box, etc.
I didn’t consider why i never heard of it here in “the Boot”, but i soon realized Majesco never bothered to even give this one an european release (same as the infamous Aquaman: Battle For Atlantis for Gamecube, we European were spared that one). At least on X-Box, it was released on PC in 2004 in Europe as well, i can attest because i found a PC physical copy of this on a flea market for a buck.
Eventually, in 2018, it was re-released on Steam for 6,99 € (or regional equivalent), with some improvements and bugs fixed in an attempt to “un-shit” the game a bit and tempt gaming masochists like me who never played the game themselves. It worked.
And it’s the season for horrors, so strap in, there’s a lot of rotten guts here to morbously examine and fiddle with.
Continua a leggere “Drake Of The 99 Dragons STEAM [REVIEW] | Back catalogue horrors”
So Nintendo had an Animal Crossing Direct yesterday, mainly to show what would be in the next big AC New Horizons software update, alongside the previously teased return of Brewster and his cafè situated in the museum.
Let’s start with the good.
Continua a leggere “Coffee Pigeons and Nintendo sub-subscriptions bullshit”
I did promise i would cover more Arrow Video releases.
I didn’t specify or pointed out that they also re-released a lot of slasher flicks, so we’re not talking about the works of Park Chan-wook, Miike or Buttgereit, not today.
Today we’re talking about one of the many cult slashers from the 80s (really, what slasher from that era ISN’T a cult sensation today?), The Slayer, the debut feature from genre director J.S. Cardone, and yet another one for the “video nasty” list, which in retrospect helped these movies gain more notoriety than they ever could wish for, so yeah, good one Thatcher and co.
Continua a leggere “The Spooktacular Eight #2: The Slayer (1982)”