War Of The Monsters PS2 | PS4/PS5 [REVIEW] | Destroy All Copyrights

The PS2 era turns out was indeed a golden age for kaiju and monster games in general, as not only we had Atari hit gold with the Pipeworks trilogy of Godzilla games, Rampage was back with Rampage Total Destruction, but we also had a PS2 exclusive 3D brawler, War Of The Monsters.

Which i sadly don’t own anymore (i remember owning it at some point), and for convenience sake i’ll use the PS4 and PS5 upscaled rerelease Sony made available, played on PS5.

No better time now that the Destroy All Monsters Melee Remaster drops, indeed.

As weird as it seems, yes, back in the day Sony took on itself to publish a 3D arena fighter about giant monsters, aliens and 50s robots, developed by Incognito Entertaiment, which Sony absorbed as a first party studio, previously did Twisted Metal Black and would later work on some of the last titles of that series, including the PSP entry, Head On.

Most likely even if you didn’t had the game, you would still have played it on a demo disc, because yes, once upon a time there were print magazines about gaming that would include a DVD containing both trailer and playable demos of upcoming demos.

Or straight up kiosks where you could play demo versions of upcoming games, i’m so old i remember doing so for the original Luigi’s Mansion.

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Platformation Time Again #11: Croc 2 PS1 | GBC

HISTORY

In a way, it’s no surprise that Croc got a sequel, as in the manual of the first game it had a “Croc II” logo and a Christmas 1998 release…. which it didn’t meet, instead releasing in summer of 1999, but make no mistake that Fox Interactive was indeed banking a lot on Croc, as just the PS1 version of Legend Of The Gobbos sold 3 milions, and was Argonaut’s most profitable title.

They were banking on it so such that in America the game was part of a cross-promotion with Nabisco, a candy company, and its Life Savers line, which in the US version replaced jelly bounce pad items, alongside 6,5 millions of wrappers with the Croc 2 logo, and Fox Interactive indeed spent a lot in advertising the game, as it included regular print ads, the aforementioned in-game product placement, and even a sweepstakes that had prizes like Playstation consoles but mostly a family trip to Australia…. dunno why Australia, of all places.

Can’t say i’ve ever seen those candies ever in my life here, and i assume they weren’t sold in Europe as a whole either because they don’t appear in the PS1 PAL version, nor i recall them having a similar marketing campaign here, just the regular magazine ads and some TV spots, maybe

Again, for clarification, i’m using my own PS1 copy of the game i bought more than a decade ago to base the review on, but while we now know the remaster is releasing the 29th of October, as in today, at the time of writing they didn’t gave out any real date (just late 2026), so i’ll just do an EXTEND review for the remastered… eventually.

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Slotherhouse (2023) [REVIEW] | Slay Queen

While i’m sure i can find more old 80s school themed/adjacent slasher, this September we’re doing something a bit more recent for a change, from a chronological standpoint, by unearthing from my Blu-Ray collection 2023’s Slotherhouse.

And yes, indeed, this is a 10/10 title for you killer animal slasher film.

It really is indeed about a killer sloth, and the house is not any common house, it’s a sorority house, where Emily Young, a college student brings a three-toed sloth from the jungle, thinking it can work as a “house mascot” and hence help her be elected as the sorority’s president.

But of course things go awry as a series of sorority girls is being killed, and all the evidence strongly implicates it’s actually the cute sloth the one doing all the murders…

I’ll be honest, the promo material made it look like it was chomping off the modern “retro 80s trend”, specifically aping Happy Death Day…. but i was mistaken, this isn’t the case, as Slotherhouse – aside taking place in modern times – is oddly not even that much interested in aping other slasher films. Not too specifically, anyway.

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[EXPRESSO] The End Of Oak Street (2026) | Amblin’s Dynostopia

When i first saw in theathers the trailer for The End Of Oak Street showcasing dinosaurs i was sold, even more as it is from director-screenwriter-producer David Robert Mitchell (It Follows, Under The Silver Lake).

So someone knew how to market the film, clearly not who decided, a week before release, to release a promo on social media with talking dogs (not even dinosaurs) doing a podcast, made with generative IA to promote the film… to whom i don’t know, because even the less online, average person will see that and just go see something else.

Congrats to somehow managing being clowned on by the marketing team for fuckin Paw Patrol The Dino Movie, when you have to sell people on a 80s themed scifi mystery where Anne Hathaway knives dinosaurs to defend her family.

The End Of Oak Street is indeed about this family living in a 80s suburban community, which one day wakes up to see their entire block now surrounded by prehistoric vegetation and overrun by dinosaurs, as if displaced by some cosmic anomaly, with them now trying to bend together and survive in this new reality….

On one hand, it’s another movie taking place in the 80s, and unsubtly grabbing unto an Amblin-style nostalgia for the era, and you might feel disappointed if you expected it to hold some crazy twist that turned this into more bonkers territory (or a different ending).

On the other hand, it is a FAR better dinosaur movie than all the Jurassic World films combined, there’s a lot of prehistoric creatures being represented, the family drama is actually as solid as the survival itself, you do care about these characters, and it exactly as long as it needs, not bothering to give overly long explanations that will never satisfy anyone anyway.

Netflix’s One Piece (Season 2) Into The Grand Line (2026) [REVIEW] | Baroque Works Begins

As promised, here is my review for the second season of Netflix’s One Piece live action series, which i now fully realize isn’t gonna be a few season thing, as in, it became clear it wasn’t after the first was a success, and the second too, but i guess it took time for me to properly sink in we’re gonna have One Piece live action material… and that i was actually looking forward to it.

If you told me this even just 10 years ago, i would have spat or laughed in your face, but what can i say, the future can be a foreign country as the past, in its own way.

Season One of “Netflix Piece” was indeed the freak surprise of that year for me, i’ve talked about that enough in the old review, so time to move on!

This second season (after a handy recap of Season 1) basically covers the Alabasta/Arabasta arc from the beginning in Rogue Town, and then up to Drum Kingdom…but as with the first season, this live action adaptation does make a notable amount of changes and additions.

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[EXPRESSO] Pokemon Champions iOS/ SWITCH | Pokécore Posse

While this launched earlier on Switch (as Pokemon F2P games do nowadays)…. i couldn’t be arsed, but since the iOS/Android version released recently, i figured i’d give Pokemon Champions a proper go.

Pokemon Champions is indeed what you’d think it was and what it is advertized as, a competitive focused title that it just about the Pokemon battles, with a sprinkle of context-story of you being a new promising Pokemon Trainer that “inherits” a gym in the city of Frontieropolis, and you’re expected to bring it glory by raising the ranks.

Combat is the classical turn based affair of the series, which is good, as is the idea of streamlining info, explaining move effects more clearly, letting you customize aspects like IV or the pokemon natures, to help new players get ready to battle ASAP…. problem is the tutorials given are shallow and lackluster, not even properly explaining all weather effects or how these work against or alongside priority moves.

This means longtime series players that already knew the many systems and all the combat intricacies will immediatly have an edge, and there are no NPC battles to let players learn on the field before entering ranked or random.

Plus, aside from some roster “omissions”, there isn’t much content yet, and in a strange effort to balance itself despite the F2P economy, the single currency can’t be bought with money, but you can get bundles of deluxe training items, the expected “Battle/Season Pass”, and Pokemon Home support means the hardened Pokefanatics can import meta-relevant Pokemon of recent series titles from there.

It’s a pity because otherwise it’s actually fairly decent, an actually solid foundation, and even with its F2P economy and tutorials nowhere as in-deep as needed, it does manage to make competitive more accessibile, which i think it’s good.

Platformation Time Again: Summer Dong Expandion Pak

Enough foreplay, i guess.

Or actually, a teensy bitsy more, because Nintendo did release about everything DK related on their Classic catalogues/apps leading to Bananza’s release, but despite being announced as coming to Switch eventually alongside other N64 titles, the now infamous N64 adventure of the Nintendo primate was missing.

It will arrive on the N64 Nintendo Classics app (which requires the Expansion Pak tier of Nintendo’s online paid subscription) on June 3/4 (June 3 in the US, June 4 in Europe and Japan), so in a week’s time.

I was “Sun Tzu-ing” this occasion for a DK 64 review, i have the game on original hardware, bought years ago before the WIIU Virtual Console rerelease was a thing, i have finished it, and i have been itching to make a big ass PTA review/piece on it, and i do look forward to have a new fresh run and hopefully a better understanding of the game.

BUT since i have already all the schedule set and completed for June and July, and August being very short due to the usual summer break, i have elected to instead move the full lenght Platformation Time Again piece to September.

If Nintendo waited till now to release it, i really don’t feel bad in post-poning my article, i mean, the game came out in 1999, almost 30 years ago, at this point a couple of months won’t age Chunky Kong any further.

Not that you could corrobate that since he’s been M.I.A. since (or worse).

Jokes aside, i’m curious to see fresh reactions and opinions on its design, given it has become a very divisive game over the decades, in terms of platform games anyway.

[EXPRESSO] Netflix’s One Piece (Season 2) (2026) | Grand Line Rules

The live action adventures of the Straw Hats continue in this second season (also made up of 8 long episodes), that covers from the Logue/Rogue Town Arc up to the conclusion of the Drum Island story arc, so it means Little Garden and Whispey Peak are in it, while seeding and teasing the main Alabasta arc that is likely gonna be the focus of Season 3.

Despite the variations to the plot with the Marine Festival in Rogue Town (among other things i will not spoil), you can rest assured Smoker’s pants still hunger for ice cream.

What can i say, it’s a fuckin miracle how not only the live action Netflix adaptation of One Piece is good, it’s great, it’s way better than it had any logical sense being, especially given Netflix track record and the rightfully frowned idea of turning animated series into live action.

Looking at you again, Netflix’s Cowboy Bebop.

Besides working as an incredible gateway for people to actually get invested in the manga and One Piece as a whole, offering something new for the many people already more than familiar with the story…. to be honest this is even better than season 1, and i’m not just talking about how the budget for this season clearly was a lot bigger than for the previous one,

the casting keeps getting even better, i’m honestly impressed, and they do commit, no matter how extra silly some already ridiculous designs were, we’re going all in, and it’s beautiful, perfectly in tone with its source material, throwing various little references on the sly for long time fans to get, made “just” because the people making the show actually love One Piece for what it is, without having to feel “shame” for it because someone told them they should.

Platformation Time Again #7: Wario World NGC/SWITCH2

For context: i played and completed the original release on Gamecube, previously reviewed it (more than once), but i recently played it from scratch and finished it again via the Gamecube Classics app on Switch 2, so this review is technically a rewrite, but it’s de facto new, almost completely done from scratch and rewritten/improved/revised to reflect my opinions on the game after re-revalution.

HISTORY

Wario needs no introduction, having been Mario’s Nemesis since its debut on Super Mario Land 2: 6 Golden Coins, and having not only its own peculiar platforming series, but in 2003 it also branched off into a new genre, with the peculiar mini-games compilation of the Wario Ware series, which had just debutted some months prior.

Wario World was also a peculiar case since it was not only the first 3D outing for a series that had been 2D platformers or puzzle games of sorts (including the Super Famicom exclusive Mario & Wario, and his reskin of Bomberman games, Wario Blast), but was also not developed by one of Nintendo’s internal development teams.

It was actually handled by Treasure, a beloved software house known for classics like Gunstar Heroes, Radiant Silvergun, Guardian Heroes, Ikaruga, after their collaboration with Nintendo on Sin & Punishment proved successful, that lead Nintendo R & D 1 wanting to do so again, but this time on a 3D iteration of the Wario series/franchise.

Who would turn down to opportunity to work on a 3D “Mario” game with Nintendo’s blessing, after all?

Definitely not 2000s’ Treasure, which was in a kind of identity crisis, coming off of both Sylpheed The Lost Planet and Stretch Panic/Freak Out/Hippa Linda not being well received (nor selling well either) and them basically having to take on more and more licensed tie-in work, for anything from Tiny Toons to anime series both well known (like the Bleach DS titles and the excellent Astro Boy: Omega Factor) or obscure, like a shonen series called Dragon Driver.

Continua a leggere “Platformation Time Again #7: Wario World NGC/SWITCH2”

Halfway (?) through Donkey Kong Bananza

So this is just a quick post, not gonna get into any detail since i would love to feature this into a Platformation Time Again big ass review, and i’m gonna do a quick EXPRESSO review once i beat the game…. which i apparently i’m just barely halfway through, from have i’ve been told, and that already is telling this maybe should have been the launch game, this is stuff that sells you on the console, that good.

(i’ve played platformers that were about the same lenght- can’t specify because the game doesn’t keep an internal playtimer – and nowhere as good AND dense of fun stuff to do)

It’s an impressive game, it’s basically a modern 3D DK game done by most of the core Super Mario Odissey team at Nintendo (which you can tell by how it handles costumes and special collectibles), with the main new mechanic being the ability to basically destroy and burrows almost everything in the level, almost mixing a touch of Red Faction destructible enviroment but done in a “sandbox” way, despite the game not being open world, the approach is that you’re encouraged, rewarded and if not required you might find unthordox ways to reach a certain collectable by digging in certain ways or tearing and throwing different types of terrains around.

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