Platformation Time Again update plans

I have more updates about the blog to share in the future, but let’s start with something i can confirm right now.

Platformation Time Again not only will keep going as usual (if I could i would make it even more recurring of a rubric), but alongside the EXTEND addendums, a will be dedicating a sub-rubric to collections, compilations, and so on, especially due these are becoming more and more widespread as the industry is really scraping about everything in their back catalogue, and platformers (alongside beat em ups) are a big part of this surge of “new money for old rope”.

Specific rules are being written as of now, but it’s 100 % a thing that will happen regardless.

A couple new EXPRESSO reviews will arrive very soon, in the meantime, and you can read my review of the recently released Heart Of The Beast of you so desire.

See ya.

Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe

I’m mostly content with what the latest Nintendo Direct announced, and i found some announcements i cared about still even in terms of this year’s TGS, which ended 1 day earlier because of a typhoon alert.

Honestly surprised and pleased to see Nintendo is focusing on Metroid more than expected, with Metroid Ravenous, i really should actually get around to play Dread (yeah, eggs on his face, etc.).

I was watching the Nintendo Direct (a bit less how the Age Of Calamity remaster port offers a measly discount and no real upgrade path, not feeling like shelling 60 bucks again for a game i actually 100% completed, especially as of now), then saw the Level 5 announcements, and damn, Level 5, why couldn’t you have croaked a few years ago?

Sometimes dead is better, indeed.

Continua a leggere “Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe”

[EXPRESSO] The Mortuary Assistant (2026) | Flat Possession Rate

Based on an indie horror game of the same name i’ve heard about but haven’t had the pleasure of playing yet, The Mortuary Assistant has a solid concept, with Rebecca, a mortician in training (with a past od drugs and alcoholism) that has graduated to assistant, being called in by her boss, Raymond, to do an unplanned night shift, with weird requests like embalming then cremating a corpse, but soon strange things start happening…

I’ll be honest, i was just expecting a lesser version of Autopsy Of Jane Doe, and i don’t know how much or if this rappresents the eponymous videogame, but i can sure recognize boring garbage when i see it.

It even starts off decently, but then constantly degrades, between boring flashbacks, tiresome hallucination scenes, or the demon tormenting… well, more dick around (often saying frankly laughable shit) to the protagonist, for reasons that aren’t entirely clear even when the plot stops for lore and-or exposition dumps, nor do we know why the entity doesn’t outright kill the downright stupid protagonist you won’t care about, as she keeps falling for the same obvious trap.

there’s no atmosphere, no tension, the acting is mediocre at the very, very best, everything (entities-monsters included) is just plopped there with no grace or gusto, the thin plot grinds to a halt so we can have lore and make it clear this was based on a videogame, stopping to find video tapes or solve a demonic puzzle by matching symbols or something.

It’s being professionally put together and sporting solid effectds doesn’t matter when it’s all so flat, stupid and boring, never actually scary, especially when its topped off with one hell of a non-ending that i’m not even sure was meant to sequelbait, but will just piss you off even more.

[EXPRESSO] Ghost: 2 Big To Rig (2026) | Nights Of The Skeletour

Ghost has been one of the biggest modern metal successes, and the first concert film, Rite Here Rite Now, was both a banger and was the more profitable/grossing hard rock limited cinema event release in the US, ever, so you bet your bippy they were gonna do more.

It’s not like there was gonna ever be a lack of live footage, since the band has been active indeed.

Ghost 2 Big To Rig specifically serves to immortalize their two nights performance (the 24th and 25 of September 2025) in Mexico during their Skeletour, as 2 hours concert film meant to revisit the event or serving as an entry point into the band, as this one doesn’t require previous knowledge of the band’s lore to get the narrative segments… because there aren’t any.

I will admit, i did like the first concert film more, because (aside liking the tracklist in that one better) it did have those goofy funny narrative segments….but on the other hand they never falsely advertised this as having those, quite the opposite, because 2 Big To Rig is instead just a concert film, which takes some moments to show some “behind the scenes” footage of the massive crew setting up the stage, with a technician comment providing the movie subtitle, as he describes the whole thing as “too big to rig, but we do it anyway”.

And honestly, in this case even this being “just” a concert film i feel is enough, because it’s one hell of a show, the camera angles let you also catch many details of the stage, including the costumes and the amazing visuals for the background displays, which might have been impossible to see during the event, depending on your seating.

So yeah, catch this one in theathers if you can, recommended.

[EXPRESSO] Jo Jo Bizarre Adventure: Golden Spirit iOS | The Gachalands

Probably comes as no surprise to anybody that Golden Spirit is another pile of gacha shit… but still, i decided to give this one a try.

Mostly because i haven’t played one of these in a while and because it’s Jojo…. and starting off, gameplay it’s not exactly what i figured it would be from the trailers, and by that i mean it was sold as a “ tactical RPG”, which to me means a Tactics style turn based affair, this is actually a real time autobattler where the more pressing issue is positioning the units, so yeah, it’s another idle self playing borefest, the strategic hook of the Rush mechanic meaning very little, and of course the roster is infested with VERY minor characters, so you can gamble for the ones you really want.

Or hope you can unlock them in event story cutscenes…. some of which even when available will wall off content with 14 hours timers, like the Stardust Crusaders one, because the game starts off with Part 5, Golden Wind, the Jo Jo series taking place in Neaples, Italy and following Giorno Giovanna, the son of Dio Brando, as he fights to overthrow the mafia’s mysterious boss.

Hope you already know everything JoJo because the game never really explains shit, despite starting from Part 5….of 9.

While it mostly looks quite decent, it goes the extra mile of not just reusing frames from the anime for the story scenes (alongside recreating them in various styles), fairly common in itself, but sometimes passing those through an IA filter, making them look worse upon any scrutiny, too.

Its so utterly generic that you could have EASILY slapped another anime license/skin unto it… and i’ll just say it looks identical to a bootleg Jujutsu Kaisen mobile game, Jujutsu Malevolent Shrine.

Shark Exorcist 2: Unholy Waters (2024) [REVIEW] | #thesharklist

I make no secret that i veheemently hate Shark Exorcist, i’ve always hated it well before i re-reviewed it for the blog “shark month”, and while i’m not making a “Worst 10 Shark Films” listicle because there’s always something worse i haven’t seen or that just released that would make that obsolete very fast, if i did, i would put Shark Exorcist as the reigning champion of shit.

Not that Donald Farmer was ever a good director, he always made trashy B to Z movies, but this one i believe was maliciously made extra bad by design, but then again having 40 years of experience in trash cinema doesn’t guarantee you’ll retain any know-how, or care to even put on a semblance of any competence you’ve gathered, as it was frankly barely indistiguishable from crap like Jurassic Shark, made obviously by a bunch of kids with a camera and zero experience.

Again, it took some nega-effort to make Mark Polonia look like Spielberg in comparison, but Shark Exorcist was indeed something special, not your everyday homegrown Z-grade shark trash.

So when i learned last year Donald put out a sequel, Shark Exorcist 2: Unholy Waters back in 2024, 10 years after the first one…. i knew i had to cover it, and i’m not gonna let it fester too much in my mind this time, we’re doing this now so we can move on.

Here i’d discuss the plot but we already did the bit on the review of the first Shark Exorcist, which had a premise, an idea of a plot, not really an actual plot besides the first 5 minutes, or any actual structure, just random padding, “plot lines” that go nowhere, even calling it a “narrative gibberish” it’s too kind in hindsight, since it honestly doesn’t even have an ending or a proper resolution…. it just kinda stops, and reaches a runtime of 74 minutes just because of random post-credit padding.

Continua a leggere “Shark Exorcist 2: Unholy Waters (2024) [REVIEW] | #thesharklist”

[EXPRESSO] Hokum (2026) | Banshee Burner

Review confession time: i’m not familiar at all with Damian McCarthy as a director or otherwise, but i also didn’t do much research and i just trusted the very good general reception.

I’m glad i did, but let’s not skip steps.

Hokum is about Ohm, an american writer struggling to write the epilogue of his successful Conquistador book trilogy, that goes to Ireland in a hotel where his parents had their honeymoon, moved by the appeareance of the ghost of his mother, and there to lay to rest their ashes.

He decides to pass the night in the hotel in order to see if he could push past his writer’s block, while mostly being abrahasive and dismissive of the hotel staff (especially the old irish folklore about witches a local old man tells to some children) while also getting plastered, and things turn for the worse when he wakes up again, alive just because one of the staff found him hanging from his room ceiling in time…

It’s definitely a slow burner that does take its time, but with elegance, a great atmosphere, without really using jumpscares, but some really unsettling creepy apparations (the rabbit one is indeed some really creepy shit), and surprisingly this time around isn’t so much about a monster or old folklore repurposed to rappresent grief (though that obviously play a part), but an actual proper supernatural tales of horror and mystery old as the hills, that manages to actually have a compelling narrative that does play on multiple angles but also avoids having a twist that undoes or invalidates previous key scenes, the kind often done to play with expectations, just in order to win the guessing war with the audiences, regardless if it makes for a better movie or not.

Pretty good stuff, recommended.

August Augurs, the Fall-Winter schedule and changes in 2027

As a reminder, the blog will go on the usual break on the 16th, and it will resume full activity on September 1st.

As for the remaining august days, all the planned full lenght reviews, though in terms of One Piece content, only the review of Season 2 of the live action Netflix adaptation of One Piece will release as planned, sadly the one for Gigant Battle won’t be ready in time, and i’ve decided not to rush it.

EXPRESSO reviews for Hokum and Spider Man: Brand New Day will arrive soon enough on the blog.

The main big change i wanna announce is, after deliberation (and also because i’m between jobs now) i’ve decided to dedicate myself more about writing down a book about giant monster cinema (and maybe move into video content stuff) in the coming future, so next year the schedule will be more or less done on a “when and if i can” basis, i’ll still make some sort of plan but basically i will allow myself to wing it or scrap things.

This won’t affect much or at all the schedule for September and up to Dicember-early January, as most of the work has already been done or is already on its way to be completed, or already “set in stone” either way.

I’ll still work on the blog and keep updating it, and this doesn’t mean i will sunset older rubric, mainstays like Giant Monster March, The Spooktacular Eight, Musou/Melee May will remain and so on, EXPRESSO either.

Also, i’m gonna address it here before i forget: while i doubt we’ll even see it here in theathers before October (if at all), i won’t be covering Eli Roth’s Ice Cream Man remake in any form, as he’s been using GenAI shit in it, and not for minute details either, plus i learned in the fallout that he’s even more of a piece of shit i’ve though/remembered, and it’s not like we’re gonna miss much anyway, given his track record of “quality” (Thanksgiving was quite fun, admittedly) and the movie reviewing poorly even ignoring Eli Roth himself and the GenAI sequences…. we ain’t gonna miss out on anything of value, let’s be real, i’m surprised he still pretends to be relevant.

[EXPRESSO] Disgaea Mayhem PS5 | Flaccid Flannery

Turns out the demo for Disgaea Mayhem wasn’t really that misrepresentative.

Yes, the full game IS is better than the demo, but also indicative of this being indeed a cheap project the company really didn’t believe in, one they just kinda slapped the Disgaea name on to ensure it sells some copies, even if it the story fits the zany nature of the NIS series, being about a mercenary tasked by an Overlord princess, Tichelle, to retrieve legendary flan desserts from demons that defected from her army.

Combat isn’t as refined as more recent traditional Warriors title or Dynasty Warriors Origins, but it’s decent, there are some fun weapon movesets, the borrowed mechanics from the Disgaea games help, overall the core gameplay is good enough.. shame there’s really nothing around it, just a handful of overly simple levels that are frankly interchangeable, as they have nothing going on: no bases system, no attempt at any kind of gimmick, nothing.

Just kill very small amount of peons, do it two more times, then reach the level boss area.

It feels like a musou game made by people that never actually played a musou game.

Rinse and repeat 3 times for most of the few story chapters, maybe stopping a bit to grind if underleveled, not that it’ll make the campaign last more than 6 hours, with very few post-game content as well, gated behind way too much grind, and it’s easy to accidentally overlevel yourself, killing the little “balance” it had going on.

Plus frankly the game looks cheap, like a late PS Vita project resurrected and souped up a bit.

Yet, i don’t find Disgaea Mayhem to be THAT bad, it’s “just” disappointing, underwhelming, overly basic (to the point it feels half-baked as a whole), very short and content starved.

The Mouse Trap (2024) [REVIEW] | Unhappy Mappy

I swore this off when it came out, even more since i did end up covering all the 3 fucking Popeye slashers that came out last year, but we’re getting at least one more of those, and apparently more of “Steamboat Willie as a horror movie” as a sequel for this was greenlit very soon (one month) after this one dropped in August 2024.

Plus this showed up today on my Amazon Prime Video feed, and since i’ve basically done the same with the Winnie The Pooh horror films, i guess it was indeed inevitable, so consider it a bonus review to excuse the Global Defence Force Tactics retrospective piece getting bumped to August.

I’ve already said a lot of what i thought about these kind of productions in my reviews of both the aforementioned Winnie The Pooh Blood And Honey films and the various Popeye slashers, but in case you weren’t aware, this is actually “patient zero” for this new trend among the bottom feeders of the indie horror scene, as in, waiting for a specific work’s copyright to expire and as soon as possible jump on its new public domain status to do a quickie cashgrab in the form of a cheap low budget slasher flick; the virus might mutate but so far this is the route chosen, as it’s easy, obvious and so brazenly shameless it will put eyes on your piece of shit.

More specifically, this exists because the famous Disney short featuring Mickey Mouse, Steamboat Willie, fell into the public domain on January 1, 2024, just that, meaning THAT Mickey Mouse’s appearance was “fair game”, not the other interpretations/designs/incarnations that followed, as Disney owns the copyright to those.

And Canadian filmmakers Jamie Bailey and Simon Philipps were eager to cash that “mouse money”, as they announced the film (as Mickey Mouse’s Trap, as if they ever expected that title to actually pass legit) on the very same day Steamboat Willie’s became public domain material.

More unbelievable was that this was supposed to get a theathrical release… it didn’t.

Continua a leggere “The Mouse Trap (2024) [REVIEW] | Unhappy Mappy”