Earth Defense Force: World Brothers PS4 [REVIEW] | BROTHERS EVERYWHERE-

While we wait for EDF 6 to come out this august in Japan, the previous spin-off finally went on proper sale on the PSN some time ago, so i finally got to play (bought the Deluxe Edition on sale, so complete of all Season Pass content, FIY) and review Earth Defense Force: World Brothers, another spin-off of D3 Publisher’s beloved cult series about space ants and giant robots, handled by Yuke’s, which did previously develop another EDF spin-off the year before, the quite solid EDF: Iron Rain.

The story it’s actually a more comedical take, with the aliens invaders from all previous EDF game scoming back (with a mothership each) under the guise of the new villain, just called Dark Tyrant, destroying “voxel earth” into many pieces in a single shot, so what’s left of the EDF has to find a way to put it back the pieces together and repel the invaders, one mothership at the time.

Instead of going for the serious faced ridiculousness played totally straight seen in the mainline titles and even the previous EDF Iron Rain, World Brothers just revels in the sea of clichès, deliberately having a voice acting that’s so ridiculous or “old fashioned cringe” for the also ridiculous as hell dialogues, here more on the zany side, which is further reinforced by the stylistical choice of going “voxel” in terms of graphics.

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[EXPRESSO] Lightyear (2022) | Space Mediocrity

Ok, let’s leave aside the whole “identity crisis debacle”, despite Pixar being outright silly in starting the movie with the premise that THIS is the movie that in 1995 spawned the Buzz Lightyear toy Andy from Toy Story got. Also ignoring the 90’s animated TV series that served as a backstory to the character, because it’s clear this is a different interpretation-canon.

WHATEVER, who cares, let’s move on from this non-sense.

Though i can understand it’s quite tempting to do so since the ludicrous meta footnote is ripe for lampooning, and the actual movie leaves very little to say for itself.

But first, the plot.

I has been described by many as a sort of rip-off of Interstellar for children, and i agree, as we see Buzz and company investigate a newly scanned planet that the ship flew by during their voyage.

This alien world immediatly reveals to be rife with hostile fauna and flora, and in attempt to escape, the ship gets damaged, forcing Buzz and all the other people on board to camp and live there, while they find a way to create the specific fuel need for lightspeed space travel in order to contact base and leave the planet. They do manage to create the special fuel, but things turn for the weird as Buzz keeps failing the lightspeed flight test and returns to learn that his minutes long voyages translate to years of time passing in his absence….

I’ll say that this ain’t bad. I didn’t expect much from the trailer, but sadly despite the plot having some potential to be better, it all comes off as a generic “origin story” through and through, from the action to the characters, everything it’s pretty mild, predictable and – again – generic.

Enjoyable, but sadly quite middling overall.

[EXPRESSO] Warped Kart Racers iOS | Dang it Dale, You’re A Genius!

Yep, i eventually decided to play and review this once i saw it advertised as “coming soon” on Apple Arcade’s homepage because i’m pretty sure this is the first time Hank Hill was featured in a kart racer, i do love me some King Of The Hill.

That and it’s been a while since i played a kart racer on mobile that wasn’t Mario Kart Tour… or good, for that matter. And i do understand it’s kinda hard to sell people (or investors) on idea of a lawnmower racing game with only KOTH characters.

Even if you call it Pro-Pain.

So begrudginly i have to say the game also represents Family Guy, American Dad and Solar Opposites (which i haven’t seen, btw), but i’m choosing to believe this is a KOTH only game.

Joking aside, the gameplay it’s basically Mario Kart 7, there’s even the paragliders, the virtual controls are quite good and intuitive, the right amount of complex needed for a mobile title (it also supports gamepads), there are both normal races and MK style arena battles, the IA is surprisingly competent even in the beginner tier of races.

So yeah, color me surprised because it’s actually a good kart racer, looks and runs pretty well, and already at launch it’s a complete package, with online multiplayer, a decent amount of single player content, and the various unlocks of characters, kart parts and skins are made fun since it’s not a free to play release, so you just play the darn thing. For fun. Remember that?

Yeah, there’s nothing new here in any shape or form, but it’s kinda baffling that this licensed quadriple biscuit tie-in mobile kart racer with Peter Griffin and Hank Hill it’s honestly way better than the actual, official Mario Kart game available for smarthphones.

[EXPRESSO] Pacific Rim: The Black (Season Two) (2022) | Kaiju Kult

Well, look’s who back, a series that i honestly even forgot existed, but they did announced this second (and final) season, guess that branding helped.

So yeah, while i didn’t hate the first season, Pacific Rim The Black was kinda the perfect example of “Netflix anime”, as in, it looks like anime, it’s produced by an anime company and japanese directors, but you could tell it’s written by non-japanese staff.

Which isn’t necessarily an issue, but you just can tell right away and it creates this slight disconnect, and due to that once again it’s hard to say for whom exactly this is made for exactly, given it’s still made in okayish but still janky 3D CG (and the specific “3D CG anime jank” of Polygon Pictures output), which is kinda offputting for most of the self-proclaimed “anime enthusiasts”.

But on the flipside, it’s not that bad, it’s honestly alright, it’s entertaining enough and this one picks from the point where the first season started having some interesting worldbuilding and character development, and manages to make the plot have some purpose (though it kinda has to, since this is the final season), introducing a death cult of Kaiju worshippers.

It’s an actual improvement over the first season, the writing it’s still nothing impressive, but it’s better, though despite being just another 7 episodes, i did wonder if it was ever supposed to be longer, as some resolutions and events happen very quickly, almost abruptly so.

Again, it’s alright, but as the idea of anime series based on Pacific Rim makes a lot of sense if you think about it, it kinda let you wish it had better animation and a slightly longer lenght.

Still, for a spin-off “western-ish anime” series that didn’t need to exist in the first place… it’s decent.

Teenage Mutant Ninja Turtles: Mutants In Manhattan PS4 [REVIEW] | Not Very Neat

Since i did mention the game in my impressions on the Babylon’s Fall demo, and there’s a huge compilation of Teenage Mutant Ninja Turtles games (most of the ones done by Konami) being released soon, i’d figured why not, let’s talk about this disappointing as heck turtle excretion, which pretty much killed any potential for more videogames based on beloved nostalgic cartoon series by Platinum Games, after their shortish but really good take on Transformers (the older ones, known as “Generation 1”, or “G-1”) with Transformers Devastation.

I mean, at least this one can still be found around in physical form, unlike other Turtles game, for example the TMNT: Out Of The Shadows one (don’t expect a review of that).

Or the similarly crappy Legend Of Korra game Platinum Games also developed, also deslisted after Activision didn’t wanna renew the license for, BUT i happen to have bought the PS3 version and i still have it, so that i might review, in order to proper understand how Platinum as a studio it’s capable of both incredible height and shitty lows that spoil the studio’s reputation, still.

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[EXPRESSO] Sonic The Hedgehog 2 (2022) | & Knuckles

Might as well, since i did watch the first live action Sonic movie 2 years ago, i didn’t hate it, so let’s see if there are some improvements or whatever. Shame that since it’s dubbed here i won’t be able to hear Idris Elba voicing Knuckles, but what can you do?

After banishing Eggman/Robotnik into another dimension at the end of the first movie, Sonic and his acquired human family move to a peaceful town in Montana. Sonic tries to moonlight as a superhero-vigilante but as he causes more trouble by doing so he’s recommended to lay low and wait until his powers will be needed again.

Turns out that time is sooner than expected, as Dr. Robotnik comes back from his fungine dimensional exile, bringing a powerful creature known as Knuckles fighting for him in search of the fabled Master Emerald, while Sonic finds an ally in the two-tailed fox Tails.

To my surprise, this one (in a similar fashion to the actual videogame sequel of the original Sonic The Hedgehog game) is better, still nothing mind blowing, but it’s definitely a step up, not only as the story ups the ante (as expected), introduces more characters, but also has more lore about the world from where Sonic was born, with the owls vs echidnas wars and stuff.

It’s just more fleshed out all around, with even the human characters having some funny bits, the various elements from the game being integrated more into the plot, which is pretty much predictable all the way but quite enjoyable, in no small part thanks – once again – to Jim Carrey’s gargantuan serving of acting ham as Doctor Robotnik, but also due to the more substantial plot.

It’s honestly a decent family-kids movie with a 90s flair (deliberately and fittingly so).

Kraa! The Sea Monster (1998) [REVIEW] | Pizza Sentai Aliens To The Rescue!!!

Last year we ended Giant Monster March with Zarkorr!! The Invader, so it’s only right to end this year’s run with the other direct-to-video giant monster movie produced by Full Moon Entertaiment (under their Monster Island Entertaiment label) and directed by Aaron Osborne, Kraa! The Sea Monster.

Always gotta scream your title, to be sure.

The plot sees the intergalactic overlord Lord Doom, master of the Dark Planet, Proyas (likely still salty over Gods of Egypt’s reception), send the giant monster known as Kraa on Earth in order to destroy and conquer it. A squad of the intergalactic teen guardians known as Planet Patrol tries to intervene, but it’s attacked by Lord Doom and so they enlist the only available agent, Mogyar, to reach Earth and destroy Kraa at all cost, even with the help of the planet’s inhabitants if need be.

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Where the on-rail shooter compilations at?

(A review of Mamoru Hosoda’s Belle is coming VERY soon, btw)

As the remake of the first House Of The Dead game is set to release soon on Switch (as a retail packaged release too), i’ve just realized how incredibly really no company before Sega with this remake has tried to bring on-rail shooters to the only current-gen (kinda) popular console that still retains Wii style pointers controls via the Joycons.

Given how the nostalgia market will only grow even larger in time, i’m surprised Namco didn’t dig from its huge backcatalog and pushed out a Point Blank or Time Crisis collection, or made compilations of some of the many others games of this kind that only existed as arcade cabinets.

I named Namco, but heck, even Konami and Sega were quite prolific back in the day, though Konami nowadays it’s better when they just licensed compilations-ports of their older titles to people who care (like Digital Eclipse, also handling the recently announced TMNT Cowabunga Collection), and Sega quite likely simply doesn’t care.

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The Giant Claw (1957) [REVIEW] | Battleship Buzzard

You know we had to do this one eventually, as The Giant Claw’s titular monster is the stuff of b-movie legends, for hilarious reasons etching the movie in the history of monster movies with one of the most laughable creatures ever conceived and built.

And if you never saw it before, it was eventually released in the Cold War Creatures boxset by Arrow Video, alongside three other Sam Katzman produced films, The Werewolf, Creature With The Atom Brain, and Zombies Of Mora Tau.

A pretty good boxset that in the case of The Giant Claw contains extras such as a video essay by Mike White on Sam Katzman’s output and the theme of Cold War paranoia in his produced movies, alongside a theatherical trailer, the usual photo gallery and a condensed 8mm version of the movie.

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Iridion 3D STEAM [REVIEW] | Advance To Steam

Time for some picks from my embarassingly big Steam library, and why not one of the last things you expect to see on Steam, like…ports of Game Boy Advance games?

Yep, sometimes Steam being the de facto more used platform/store doesn’t just lead to lots of unfunny simulator crap trying to meme their way into profit, there’s clearly enough space for it to be used as a cheap, affordable and easy way for publishers to make some money back from their older catalogue, and it’s not really surprising, since the publisher in case it’s Majesco, a surprisingly resilient small publisher that published a lot of crap over the years, and… re-sell it, since they also brought over to Steam the infamous Drake Of The 99 Dragons, reviewed last year.

Though this case…well, cases are still odd, since Majesco basically ported both Iridion 3D and Iridion II from the Game Boy Advance to the PC, with the obvious expectations that come with it, since both games were made to play on a very small screen.

At least Majesco priced these very cheap, which is quite sensible to do, and they end up often on sale, so it’s easy to get the “Iridion Collection” bundle for three bucks.

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