[EXPRESSO] Dragon Ball Super: Super Hero (2022) | Red Ribbon State

Gotta love the redundant title.

After debutting this summer in Japanese theathers, it finally received screenings here too, and i feel kinda sympathetic for this one, as it had to follow up on the new Broly movie with 3D CG style animation.

But “following up” isn’t quite the right way to put it, as Super Hero was actually written by Akira Toriyama himself, also curating the character design and came up with the story idea, so he’s surprisingly quite involved, instead of just approving concepts and little else.

So it makes sense for him to opt for a smaller story, to bring back the Red Ribbon army, as in a new faction that carries on their will and creates two new androids, Gamma 1 and Gamma 2, calling themselves super heroes and then attacking Piccolo and Gohan….

to my surprise, the 3D CG styled animation it’s up to snuff, you know, being a theathrical full lenght release from Toei Animation and being a frigging Dragon Ball movie, it’s pretty good and i warmed up very quickly to the style chosen here, despite having some doubts from the early trailers.

The main issue is that while it deliberately focuses on a smaller scale story and brings backs a lot of old enemies, playing for nostalgic throwbacks and actually gets Gohan (whipped back into action by a really troubled Piccolo) involved into it…. i just wish they spent the screentime dedicated in remembering the audience this is canon to the Super anime series, well, developing better the new characters or the “superhero” angle that ultimately it’s just a – mostly – meatless hook leading to a bit more reharsh of old material than needed/necessary.

There are some pretty funny scenes, though, and overall it’s a decent movie, quite enjoyable, very entertaining indeed.

[EXPRESSO] Rival Turf SNES | Dashing Beat

So, Nintendo opened its maw again to spit out another meager assortment of old titles for the NES and SNES Online services, but this time it did add Rival Turf, as in the localized version of the first Rushing Beat, so i guess it’s time to complete my trifecta of reviews for the Rushing Beat trilogy, with the others being localized as Brawl Brothers and The Peacekeepers respectively.

Like The Peacekeepers the throwing and suplex moves are so overpowered that you’ll rely too much on those, especially since the enemies knows this as well, and can deal way too much damage even without using throws, made worse by the fact this is the only beat ‘em up i know that has “recovery damage”, as in you lose life even by getting up from getting knocked down.

At least it works for both you and the enemies, but still, weird.

Everything else is crappy bootleg Final Fight, from the bootleg enemies with smaller sprites, the iffy collision detection, the punches and moves lacking much “oomph”. The only difference being the “run” button which allows to also execute dash moves, despite the hilarity of the character not so much running (there’s no running animation per se) but “walking-gliding” at a faster pace.

It’s also such a blatant rip-off of Final Fight you really have to compare it to that game, and its own only reason of being was the 2 player co-op mode that the SNES release of Final Fight lacked, but nowadays means squat.

It’s aged crap from Jaleco, and while the sequels – mostly – improved gameplay…. there’s very little reason to bother with the original Rival Turf/Rushing Beat, unless you’re a beat em up buff on a mission to play them all for fun, education and/or profit. There’s worse.

Fate EXTELLA: Link PS4 [REVIEW] | #musoumay

3 years after putting out Fate Extella: The Umbral Star, Marvelous followed up with the sequel, Fate EXTELLA: Link.

And yes, it’s a sequel, taking place after the “true/actual ending” of The Umbral Star, where the protagonist and “child Altera” are suddendly approached by attack programs, only to be saved by a new Servant of the Saber class, identifiying itself as Charlemagne.

He then explains that within SE.RA.PH a new threat has arisen, with a self-dubbed “Conquering Emperor” that’s bent on controlling all the digital created world by a mind control/brain wash process he dubs “Oraclization”. The protagonist, with his/her Servants Nero Claudius and Tamamo are then helped further by this new ally, as Charlemagne gifts them a new flying fortress where to organize the counter-offensive and figure out how to stop the plans of this mysterious “Emperor”.

And no, it’s not Caligula. Gotta specify that, it’s Fate we’re talking about, that could have been a honestly sensible guess.

Continua a leggere “Fate EXTELLA: Link PS4 [REVIEW] | #musoumay”

Ninja Of The Magnificence (1988) [REVIEW] | Monk VS The Ninja Slavers

Also known as American Ninja: The Magnificent, would it really be a 80’s ninja movie from the depths of Godfrey Ho’ “ninja mines” if i didn’t have at least one alternative title? And didn’t have a guy named “Elton Chow” in it?

Yes, this is the 100 % new ninja movie review i promised, and i hope you’re still hungry for Filmark/IFD Film and Arts brand of ninjaxploitation shit, because there’s more, there’s always more.

This one though it’s arguably one of the better known of the bunch, thanks to it being more widely distributed and also happening to be one of the more fun of these “cut-n-paste” cinematic meatloaf servings, as it features Brad Jones’ beloved obscure actor Pierre Kirby, taking the mantle of the ninja protagonist that otherwise was mostly worn by a very reluctant Richard Harrison.

Continua a leggere “Ninja Of The Magnificence (1988) [REVIEW] | Monk VS The Ninja Slavers”