Bad CGI Sharks (2019) [REVIEW] | #thesharklist

With a title like that, you know you’re either in for something that will serve as a perfect snapshot of the era, or you’re gonna eat some rotten bait, punished for willingly walking into an ACME trap.

I do like how to the point it is, like, you already know how crap these modern shark movies are, we’re gonna come clean and maybe lower your expectations even further to the point you may actually like our film, if it can actually somehow rise above being another self-deprecating joke stretched to feature lenght runtime?

This one was also surprisingly elusive since it never streamed on something available here, and out of pure stubborness i ended up importing the US DVD release, i guess Wild Eye Releasing has an exclusive deal of sorts just with Mark Polonia.

That said, this is in a way the “bad shark movie to end all shark movies”, despite some issues we’ll go over, after we go over the plot, because Bad CGI Sharks actually has one.

Continua a leggere “Bad CGI Sharks (2019) [REVIEW] | #thesharklist”

[EXPRESSO] Disgaea Mayhem PS5 | Flaccid Flannery

Turns out the demo for Disgaea Mayhem wasn’t really that misrepresentative.

Yes, the full game IS is better than the demo, but also indicative of this being indeed a cheap project the company really didn’t believe in, one they just kinda slapped the Disgaea name on to ensure it sells some copies, even if it the story fits the zany nature of the NIS series, being about a mercenary tasked by an Overlord princess, Tichelle, to retrieve legendary flan desserts from demons that defected from her army.

Combat isn’t as refined as more recent traditional Warriors title or Dynasty Warriors Origins, but it’s decent, there are some fun weapon movesets, the borrowed mechanics from the Disgaea games help, overall the core gameplay is good enough.. shame there’s really nothing around it, just a handful of overly simple levels that are frankly interchangeable, as they have nothing going on: no bases system, no attempt at any kind of gimmick, nothing.

Just kill very small amount of peons, do it two more times, then reach the level boss area.

It feels like a musou game made by people that never actually played a musou game.

Rinse and repeat 3 times for most of the few story chapters, maybe stopping a bit to grind if underleveled, not that it’ll make the campaign last more than 6 hours, with very few post-game content as well, gated behind way too much grind, and it’s easy to accidentally overlevel yourself, killing the little “balance” it had going on.

Plus frankly the game looks cheap, like a late PS Vita project resurrected and souped up a bit.

Yet, i don’t find Disgaea Mayhem to be THAT bad, it’s “just” disappointing, underwhelming, overly basic (to the point it feels half-baked as a whole), very short and content starved.

Disgaea Mayhem PS5 [DEMO] | FIRST IMPRESSIONS

So, yeah, NIS hasn’t been too vocal about it, but yes, they are doing basically “Disgaea Musou/Warriors”, just in-house, and it comes out on the 23th, in a couple of weeks, i’ve actually preordered the Limited Edition this time, but i’ve seen the demo pop up, might as well give it a whirl.

And let’s just say i wasn’t impressed… actually i was baffled, but for different reasons that you might think.

The reasons being that this is an AWFUL demo.

Like, it’s become clear NIS has no faith in this game, but a demo like this feels just short of self-sabotage, like they actually want this to fail? What the fuck is the point of even throwing this together?

The demo already befuddles on the first impact because there is no story or cutscenes at all, you’re thrown into an empty little hub with a single Prinny to talk to in order to access the three levels/stages on offer; so already if you wanted Disgaea’s style of comedy you’ll have to check the inventory for the “demo weapons, not for sale” bit in the info boxes.

What the demo does have is three special demo stages, but they sure don’t feel special, they are of slightly rising difficulty, but barely so, and they are so short that i was able to see all the content in the demo in about 15 minutes.

Some demos give away too much, but the one for Disgaea Mayhem is exactly the opposite.

Continua a leggere “Disgaea Mayhem PS5 [DEMO] | FIRST IMPRESSIONS”

Platformation Time Again: The Rayman Situation

Ubisoft is in so much in financial straits that it’s willing to remember they have this historic franchise that built their company back in the day, outside of licensing him so he can sniff coke and enjoy body sushi in a Netflix animated special.

I mean, good for him, but there’s no hiding the fact Ubisoft is making this to (also) try recoup some goodwill… which is obvious bullshit since i do remember when back in the 2010s they held the IP “hostage”, basically saying that if they wanted another 2D Rayman after Origins customers would have to prove their loyalty by buying the new Assassin Creed and their other shit.

Heck, they even did the same shtick for Beyond Good & Evil 2, which has been in development hell for years and at this point i’m sure fans would be pleased if they did just cancelled it instead of vaping up our asses, since i doubt modern Ubisoft is able to make a real follow up to BG&E without… well, “Ubisofting” it to oblivion.

But we’ll deal with that if they ever say anything substantial about it ever again, at the moment Ubisoft is doing some remasters, having launched earlier this year a collection of the many versions and ports of the original Rayman, and conferming the leaked reveal of a Rayman Legends remake…. as in, a graphical remake, meant to include all content that was previously exclusive to the Wii U and then the Switch rerelease.

I don’t necessarily think remaking the game to use 3D models when it’s still a 2D platformer made much sense, but on the other hand they also had the bright idea of including a rerelease of the previous modern 2D Rayman game, with Rayman Origins Enhanced Edition just included in the base release, not beholden to a special launch edition or one of their “deluxe” tiers, which i think it’s a very smart move on their part, as it justifies the price a bit more.

Still pissed off like pretty much all modern Ubisoft…. well, all modern console releasess, even physical copies will require to basically download the entire thing via internet, and i’m sure Origins will just be a voucher to redeem even on PS5.

Sure as hell i won’t be preordering since i still have Wii release of Origins and the original Wii U version of Legends (plus the Switch port), so in case i end up managing to prepare a PTA review on those, i’ll use those mostly for the time being, though there isn’t any review for the rubric coming soon that’s about the French limbless hero of yore.

I’ve considered doing one on the original Rayman but i just couldn’t fit it in the schedule before, and i definitely do not now, i would like to, but i’ve also got a book to write so it ain’t exactly high on my “to do list”. Sorry.

Hopefully Ubisoft can get around to rerelease Rayman 2 and 3, before they likely will kick the bucket-get absorbed by Vivendi or something, i would like at the very least, since i’m not really betting any money in them doing a new 2D or 3D Rayman game detatched from the fuckin “rabbit Minions”.

But then again, a new Spyro has been announced despite Activision-Blizzard, so maybe there is a brighter future awaiting the brainchild or Mr. Ancel, in spite of everything….

Paws Of Fury: Samurai Academy PS5 [REVIEW] | Dogurai Defense

My first impression was “the fuck is this?” when stumbling upon it on Amazon.

Then i looked at the cover and a stupid memory emerged, that yes, i recognize these characters, they’re from that middling and unexplicable animated kids film remake of Mel Brook’s Blazing Saddles, The Legend Of Hank: Paws Of Fury, which i reviewed last month.

Problem is, that came out in 2022, and i’m fairly sure most people do not even know it exists or already forgot, but apparently it didn’t do nowhere as bad as one would assume in terms of box office and streaming revenue (though according to Wikipedia it didn’t even break even), yet i wonder why a tie-in videogame its coming out 3 years after the film it “tie-ing” into released?

Even more, now dropping the “Legend Of Hank” subtitle and feeling even more like a rejected Bubsy pitch?

This seems like some primo kusoge beef, if you will. It has the stank all over it.

Continua a leggere “Paws Of Fury: Samurai Academy PS5 [REVIEW] | Dogurai Defense”

Super Mario Adventures [MANGA REVIEW] | Peach Power

Since i’ve run out of older Mario films to review, time to look at some of the manga about the plumbering bros and its magical mushroom world of pipes and princesses.

At least one of the mangas, as we’ll do Super Mario-Kun some other times.

Thankfully italian publisher JPOP did collect all of the more known Mario manga series, simply called Super Mario Adventures, all in one volume, at least for the italian release, the american one is handled by VIZ Media, so you’ll have to check availability for your region or whatever.

Story is by Kentaro Takekuma, mostly known for this and Even A Monkey Can Draw Manga/Saruman series that parodies instructional works about making manga and the industry as well, and received itself a sequel series, Saruman 2.0, back in 2007.

Art is by Charlie Nozawa, whom surprisingly isn’t credited to anything else… at least under that name, a pseudonym for Tamakichi Sakura, whom worked as a character designer for some old Enix games like Dungeon Land and other titles like Pikiinia!, the Sansara Naga series and Tower Dream, all that never left Japan, but he also has other works as a manga artist, as he’s behind Shiawase No Kaitachi (Figures Of Happiness) and Oyaji No Wakusei (Planet Of The Father).

Continua a leggere “Super Mario Adventures [MANGA REVIEW] | Peach Power”

Paws Of Fury: The Legend Of Hank/Blazing Samurai (2022) [REVIEW] | “You know…. morons”

While i’m no Saberspark, i feel this deserves to be spotlighted for it’s such a weird, messy and obtuse piece of animation cinema and its tale has all the juicy bits, from misguided inception, development hell rot, leeching off an already established film, Paws Of Fury: The Legend Of Hank has it all.

If nothing else because somehow a sequel/tie-in game for it was released last year and i recently found out to my complete bewilderment.

Nothing to with the Sega Genesis videogame Brutal: Paws Of Fury, they both just happened to be recycling Bubsy naming conventions for when you can’t be arsed to make jokes, just puns, and taking a martial arts-asian aesthetics, though for different reasons since The Legend Of Hank is not a ’90s film, but a product of the late 2000s-2010s, when it was still in vogue to remake foreign (often Asian) films for the “american-internation market”, in a way also a product of the same vein of racism already tapped into the 90s by most western shows and games.

For the youngins it might sound strange, but especially in the late 2000s you couldn’t blink without seeing America remake a Japanese horror film, heck, they even remade Park Chan Wook’s Old Boy, they couldn’t stand the idea of something not being western enough at the time, especially if it dared ail from a country in the Asian sphere, so to speak.

Unless Tarantino did it.

I say this because this movie was pitched in this climate, back in 2010, as Blazing Samurai, an animated remake of Mel Brook’s beloved western parody Blazing Saddles.

Continua a leggere “Paws Of Fury: The Legend Of Hank/Blazing Samurai (2022) [REVIEW] | “You know…. morons””

Queen Kong (1976) [REVIEW] | #giantmonstermarch

Time to give it up for the one and only… Queen Kong.

the only “Queenie Fo’ My Weenie”.

It’s very obscure and forgotten as Kong rip-offs go… and thankfully so, because it might be the worst one, as in “so bad it’s jarring” kind of bad.

Let’s be honest, this should have been a 10 minutes sketch on TV, making a full lenght movie out of the concept “let’s swap genders to the King Kong story” as some sort of performative progressive feminist take on the classic tale (purely performative, it’s just the same exploitation style brand of random racism and “sensibilities”) and let’s make it a parody because so we can stuff it full of whatever, like shitty comedy too and hackenyed gag.

plus since it’s “for a laugh” we can excuse away the shitty ass effects, it’s that kind of cynical film that deliberately ridicules itself in order to excuse how fuckin awful it really is.

Continua a leggere “Queen Kong (1976) [REVIEW] | #giantmonstermarch”

Giant Monster March is a-ready to go-go once more

FIY i also had a hands on ramble about the Virtual Boy accessory for Switch 1 and 2 that i planned to release earlier, but didn’t due to having to tie some uni knots, that article will still come out, for now we’re once again about to begin the now staple rubric of the blog, Giant Monster March, which will have some “obvious” picks alongside some a lot more obscure pulls this year.

I really wanted to make it extra this year but couldn’t due to the aforementioned universitary education business taking a lot of my time, but after all, the new Monsterverse Godzilla film is scheduled for 2027, so..

Tromeo & Juliet (1996) [REVIEW] | Troma Shaped Box

While i was adamant about never reviewing a Troma film again due to them defending Harry Knownles some time ago, after seeing the new Toxic Avenger reboot/remake i realized there’s no point as the company died years ago, the soul of it, anyway, and it’s sad that i somehow longed for when they were trash but punk for real, instead of pretending as they are today.

Plus, at this point, they have so little relevance left regardless, so whatever, as they have a right to keep trying to remake their old shlock classics (or do new installments on their old series like Class Of Nuke ‘Em High), so have i to review Tromeo & Juliet for a lark if i want (and so have you on this decision of mine, obviously), and because it’s that time of the year .

I was gonna say basically the same thing for the SGT Kabukiman review i planned last year, but that i had to delay, so i’ll refer back to this one for clarification in the future, instead of redoing the spiel everytime.

And i guess at one point i’ll have to do a full essay on Kaufman and Troma as a whole, because in a way it deserves more discussion that i’m giving it here, but let’s not get carried away, it’s time to revisit a Troma classic, their shlock loose retelling of Romeo and Juliet, with an obvious but also obviously catchy punny name, Tromeo & Juliet (still makes more sense than Gnomeo & Juliet).

Time to shit on Shakespeare, because why not?

Continua a leggere “Tromeo & Juliet (1996) [REVIEW] | Troma Shaped Box”