Dynasty Warriors Strikeforce PS3 [REVIEW]| #musoumay

As most Warriors fans know, once a main numbered entry in the Dynasty or Samurai series is released, Koei and Omega Force don’t follow up them up with another numbered either, no siree, but basically squeeze the foundations and assets of the newly made entry for many spin-offs, alongside the expected Xtreme Legends and Empires versions.

And Dynasty Warriors 6 was no exception (thought the poor reception had a lot less derivative titles spun from it, not even a proper XL expansion), so back in 2009 they made another one, Dynasty Warriors Strikeforce (Multi Raid in its japanese release) to also ride on the “online co op” frenzy the industry was pushing wish during the PS3/360 era…. on the PSP, initially.

Then HD ports on consoles that touched up the graphics, added full in game voice acting for battles and non-battle events. Though worry not, most of the cutscenes are outright recycled from DW 6, with just a slightly different hue overlaid to disguise the fact it’s stock footage.

The story is basically the same as always, there’s really not much to discuss, aside that this time magic, mystical beasts and the such plays a lot more into it, leading to some alternate or new events alongside the classic confrontations like Chi Bi, Wu Zhang Plain, Xia Pi, etc.

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Arslan: The Warriors Of Legend PS4 [REVIEW] | #musoumay

One of these musou anime crossovers/collaborations that i feel it’s kinda underrated or overlooked, as it does tackle a historical setting that actually does fit perfectly with the Warriors style and formula: ancient Persia. Sure it’s all doubly filtered by being based on an the anime series, based on a manga by Hiromu Harakawa (of Full Metal Alchemist and Silver Spoon fame), itself being a modern adaptation of a light novel series, The Heroic Legend Of Arslan…and that in turn being loosely based on the Persian epic Amir Arsalan.

Still, it’s nice to see a Persian/middle-east setting in a musou game, even if it’s an anime licensed game and an incredible example of transformative iteration of historical epics.

And you will be remembered of this being based on the anime series more than the Hiromu Harukawa manga because, akin to the Berserk Musou, this uses clips from the anime’s first season to cheap out in making more cutscenes with the in-game engine, though this time it’s less the recyclefest (comparatively the Berserk musou had almost an hour – or a ridiculous amount either way – of footage from the Golden Age film trilogy they made some years prior).

And fittingly the game covers the story of the first anime season, starting when the king of Pars, Andragoras III, is betrayed in battle by one of his generals in cohoots with the Lusitatians, obsessed with their religious cult and the extermination of the infidels. Having followed the father in battle, the young, naive and unprepared prince Arslan is forced to flee with his vassal Daryun, grow up fast so to form a new band of warriors to drive back the invaders (led by a mysterious man with a mask) bent on conquering the capital, Ectabana, and reclaim his crown as the 19th king of Pars.

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Shogun’s Blade PS2 [REVIEW] | #musoumay

Ah yes, one of the very first istances of “we have Dynasty Warriors at home”.

Obviously done on a budget and part of the Simple Series (this one titled simply The Kessen Sekigahara, quite to the point as these games’ titles often are), hence once could just assume this was developed by one of D3’s regulars, and if you guessed Tamsoft get yourself a big pint of beer, you know your stuff indeed.

Of course if there’s a cheap hack n slash from D3 the chances of being handled by Tamsoft are pretty high, which in hindsight makes it extra funny to me they went from Onechanbara, then Senran Kagura, to being given the reins of a Bandai Namco published Captain Tsubasa game.

But we’re getting off track, again.

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Touken Ranbu Warriors NSWITCH [REVIEW] | #musoumay

As i previously said while discussing the demo for it, i eventually did get the pricey ass retail North American version, since i wasn’t paying full price for digital, or 100 bucks for the game and one of the most desperate and worthless example of season pass content ever devised by a publisher.

Due to import taxes i paid the same anyway, but we’ll talk about that later in the review.

FIY the game is also available worlwide digitally on Steam.

Touken Ranbu Warriors story is set in 2205, about a group of Touken Danshi sent back in the Sengoku period in order to avoid timeline alterations by the History Retrograde Army.

What are Touken Danshi? But beatiful boys with the souls of legendary japanese swords (often as iconic and famed as their possessors/wielders) bestowed upon them, because nothing else aside “bishounen sword boys” would strike fear in those dastardly time travelling history revisionists.

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Musou May and the State Of Musou as of May 2023?

As per what is now tradition, this year too we’ll have Musoy May, with a picked review of a musou/Warriors game every sunday of May.

Here’s where i usually make a general ramble about the state of the genre as of late, but…. there isn’t really much to say or even get unreasonably hyped about, as we neither got any new contender/challenger from some small or medium sized developer & publisher nor does TK really revealed, teased or announced anything.

Samurai Warriors 5 came out in 2021, but aside from a Season Pass TK didn’t either put out a XL or Empires version, Dynasty Warriors 9 Empires needed a lot of shit to be added or patched in, but again, aside a tepid Season Pass that wasn’t really worth paying (for the most part), there was no post-launch support, and since how barebones the modes on offering were… it would have needed.

Touken Ranbu Warriors was also released, but for whatever reason TK decided to launch it digital only on both Switch and PC (via Steam), and i’m gonna save the lamentations about that for its review.

Fire Emblem Warriors Three Hopes was almost perfect but was curiously devoid of expansion content (which is fine since it’s an already massive offering to begin with), so that’s odd.

All we got since June 2022 was simply a teaser trailer for Fate Samurai/Remnant that should release sometime this year, no actual gameplay footage or any real info aside from what could be seen in that short teaser trailer. Surprised it took them this long and actually Marvelous already did developed 2 Fate musou games, but still, it has been months devoid of any news about it or anything else Warriors or Warriors related.

Maybe TK is holding out for what was “E3 time” or for the TGS to drop the existence of Dynasty Warriors 10 (which they teased in interviews before), but at this point there’s just nothing to talk about of substance, and this behaviour kinda speaks volume for how Koei considers his musou output.

I mean, when the best news is them re-releasing WO3 Ultimate in a definitive edition package…. you can tell there’s a drought and no signs of the main gardener being interested in watering the cacti.

I mean, unless they do a 180 ° with Dynasty Warriors 10, Koei shouldn’t complain of losing even more customers, after DW 9 they deserve every critique and negativity coming their way.

Bleach: Soul Resurreccion/Ignition PS3 [REVIEW] | Hollow Warriors

Yep, going to try and get that “SEO synch energy” going… or so i planned, only to forget, but regardless, it’s still worth pointing out that somehow Bleach is back, with the anime getting new episodes to continue where they stopped years ago, the manga resurrected itself on its 20th anniversay with an one-shot chapter to set up either a new arc or a “Boruto” style follow-up series about Ichigo’s kid, so i guess it’s time to talk about this forgotten Bleach game.

You might argue that this isn’t a “proper” musou but i feel it deserves to be called at least a “musou-like”, and one that nowadays it’s hard to own in any legal sense, as it was released exclusively on PS3 in 2011 and there still remains, most likely due to being an anime licensed videogame, or being co-developed by Racjin and Sony’s Japan Studio.

One that nowadays it’s hard to find and commands some “interesting prices”, FIY.

So yeah, Soul Resurreccion (or Soul Ignition, if you wanna use its japanese title) is the closest thing we have to a “Bleach musou”, and as most avid Shonen Jump readers could guess, it’s mostly based on the Hueco Mundo section in the Arrancar story arc of the Bleach manga-anime, which makes sense since there’s nothing but sand, monsters and bigger monsters in this desert world, so let’s mostly adapt that part of the arc, since it’s very videogamey anyway, with the various encounters against the Espada and then the final confrontation again the big bad Aizen.

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Fire Emblem Warriors NSWITCH & NEW3DS [REVIEW] | Tactics Of The Emblem

To celebrate a new Fire Emblem crossover game with the Warriors formula, this time based on Three Houses in the same fashion as Age Of Calamity was from Zelda Breath Of Wild, let’s rivisit the older (and first) title, simply titled Fire Emblem Warriors, released back in 2017 for the Nintendo Switch and the 3DS… as in, only the New 3DS models, yep, it was one of those very few exclusive titles for that 3DS revision-upgraded restyling, arguably the only title of notice alongside Xenoblade Chronicles 3D in terms of New 3DS Only packaged retail releases.

I’m gonna review both versions as i first sunk 50+ hours on the New 3DS release (i didn’t had a Switch at the time) and then a little less once i got hold of a Switch and that version, and by that i mean i will just make a specific comparison in terms of performance and overall looks between the two versions, no need to review both separately, as in terms of contents they are 99 % identical.

Aside from that, prepare from a lot of comparison to Hyrule Warriors, it can’t be helped.

Also (as already explained in the hands-on on the demo for Three Hopes), don’t expect a review of Fire Emblem Warriors: Three Hopes anytime soon, for the same reason of Persona 5 Strikers, i gotta play the main game, Three Houses, first, even though this is described as an alternate story in that world. And i’m never gonna finish that game and then start, finish and have a review of that out in any timely fashion.

Time is not on my side. 😦

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Fire Emblem Warriors: Three Hopes NSWITCH DEMO [HANDS-ON] Hope Is Ascending

While i wasn’t planning to review the full game soon since i still need to play Three Houses first, the release of a demo at least give me an excuse to talk about the new Fire Emblem Warriors, so compromise it is! Dr. Killinger was right after all.

Since i have no familiarity with the aforementioned FE entry, i will not talk in detail about the plot seen in the demo, even though this is described as an alternative story set in the same world.

I mean, judging from the prologue’s cutscenes, narration and overwiew, it feels fitting that this specific FE game has a dedicated Warriors spin-off, since it feels like a medieval european take on the Romance Of The Three Kingdoms. Just with more school and church stuff.

It’s a fairly meaty demo, that lets you the entire prologue and ends just before the final battle of Chapter 4, for roughly 4 hours of content, more than usual and more than enough to know if you like the game or not.

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Dynasty Warriors (2021) [REVIEW] | Wuxia Warriors Of The Three Kingdoms

One last review to end this year’s Musou May (and yes i want to make this a regular column) proper, and it couldn’t be anything else than the Dynasty Warriors live-action film that came out last year in Chinese territories and has landed on Netflix pretty much everywhere. In 2021.

I genuinely did not knew it arrived last summer, and somehow Netflix forgot to tell me they even had it, shocking given my cronology, and due to me genuinely looking forward more to the movie than to mainline Dynasty Warriors games, as i’ve lamented before.

Though it’s one that both leaves you with a lot and very little to talk about, at least in terms of plot, since the series it’s one of the many adaptations of the Romance Of The Three Kingdoms novel, and despite their over the top nature, the games stayed fairly loyal to the source material in terms of characters and events, heck, even on stuff like the sparing supernatural-magic elements.

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Ninety Nine Nights X360 [REVIEW] | #musoumay

In the 2000s, the Dynasty Warriors series (and most of its subseries) was not well received in western grounds, often maligned by people that never even gave the formula a real chance but eager to play them for 5 minutes, stop and write some half-baked “review”, because it was cool to bash musou games, and they’re a niche interest anyway, who cares.

But that didn’t stop various other company from having a go at the formula, often proclaiming that them alone knew how to “fix” musou games… and then churning out shit that only demonstrated how people genuinely misunderstood the formula and the appeal of these games, often thinking that they just needed to beef up the enemy IA… leading to crap like Spartan Total Warrior.

One of the “musou pretenders” from that era was definitely Ninety Nine Nights, or N3 because we’re cool like that, dawg. Drop the beets for the l33t.

A X-Box 360 exclusive launch title, developed by Q Entertaiment and Phantagram, Ninety Nine Nights also had a fairly rushed development cycle, which you can really tell from the story perspective. It’s the usual “Light VS Darkness” bullshit set in a medieval-ish looking world with all expected high fantasy races and tropes: goblin, trolls, orcs, dragons and all dat shit.

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