Fate EXTELLA: The Umbral Star PS4 [REVIEW] #musoumay

Ah yes, the Fate musous. Yes, Plural.

One that took surprisingly long, despite being one of the more requested crossovers with the formula, according to many japanese surveys results.

And oddly wasn’t snapped up by Tecmo Koei, but by Marvelous, which is both a good and a bad thing, for reasons we’re gonna get into later. But regardless, it’s nice to be reminded that these kind of games aren’t actually a patented formula…. at least i don’t think anymore, but still, this game is another proof that you can attempt a similar formula and Koei won’t sue off the back of their old, very vague patent.

I mean, they did make a “sequel” after this, so i’d think it’s safe to say that at least you can make “musou-likes”, if you so desire. And if the company that owns Senran Kagura can have more than a crack at it, you know the “low budget” excuse doesn’t quite hold as you’d expect and/or hope.

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Berserk and The Band Of The Hawk PS4 [REVIEW] #musoumay

Even if i reviewed (or re-reviewed, since i did already cover this one in 2017 on my older Italian blog) this one before of Miura’s passing, i would have told a tale of sadness, woe and disappointment.

But i won’t deny that with Kentaro Miura spiralling out of this mortail coil just over a year ago… there’s an extra serving of melancholy to the subject, which it’s ironically fitting in its own way.

As you would expect, there was some expectations at the time, even more since Koei Tecmo teased it and made a big deal about one this being one of more bloody and violent Warriors games ever…. and in hindsight it’s very telling, as they also did this lip service for Warriors Of Troy. Oh boy.

That aside, you would expect the Berserk musou to be pretty bloody and gory regardless, and it definitely delivered on that, can’t take it away from the game. I can though laugh at the fuckin localized english title they went with for this game, Berserk’s main character has a name, and a pretty not-generic one, you know?

He’s called Gatsu/Guts, just so you know.

Though that it’s not completely random, as the game starts from the Golden Age arc and covers up to the Hawk of the Millennium Empire Arc, with them boarding the ship after fighting Ganisha serving as the closing chapter.

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Musou May + an updated rant on Tecmo Koei’s horrible monetization practices

While i would have loved to splooge and do a full fledged Warriors retrospective, i simply can’t at the moment due to time lacking for such an endeavour, so we’ll have a musou game review each Sunday in May, starting from the 8th, which will alter the bi-daily posting routine we entered since February a little.

I wish i could do more, but i already know will not be able to get, play and review the upcoming Touken Ranbu Warriors before May itself ends, for one (as to why, basically because they are going with a digital only release in European territories, more below=. Though i can update my previous rants on Tecmo Koei’s monetization practices and content culling, as the Switch eShop page for that game went up recently and showed us that Tecmo Koei’s will simply NOT stop inventing new ways to “nickle and dime” hundreds of moolah from you for very little effort.

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Nintendo Direct 9/02/2022 | Rites Of N

That time again, time to put on your robe and attend the ceremony with expectations so far out to make worshippers of the Old Gods looks like wannabe zealots!

Especially since all fair criticism of the company is dropped by most people (and publications) when a Direct happens. But again, this is sadly “business as usual”, let’s move on.

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Dynasty Warriors 9: Empires PS4 [DEMO] [HANDS-ON]

With the game officially launching in the west in less than a month, Koei finally released the demo for Dynasty Warriors 9 Empires…. properly, i saw plenty of people that managed to get it via the Microsoft Store by fenagling with the regional accounts, but even those versions made available for non-english speaking territories had english in it.

Whatever, the demo is out now pretty much everywhere on consoles, and it includes the tutorial for the basic combat and the battle of Changsha, but NOT the Diplomacy phases and political managerie.

Make sense since they want to showcase the revamped Castle Sieges, by letting you play the battle of Changsha on the invading or defensive’s side, and also the revised Edit Mode, it’s an Empires game after, and you will be able to carry over the created officers’ data to the full game.

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Slower-posting and maybe rubric resurrections

Thought over this for almost a month, but in order to improve the quality of reviews and my physical-emotional status (i also have a full-time job and didn’t stop working aside from during the first wave of the pandemic, for some prospective), from February on there will be a post and/or review every 2 days instead of daily.

This will hurt my stats and views, obviously, but i’m pretty much burnt out, and some extra time would also be spent in reviving the old platformers rubric i had on my italian blog time ago, Platformation. Really would like to, but i need to write out some rules, quirks and whatnot, consider what to feature on there, etc.

Hyrule Warriors: Age Of Calamity – Expansion Pass PART 2 [REVIEW]

The final piece of Age Of Calamity DLC is here, and as usual i’m giddy at the prospect of more good musou content, as a remainder Omega Force can actually deliver when it cares (or when it feels it has to).

And this second (and final) piece of the game’s Expansion/Season Pass was easily the more appetizing to look forward, as it would add brand new story stages, alongside new abilities for existing characters, and new playable characters.

Regarding the latter, it was later revealed we would be getting Pruna and Rovely as a two-in-one playable warrior, and another one not revealed, nor hinted at in any way.

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Happy Day of The Dead

No review today, the Spooktacular Eight ended just yesterday with Spookies (give them a whirl if you missed the other 7 reviews), and i’m feeling the “dead” part more than expected, so i’m just gonna chill, eat some candy and play more of the recently released DLC for Hyrule Warriors Age Of Calamity, soon i’ll write a mini-review of the second part of that game Expansion Pass offering, as i did with the first part.

And sooner than expected i will manage to get back to cinemas.

Musing on Dynasty Warriors 9 Empires after the TGS 2021 Tecmo Koei presentation

First of all, let me just say i’m happy Koei is continuining their historical strategy series in time, so i’m glad we’re getting another Nogunaga’s Ambition, but my taste lies more in their hack n slash musou titles based on the same historical periods of China and Japan, so i’m gonna unleash some thoughts on Dynasty Warriors 9 Empires i had for some weeks, after the first gameplay video shown at the China Joy event.

Preface: i often find the Empires spin-offs often quite hit or miss, great in theory but not always in execution, as it’s by design a compromise, it’s never gonna be proper deep strategy management like the Romance Of The Three Kingdoms series, otherwise there would be no point to that or them even being named after Dynasty Warriors.

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Talking bout that new dang Nintendo Direct

So, as it’s customary and cyclical event by now, a new Nintendo Direct dropped at midnight today, and i have something to blabber on about without planning much.

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