[EXPRESSO] Disgaea Mayhem PS5 | Flaccid Flannery

Turns out the demo for Disgaea Mayhem wasn’t really that misrepresentative.

Yes, the full game IS is better than the demo, but also indicative of this being indeed a cheap project the company really didn’t believe in, one they just kinda slapped the Disgaea name on to ensure it sells some copies, even if it the story fits the zany nature of the NIS series, being about a mercenary tasked by an Overlord princess, Tichelle, to retrieve legendary flan desserts from demons that defected from her army.

Combat isn’t as refined as more recent traditional Warriors title or Dynasty Warriors Origins, but it’s decent, there are some fun weapon movesets, the borrowed mechanics from the Disgaea games help, overall the core gameplay is good enough.. shame there’s really nothing around it, just a handful of overly simple levels that are frankly interchangeable, as they have nothing going on: no bases system, no attempt at any kind of gimmick, nothing.

Just kill very small amount of peons, do it two more times, then reach the level boss area.

It feels like a musou game made by people that never actually played a musou game.

Rinse and repeat 3 times for most of the few story chapters, maybe stopping a bit to grind if underleveled, not that it’ll make the campaign last more than 6 hours, with very few post-game content as well, gated behind way too much grind, and it’s easy to accidentally overlevel yourself, killing the little “balance” it had going on.

Plus frankly the game looks cheap, like a late PS Vita project resurrected and souped up a bit.

Yet, i don’t find Disgaea Mayhem to be THAT bad, it’s “just” disappointing, underwhelming, overly basic (to the point it feels half-baked as a whole), very short and content starved.

[EXPRESSO] The Odyssey (2026) | Our 1UP Man

I will say that there are legitimate criticism to be made about this new Nolan adaptation of the greek epic, especially those about historical accuracy, in a movie that opts for a realistic war movie-ish tone…. but on the other hand, what did people expect when Anne Hathaway is Penelope and one of the first thing we saw about the film were those superhero style armors?

Since it not even a 3 hours long film, it doesn’t opt for a complete retelling, but in line with Nolan’s style, the whole thing is framed as “ memory box/machine” for Odysseus to unravel as he wakes up from 7 years of oblivion (as the lotus flowers he was fed make people forget) on Calypso’s island, this after ending the 8 year longs Trojan War via his wooden horse ploy, and had many adventures on his attempt to reach his home island of Ithaka.

There his wife, Penelope, has held off contenders to the throne for 20 years via a scheme, and his son, Telemachus, that still believes his father is alive, goes searching for him, while Odysseus himself comes home posing as a vagrant, only to prove his identity and slaughter the disrespectful contenders that leeched off his hospitality.

It does most of the expected stories of the epic, while taking various liberties (especially in the Polyphemus encounter) and arguably omitting a lot, but i’ll say that despite some flaws (the superhero style armours, trying to frame the Greek morality in a certain way, the Hollywood casting), Nolan’s The Odyssey does live up to expectations, delivering a powerful rendition of the poem in a way that calling “epic” does actually seem fit, it has that gravitas and majesty of the old Hollywood, it’s arguably one of Nolan’s best in a while too.

[EXPRESSO] Arion (1986) | Anime Titans

Yeah, i’m gonna bend the rules this time around since this is a 40th anniversary restoration of a 1986 anime film that never got released here in theathers (or anywhere), just preceed by a recent release of the manga of the same name the film is based on, needed since i never even heard of this.

Somehow, as this isn’t some random anime film, this is written, directed and illustrated by Yoshikazu Yasuhito (also behind the original manga work), a legend known for his character designs on the original Mobile Suit Gundam anime, with orchestral soundtrack by composer Joe Hisashi of Ghibli fame.

Despite being named after a mythological black horse that – among other things – saved the king of Argos, thestory of Arion is basically a retelling of Greek mythology filtered through Japanese sensibilities (worth remembering Saint Seiya started just a year prior) that mashes the many myths and re-elaborates the various gods, demigods, humans and lore in a way that’s still kinda unique to this day, and fits the subject matter while standing on its own legs.

Arion is the demi-god spawn of Poseidon, kidnapped as a child by Hades and raised to believe his mother’s blindness was caused by Zeus and that killing him would cure her, so he sets on a quest only to eventually find out the truth and try to fight back against the fate as the Olympian gods willed it…

Honestly it’s amazing, it’s definitely not just stunning to look at with his meticulous hand drawn animation by Sunrise that still looks impressive, it also lives up to being an epic action-adventure, with lots of action, conflict, magic and brutality (plus very brief occasional whismy), superbly paced, that is still pretty dang impressive to see in cinemas even today.

Very good stuff.

Raging Blades PS2 [REVIEW] | Arcade Axe

Yet more fuel for the bargain bin PS2 bonfire with an arguably even more obscure niche hack n slash title from an even more forgotten ilk, as Bujingai was at least co-developed by Taito and Red Entertaiment, the latter being behind the PS2 Gungrave games as well as Sakura Wars So Long My Love, the Fossil Fighter games, or much of the Record Of Agarest series.

Instead Raging Blades (originally called Raging Bless in Japan) comes from a developer pretty much unknown, Pacific Century Cyber Works (PCCW), whose portfolio mostly consist of this, something called Dream Audition and some racing or idol games that never left Japan, and was distributed by Wanadoo, one of those European publisher that no one remembers but did have a presence back in the day, though i remember them mostly for their logo on PC graphic adventure like the Necronomicon titles, and later a lot of tie-in shovelware… but also the PS2 reboot of an old Tecmo series, Rygar The Legendary Adventure, which i will eventually feature here.

That aside, this is even more distant, because while Bujingai was surprisingly pretty nifty and complex for a 2003 release, Raging Blades also released the same year yet it’s at the complete opposite end of the spectrum, being pretty much a 3D styled take on Golden Axe, its roots in the arcade years of the genre pretty much unfazed by how the genre evolved in the third dimension and especially from Devil May Cry on forward.

It’s so arcade there’s no “Continue” option from the main menu, because you’re expected to beat the story mode in one setting.

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Star Wars: The Force Unleashed II X360 [REVIEW] | ♬ ‘Cause every chromosome is a hand-me-down ♬

The first Force Unleashed was good, not original or amazing, but good hack n slash fun, it was.

So a sequel wouldn’t be surprising, given it was the fastest-selling Star Wars videogame at the time, even if the first one actually had a proper ending and a definitive fate for the main character, Star Killer, so how do you continue the story?

Since i’m about to discuss the story of the first game and spoil the ending, i’m gonna have to make it extra CLEAR.

As in.

SPOILER WARNING


SPOILER WARNING, again.

You have been warned.

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Mortal Kombat (2021) [REVIEW] | Kombat Set-Up

Preface: i never saw the old MK movies, i really never cared about Mortal Kombat back in the day , but i do like gore, the old theme song, known the basic premise of the series, and some stuff i’ve absorbed by cultural osmosis, so why not?

Helps this is also a reboot of the MK film series.

The premise centers about mystical deathmatch tournament between the Outworld and The Earthrealm, as the chosen fighters of each factions engage in the titular “mortal combat”. As the Outworld has won nine of the previous tournaments and it’s set that the Earthrealm will be conquered by the Outworld if they lose the 10th tournament as well, but there’s a prophecy about a new generation of Earthrealm fighters that will be united by the “blood of Hanzo Hasashi”.

So both sides try to locate the new chosen fighters for Earthrealm (recognizable by the dragon marking on their skin) to either eliminate or assist them before they can enter the tournament.

This “united by the blood of Hanzo” is an excuse to start off the movie in 17th centhury Japan with a flashback about chinese assassin Bi-Han (aka Subzero) killing Hanzo and his family.

Its a strong opening, but after that we’re in a modern day America, following this Cole Young fellow, a now washed up MMA fighter, whose life gets even worse as he too is targeted by Bi Han/Subzero, now working for Outworld’s mystic sorcerer Shang Tsung, as he sending his underlings to preemptively kill all the Earthrealm champions so the next Mortal Kombat tournament won’t even be taken, and Cole indeed sports the dragon marking, unaware of his heritage and thrown into this when he just wants to protect his family…

Continua a leggere “Mortal Kombat (2021) [REVIEW] | Kombat Set-Up”

Star Wars: The Force Unleashed X360 [REVIEW] | Starkilling It

This is a revised rewrite, but it has been so long since the old review that back then the Sequel Trilogy had just begun, and Disney wasn’t quite drowning people in Star Wars related projects and series up the wazoo, and to be honest while i still don’t consider myself a Star Wars fan… fuck if i know what a “Star Wars fan” actually means nowadays.

Nor i do care to properly find out.

I did like it casually enough to play some SW games like this and the sequel, and – as i said before – i would love a Star Wars Musou, which sadly will never happen, and in general i do like people fighting with lightsabers and magical space powers, i’m not above it, absolutely.

Also, while this isn’t the first hack n slash/beat em up based on the property (i remember the home consoles versions of the Episode III tie-in game being that and mostly well received), it was certainly one made because God Of War became popular, so Lucasarts wanted in, as everybody did.

Namco even resurrect their Splatterhouse series to get some of that violent 3D beat em up action.

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Bujingai: Swordmaster PS2 [REVIEW] | Wuxia GACKT Action

You think you know the depths of the Playstation 2 library.

You don’t. You just don’t.

If this wasn’t the case, a title like Bujingai: Swormaster would have been covered by gaming Youtubers as a “forgotten gem” to the point it’s not forgotten at all anymore.

And yet, 99 % of you before know never knew there was a PS2 era hack n slash in the vein of Devil May Cry but where you play as sci-fi wuxia Gackt.

Again, the PS2 library is so big we still are finding more obscure titles to showcase.

Personally, i remember seeing this one a lot in bargain bin cases after a while, since it was distributed here by 505 Games/Gamestreeet (figures since they are an Italy based distributor), which back in the early 2000s were famous for mostly peddling ol’ budget games/shovelware by the bucketloads, so that didn’t help, but at least a PAL copy is fairly cheap and easy to find still today.

Can’t say the cover helped because sure as hell the general public wasn’t gonna go “is that Gackt?” after looking at the box art.

But yes, he gave right to the teams to use his likeness for the main character, Lau Wong, a wuxia hero that has to do the usual: sky surf on an ethereal cloud while doing the usual wuxia ballet-combat aerobics and eventually go back to Earth, 100 years after an apocalyptic event wiped out most of the population while giving survivors powers, to rid the planet of a demonic army that has holed up in the asian city of Bujingai.

And since it’s a martial arts inspired game, it just happens the head of the demon army is a former fellow martial arts student turned rival that has gone evil, as you do in these.

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[EXPRESSO] Hyrule Warriors: Age Of Imprisonment NSWITCH2 | Mysterious Construct X

I had some reservations about this one, despite my love for the Hyrule Warriors subseries, since it wasn’t handled by Omega Force (i guess busy with the PW4 DLC, the Dynasty Warriors Origins expansion and the DW3 remaster), but developed by a new studio under TK, AAA Games Studio.

But my doubts were (mostly) put to rest once i got to play it.

This is indeed the prequel to Tears Of The Kingdom it was announced as, as in, unlike the previous Hyrule Warriors game, Age Of Calamity, this is an actually canonical entry narrating the War For The Imprisonment mentioned in TOTK and taking place at the very beginning of this timeline’s Hyrule, with his first king, Rauru, uniting the race-tribes of the land to fight back against Ganondorf, whose evil and lust for power led to him becoming the Demon King.

A time travelling Zelda also aids Rauru, alongside a mysterious yet very familiar feeling humanoid construct, accompanied in his quest against evil by a wandering Korogu…

Gameplay wise, it builds off the systems and overall structure from Age Of Calamity, adding new elements taken from Tears Of The Kingdom like the Zonai devices, making for a really solid and fun Warriors game, with satisfying characters that aren’t cloned from the previous HW iterations, even though the roster does feel famished to include secondary characters due to story limitations, and the map design doesn’t really dare to stray from the basics.

It’s a pity because it’s good, and close to being as great as Age Of Calamity, but eventually it shows some flaws or inconsistencies that stem from inexperience, though it also has a surprisingly decent-to-good narrative that isn’t stretched out, it’s a sizeable game and performance wise its runs so much better than Age Of Calamity did.

The Spooktacular Eight #31: Dante’s Inferno: An Animated Epic (2010)

As an Italian, it always tickled me silly how back in the late 2000s EA’s idea for competiting with Sony’s God Of War franchise was to pillage The Divine Comedy by Dante Alighieri and basically transform it into a power fantasy action game about saving a damsel in distress, which happens to be done by traversing Hell as described by the Tuscanian poet.

I guess because it was a well known public domain literary work that would also work as a quick and dirty band-aid to feign some refinement, and to be honest everyone was jumping on the hack n slash action game bandwagon at the time, so of course EA would have tried their hands at it.

Still feels fuckin random because they could just have made a Roman Empire themed hack n slash, but i guess they couldn’t push a marketing campaign literally encouraging to “go to hell” and the “sin to win” marketing shizzle.

I’m not even offended because this is so fuckin american it’s hilarious, i mean, sure, it’s based on Alighieri’s first book of The Divine Comedy as in it has the concept of venturing through Hell, it has a guy named Dante, a gal named Beatrice, and The Devil(TM) sure, it’s the same thing.

Continua a leggere “The Spooktacular Eight #31: Dante’s Inferno: An Animated Epic (2010)”