Raging Blades PS2 [REVIEW] | Arcade Axe

Yet more fuel for the bargain bin PS2 bonfire with an arguably even more obscure niche hack n slash title from an even more forgotten ilk, as Bujingai was at least co-developed by Taito and Red Entertaiment, the latter being behind the PS2 Gungrave games as well as Sakura Wars So Long My Love, the Fossil Fighter games, or much of the Record Of Agarest series.

Instead Raging Blades (originally called Raging Bless in Japan) comes from a developer pretty much unknown, Pacific Century Cyber Works (PCCW), whose portfolio mostly consist of this, something called Dream Audition and some racing or idol games that never left Japan, and was distributed by Wanadoo, one of those European publisher that no one remembers but did have a presence back in the day, though i remember them mostly for their logo on PC graphic adventure like the Necronomicon titles, and later a lot of tie-in shovelware… but also the PS2 reboot of an old Tecmo series, Rygar The Legendary Adventure, which i will eventually feature here.

That aside, this is even more distant, because while Bujingai was surprisingly pretty nifty and complex for a 2003 release, Raging Blades also released the same year yet it’s at the complete opposite end of the spectrum, being pretty much a 3D styled take on Golden Axe, its roots in the arcade years of the genre pretty much unfazed by how the genre evolved in the third dimension and especially from Devil May Cry on forward.

It’s so arcade there’s no “Continue” option from the main menu, because you’re expected to beat the story mode in one setting.

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Star Wars: The Force Unleashed II X360 [REVIEW] | ♬ ‘Cause every chromosome is a hand-me-down ♬

The first Force Unleashed was good, not original or amazing, but good hack n slash fun, it was.

So a sequel wouldn’t be surprising, given it was the fastest-selling Star Wars videogame at the time, even if the first one actually had a proper ending and a definitive fate for the main character, Star Killer, so how do you continue the story?

Since i’m about to discuss the story of the first game and spoil the ending, i’m gonna have to make it extra CLEAR.

As in.

SPOILER WARNING


SPOILER WARNING, again.

You have been warned.

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Star Wars: The Force Unleashed X360 [REVIEW] | Starkilling It

This is a revised rewrite, but it has been so long since the old review that back then the Sequel Trilogy had just begun, and Disney wasn’t quite drowning people in Star Wars related projects and series up the wazoo, and to be honest while i still don’t consider myself a Star Wars fan… fuck if i know what a “Star Wars fan” actually means nowadays.

Nor i do care to properly find out.

I did like it casually enough to play some SW games like this and the sequel, and – as i said before – i would love a Star Wars Musou, which sadly will never happen, and in general i do like people fighting with lightsabers and magical space powers, i’m not above it, absolutely.

Also, while this isn’t the first hack n slash/beat em up based on the property (i remember the home consoles versions of the Episode III tie-in game being that and mostly well received), it was certainly one made because God Of War became popular, so Lucasarts wanted in, as everybody did.

Namco even resurrect their Splatterhouse series to get some of that violent 3D beat em up action.

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Bujingai: Swordmaster PS2 [REVIEW] | Wuxia GACKT Action

You think you know the depths of the Playstation 2 library.

You don’t. You just don’t.

If this wasn’t the case, a title like Bujingai: Swormaster would have been covered by gaming Youtubers as a “forgotten gem” to the point it’s not forgotten at all anymore.

And yet, 99 % of you before know never knew there was a PS2 era hack n slash in the vein of Devil May Cry but where you play as sci-fi wuxia Gackt.

Again, the PS2 library is so big we still are finding more obscure titles to showcase.

Personally, i remember seeing this one a lot in bargain bin cases after a while, since it was distributed here by 505 Games/Gamestreeet (figures since they are an Italy based distributor), which back in the early 2000s were famous for mostly peddling ol’ budget games/shovelware by the bucketloads, so that didn’t help, but at least a PAL copy is fairly cheap and easy to find still today.

Can’t say the cover helped because sure as hell the general public wasn’t gonna go “is that Gackt?” after looking at the box art.

But yes, he gave right to the teams to use his likeness for the main character, Lau Wong, a wuxia hero that has to do the usual: sky surf on an ethereal cloud while doing the usual wuxia ballet-combat aerobics and eventually go back to Earth, 100 years after an apocalyptic event wiped out most of the population while giving survivors powers, to rid the planet of a demonic army that has holed up in the asian city of Bujingai.

And since it’s a martial arts inspired game, it just happens the head of the demon army is a former fellow martial arts student turned rival that has gone evil, as you do in these.

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Asterix & Obelix: Slap Them All! 2 PS4 [REVIEW] | Fist Of The Roman Star: Ceasar’s Rage 2

As i said in the review of the first Slap Them All, they quickly made a follow up game 2 years later (as in 2022 Mr. Nutz Studio released that awful Joe & Mac port-remake), simply titled Asterix & Obelix: Slap Em All! 2, and while i was planning to review this next year… by coincidence i ended up playing it and finishing it far earlier than planned, so

Sure, that will leave Mission Babylon as the only new Asterix & Obelix game by Microids to review next year, but whatever,

This time around the plot is original, and concerns the theft of an important Roman insigna, the Aquila (literally “Eagle”, a golden eagle insigna), which is blamed on Lutetian friends of the Gaul duo, and so Asterix & Obelix venture to find out who actually stole the Aquila and why, before they execute the entire Lutetian village as retribution, so important is the Aquila in political leverage terms for the Roman Empire than losing it is seen as a great public shame for the reigning emperor.

It’s not a bad plot, it’s fine, and at least it’s not just Ceasar once again throwing a scheme to finally conquer those pesky Gaul villagers.

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Asterix & Obelix: Slap Them All! PS4 [REVIEW] | Rock Em & Sock Em Romans

Because i’m slowly turning April into the “Asterix & Obelix” month, and due to a new CGI animated film, Asterix & Obelix: The Kingdom Of Nubia, releasing this October, we’re doing more of the Microids published Asterix titles.

Since we did all the titles in the XXL subseries of Asterix & Obelix games, we’re now tackling a retro styled 2D beat em up, the fittingly titled Asterix & Obelix: Slap Them All!

The story is based on 5 classic Asterix & Obelix stories, plus an original final act, so if you were hoping for an original story, you aren’t getting that here, but the picks are indeed some of the more recognizable and beloved stories from the comic book series, like Asterix and The Normans, Asterix In Spain and Asterix & Cleopatra.

The game is fuckin gorgeous, to the point i believe they blew their entire budget on the hand-drawn style graphics, as the cutscenes are just cheap character sprites/portraits talking at each other while the portraits just fade in an out, and while the art style it’s loyal to the comic strips, it means there also some sadly fitting “ethnic stereotypes” brought over as is from the decade olds comics, like the poor black guy that is the sightseeing dude on the pirate ship and is routinely knocked over when Asterix & Obelix casually terrorize them when traveling, or the random “asian pirate with nunchuks” mid-tier enemies that might as well have “Mickey Rooney doing yellowface” masks on.

Speaking of the cutscenes, at least they voiced these, can’t say the same for Asterix & Obelix XXXL: The Ram From Hibernia… but in similar fashion to that they cheaped out and didn’t bother to dub it in italian as well, despite the franchise being really popular here still.

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Platformation Time Again #7: Wario World NGC/SWITCH2

For context: i played and completed the original release on Gamecube, previously reviewed it (more than once), but i recently played it from scratch and finished it again via the Gamecube Classics app on Switch 2, so this review is technically a rewrite, but it’s de facto new, almost completely done from scratch and rewritten/improved/revised to reflect my opinions on the game after re-revalution.

HISTORY

Wario needs no introduction, having been Mario’s Nemesis since its debut on Super Mario Land 2: 6 Golden Coins, and having not only its own peculiar platforming series, but in 2003 it also branched off into a new genre, with the peculiar mini-games compilation of the Wario Ware series, which had just debutted some months prior.

Wario World was also a peculiar case since it was not only the first 3D outing for a series that had been 2D platformers or puzzle games of sorts (including the Super Famicom exclusive Mario & Wario, and his reskin of Bomberman games, Wario Blast), but was also not developed by one of Nintendo’s internal development teams.

It was actually handled by Treasure, a beloved software house known for classics like Gunstar Heroes, Radiant Silvergun, Guardian Heroes, Ikaruga, after their collaboration with Nintendo on Sin & Punishment proved successful, that lead Nintendo R & D 1 wanting to do so again, but this time on a 3D iteration of the Wario series/franchise.

Who would turn down to opportunity to work on a 3D “Mario” game with Nintendo’s blessing, after all?

Definitely not 2000s’ Treasure, which was in a kind of identity crisis, coming off of both Sylpheed The Lost Planet and Stretch Panic/Freak Out/Hippa Linda not being well received (nor selling well either) and them basically having to take on more and more licensed tie-in work, for anything from Tiny Toons to anime series both well known (like the Bleach DS titles and the excellent Astro Boy: Omega Factor) or obscure, like a shonen series called Dragon Driver.

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One Piece Pirate Warriors 4: DLC Pack 8: Special Selection PS4 [REVIEW]

Gotta admit, i kinda expected this one to release in early February, but nope, that “Early 2026” turned out to be indeed very early, as in, this DLC Pack just released January 22th, as in, 3 days ago.

I guess why not since it was also the pack that revealed earlier who was gonna be in it, after all, people were eager to see who alongside Enel (which was indeed as obvious a prediction as it could have been) made the cut from the OP character popolarity survey polls’ results, with DLC Pack 8 being the “Legends” one, so to speak, more than the previous Egghead Pack.

(probably is also due to TK demands since the Dynasty Warriors Origins extensive DLC/expansion Visions Of Four Heroes came out the same day, and alongside the Switch 2 release)

I’m not even gonna try and say once again that this might be the last DLC pack for Pirate Warriors 4 as a whole, only to have to rectify that months later, especially now, as i will explain.

As most of you already know, this specific DLC character pack is a fan favourite heavy selection, and while Enel and King were the easily predictable guesses everyone thought, i was pleasantly surprised to see Zephyr/Z from One Piece Film Z made the cut, as i said before, very happy about that, can’t deny i’m a big fan of him and that film as a whole.

No Kaku playable, but i’ll take “Mr Z.” gladly, guess japanese fans do love him more than most expected, and how these polls are often made to be skewed towards the new popular characters seen in the anime.

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[EXPRESSO] Hyrule Warriors: Age Of Imprisonment NSWITCH2 | Mysterious Construct X

I had some reservations about this one, despite my love for the Hyrule Warriors subseries, since it wasn’t handled by Omega Force (i guess busy with the PW4 DLC, the Dynasty Warriors Origins expansion and the DW3 remaster), but developed by a new studio under TK, AAA Games Studio.

But my doubts were (mostly) put to rest once i got to play it.

This is indeed the prequel to Tears Of The Kingdom it was announced as, as in, unlike the previous Hyrule Warriors game, Age Of Calamity, this is an actually canonical entry narrating the War For The Imprisonment mentioned in TOTK and taking place at the very beginning of this timeline’s Hyrule, with his first king, Rauru, uniting the race-tribes of the land to fight back against Ganondorf, whose evil and lust for power led to him becoming the Demon King.

A time travelling Zelda also aids Rauru, alongside a mysterious yet very familiar feeling humanoid construct, accompanied in his quest against evil by a wandering Korogu…

Gameplay wise, it builds off the systems and overall structure from Age Of Calamity, adding new elements taken from Tears Of The Kingdom like the Zonai devices, making for a really solid and fun Warriors game, with satisfying characters that aren’t cloned from the previous HW iterations, even though the roster does feel famished to include secondary characters due to story limitations, and the map design doesn’t really dare to stray from the basics.

It’s a pity because it’s good, and close to being as great as Age Of Calamity, but eventually it shows some flaws or inconsistencies that stem from inexperience, though it also has a surprisingly decent-to-good narrative that isn’t stretched out, it’s a sizeable game and performance wise its runs so much better than Age Of Calamity did.

One Piece Pirate Warriors 4: DLC Pack 7: Future Island Egghead PS4 [DLC REVIEW] (UPDATED)

We’re back.

Despite everything, we’re still back for more of these, and i will immediatly say i’m disappointed my boy Kaku didn’t make it, despite him being (kinda) prominent in the Egghead arc this DLC pack is representing, and the Egghead/CP0 version of Rob Lucci being the one fighter of the pack we knew was coming months ago.

But we kinda knew already due to educated guesses and japanese One Piece character popolarity poll results strongly suggesting so, so i’m not THAT surprised.

This pack also releases alongside the current gen versions of the game (being free upgrades for people owning the last gen versions at least on X-Box and Playstation), which will have better graphics, improved framerate and more enemies on screen, but since i don’t have a PS5 yet i can’t verify that for myself.

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