Disgaea Mayhem PS5 [DEMO] | FIRST IMPRESSIONS

So, yeah, NIS hasn’t been too vocal about it, but yes, they are doing basically “Disgaea Musou/Warriors”, just in-house, and it comes out on the 23th, in a couple of weeks, i’ve actually preordered the Limited Edition this time, but i’ve seen the demo pop up, might as well give it a whirl.

And let’s just say i wasn’t impressed… actually i was baffled, but for different reasons that you might think.

The reasons being that this is an AWFUL demo.

Like, it’s become clear NIS has no faith in this game, but a demo like this feels just short of self-sabotage, like they actually want this to fail? What the fuck is the point of even throwing this together?

The demo already befuddles on the first impact because there is no story or cutscenes at all, you’re thrown into an empty little hub with a single Prinny to talk to in order to access the three levels/stages on offer; so already if you wanted Disgaea’s style of comedy you’ll have to check the inventory for the “demo weapons, not for sale” bit in the info boxes.

What the demo does have is three special demo stages, but they sure don’t feel special, they are of slightly rising difficulty, but barely so, and they are so short that i was able to see all the content in the demo in about 15 minutes.

Some demos give away too much, but the one for Disgaea Mayhem is exactly the opposite.

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Platformation Time Again: The Rayman Situation

Ubisoft is in so much in financial straits that it’s willing to remember they have this historic franchise that built their company back in the day, outside of licensing him so he can sniff coke and enjoy body sushi in a Netflix animated special.

I mean, good for him, but there’s no hiding the fact Ubisoft is making this to (also) try recoup some goodwill… which is obvious bullshit since i do remember when back in the 2010s they held the IP “hostage”, basically saying that if they wanted another 2D Rayman after Origins customers would have to prove their loyalty by buying the new Assassin Creed and their other shit.

Heck, they even did the same shtick for Beyond Good & Evil 2, which has been in development hell for years and at this point i’m sure fans would be pleased if they did just cancelled it instead of vaping up our asses, since i doubt modern Ubisoft is able to make a real follow up to BG&E without… well, “Ubisofting” it to oblivion.

But we’ll deal with that if they ever say anything substantial about it ever again, at the moment Ubisoft is doing some remasters, having launched earlier this year a collection of the many versions and ports of the original Rayman, and conferming the leaked reveal of a Rayman Legends remake…. as in, a graphical remake, meant to include all content that was previously exclusive to the Wii U and then the Switch rerelease.

I don’t necessarily think remaking the game to use 3D models when it’s still a 2D platformer made much sense, but on the other hand they also had the bright idea of including a rerelease of the previous modern 2D Rayman game, with Rayman Origins Enhanced Edition just included in the base release, not beholden to a special launch edition or one of their “deluxe” tiers, which i think it’s a very smart move on their part, as it justifies the price a bit more.

Still pissed off like pretty much all modern Ubisoft…. well, all modern console releasess, even physical copies will require to basically download the entire thing via internet, and i’m sure Origins will just be a voucher to redeem even on PS5.

Sure as hell i won’t be preordering since i still have Wii release of Origins and the original Wii U version of Legends (plus the Switch port), so in case i end up managing to prepare a PTA review on those, i’ll use those mostly for the time being, though there isn’t any review for the rubric coming soon that’s about the French limbless hero of yore.

I’ve considered doing one on the original Rayman but i just couldn’t fit it in the schedule before, and i definitely do not now, i would like to, but i’ve also got a book to write so it ain’t exactly high on my “to do list”. Sorry.

Hopefully Ubisoft can get around to rerelease Rayman 2 and 3, before they likely will kick the bucket-get absorbed by Vivendi or something, i would like at the very least, since i’m not really betting any money in them doing a new 2D or 3D Rayman game detatched from the fuckin “rabbit Minions”.

But then again, a new Spyro has been announced despite Activision-Blizzard, so maybe there is a brighter future awaiting the brainchild or Mr. Ancel, in spite of everything….

Batwoman: L’Invincibile Superdonna/La Mujer Murcielago AKA The Batwoman (1968) [REVIEW] | The Spy Who Lucha’d Me

While i could have waited to spring this one on you when The Batman Part 2 finally releases…. that date is still far away, but the Supergirl live action film is not, so why not, and there’s still shit like Batman Da Il Pianeta Eros or Batpussy i could review for the occasion.

I’ve been recently studying up on ye old lucha libre mexican cinema, whom some of you might have been exposed via the few localized american version of El Santo movies, which called him “Samson” since El Santo as a figure wasn’t really know in America… nor is it now, but him and many other masked luchadores were also starring in their own film as themselves.

Some of you might remember stuff like the MST3K fan favourite Samson VS The Vampire Vomen, or the adjacent “luchador free” old The Robot VS The Aztec Mummy, but let’s just say these are just the tip of the sweaty beef iceberg, as there are dozens, hundreds of these films made in Mexico, most about El Santo but other luchadores like Tinieblas, Mil Mascaras or Blue Demon had their own film series, which often mixed spy film, gothic horror, mad scientist and monsters and of course had crossover, with some like El Santo and Blue Demon now teaming up to undo a sinister scheme of world conquest or strange murders ordained by some comic book styled mad doctor.

These were basically superhero series of their own right, just that the hero existed inside and outside of the ring, and his masked identity was kept as such, so, in the same way we call Dwayne Johson by his nickname regardless of what movie he is or what character he is playing, these movie do star El Santo or Black Shadow in the credits, they are playing a character alright, but they’re still rocking the luchador persona as the main one, as you would due to lucha libre tradition in this regard.

Due to some cultural sensibilities in common, we in Italy did get a few more localized films of this genre, but this one today is a bit of a “cheat”, in the sense it was an Italian-Mexican co-production starring Maura Monti, an Italian-Mexican actress and model that was in many Mexican films in the 60s, aside from this one, even if this the one she’s more recognized from, alongside 1966’s neo noir thriller Rage, where she acted alonsgide Glenn Ford.

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Mario & Wario SFC [REVIEW] | Bucket Mario Mouse Adventure

One of the Mario titles that have been long since been an exclusive to the Super Famicom (the Japanese version of the Super Nintendo), but last October it was rereleased officially, in this case as part of the Super Nintendo Classics app/service on Switch and Switch 2.

It’s has been a long sought after title that it would be logical to assume might have gotten a rerelease on Switch 2, since it has a mouse-style control set up for the Joycons, and it wouldn’t have required much fnagling as the game was already full translated in English in its original SFC release, kinda surprising it didn’t actually get a NA or PAL release, despite there having been plans at the time.

I guess besides Mario Paint there wasn’t much interest in games that used the SNES mouse peripheral, but regardless, you can now play it on Switch 2 or even Switch 1, for the latter you will need to connect an USB mouse… which is how i played it, with the old Switch 1 docked and with a cheap random USB mouse anyway, at first anyway.

I tried that but i guess my USB mouse was too shit, since i later tried the mouse mode on a Switch 2 joycon (both in docked and handheld mode), and that was actually WAY better, like usual an actual proper modern mouse, even with the game mouse speed set to low, so i stuck to that for the rest of my experience.

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Juufuutei Raden’s Guide for Pixel Museum STEAM [REVIEW] | In It For The (Picross) Art

I usually stick to Nintendo consoles for Picross titles, but since this is basically the first time Jupiter releases one of their Picross game across multiple platforms (and it was on sale) i opted for the Steam version, this is also on Switch and it has since released on PS4/PS5 and Xbox consoles too.

Plus, i figured it would be a perfect fit for mouse controls… and it is.

The only difference is that Nintendo owns the Picross brand, so the Steam and other releases just drop the “Picross” moniker from the title, and refer to the puzzles themselves as “picture puzzles”, as in nonograms, more commonly known for the “sudoku” type of configuration.

Seems kinda pointless to discuss gameplay as the series has basically been Jupiter’s Dynasty Warriors, meaning they put out a lot of Picross games that basically play the same (even more than most Dynasty Warriors subseries, actually) but have a different license/s sticked onto to entice the various fanbases into trying the formula, like the Kemono Friends one, the Overlord one, and this time Hololive themed, specifically about Juufutei Raden from the REGLOSS unit.

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Jo Jo’s Bizarre Adventure: Eyes Of Heaven PS4 [REVIEW] | OVER HEAVEN

For the first time in ever, i’m actually all caught up with Jo Jo as a whole (currently enjoying reading the print volumes of The Jojolands as they get released here), the Steel Ball Run anime finally started airing/streaming on Netflix this March, so i knew i had to cover some Jo Jo related stuff, and i had this sitting in my backlog for years, waiting for an occasion such as this.

A little game called Jo Jo Bizarre Adventure: Eyes Of Heaven.

I remember this being pretty much whipped by critics and fans alike at the time… which was almost 10 years ago, fuck. But on the upside, there’s definitely enough distance now for revalution.

Developed by Cyberconnect 2, better known for the Naruto Ultimate Ninja Storm series and Asura’s Wrath, but also behind the good Jo Jo Bizarre Adventure All Star Battle, which they released 3 years prior as a PS3 exclusive, Eyes Of Heaven is definitely a non-canon adventure.

While i’ll try to keep spoilers to a minimum, some are unavoidable since the game sure as hell expect you to know all the main events and ending of basically all 9 series, even with them presenting a digest premise during the story, more as a memory jog exercise, don’t play this if you aren’t familiar with all JoJo series… well, aside Jojolion, which at the time of release of the game wasn’t concluded yet, not that it matters much, given the nature of the plot, but you won’t get much spoiled about that series since it doesn’t have much representation, direct or not.

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[EXPRESSO] The Super Mario Galaxy Movie (2026) | Starbound and Bible Black

While i (mostly) stand by my review of the first Super Mario animated film by Illumination… i do wanna stress out i didn’t mean it was great (i even said “considering it’s from Illumination”), but i found it to be pretty fun regardless even if it was trying to basically be a big nostalgia trip and advertisment vehicle.

If nothing else, the Super Mario Galaxy Movie is a follow up that clearly knows it doesn’t have to put any effort in terms of plot, as the first movie did set up the characters and the world, so this one instead quadruples down on nostalgic Nintendo references to any of their Mario or non-Mario related franchise, including a certain starbound, Thunderbirds inspired woodland creature whose presence leaked days before release.

To be fair, the plot isn’t really that thinner than the previous movie, and adapting Galaxy’s story – with a splash of Sunshine’s via Bowser Jr. – isn’t a bad choice, but since they did establish the world in the first film, they decided to use this as an excuse to pump in even more characters and references instead of actually giving anything (like the romantic subplot) some space to breathe, beside the main focus, as in, Bowser Jr. launching a scheme to free his dad via Rosalina’s powers.

As a result it’s even more than the first movie an ensemble of things just happening, as the screenwriters just throw scenes and characters, all Mario (and non-Mario) things all into the pot, regardless… which the previous film did, but not to this degree, and the short runtime futhers exacerbates the matter.

I will admit it’s still very well animated, very cute, and the actions scenes (especially the various fights) are well done, making for a decent animated kids film. It’s okay.

One Piece Pirate Warriors 4: DLC Pack 8: Special Selection PS4 [REVIEW]

Gotta admit, i kinda expected this one to release in early February, but nope, that “Early 2026” turned out to be indeed very early, as in, this DLC Pack just released January 22th, as in, 3 days ago.

I guess why not since it was also the pack that revealed earlier who was gonna be in it, after all, people were eager to see who alongside Enel (which was indeed as obvious a prediction as it could have been) made the cut from the OP character popolarity survey polls’ results, with DLC Pack 8 being the “Legends” one, so to speak, more than the previous Egghead Pack.

(probably is also due to TK demands since the Dynasty Warriors Origins extensive DLC/expansion Visions Of Four Heroes came out the same day, and alongside the Switch 2 release)

I’m not even gonna try and say once again that this might be the last DLC pack for Pirate Warriors 4 as a whole, only to have to rectify that months later, especially now, as i will explain.

As most of you already know, this specific DLC character pack is a fan favourite heavy selection, and while Enel and King were the easily predictable guesses everyone thought, i was pleasantly surprised to see Zephyr/Z from One Piece Film Z made the cut, as i said before, very happy about that, can’t deny i’m a big fan of him and that film as a whole.

No Kaku playable, but i’ll take “Mr Z.” gladly, guess japanese fans do love him more than most expected, and how these polls are often made to be skewed towards the new popular characters seen in the anime.

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[EXPRESSO] Hyrule Warriors: Age Of Imprisonment NSWITCH2 | Mysterious Construct X

I had some reservations about this one, despite my love for the Hyrule Warriors subseries, since it wasn’t handled by Omega Force (i guess busy with the PW4 DLC, the Dynasty Warriors Origins expansion and the DW3 remaster), but developed by a new studio under TK, AAA Games Studio.

But my doubts were (mostly) put to rest once i got to play it.

This is indeed the prequel to Tears Of The Kingdom it was announced as, as in, unlike the previous Hyrule Warriors game, Age Of Calamity, this is an actually canonical entry narrating the War For The Imprisonment mentioned in TOTK and taking place at the very beginning of this timeline’s Hyrule, with his first king, Rauru, uniting the race-tribes of the land to fight back against Ganondorf, whose evil and lust for power led to him becoming the Demon King.

A time travelling Zelda also aids Rauru, alongside a mysterious yet very familiar feeling humanoid construct, accompanied in his quest against evil by a wandering Korogu…

Gameplay wise, it builds off the systems and overall structure from Age Of Calamity, adding new elements taken from Tears Of The Kingdom like the Zonai devices, making for a really solid and fun Warriors game, with satisfying characters that aren’t cloned from the previous HW iterations, even though the roster does feel famished to include secondary characters due to story limitations, and the map design doesn’t really dare to stray from the basics.

It’s a pity because it’s good, and close to being as great as Age Of Calamity, but eventually it shows some flaws or inconsistencies that stem from inexperience, though it also has a surprisingly decent-to-good narrative that isn’t stretched out, it’s a sizeable game and performance wise its runs so much better than Age Of Calamity did.

Mario Kart World NSWITCH 2 [REVIEW] | Open Kart Policy

So, yep, this review is a bit late, but given there was no communicated immediate plans for their “content roadmap”, i feel what i have to say now would have applied at launch and might apply despite future updates, but we’ll see about that, though i don’t plan to update the review as they add stuff either as part of DLC expansions or free software updates.

I mean, i also didn’t plan to keep reviewing Pirate Warriors 4 DLC as i did, so time will tell, but as of now they haven’t hinted or said anything about what they plan to do with the title in the future, so here we go.

That said, i did play a good chunk of the game at launch, then i came back after DK Bananza to dig into the “open world-free roam” mode, play some online matches occasionally, and trying to have the RNG grant me the other hidden characters like mah boi Fish Bone.

More on that later.

Being the long awaited mainline installment into the Mario Kart series (i’m trying to scrub my memory of Mario Kart Tour and his “pipe titillation gacha”), technically Mario Kart 9, but i guess Nintendo doesn’t feel like numbering them for now, yeah, expectations were high and not much was known about it aside rumors of the game having an open world, until it was releaved some months before the Nintendo Switch 2 announcement, and then launched as THE launch game for the console, so much they make it a lot cheaper to get the digital copy included in the Switch 2 bundle, while the retail copy asked 90 bucks MSRP.

“Jesus”, indeed.

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