[EXPRESSO] Demon’s Crystals PSN | In The Age Of Wonders..

Demons Crystals PS4.jpg

The story of Demon’s Crystals (related in half-assed text scrolls at the very beginning and end) is some evil monsters arrived and changed everyone into monsters, strange since you control half-dragon half human characters, but whatever, kill them all and reclaim your crystals back using magical guns, because it’s a twin stick shooter.

The hordes making up a stage will require you to collect a set number of crystals, kill a set number of enemies, or do both under the time limit, but besides that, it’s very typical of the genre. You get a good array of power ups with time limited usage, a very simple level up system (which makes you take and dish more damage) but there’s not loadout or any sort of customization or depth,

It would be a decent game of this genre, more on the “budget” side (not helped by the “halloween store” aesthetic), simple but fun, with a decent difficulty curve. Shame that the camera is a weird – and bad – compromise between isometric and “bird’s eye”, and in heated moments it becomes hard to tell which are your bullet or the enemy’s (when they don’t get accidentally camouflaged by the level), if you manage to see them coming at all, who knows what specific part of the stage will bother to block them.

This is especially noticeable during the few boss fights, especially the final one, which – on top of being cheap and frustrating – may obscure half the screen, when its routines don’t bug or glitch out.

When the game doesn’t randomly crash at the continue screen, which it loves to do – a LOT – at the final boss. Lovely.

You have local co-op, some competitive online modes and a survival mode, but… yeah, play Ruiner or anything by Housemarque, instead.

americano-icona

Pubblicità

[EXPRESSO] Toy Story 4 (2019) | Stories Of Old

Toy Story 4 2019 cover poster.jpg

Let’s get the obvious out right away: Toy Story 4 didn’t need to exist, especially with the perfect closure given by the third one. And we didn’t expect “The Toys Room” quality, we didn’t.

The plot this time centers around Debbie, the little girl that Andy gifted his old toys to at the end Of Toy Story 3 (which was 10 years ago), anxious about going to the kindergarden, and on the first day (with the help of an apprehensive Woody) she makes a toy out of a plastic fork and craft materials, naming him Forky, and basically bestowing sentience and life unto it. Forky is confused by being alive, a toy, and he keeps trying to hurl himself in the bin, from which he literally came.

Woody, who is feeling pretty useless and forgotten, continuously undoes the endless “suicide” attemps of the newborn toy, and wants Forky to understand how important he is for Debbie, etc. But things get a bit hairy when the family goes on a road trip, and Woody encounters an old acquaintance, meeting new, weird toys….

You know what, this is quite good in itself, with funny new characters (including a canadian Evil Kenivel knock-off toy), some interesting resolutions for Woody, the animation is top notch as you’d expect…. but it feels like there is just so much you can do with this idea, the writers are trying to keep it interesting, but it retreads more old ground than expected (Woody’s character arc, in particular), some jokes are hammered in the viewer a bit too much, and the new songs… kinda meh.

It’s good, as you’d expect, but this fourth installment just feel unnecessary and doesn’t add much to the series. Still worth seeing, without a doubt, but i worry about the future of the franchise. Mh.

expresso-icona