Mario & Wario SFC [REVIEW] | Bucket Mario Mouse Adventure

One of the Mario titles that have been long since been an exclusive to the Super Famicom (the Japanese version of the Super Nintendo), but last October it was rereleased officially, in this case as part of the Super Nintendo Classics app/service on Switch and Switch 2.

It’s has been a long sought after title that it would be logical to assume might have gotten a rerelease on Switch 2, since it has a mouse-style control set up for the Joycons, and it wouldn’t have required much fnagling as the game was already full translated in English in its original SFC release, kinda surprising it didn’t actually get a NA or PAL release, despite there having been plans at the time.

I guess besides Mario Paint there wasn’t much interest in games that used the SNES mouse peripheral, but regardless, you can now play it on Switch 2 or even Switch 1, for the latter you will need to connect an USB mouse… which is how i played it, with the old Switch 1 docked and with a cheap random USB mouse anyway, at first anyway.

I tried that but i guess my USB mouse was too shit, since i later tried the mouse mode on a Switch 2 joycon (both in docked and handheld mode), and that was actually WAY better, like usual an actual proper modern mouse, even with the game mouse speed set to low, so i stuck to that for the rest of my experience.

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Platformation Time Again: Summer Dong Expandion Pak

Enough foreplay, i guess.

Or actually, a teensy bitsy more, because Nintendo did release about everything DK related on their Classic catalogues/apps leading to Bananza’s release, but despite being announced as coming to Switch eventually alongside other N64 titles, the now infamous N64 adventure of the Nintendo primate was missing.

It will arrive on the N64 Nintendo Classics app (which requires the Expansion Pak tier of Nintendo’s online paid subscription) on June 3/4 (June 3 in the US, June 4 in Europe and Japan), so in a week’s time.

I was “Sun Tzu-ing” this occasion for a DK 64 review, i have the game on original hardware, bought years ago before the WIIU Virtual Console rerelease was a thing, i have finished it, and i have been itching to make a big ass PTA review/piece on it, and i do look forward to have a new fresh run and hopefully a better understanding of the game.

BUT since i have already all the schedule set and completed for June and July, and August being very short due to the usual summer break, i have elected to instead move the full lenght Platformation Time Again piece to September.

If Nintendo waited till now to release it, i really don’t feel bad in post-poning my article, i mean, the game came out in 1999, almost 30 years ago, at this point a couple of months won’t age Chunky Kong any further.

Not that you could corrobate that since he’s been M.I.A. since (or worse).

Jokes aside, i’m curious to see fresh reactions and opinions on its design, given it has become a very divisive game over the decades, in terms of platform games anyway.

[EXPRESSO] Iron Maiden: Burning Ambition (2026) | 50 Years Of Eddie

To celebrate their 50th anniversary, Iron Maiden released this new film biopic thingie, Iron Maiden: Burning Ambition, in theathers, i mean, why the fuck not?

This being an anniversary milestone film, it does do what you’d expect from most music biopics or docs, as in, we get a chronological recollection of the band history over it’s 50 years history, from the humble beginnings, the rise to fame, them being on top of the world, the falls from graces, etc.

Burning Ambition i will admit does give the formula a little neat twist by letting the fans chime in themselves and not just as disembodied audio, with the band members instead providing voiceover commentary and narration over archive footage without appearing themselves, and we get fans from all kinds of backgrounds, be other rock-metal celebrities like Lars Ulrich, actor Javier Bardem (no kidding), or – more interestingly – Polish fans that in the 80s got to see the band despite the Soviet regime rule, or survivors of the conflicts in Lebanon connect with their music.

While the “fan focus” is a nice thing, it makes the whole thing come off as less sincere, basically using them to validate opinions they already wanted/expected to hear, plus there isn’t much we haven’t seen before, the pacing is kinda weird, with the narration skimping over some of the less “glorious” periods like the 90s or most of the less flattering details, and while obviously fans already know the songs by heart, i feel the music itself could have been given a bit more space.

Overall, Burning Ambition it’s a bit too “domesticated” all things considered, more interested in being a nostalgic trip down memory lane to promote their new upcoming tour, yet it’s perfectly watchable and entertaining, a decent time for Iron Maiden fans.

[EXPRESSO] Mortal Kombat II (2026) | Sequel Syndrome

It would have taken some actual fuckin effort in actively trying to sabotage the film for this follow up to the 2021 Mortal Kombat to be worse than that… well, that film wasn’t really horrible, but it was an ensemble of random, unpopular and ineffective – at best – narrative choices made just so the film based around a fighting videogame series revolving around a mystic deadly fighting tournament could put on the side doing the titular bout of Mortal Kombat.


It all felt like it was just someone at WB mandating it to be so in order to lure doing the actual MK plot in a sequel that was actually about what people wanted to see… and Mortal Kombat II is indeed that, as Shang Tsung’s plan to kill Earthrealm champions before the tournament could begin fell apart, so now Earthrealm has to compete against Outrealm, commanded by the tyrant Shao Khan (served also by the necromancer Quan Chi), and a new warrior has been chosen by the gods to fight for Earthrealm, a washed up 90s action movie hero called Johnny Cage…

And yes, Karl Urban as Cage already makes this one the better film, but yes, overall this is actually what people were expecting from a MK movie, lots of fights, the tournament, lots of gore, fun videogame-fantasy nonsense, absurd characters duking it out in mystical realms, going to Hell, the effects are better and the plot is actually okay, doesn’t have pacing narcolepsy or occasional tone issues the 2021 had, this time around embracing wholeheartedly its inherent trashy nonsense.

While i had have honestly a very fun, silly time with this one, i will have to dock the rating down a notch because.. well, because this is the film they should have made back in 2021.

Star Wars: The Force Unleashed II X360 [REVIEW] | ♬ ‘Cause every chromosome is a hand-me-down ♬

The first Force Unleashed was good, not original or amazing, but good hack n slash fun, it was.

So a sequel wouldn’t be surprising, given it was the fastest-selling Star Wars videogame at the time, even if the first one actually had a proper ending and a definitive fate for the main character, Star Killer, so how do you continue the story?

Since i’m about to discuss the story of the first game and spoil the ending, i’m gonna have to make it extra CLEAR.

As in.

SPOILER WARNING


SPOILER WARNING, again.

You have been warned.

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[EXPRESSO] The Devil Wears Prada 2 (2026) | Legacy Girlbossing

Ah yes, the Beetlejuice Beetlejuice of fashion biz comedy-drama cinema.

Actually, yes: it’s a direct sequel, it takes into account the fact that 20 years have passed by for the characters too, the main cast is back reprising their roles, directing duties are still handled by David Frankel, even screenwriter Aline Brosh McKenna is back as well, so it’s “legit”, as they once said.

I remember watching it back in the day, but since it was literally 20 years ago i did give a fresh watch…. and honestly it still holds up, it’s not perfect, but it’s funny, the satire still has some edge, it’s very memorable, lots of fun and damn that Streep performance (and Tucci’s of course).

Even so, since the trailer for this rolled out i wondered “why though?”, despite well knowing why: even if there wasn’t a book sequel to draw from, it’s the 2020s, even Twister has a legacy sequel.

My fear was that it would still be stuck in the mid-2000s…. but actually no, it’s actually the opposite, as it tackles the current issue of megacorpos, megamergers and layoff epidemic, with Andy, now a renowed journalist, getting laid off by her parent company as she is accepting an award in her field.

Now jobless, she is hired as senior writer by the fashion agency she once left, Runway, as the firm itself is facing a huge PR crisis and is at risk at being downsized into oblivion by the new management, despite still being (mostly) helmed by Miranda.

While not perfect, it’s a surprisingly good sequel that doesn’t amount to just a series of nods to the first one, and it’s arguably better than most legacy sequels we’re getting nowadays, with a cast in top form reprising their classic roles like they never left.

30 Years Of ROCKET LAWNCHAIR, Kombat In The Street and The Shark Summer Parter

SNK released an official video celebrating the Metal Slug’s 30th anniversary a few days ago.

The video itself it’s nothing too special, just a thank you using footage from all mainline Metal Slug games (and Metal Slug Defense-Attack too), but it ends with a message displayed on a NEO GEO cabinet: “MISSION REBOOT”.

Obviously a teaser for a potential new mailine game in the future, i’d argue about damn time since the new Saudi prince-owned SNK had been pushing out a plethora of F2P gacha titles using the Metal Slug license, ranging from crap to ok, MS Awakening was actually ok as in it was as close as you could get to a proper MS title…. for a F2P thing, so getting an actual, proper Metal Slug game would be nice.

I mean, given the current nostalgia-driven market and how it has been almost 2 decades since the last mainline MS game, Metal Slug 7, released for the DS in 2008, then ported-expanded on PSP, Metal Slug XX came out in 2009, and that version was rereleased on modern consoles back in 2018, almost a decade ago already.

So the fans have been starved enough, and this comes alongside PlayOn rereleasing a new version of the home console version of the Neo Geo hardware, the NEO GEO AES +, which will have newly made carts for the console but also will be compatible with the old ones.

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[EXPRESSO] Ready Or Not 2: Here They Come (2026) | Competitive Shemhamforash-ing

The first Ready Or Not was a refreshing modern twist on the classic formula first pioneered by The Most Dangerous Game, as in, fiv-i mean seven years ago the modern “eat the rich” subgenre of horror wasn’t yet saturated to exhaustion, and of crap like HIM (not the band) or Blink Twice.

So making a sequel isn’t necessarily a good idea, especially since the approach is quite simple, as it double downs with more of everything, taking place immediatly after the ending of the first one, with Grace’s survival setting in motion a bigger ritual that involves the other elite families reunited to take part in a manhunt to obtain a seal of ultimate power, again against Grace, and her estranged sister that gets forcedly roped into this satanic mess.

I mean, to make my point, this released the same month as They Will Kill You, which is also an action horror comedy about a devil worshipping cult made of powerful rich assholes and the protagonist is in this mess because of her sister, though the context isn’t the same, the style is far more grindhouse, even the usage of the supernatural element is for slightly different purposes.

Even so, the question is inevitable, and i would say this is the better film, as the approach of more of the same actually works for this sequel, there’s simply more to the plot, to the characters, bigger stakes, a proper sense of escalation, less repetition and a better handling of its themes (even as they have become overly familiary by now) making for a fun and funny action horror romp.

Comparisons asides (i’d say just watch them both if you can), it’s a good sequel and i gotta admit, it’s still funny to see people explode like rubberbanded human watermelons.

The Post-Easter Food Coma Rehab Post

So, if you survive Easter, congrats, and to better digest the lamb and chocolate induced coma, i’ll soapbox about some things about upcoming reviews and the blog as a whole.

First, i would like to spend some time and then review in EXPRESSO form Arknights Endfield, i have it installed on PS5 but i wasn’t sure, despite me quite liking the original Arknights… as long as i could since i’m a F2P player that doesn’t spend money in microtransactions, period, so eventually i reach the “bottleneck” where they expect you to pay to actually get some progress done before you expire, i get bored and move on.

Still, i have been curious about it, so we’ll see.

Despite earlier planning to do Melee May in a redux fashion, it will happen, though i compromised with a rewrite.

This as i planned to slow down output in order to do some maintenance, organize the reviews proper in categories, that stuff, which i still plan to do during the usual mid-August hiatus, but i would like to do some during May, so if there are less reviews than usual, that will be the reason.

As you might have notices since we’re almost at the two digits mark, i’m committed to keep Platformation Time Again going and hopefully be somewhat costant of a featured rubric, and eventually i will expand the rubric with a specific tier/type about collections, since these are becoming more and more common, as the industry and publishers are scraping up anything that might have nostalgia value to it, heck, they even did remaster-port the Zool games.

On a closing note, One Piece Month will still happen but most likely in a redux fashion, due to how some other returning rubrics will happen, as i will explain later down the line.

Platformation Time Again #8: Yoshi’s Story N64

HISTORY

While nowadays the Yoshi Island subseries has mixed reception, the original sequel to Super Mario World was indeed (and still is) a classic, peculiar spin-off of the Mario formula, and Yoshi Story was the first follow up/sequel of sort to reiterate on the formula, developed by pretty much all the original team for the original Yoshi’s Island, minus Shigeru Miyamoto, here just supervisor instead of producer or director, that here being Hideki Konno, whose portfolio already included the original Yoshi’s Island and Super Mario Kart.

This one doesn’t have much in terms of production history or weird tidbits about its inception.

It was originally just called Yoshi Island 64 and meant for the ill-fated Japan only N64DD peripheral, the game – like many others – was moved from the floppy drive format to cartridge, and when revealed it was meant to also “flex” the 3D capabilities of the N64 alongside its 2D craft, which was peculiar of a stance to take when 3D was the new fangled tech and the industry was more than happy to join on the bandwagon of immediatly shaming the previous tech as obsolete junk in favour of “the future”, regardless the fact that in this case 3D turned out to be the future.

Also yes, you might remember this one in how Nintendo made the soundtrack available on a CD shaped like Yoshi’s face, similar to the one for Diddy Kong Racing.

While i possess a copy of its Virtual Console rerelease back on the Wii, i have used the version included in the N64 Nintendo Classics catalogue for Switch and Switch 2 (which requires to also have the Expansion Pak tier subscription), and yes, it was also available on the chinese N64-based IQue Player.

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