Kandagawa Jet Girls PS4 [REVIEW] | Censorship Waves

As promised last summer when we reviewed the Kandagawa Jet Girls TV series, we’re finishing up this niche multimedia series by talking about the game of the same name, released westward digitally on PS4 and PC via Steam.

As with most of these niche (and honestly non-niche as well) anime multimedia franchises, both the game and TV series exist as their own semi-separate thing, despite having the same basic premise and, to promote each other, basically, and this also using some lifted sequences from the anime.

Though in this specific case you really could have guessed this was based on a videogame, since the whole setup is so light on story, but heavy on “plot”, and just the idea itself of mixing shooting into jet ski racing is very videogamey, borne from the need to spice up the basic formula and find a way to incorporate clothing destruction into this one too, as it’s the brainchild of Kenichiro Taniguchi, the creator of Senran Kagura.

Of course it’s him. Though this time is developed by Shade Inc (the Bullet Girls series, Gun Gun Pixies, Samurai Maiden) and Honey Parade Games, the latter also having co-developed the Splatoon-clone of Senran Kagura: Peach Beach Splash, so it fits thematically in the “literal wetworks und anime lesbians” sense.

Just this time with the framing of a Wave Race style game.

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Bad CGI Sharks (2019) [REVIEW] | #thesharklist

With a title like that, you know you’re either in for something that will serve as a perfect snapshot of the era, or you’re gonna eat some rotten bait, punished for willingly walking into an ACME trap.

I do like how to the point it is, like, you already know how crap these modern shark movies are, we’re gonna come clean and maybe lower your expectations even further to the point you may actually like our film, if it can actually somehow rise above being another self-deprecating joke stretched to feature lenght runtime?

This one was also surprisingly elusive since it never streamed on something available here, and out of pure stubborness i ended up importing the US DVD release, i guess Wild Eye Releasing has an exclusive deal of sorts just with Mark Polonia.

That said, this is in a way the “bad shark movie to end all shark movies”, despite some issues we’ll go over, after we go over the plot, because Bad CGI Sharks actually has one.

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Sand Land manga [REVIEW] | ♪ ‘Cause Beezlebub ♪

Akira Toriyama needs no introduction, but most of his non-Dragon Ball or Dr. Slump related works do often fall through the cracks, so to speak…. so one wonders why the hell in 2023 and 2024 there was a sudden deluge of adaptations of his Sand Land manga series.

Even here we got a new edition for the manga as a small volume or a deluxe big one inclusive of extra material, alongside the film, the anime series on Disney Plus and even a videogame for PS4/PS5/X-Box Series and PC was made.

It wasn’t even an anniversary thing as Sand Land was released in 2000.

I guess why not, 2023 was kind of a slump for most DB related projects, mostly leading up to the announcement of Sparking Zero, and i guess why not, just using the Akira Toriyama name ensures sales, and unlike most of his other short stories that were eventually compiled in volumes alongside other one-shots (like Pola & Roid, for example), people knew of Sand Land existing, as the “desert manga with demons and tanks made by the Dragon Ball guy”.

Sure as hell was more well known than Nekomajin.

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[EXPRESSO] Metal Slug Rush iOS | Survivors’ Front

I would like to thank the new SNK for choosing that subtitle, as it really is a gift to “do a gaming journalism” on, especially since it got released not so long after being announced alongside a supposed big return of the series on consoles and PC.

I wasn’t even sure if bother with this, since i don’t need 300 words to review or described Metal Slug Rush, as this is indeed the expected type of experience for a mobile spin-off of an old series, as in, clone what is popular at the moment, what’s easy and dandy to copy-emulate.

In this case, it’s Vampire Survivors, whose formula is now the go-to game type, i mean, they made a Hololive themed one, even that horror comedy, Renfield, got a “Survivors-like” tie-in game, and there’s even a Jujutsu Kaisen game with the VS formula coming up this year,

It is shameless, and it doesn’t really add anything of its own to the formula beside the fact the main weapons are guns and hence long range, plus as every MS mobile spin off ever released (aside from Metal Slug Awakening), it’s basically a giant self-asset flip as it reuses the old sprites A LOT, heck, they even recycled artwork of the Instructor from that Mission School extra mode.

But frankly MS fans might enjoy the old pixel art better, i sure do, and to be honest, it’s a decent VS clone, it’s alright, considered its a F2P gacha thing, one that opts more to force grinding/levelling gear more than other, and at least it doesn’t try to lull you into the extended early period where you’re given enough currency and materials to progress, but instead makes it clear fairly fast that there’s convenience and wares to be had if you have coin.

Disgaea Mayhem PS5 [DEMO] | FIRST IMPRESSIONS

So, yeah, NIS hasn’t been too vocal about it, but yes, they are doing basically “Disgaea Musou/Warriors”, just in-house, and it comes out on the 23th, in a couple of weeks, i’ve actually preordered the Limited Edition this time, but i’ve seen the demo pop up, might as well give it a whirl.

And let’s just say i wasn’t impressed… actually i was baffled, but for different reasons that you might think.

The reasons being that this is an AWFUL demo.

Like, it’s become clear NIS has no faith in this game, but a demo like this feels just short of self-sabotage, like they actually want this to fail? What the fuck is the point of even throwing this together?

The demo already befuddles on the first impact because there is no story or cutscenes at all, you’re thrown into an empty little hub with a single Prinny to talk to in order to access the three levels/stages on offer; so already if you wanted Disgaea’s style of comedy you’ll have to check the inventory for the “demo weapons, not for sale” bit in the info boxes.

What the demo does have is three special demo stages, but they sure don’t feel special, they are of slightly rising difficulty, but barely so, and they are so short that i was able to see all the content in the demo in about 15 minutes.

Some demos give away too much, but the one for Disgaea Mayhem is exactly the opposite.

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EX VITA manga [REVIEW] | Ghost In The Shiny Metal Ass

I’ll admit, there is something sadistic about going back before the Crunchyroll Original anime adaptation of a frankly mediocre GITS rip-off made sure EX-ARM was a name known for all the worst reasons.

Yet, curiously while searching for more used volumes of the EX-ARM manga, i realized there was actually a previous iteration, written and illustrated by Shinya Komi alone this time (so writer HiRock wasn’t involved yet), simply called EX-VITA.

Yeah, eventually (roughly 2-3 years later) they remade EX-VITA as EX-ARM, which ran for Shueisha’s Grand Jump and Shonen Jump from early-2015 till mid-2019, and eventually ended, rereleased then over 14 volumes/tankobons.

I do wanna eventually cover that, but i figured we took a look at EX-VITA first, also to celebrate the new Ghost In The Shell anime launching on Amazon Video… well, yesterday (or today, in some regions)!

It’s gonna be a relatively quick review since this original iteration of the concept ran for just 2 volumes.

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A Murcielago anime in this economy, Steel Ball Run actual release schedule, the new GITS anime, Tanya Degurechaff is back, AOT 3 and the Mini Summer Of EDF delay

So, Murcielago is a manga about a super serial killer woman with 715 homicides to her name, Komori (she the titular “bat”, since “murcielago” means exactly that, but in Spanish) gets her death penalty halted due to the city being overrun with crime, and Komori gets into assisting the Japanese police in tackling other murderers and criminals that the regular police force fails to catch, helped by the expert driver Hinako and the daughter of a yakuza boss

Komori is also a super lesbian and she basically tries to get into the pants of the many extrabosomed female characters, and even without her there’s a lot of nudity just shy of scissoring because i don’t think you could get away with that on Shonen Gangan. not quite.

It’s delectable action yuri exploitation trash, i love it, i’ve been following and buying the volumes for the past years, but given there’s so much premarital selbian gex and hyperviolence, i never really expected it to get an anime adaptation, heck, it’s ridiculous how much difficult is to see new horror anime exist, which is why i’m not really expecting a Franken Fran adaptation or something.

Yet, a few days ago a teaser trailer for the Murcièlago anime just popped up, and yes, my birthday was earlier this year, but whatever, it may be on time for that since is slated for a generic “2027 release” and i guess will stream on HIDIVE in US territories, we don’t have that here..

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Slugs The Movie (1988) [REVIEW] | The Authority To Declare “Happy Birthday”

To complete the Naruto-esque animal trifecta goin on this month, we’re doing the “slug one”.

Well, re-doing, i’ve reviewed this.. more than 10 years ago, so i’m gonna give it a fresh rewatch, even if i do kinda remember some of its ultra-ridiculous scenes, it’s not every day you see shit like a killer slug being accidentally sliced and served into a salad, causing a man to vomit blood and overact so fiercely it could chew the scenery faster the aforemention, doped up aggressive slugs.

In a way it was bound to be a cult classic, since it’s directed by Juan Piquer Simon, a spanish exploitation film director that by then already directed not only the grindhouse slasher cult film Pieces, but also the superhero knock-off of Supersonic Man and the infamous ET rip-off, Pod People/Extraterrestrial Visitors, which was later made a cult classic when Mistery Science Theather got his hands on it, spoofing many scenes and in turn making that episode a cult classic of its own, with the “idiot control now” spoof song and the “Trumpy” riffing making it a must-see episode.

And no, the english title (the original Spanish one being “Slugs: Muerte Viscosa”, translating to “Slugs: Slimy Death”) of Slugs The Movie is oddly accurate, this is based on a book of the name same by Shaun Hutson that released in 1982.

in a way it was a well overdue (yet fitting in a stupid way) addition to the killer animals subgenre, since Frogs released a decade earlier, but unlike that one were the frogs were just one of the animals revolting against the humans, this is mostly about the titular animal, slugs, which are indeed an even more ridiculous creature to repurpose for a “nature revenge” B-movie.

Maybe even more than worms, like, regular ones, but i’m not gonna talk about Squirm.

Not today, at least.

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[EXPRESSO] Arion (1986) | Anime Titans

Yeah, i’m gonna bend the rules this time around since this is a 40th anniversary restoration of a 1986 anime film that never got released here in theathers (or anywhere), just preceed by a recent release of the manga of the same name the film is based on, needed since i never even heard of this.

Somehow, as this isn’t some random anime film, this is written, directed and illustrated by Yoshikazu Yasuhito (also behind the original manga work), a legend known for his character designs on the original Mobile Suit Gundam anime, with orchestral soundtrack by composer Joe Hisashi of Ghibli fame.

Despite being named after a mythological black horse that – among other things – saved the king of Argos, thestory of Arion is basically a retelling of Greek mythology filtered through Japanese sensibilities (worth remembering Saint Seiya started just a year prior) that mashes the many myths and re-elaborates the various gods, demigods, humans and lore in a way that’s still kinda unique to this day, and fits the subject matter while standing on its own legs.

Arion is the demi-god spawn of Poseidon, kidnapped as a child by Hades and raised to believe his mother’s blindness was caused by Zeus and that killing him would cure her, so he sets on a quest only to eventually find out the truth and try to fight back against the fate as the Olympian gods willed it…

Honestly it’s amazing, it’s definitely not just stunning to look at with his meticulous hand drawn animation by Sunrise that still looks impressive, it also lives up to being an epic action-adventure, with lots of action, conflict, magic and brutality (plus very brief occasional whismy), superbly paced, that is still pretty dang impressive to see in cinemas even today.

Very good stuff.

Platformation Time Again # 9: Croc: Legend Of The Gobbos PS1 | PS4, PS5 | GBC

HISTORY

Given it’s quite well known how Croc came to be, i’m tempted to brashly summarize things, as most you already know this was originally a Yoshi game Argonaut Games (more famous for their collaborative work in the original Starfox/Starwing on SNES) proposed to Nintendo in 1994, only for it to be rejected, but instead they reworked the prototype (which was a mix of Mario Kart and Super Mario World called Yoshi’s Racing) into their own IP as 3D platformer, and since they cut direct ties with Nintendo after the original Star Fox 2 – which also had Argonaut involved in developmente – was cancelled, in 1996 they shopped around for publishers until settling with Fox Interactive, as they wanted to make a multimedia franchise out of it.

This is a very succint digest of the story… or is it?

Yes it is.

It said that since the Yoshi Racing prototype was presented in 1994, and it might have strongly influenced Nintendo with the “similar project” they had already in development, which would turn out to be – what else? – Super Mario 64….. but then again, this was said by Argonauts Games founder, Jez San, in 2013 Eurogamer interview, while in a 1997 interview he more cautiously – and correctly – said the similarity between the two games might have been completely coincidental.

Even more so since – as just pointed – Nintendo already had SM64 in development and it’s not like they were many example of 3D platformers before 1996, aside from the original Jumping Flash, which is still peculiar since it’s also a first person 3D platformer, and no, Beam Software’s Bug! was more of a 2.5D affair than a proper 3D platformer.

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