Platformation Time Again #11: Croc 2 PS1 | GBC

HISTORY

In a way, it’s no surprise that Croc got a sequel, as in the manual of the first game it had a “Croc II” logo and a Christmas 1998 release…. which it didn’t meet, instead releasing in summer of 1999, but make no mistake that Fox Interactive was indeed banking a lot on Croc, as just the PS1 version of Legend Of The Gobbos sold 3 milions, and was Argonaut’s most profitable title.

They were banking on it so such that in America the game was part of a cross-promotion with Nabisco, a candy company, and its Life Savers line, which in the US version replaced jelly bounce pad items, alongside 6,5 millions of wrappers with the Croc 2 logo, and Fox Interactive indeed spent a lot in advertising the game, as it included regular print ads, the aforementioned in-game product placement, and even a sweepstakes that had prizes like Playstation consoles but mostly a family trip to Australia…. dunno why Australia, of all places.

Can’t say i’ve ever seen those candies ever in my life here, and i assume they weren’t sold in Europe as a whole either because they don’t appear in the PS1 PAL version, nor i recall them having a similar marketing campaign here, just the regular magazine ads and some TV spots, maybe

Again, for clarification, i’m using my own PS1 copy of the game i bought more than a decade ago to base the review on, but while we now know the remaster is releasing the 29th of October, as in today, at the time of writing they didn’t gave out any real date (just late 2026), so i’ll just do an EXTEND review for the remastered… eventually.

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Riecco Aborym (2007) [REVIEW] | Cross Of The Seven Pences (free Talisman inside!)

I wasn’t expecting to do this review until next year, but i was able to luck out and find in early October an used Bluray of that very rare release of Cross Of The 7 Jewels, which includes as an extra the follow up short film Andolfi made in 2007, Riecco Aborym (which translates to “Aborym is back at it again”, more than “Aborym’s Return”) which has been shown at some regional horror cinema festivals in Italy, but never received a proper release or is officially available to stream, even unofficially i couldn’t find it for the life of me.

It’s early Halloween magic, so let’s make an extra unscheduled effort and conclude the tale of the Neapolitan werewolf man fighting the Camorra in the name of love.

Again, as i said at the end of the Cross Of The 7 Jewels review, i think its on us how this short film even came to be, because it became a popular movie to review and mock in the Italian Youtube scene, an internet sensation (thank to peer-to-peer file sharing making this easier to unearth from the folds of history), so i guess Andolfi noticing how suddendly people were talking about his movie, and decided to “do a sequel” 20 years later.

So yeah, in this way i guess it was ahead of the “legacy sequels” curve…. and only that because this isn’t even a sequel.

Heck, i’d argue this isn’t even cinema.

Continua a leggere “Riecco Aborym (2007) [REVIEW] | Cross Of The Seven Pences (free Talisman inside!)”

Slotherhouse (2023) [REVIEW] | Slay Queen

While i’m sure i can find more old 80s school themed/adjacent slasher, this September we’re doing something a bit more recent for a change, from a chronological standpoint, by unearthing from my Blu-Ray collection 2023’s Slotherhouse.

And yes, indeed, this is a 10/10 title for you killer animal slasher film.

It really is indeed about a killer sloth, and the house is not any common house, it’s a sorority house, where Emily Young, a college student brings a three-toed sloth from the jungle, thinking it can work as a “house mascot” and hence help her be elected as the sorority’s president.

But of course things go awry as a series of sorority girls is being killed, and all the evidence strongly implicates it’s actually the cute sloth the one doing all the murders…

I’ll be honest, the promo material made it look like it was chomping off the modern “retro 80s trend”, specifically aping Happy Death Day…. but i was mistaken, this isn’t the case, as Slotherhouse – aside taking place in modern times – is oddly not even that much interested in aping other slasher films. Not too specifically, anyway.

Continua a leggere “Slotherhouse (2023) [REVIEW] | Slay Queen”

[EXPRESSO] Forgotten Island (2026) | Filipino Anime Girl Rock

Since this came out first, the question arising is if this or Disney’s Hexen will be better…. though frankly even from the trailers these two movies don’t seem to share anything besides having young teen female protagonists (and in turn being aimed at a similar demographic).

Set in the Philippines, it follows two girls, Jo and Raissa, whom have been BBF since forever, but find their friendship cracking under pressure as Raissa is gonna go to college abroad, while Jo would like for her to remain, but the night before the flight, they find a strange seashell medallion washed ashore, and the end up whisked away on the island of Nakali, where all the mythological creatures they were told about in stories by Jo’s grandma, actually do exist.

And then they have to piece back what they did last night, since don’t remember anything, in a “The Hangover if it was PG” kinda way… but this movie is actually pretty good, with likeable character, it even manages to have a symphatetic villain without completely undermining its menace, and being rooted in Filipino folklore gives it own distinct personality.

It it looked a bit familiar, it’s because its handled by the same director and team of Puss In Boots 2, and you can tell as they cranked up the anime inspired stylization even higher, on top of still feeling the heavy influence of Sony’s Across The Spiderverse (and K-Pop Demon Hunters to an extent), and it makes for a very visually striking and beautifully animated film that still feels like a Dreamworks production.

Though i feel they could have “toned down the anime” a notch, and the narration would have benefitted from actually slowing down, instead of catering to the perception of younger (or adult) audiences being “brainrotted”.

Still pretty good.

Platformation Time Again update plans

I have more updates about the blog to share in the future, but let’s start with something i can confirm right now.

Platformation Time Again not only will keep going as usual (if I could i would make it even more recurring of a rubric), but alongside the EXTEND addendums, a will be dedicating a sub-rubric to collections, compilations, and so on, especially due these are becoming more and more widespread as the industry is really scraping about everything in their back catalogue, and platformers (alongside beat em ups) are a big part of this surge of “new money for old rope”.

Specific rules are being written as of now, but it’s 100 % a thing that will happen regardless.

A couple new EXPRESSO reviews will arrive very soon, in the meantime, and you can read my review of the recently released Heart Of The Beast of you so desire.

See ya.

Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2

HISTORY

I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.

Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.

But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.

After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.

Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.

There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.

All of this just because the realistic gun was a placeholder Rare absent mindedly left in.

For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).

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Netflix’s One Piece (Season 2) Into The Grand Line (2026) [REVIEW] | Baroque Works Begins

As promised, here is my review for the second season of Netflix’s One Piece live action series, which i now fully realize isn’t gonna be a few season thing, as in, it became clear it wasn’t after the first was a success, and the second too, but i guess it took time for me to properly sink in we’re gonna have One Piece live action material… and that i was actually looking forward to it.

If you told me this even just 10 years ago, i would have spat or laughed in your face, but what can i say, the future can be a foreign country as the past, in its own way.

Season One of “Netflix Piece” was indeed the freak surprise of that year for me, i’ve talked about that enough in the old review, so time to move on!

This second season (after a handy recap of Season 1) basically covers the Alabasta/Arabasta arc from the beginning in Rogue Town, and then up to Drum Kingdom…but as with the first season, this live action adaptation does make a notable amount of changes and additions.

Continua a leggere “Netflix’s One Piece (Season 2) Into The Grand Line (2026) [REVIEW] | Baroque Works Begins”

[EXPRESSO] Kensuke’s Kingdom (2023) | Island Survival Of Age

While i wasn’t able to see the French animated film Arco, i was able to see this one, Kensuke’s Kingdom, which actually debutted at Annecy 3 years ago, but just now is in theathers here.

Better late than never, i guess.

Based on a children novel of the same name by Michael Molpurgo, Kensuke’s Kingdom is the story of Michael, whom is travelling with his family in a worlwide sailing trip, when he and his dog Stella (sneaked aboard by the boy) fall overboard during a storm, only to find themselves swept into an isolated island in the Pacific Ocean, which turns out to be inhabited by Kensuke, a WWII japanese struggler from Nagasaki….

I’ll be honest, i decided to see this mostly because i felt like spotting a unicorn when i saw the trailer for a modern animated film actually done in 2D animation that isn’t spun from some popular battle shonen manga, and indeed the 2D animation is as gorgeous as it looks, expecially the backgrounds are amazing, though i find it funny that this also shares an island survival theme with that Ghibli coproduced French-Belgian film from 2016, The Red Turtle.

Most likely a coincidence since this one takes more stylistical clues from French-Belgian comics and it’s more a family film, down to being a fairly typical coming of age story at heart, complete with the boy and his dog, but it’s done fairly well, because you end up caring for the characters, and the themes of friendship and caring for nature don’t feel preachy because the movie also doesn’t shy away from darker scenes to balance things out, and it doesn’t gloss over Kensuke’s backstory and what it obviously entails.

Overall a familiar but well done coming of age story that’s moving AND sports amazing visuals.

Platformation Time Again: Summer Dong Expandion Pak

Enough foreplay, i guess.

Or actually, a teensy bitsy more, because Nintendo did release about everything DK related on their Classic catalogues/apps leading to Bananza’s release, but despite being announced as coming to Switch eventually alongside other N64 titles, the now infamous N64 adventure of the Nintendo primate was missing.

It will arrive on the N64 Nintendo Classics app (which requires the Expansion Pak tier of Nintendo’s online paid subscription) on June 3/4 (June 3 in the US, June 4 in Europe and Japan), so in a week’s time.

I was “Sun Tzu-ing” this occasion for a DK 64 review, i have the game on original hardware, bought years ago before the WIIU Virtual Console rerelease was a thing, i have finished it, and i have been itching to make a big ass PTA review/piece on it, and i do look forward to have a new fresh run and hopefully a better understanding of the game.

BUT since i have already all the schedule set and completed for June and July, and August being very short due to the usual summer break, i have elected to instead move the full lenght Platformation Time Again piece to September.

If Nintendo waited till now to release it, i really don’t feel bad in post-poning my article, i mean, the game came out in 1999, almost 30 years ago, at this point a couple of months won’t age Chunky Kong any further.

Not that you could corrobate that since he’s been M.I.A. since (or worse).

Jokes aside, i’m curious to see fresh reactions and opinions on its design, given it has become a very divisive game over the decades, in terms of platform games anyway.

[EXPRESSO] Netflix’s One Piece (Season 2) (2026) | Grand Line Rules

The live action adventures of the Straw Hats continue in this second season (also made up of 8 long episodes), that covers from the Logue/Rogue Town Arc up to the conclusion of the Drum Island story arc, so it means Little Garden and Whispey Peak are in it, while seeding and teasing the main Alabasta arc that is likely gonna be the focus of Season 3.

Despite the variations to the plot with the Marine Festival in Rogue Town (among other things i will not spoil), you can rest assured Smoker’s pants still hunger for ice cream.

What can i say, it’s a fuckin miracle how not only the live action Netflix adaptation of One Piece is good, it’s great, it’s way better than it had any logical sense being, especially given Netflix track record and the rightfully frowned idea of turning animated series into live action.

Looking at you again, Netflix’s Cowboy Bebop.

Besides working as an incredible gateway for people to actually get invested in the manga and One Piece as a whole, offering something new for the many people already more than familiar with the story…. to be honest this is even better than season 1, and i’m not just talking about how the budget for this season clearly was a lot bigger than for the previous one,

the casting keeps getting even better, i’m honestly impressed, and they do commit, no matter how extra silly some already ridiculous designs were, we’re going all in, and it’s beautiful, perfectly in tone with its source material, throwing various little references on the sly for long time fans to get, made “just” because the people making the show actually love One Piece for what it is, without having to feel “shame” for it because someone told them they should.