Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe

I’m mostly content with what the latest Nintendo Direct announced, and i found some announcements i cared about still even in terms of this year’s TGS, which ended 1 day earlier because of a typhoon alert.

Honestly surprised and pleased to see Nintendo is focusing on Metroid more than expected, with Metroid Ravenous, i really should actually get around to play Dread (yeah, eggs on his face, etc.).

I was watching the Nintendo Direct (a bit less how the Age Of Calamity remaster port offers a measly discount and no real upgrade path, not feeling like shelling 60 bucks again for a game i actually 100% completed, especially as of now), then saw the Level 5 announcements, and damn, Level 5, why couldn’t you have croaked a few years ago?

Sometimes dead is better, indeed.

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Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2

HISTORY

I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.

Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.

But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.

After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.

Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.

There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.

All of this just because the realistic gun was a placeholder Rare absent mindedly left in.

For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).

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[EXPRESSO] Hololive Dreams iOS | Gachikoi Gambah Galore

Hololive fans assemble, because with Hololive Dreams we’re going full smarthphone global release, F2P gacha obviously because how else will the talents try to roll themselves on stream, feeding the gambling addiction loop?

Chock full of talents both active and long graduated V-Tubers (yes, there’s Gawr “Gooba” Gura in it) doing admittely not particularly crazy things in terms of events or dialogues, but again, this is obviously targeted to already converted fans of the various talents/streamers/singers/entertainting, they ain’t trying to make new fans but “preach to the choir”

They are here to be cute, do things together, like prepare streams, chill in the communal house, decorate their rooms, enjoy the lush island and perform for the fans, which is done via a fairly typical but solid rhythh game fashion, more like a touch based DJ Max or Hatsune Miku: Colorful Stage than – for example – the Project Diva games or the Love Live mobile rhythm games…. actually, it plays and looks identical to Hatsune Miku: Colorful Stage.

Which isn’t necessarily a bad thing, even if you suck at rhythm games like meself, unless you expected something more original, but sure as hell it’s far more compelling than the RPG side of things, as the quests are really just fetch quests without the fetching, and it doesn’t help how sterile and clean the story and talents are made to be, especially since most of the vtubers are known for moments that escape the “idol culture” and the corporate mentality associated with it.

And you know, also marrying gacha economy with a fanbase more vulnerable to parasocial trappings is EXTRA predatory.

Then again, that was to be expected, so i’m not really shocked or offended, and to give due credit, the game does look good and is well produced, but beware.

[EXPRESSO] Resident Evil (2026) | Rising Rookie

Is Capcom just gonna reboot RE for films every 5 years from now on?

Regardless, i feel we got very lucky this time, for the better, even if i did quite like Welcome To Raccoon City.

As it, they gambled by letting Zach Cregger (Weapons, Barbarian) direct and basically let him do whatever he wanted, but boy it paid off.

Instead of rehashing the storyline and characters of RE 1 and-or 2, this reboot has an original story and follows Bryan, a medical courier that is tasked to deliver a high risk item to the mountain town of Raccoon City, immediatly, but gets way more than he bargained for…

While there are some recognizable monsters from the series, this reboot takes many liberties with this as well, and it does for better, making something new instead of reharshing the old stuff, aside still doing some visual callbacks, it mostly makes its own identity, yet manages to evoke the games tone more faithfully than ever, as Creggers balances extremely well both tense scenes and comedic bits, stemming from genre savyness as well as the absurdity of it all for a protagonist that’s just…. a normal guy, giving a more realistic feel to a story that still over the top as a horror b-movie or videogame would be.

It’s a very funny movie that does indirectly celebrates its roots, but can also deliver some scary shit, some of the best jumpscares i’ve ever seen in a LONG time, alongside some really spectacular gore, some proper scary shit, very cool creature designs and a very likeable main character.

It’s a very good movie and so far the best one the series has ever got, “ironically” because it doesn’t shackle itself to treating the B-movie material of the games as some sort of Bible.

Trevor McFur In The Crescent Galaxy JAGUAR [REVIEW] | Star Jags

Played via the Atari 50th Anniversary Collection on PS4 and PS5, because – i’m just gonna make it clear now – i ain’t buying a frigging Jaguar to play this. I’m simply not gonna.

Frankly i wasn’t even aware of this ever being a thing until i was flipping through the Jaguar library on the Atari 50th Anniversary Collection (you don’t need any of the DLC, as the Jaguar library – and by extension Trevor McFur is part of the base package and wasn’t expanded, not yet anyways), you’d think this would have been featured a bit more in retro reviews of the console itself, but it wasn’t, and i struggle to grasp that.

You’d think a game called Trevor McFur and with a cover art of a jaguar man embracing a jaguar woman with space in the background would be easier to bait people with, even if just out of curiosity, but i guess, as usual, i do have to do everything myself.

I mean, it’s really writing itself, given it was supposed to be a launch title for the console but instead that went to its “sister” title, Cybermorph, yeah, the “where did you learn how to fly?” one.

Also, yes, i was gonna make a Starfox Zero review, but i delayed, then thought if i really wanted to play Starfox Zero, i remembered the demo version i’ve played a decade ago…. so i figured, furry for furry, might as well do this one, that Starfox Zero review is gonna get delayed to when i can be fucked to, or for any new Starfox project that might emerge after the Switch 2 remake of SF 64/Lylat Wars.

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[EXPRESSO] The Mortuary Assistant (2026) | Flat Possession Rate

Based on an indie horror game of the same name i’ve heard about but haven’t had the pleasure of playing yet, The Mortuary Assistant has a solid concept, with Rebecca, a mortician in training (with a past od drugs and alcoholism) that has graduated to assistant, being called in by her boss, Raymond, to do an unplanned night shift, with weird requests like embalming then cremating a corpse, but soon strange things start happening…

I’ll be honest, i was just expecting a lesser version of Autopsy Of Jane Doe, and i don’t know how much or if this rappresents the eponymous videogame, but i can sure recognize boring garbage when i see it.

It even starts off decently, but then constantly degrades, between boring flashbacks, tiresome hallucination scenes, or the demon tormenting… well, more dick around (often saying frankly laughable shit) to the protagonist, for reasons that aren’t entirely clear even when the plot stops for lore and-or exposition dumps, nor do we know why the entity doesn’t outright kill the downright stupid protagonist you won’t care about, as she keeps falling for the same obvious trap.

there’s no atmosphere, no tension, the acting is mediocre at the very, very best, everything (entities-monsters included) is just plopped there with no grace or gusto, the thin plot grinds to a halt so we can have lore and make it clear this was based on a videogame, stopping to find video tapes or solve a demonic puzzle by matching symbols or something.

It’s being professionally put together and sporting solid effectds doesn’t matter when it’s all so flat, stupid and boring, never actually scary, especially when its topped off with one hell of a non-ending that i’m not even sure was meant to sequelbait, but will just piss you off even more.

Platformation Time Again: The James Pond Collection GenAI Marketing Suicidefest

Never tought i would have to say it, but we have to talk about James Pond.

I guess since retro collections are in now, System 3 decided to resell its old series of Amiga borne platformers, the James Pond games, of which i played a bit of the second one, Operation Robocod, as a PS1 Classic release on the PS3, actually, with this collection including pretty much all versions of all 3 James Pond games, plus the sports spin-off The Aquabats.

They are rereleasing this also a physical release on Switch 2…. but even that being “exclusive” is most likely bullshit as a PEGI rating for a PS5 version has been spotted already.

Look, System 3 already were famous for being cheap since forever, heck remember when they put out on PS4 a SNES game they pretended was cancelled back in the day, for full price (and lied about upcoming free DLCs), with Putty Squad… which they also released basically on launch for the PS4.

These people wanted 40 bucks for Super Fruit Fall on the Wii during its launch, i do remember that, so it checks out, System 3 peddled crap like this for a living since forever, and given what i played of Operation Robocod, i can believe people commenting how this is kinda apt because the James Pond games were indeed trash even back then.

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[EXPRESSO] Jo Jo Bizarre Adventure: Golden Spirit iOS | The Gachalands

Probably comes as no surprise to anybody that Golden Spirit is another pile of gacha shit… but still, i decided to give this one a try.

Mostly because i haven’t played one of these in a while and because it’s Jojo…. and starting off, gameplay it’s not exactly what i figured it would be from the trailers, and by that i mean it was sold as a “ tactical RPG”, which to me means a Tactics style turn based affair, this is actually a real time autobattler where the more pressing issue is positioning the units, so yeah, it’s another idle self playing borefest, the strategic hook of the Rush mechanic meaning very little, and of course the roster is infested with VERY minor characters, so you can gamble for the ones you really want.

Or hope you can unlock them in event story cutscenes…. some of which even when available will wall off content with 14 hours timers, like the Stardust Crusaders one, because the game starts off with Part 5, Golden Wind, the Jo Jo series taking place in Neaples, Italy and following Giorno Giovanna, the son of Dio Brando, as he fights to overthrow the mafia’s mysterious boss.

Hope you already know everything JoJo because the game never really explains shit, despite starting from Part 5….of 9.

While it mostly looks quite decent, it goes the extra mile of not just reusing frames from the anime for the story scenes (alongside recreating them in various styles), fairly common in itself, but sometimes passing those through an IA filter, making them look worse upon any scrutiny, too.

Its so utterly generic that you could have EASILY slapped another anime license/skin unto it… and i’ll just say it looks identical to a bootleg Jujutsu Kaisen mobile game, Jujutsu Malevolent Shrine.

Eepy August Summer Break

As usual, the blog will go on hiatus and resume as usual on the first of September…. well, as i already announced some weeks ago, there will be some relatively big changes coming next year, even though they won’t affect the schedule for the rest of 2026, since a lot has already been done and planned.

I will make a proper post on the 1st of September about that, so in the meantime behave, relax and have fun.

And there are some EXPRESSO reviews that will come out soon anyway, so look forward to those.

One Piece Day (?) Throwaway Musings

Yes, apparently One Piece Day just happened to be scheduled on August 10th last year, officially this year gonna be on the 22-23 Of August, and so it might seem pretty early to discuss things that in 2 weeks might not even matter or instead be addressed, but since on the 16th the blog goes on hiatus as usual, and i usually reserve/consider August as One Piece Month, i will be rambling a bit anyway.

about One Piece in general. what else?

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