Now that “Priconne” has gone global, let’s give it a look.
Ok, story. You start in the usual “media res battle you lose”, then wake up as your generic male fantasy anime protagonist, now amnesiac but apparently a prince-knight known by everyone else in the world, so alongside your girl retainer and various battle princesses you go on a quest to scale Sol Tower and get a wish granted.
At least it’s not an isekai (?).
Combat is automated with interaction restricted to activate special skills when charged up… that’s it. There’s no complicated system to power up characters, so it’s not confusing but it’s also lacking any real depth, it just a matter of upgrading enough the characters and choosing the party composition, especially the latter i can see being important when you’re in deep with the harder levels.
Not that i will be reaching that point, but still, i don’t consider “the game really playing itself” a plus, even in a game like this where gameplay is vestigial to the “idle waifu collecting” activities.
One filled with lots of just….incredibly generic fantasy anime moe designs. There are some exceptions like the Alpaca Princess, but not many interesting or good designs. This is to make the rarer characters more desirable and con you into buying premium currency for the gacha.
While the F2P elements aren’t abrasive, the game is relatively generous in giving out gems/crystals and doesn’t gate features with insane grinding… it’s manipulative generousity, there’s always a catch.
The games uses clips from the anime series (which look good), production values are high, it’s harmless, inoffensive, but i just find Priconne to be very disposable and uninteresting, if i didn’t force myself to do some decent progress before writing this review i would have dropped it on day 2.