[EXPRESSO] Now You See Me: Now You Don’t (2025) | Cross-Gen Capers

Aside from the title that would have befitted the second entry in this series instead of the third (as this is Now You See Me 3), the “Ocean Eleven-esque X Robin Hood” gang of illusionists (labeled The Horsemen due to the “Knights Of The Round Table” style secret society they belong to/work for) and with ready to foil villains with incredible “magic” based performances heists are back, with some next generation members entering their ranks to help steal a huge ass diamond from an arms dealer played by Rosamund Pike.

It’s an actually very old fashioned type of plot, something not too distant from Carmen Sandiego or Lupin The 3rd, but done in a glitzy modern way with an emphasis of illusionism, mentalism, parlor tricks taken to anime style levels of ability of deception for twists upon twists, snazzy setpieces and daring escapes. The usual crime caper stuff, basically.

There’s not much to say, it’s that kind of “let’s get the gang back” kind of sequel with the injection of new blooded “tricksters” for justice members, the third installment in the series, this one directed by Ruben Fleischer (Zombieland, Zombieland Double Tap, the first Venom movie, the Uncharted film), which does a decent job, i did enjoy this more than the second film, i will say that, and that is somehow mantains that plucky energy, despite the franchise being more than a decade old by now.

It’s still the kind of very light, shiny and glitzy popcorn entertaiment that the previous Now You See Me films were, not completely mindless, but also not deep or complicated by any definition, molsty predictable but not completely, the sort you do enjoy but also kinda throway, forgotten by the very next week at best.

But it does the job decently enough in theathers.

[EXPRESSO] Dungeons & Dragons: Honor Among Thieves (2023) | Laugh The Die

Dungeons & Dragons need to introduction, i feel, nor i could give it one since i barely even played it at all, tabletop ain’t my thing, but i simply cannot praise the D & D community for pushing back about that OGL mess, which is extra hilarious in hindsight since that’s what you want, Wizards Of The Coast, to push an unpopular revision/change of such a rooted experience, out of the blue, and do so when you have a movie based on the license about to hit theathers.

THAT addressed to the best of my knowledge/competence, i don’t have much baggage with D & D – just making it extra clear -, so i approached the movie as a modern fun action fantasy with mages, rogues, and people turning into owlbears, as its own thing, one could say.

The plot sees a charming thief and his party of unlikely adventurers stumbling upon a forgotten relic and basically doing the “big heist” of their carreer, only to get double crossed and inadvertitly gave the relic to people that were planning to do some very, world ending evil shit with it, so after escaping prison and getting most of the old party back, they will have to get revenge, save the bard’s daughter and eventually the world from what they unwittingly aided bring upon.

It’s no wonder it got such good reception, because it’s a lot of good fantasy fun, with lots of monsters, traps and fantasy stuff, entertaining action scenes, fun & likeable characters, good comedy that also reminds us you can use quips to actually enhance jokes and characterization, not just as a substitute of actual comedy or just diffuse tension, which is “fresh” once again in this media climate, especially for the nerdy-ish inspired sides of big budget cinema.