[EXPRESSO] One Piece: Bon Bon Journey iOS | Match-3 Pirates

One Piece Bon Bon Journey iOS

There are many One Pieces videogames, even on smarthphones. This is another one, one that i actually pre-registrered for, but i didn’t noticed it released worlwide a couple of months ago.

For smarthphones we already had a One Piece lite RPG, a beat em up, a fighting game (among others never released outside of Japan, China or are defunct), so i guess it was time for a puzzle game, a match-3 with objectives (in the vein of that puzzle game that rimes with “baba yaga”), done in a chibi-esque style, with the numerous, regognizable and highly marketable cast of One Piece characters rendered as mini-sized round shaped head-dolls, like a cross between the actual “bon bons” pastry items and nicely decapited collectable figures.

And to my surprise, it’s actually fairly good, not original in any shape or form, but it actually retells the story from the beginning in a fairly decent manner (especially given the aesthetic choice), and finds ways to work the various scenes (even minor ones like the girl giving an onigiri to a tied Zoro in Shells Town) into the gameplay, with various goals and gimmicks to keep things interesting. This also means having a “toy on toy” style cutscenes for the more serious or epic scenes, like the ending of the Dracule Mihawk VS Zoro fight at the Baratie… which is a thing, not sure if good or bad though.

As far as the freemium economy goes… it’s nothing worthy of particular scorn, the usual free-to-play crap that is to be expected nowadays (shit as it is), with timers and gacha, but nothing out of the ordinary you haven’t already seen, and often done worst. Despite the usual freemium crap, here you can actually do some progress in a reasonable manner even in the later stages.

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[EXPRESSO] World Beast War iOS | Kaiju Klicker

World Beast War iOS

Sometimes i kinda miss the early days of mobile games on smarthphones, when the free-to-play plague hadn’t become the standard, the banal evil, and the market wasn’t infested with endless clones of what’s popular, insanely overpriced ports, a satured mess with extremely rare gems like Onion Hotel.

But still, once i a while i search or stumble upon some title on the App Store, and i give them a whirl. This one is about big ass monsters going on a non-trademarked rampage, all done in the cheap and frankly cliched “faux 8-bit” aesthetic, but whatever, the idea of combining monsters together to make new ones is always nice, and the main attractive.

The problem is even the “monster merging” is too basic to hold any interest even in the “short run”, because you can’t spawn the more advanced ones in the “lab area”, even if unlocked: you must spawn the very basic one and keep merging them manually. There is an auto-merge function, but it’s inefficient, and even seeing what monster you’ll get next gets boring and moot, because you just put them to automatically thrudge through dozens of identical levels.

Because this is actually a clicker game, the store page describes it clearly as an “idle rpg”, so it’s not fraudolent advertising, it’s just that even with more to it than just clicking on stats to upgrade so you can earn more money to upgrade stats some more, it’s boring and lacking any “hook”. Ironically, the fact that there is more to it IS an issue, as there isn’t enough depth added to make you overlook its nature, but enough to inadvertently expose the pointless “gameplay” loop at the core.

Even as a timewaster on the toilet it gets old too quickly, and bootleg Rocket Raccoon just isn’t enough.

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