[EXPRESSO] Metal Slug Rush iOS | Survivors’ Front

I would like to thank the new SNK for choosing that subtitle, as it really is a gift to “do a gaming journalism” on, especially since it got released not so long after being announced alongside a supposed big return of the series on consoles and PC.

I wasn’t even sure if bother with this, since i don’t need 300 words to review or described Metal Slug Rush, as this is indeed the expected type of experience for a mobile spin-off of an old series, as in, clone what is popular at the moment, what’s easy and dandy to copy-emulate.

In this case, it’s Vampire Survivors, whose formula is now the go-to game type, i mean, they made a Hololive themed one, even that horror comedy, Renfield, got a “Survivors-like” tie-in game, and there’s even a Jujutsu Kaisen game with the VS formula coming up this year,

It is shameless, and it doesn’t really add anything of its own to the formula beside the fact the main weapons are guns and hence long range, plus as every MS mobile spin off ever released (aside from Metal Slug Awakening), it’s basically a giant self-asset flip as it reuses the old sprites A LOT, heck, they even recycled artwork of the Instructor from that Mission School extra mode.

But frankly MS fans might enjoy the old pixel art better, i sure do, and to be honest, it’s a decent VS clone, it’s alright, considered its a F2P gacha thing, one that opts more to force grinding/levelling gear more than other, and at least it doesn’t try to lull you into the extended early period where you’re given enough currency and materials to progress, but instead makes it clear fairly fast that there’s convenience and wares to be had if you have coin.

My 14 Hours with Arknights Endfield (PS5)

While i might still do an EXPRESSO review for it, even if it’s a F2P game… actually because i’ve played my fair share of anime F2P gacha games over the years, i know that unless they completely overhaul the game, they will simply introduce more content or new game modes that don’t substitute the main core experienc, the story will be continued with new updates but the foundation will most likely remain, because unless is utterly broken or impopular, there’s not even a monetary reason to scrap the work already done.

I might reserve doing that EXPRESSO review when i at least finish the first chapter fully (at the time of writing i0m halfway through Chapter 1, are 2 big story chapters split in at least 5 subchapters each, more or less), even though i’m very close to doing that and i’ve already passed the “freeride” initial portion of a F2P game where progression will require grind not just to keep levelled up your squad (or level up a new one), but also to progress due to the story requirements being tied to your overall “research level/rank”.

I’m releasing this now as in a 4 days the game will receive the biggest update/expansion, “Homecoming”, i ment to release this piece 3 weeks ago but things got in the way, and i haven’t played much more in between that made me change my opinion on the game, plus i’m not even sure i will go back to the game on a regular base anyway, so we’re posting this now. before it becomes completely outdated.

I might still do an EXPRESSO review, but it seems unlikely, we’ll see.

Continua a leggere “My 14 Hours with Arknights Endfield (PS5)”

[EXPRESSO] Umamusume: Pretty Derby iOS | Equus Focus

Finally, the horsing can begin on global scale, with the worlwide release of Umamusume: Pretty Derby, the original smarthphone free-to-play game (though it launched here alongside the PC version on Steam) that launched this popular anime multimedia franchise.

The deal is “simple”: horse girls exists, inheriting funny names from famous racing horses of our real world, and they compete in specific footrace championships…. and since it’s a japanese anime multimedia niche franchise, they also do idol show performances, because why not?

It’s a “pretty derby”, after all.

The game itself it’s – fitting enough – basically an idol-athlete raising simulator, where you act as a Trainer and manage an Umamusume career, gameplay being a lot of micromanaging of the talent in order to have her prepared/fit to run and win races, with story and events (affected by the selection of support cards) playing out VN style, and specific set goals to achieve within the given amount of turns, otherwise you fail the career …though that will just happen, and it’s kinda necessary since you can pass down “legacy boosts” by selecting characters that already attempted (or completed) a career.

Suprisingly, the game doesn’t pester you into the gacha to have you favourite umasumume improve and eventually win, so it’s pretty generous, even though some of the characters…are just better, which will matter for the competitive scene long term, for now the PvP consists of a single asyncronous mode.

It looks pretty dang good, the soundtrack is great, the micromanaging is not too overcomplicated, the races themselves are actually pretty fun to watch, and it remains engaging even if the gameplay loop is repetitive and so are the way events/scenarios shuffle during the career/story, thanks to the fun characters and the well written mix of slice of life and sports drama.

[EXPRESSO] Blue Archive iOS | Gacha, Girls & Guns

More gacha? Want more gacha? There’s always more gacha to talk about, not so much play as often gameplay it vestigial obligation or barely there so it can technically be considered a “videogame” and not a “JPEG slot machine”. And because these things always wants all your time. And money.

What kind of free-to-play anime gacha game is Blue Archive?

The story (as far as explained by the prologue) it’s basically A Certail Magical Index via Girls Frontline and a touch of Girls Und Panzers, minus the magical elements and sci-fi robots, so it’s a basically an island full of academies and anime girls students & prefects (all sporting halos, animal ears, etc) going around with weapons, riding tanks in broad daylight, and you’re the “Sensei” that shouldn’t be there but it’s now de facto leader tasked to resolved the current crisis.

Even if you’re amnesiac, like in Arknights, for example.

It’s fairly generic niche anime bungum.

Gameplay it’s mostly what expected, as you witness your selected team of 3 characters (plus supports) automatically proceed, shoot (and take cover if possible) through the battlefield, leaving you to basically just use skill cards for special attacks, buffs, etc

Each unit uses a specific type of gun, it’s more proficient in a specific type of terrain and belongs to a certain class, but that’s it, ultimately it’s about picking the right team combinations, the rest it’s windowdressing.

There is a grid based “strategy map” to move the units around before the auto battling segments, which reminds me of Girls Frontline…. minus lots of strategic elements. So ultimately it’s very similar to Princess Connect, a waifu collector “bonsai game”, with some decent character designs and good production values.

I will admit i enjoyed this one a bit more than Priconne, but not by much.

[EXPRESSO] Contra Returns iOS | Better than Rogue Corps

This isn’t technically new, since it has been available in China for years, but i guess someone at Konami woke from their slumber and figured out they didn’t release it westward yet.

I mean, this is the same company – among OTHER things – that wanted to release 3 Silent Hill games in the same month, cancelled a project involving Junji Ito, Norman Reedus and Guillermo Del Toro, and keeps embarassing itself even with the few things it still peddles as videogames, instead of pachinko and/or slot machines.

Who the hell knows.

And i wanna stress that, because i’m almost surprised by how this is actually decent, fun even, and furious since Konami decide to release that abomination of Rogue Corps and ask full price for it, when the older free-to-play mobile game by chinese developer Timi was miles better.

Sure, it looks cheap, the art direction it’s kept familiar to the Contra bombast even if you can still kinda tell it was handled by a chinese team (as in, it’s solid but kinda generic), but it’s actually proper Contra devoid of bullshit (like overheating mechanic for weapons in a shooter)), and it’s actually playable enough with touch controls, while it supports (and plays better with) gamepad.

There’s the gacha, the power level bullshit and all the upgrading n equipping and shit that comes as standard with the mobile free-to-play model to get you hooked and all the usual crap we fully expect from this business model.

It even leans big into the nostalgia for the olden days, but it actually backs it up on the gameplay department, nothing great in terms of level designs, but considering the trappings of being on mobile and free-to-play, Contra Returns it’s definitely fun enough to waste some time on it.

Didn’t expect that.

[EXPRESSO] Castlevania: Grimoire Of Souls iOS | Rise from your Konami grave

Another review i wasn’t expecting to make anymore, since this mobile Castlevania title was made available only in Australia (outside of the usual asian territories) before getting removed after only one year. Until it was recently resurrected as an exclusive Apple Arcade title, so this version is free of microtransactions bullshit seen in the original free to play release.

It also “means” i used the free trial period to play it and see if it’s any good.

Plot see Alucard travel through various magic books (the titular “grimoires”) regarding all past events and stories of the Castlevania games, all to subdue the dark power that has grown in them and keep them under control. An excuse as any to have all the characters from the series together.

Gameplay it’s an actual sidescroller 2D Castlevania that really benefits from playing it with a gamepad (and now it’s easy as pie to connect a PS4 or X-Box One controller to iOS devices), but it’s fairly playable even with the touch controls, and know what?

It ain’t bad.

The removal of microtransactions is compensated by handing out the “premium currency” liberally, but they didn’t change anything else, so it’s clear this was originally designed as a mobile free-to-play game, with multiple currencies and resources, gacha for weapons and items, and having to keep upgrading the characters’ “power levels”.

It’s not a bad game per se, it’s just not very good either, it starts promising enough but the level designs and enemies take a while to ramp up, and it hindering from being better by mobile design trappings, so it values content more than the quality and favors the usual “upgrading shit” as a way to resolve hurdles over actual skill.

Still, it’s just ok, nothing that bad to be worth shutting it down.

[EXPRESSO] Metal Slug Commander iOS | Cards Frontline

While that other mobile Metal Slug game (the one looking like a proper Metal Slug title, previosly known as Metal Slug Code J and now called Metal Slug Awakening) is still yet to come somewhere this year and the really promising Metal Slug Tactics is in development, SNK dropped a new mobile “RTS” title for smartphones, with Metal Slug Commander.

Apparently it was on beta test since october of last year, but i didn’t even knew the game (developed by SNK’s Hong Kong branch) existed, so whatever, it’s in open beta and available worlwide now.

More intriguing than another tapper, i guess.

This time it’s not a tower defense dealio, but the other popular mobile gameplay set-up: cards based.

You arrange the position of your cards/units in the 5 spaces (divided in 2 lanes) against the enemy formation, the units attacks automatically and you can tap to unleash a skill/powerful move when they’re able to. Pretty standard fare through and through, nothing really complex or fancy in any way, and you’re encouraged to just let it go on auto-battle, but there is something to it, as positioning the units and selecting the right counters does matter.

And as far as balancing the “pay to win” bullshit, this is a step up from Metal Slug Attack (and an idle resource collecting feature eases the grind a bit), so it feels less of a facade to justify the gacha of new characters, some sporting quite good designs.

Which just makes me wish we could actually get a new proper side scroller Metal Slug for consoles and PC to make good use of the new designs, i mean, SNK should have milked the franchise through mobile free to play games enough to warrant it.

Or re-release Metal Slug 3D, why the fuck not?

Don’t expect a review of Godzilla Battle Line

I planned to play and review this one like i did for the other mobile Godzilla titles Toho unleashed on us this year, as in via the EXPRESSO format, but the game just refuses to work on my iPhone, regardless if i reset the device, uninstall and reinstall it, remove other apps to make space in the phone’s memory storage, i have tried for 2 weeks by now to make this damn thing working on my device, but it ALWAYS, without fail, immediatly crashes after being launched.

Despite the app being constantly up to date and my device being compatible with it.

I have no clue why, the updates didn’t change a fuckin thing, and unless the next one magically fixes the issues (which seems to affect other uses with more advanced iPhones), i’m never gonna be able to play the damn thing, and hence i will never be able to review it. And i kinda wanted to do that, for completition’s sake if nothing else.

The review might happen, and they might just update the game to make it work immediatly after i post this, and tomorrow i will be able to play with no issues at all.

But until that happens, the review isn’t either.

Sorry, but that’s the situation, so expect other EXPRESSO reviews coming from tomorrow onwards, today is a forced review-less day.

#E32021 XBox-Bethesda & Square Enix [Highlights]

Still haven’t fully digested that Microsoft did actually buy Bethesda, but i didn’t have much interest in their games before… with the exception of Doom, Wolfenstein and pretty much anything they published but not developed, but still, it is a big deal.

Cared more than i could ever care about Microsoft’s offerings this last generation (and if anything so far into the X-Box One X is indicative of something, make it two), but whatever, let’s see if the two companies can offer a proper conference, at least with the standards we expect from “AAA” publishers and console makers.

Continua a leggere “#E32021 XBox-Bethesda & Square Enix [Highlights]”

[EXPRESSO] Godzilla Destruction iOS | Now BACK to Early Access!

Had to take this from the site because this fucking shit game doesn’t even have a splash screen. I’m NOT kidding.

The third and final mobile Godzilla game promised by Toho for this year, and the only one of the bunch that lets you actually control the Big G itself.

And because of some cosmic monkey paw’s doing, it’s also the worst of the bunch… actually, it’s shockingly bad, even without comparing to other two smarthphone titles in the same batch, it’s an impressive specimen of videogame dookie, so much i would rather play the shit Godzilla PS3/PS4 game Namco dared publishing some years back.

AGAIN.

Gameplay is pretty simple… scratch that, gameplay is just insanely primitive: you use a virtual stick to control Godzilla’s movement, and touch an enemy to either use your beam or a close range melee attack to defeat the enemy waves. Problem is, the virtual stick isn’t fixed, and it gets in the way when you attack, and you can’t do both at the same time, so you’ll inevitably get hit and will have to keep choosing the health recovery when given the option, as the levels are just insanely repetitive waves after waves of the same handful of enemies, able to do any kind of damage because of the shit controls and the lousy range of your beam attacks.

Eventually you’ll fight bosses that are also cheap as well, but i honestly got already bored sick in the first 10 minutes, it doesn’t help this one also sports no story or setting, it looks embarassingly cheap, on top of its abysmal presentation and glaring errors like english text clearly – and badly – overlaid over the japanese one, typos, obvious & bad machine translation, leading to odd word choices.

I almost expected the intro be an actual joke… but nope, it’s just THAT bad.

Waste of data, let alone time, even for free…..just don’t bother.