[EXPRESSO] Rival Turf SNES | Dashing Beat

So, Nintendo opened its maw again to spit out another meager assortment of old titles for the NES and SNES Online services, but this time it did add Rival Turf, as in the localized version of the first Rushing Beat, so i guess it’s time to complete my trifecta of reviews for the Rushing Beat trilogy, with the others being localized as Brawl Brothers and The Peacekeepers respectively.

Like The Peacekeepers the throwing and suplex moves are so overpowered that you’ll rely too much on those, especially since the enemies knows this as well, and can deal way too much damage even without using throws, made worse by the fact this is the only beat ‘em up i know that has “recovery damage”, as in you lose life even by getting up from getting knocked down.

At least it works for both you and the enemies, but still, weird.

Everything else is crappy bootleg Final Fight, from the bootleg enemies with smaller sprites, the iffy collision detection, the punches and moves lacking much “oomph”. The only difference being the “run” button which allows to also execute dash moves, despite the hilarity of the character not so much running (there’s no running animation per se) but “walking-gliding” at a faster pace.

It’s also such a blatant rip-off of Final Fight you really have to compare it to that game, and its own only reason of being was the 2 player co-op mode that the SNES release of Final Fight lacked, but nowadays means squat.

It’s aged crap from Jaleco, and while the sequels – mostly – improved gameplay…. there’s very little reason to bother with the original Rival Turf/Rushing Beat, unless you’re a beat em up buff on a mission to play them all for fun, education and/or profit. There’s worse.

[EXPRESSO] The Peace Keepers SNES | The Suplexing Complex

Played via the SNES- Nintendo Switch Online’s service.

And i gotta say, despite Nintendo handling this service.. in a totally Nintendo way, sometimes there are surprises, like this forgotten SNES beat em up by Jaleco, actually the third of the Rushing Beat trilogy (which also includes Rival Turf and Brawl Brothers, the latter already released on the service), at least it was originally. I’d say this is a fairly obscure release, as i never even heard of its existence, even by name.

Playing it, i realized why it slipped into obscurity so easily. Just plain ol’ crap in a market – at the time – saturated with tons of titles like that, often better.

It’s hard to say The Peace Keepers is “bad”, as it pretty much plays like Final Fight (aside from a plot that throws movie clichès AND literary references into the pot, with mutants, villains named Iago and places called Ozymandias Island), but it’s not a fast paced affair. Also, the combination of slightly stiff controls and the screen never scrolling properly to the right leads to you dashing into enemies’ fists, not that the game really ever throws tons of foes at you. Which is “good” because each takes more hits than it should to go down in a game like this, making the throws (already a bit too efficient than punches, in a brawler) pretty much mandatory to get anywhere.

Branching paths leading to different bosses and endings are nice but aren’t enough to make the story seems more than a jumbled sequence of scenes. And for some stupid reason the game by default just has the sound effects and ambient noises, i almost went the whole game wondering if the game had no actual music. It does, but you have to change a setting in the options.