[EXPRESSO] Crash Bandicoot: On The Run iOS | N.Sane Freeconomy

After a soft-launch in some Asian countries last year, now the Crash Bandicoot runner (developed by trademark abuser & bully King, yes, i have the power of “memory”) launched worldwide, and since i still can’t find Crash Bandicoot 4 at a decent price, might as well review this.

Cortex is up to his usual stuff, which means he sent his minions to conquer various dimensions, but Coco found a way to kick their asses and save the multiverse, which involves Crash and Aku running their way through familiar levels.

After you’ve crafted the weapons required for the boss or to even enter the level, with the usual gaggle of resources needed to craft items and timers, all avoidable with the premium currency. And of course the usual gaggle of base building stuff and social integration. You might say it’s at least upfront about it being a free-to-play game, i will say that Activision and associates evidently don’t feel it necessary to even mask the issue, so they just start pummelling your resolve very early, even if you do know the shitty deal, doesn’t matter.

The gameplay itself it’s alright, i mean, a Crash Bandicoot endless runner makes a LOT of sense, it looks good and runs well, but it doesn’t really stand out in this crowded genre, even if this does have finite levels, alongside looping and proceduraly generated ones. It starts very run of the mill, but the level design does improve after the initial phase and there are some tough extra challenges.

Shame new areas and story runs aren’t that distinct or well designed to be worth the grinding and farming they’re locked behind, which only gets more taxing as the game progresses and keeps pestering you into buying the premium currency.

Vexation which isn’t optional, at all.

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