Yeah, the one that spawned the “Godzilla is approaching the generator!” meme, as popularized by “Angry” Joe Vargas.
And keeping that in mind, is worth noting that the obnoxiously repeated observation is also pointless, because you can check the “health” of the generator just by looking at how many of the spinnings parts of it are red and unmoving.
Don’t worry, i’m not gonna go into a tirade about the recently revealed trailer about the Sonic The Hedgehog live-action film.
But let me say, i’m honestly kinda intrigued, this looks like a more than fitting candidate for the “so bad it’s good” category, it looks like a mess, one made in the 90s alongside the Super Mario Bros live-action movie (back when they really didn’t had any precedent or clue of how to make a videogame-to-movie adaptation), almost intentionally so, “a cult movie in the making”, which seems like the case, it doesn’t look like it’s done on purpose to be a cult hit (it doesn’t work that way).
I don’t particulary care about Sonic as a franchise or a character, and i’m honestly ready to close this apparently unending “nostalgia for the 90s” trend and move on (good lord, we let Busby resurrect with not one, but TWO games, yeah, there’s another coming), but Jim Carrey as Eggman/Robotnik is a fun choice, and i’m eagerly awaiting it, this has all the elements of a potential disaster on all fronts, a supreme bad movie that becomes legendary, a gift, in a way.
Not that we needed/wanted it, at all, but since it’s coming out anyway…
Also, kudos to the director Jeff Fowler (at it’s first feature length film) for at least taking the criticism (well deserved, i mean, just look at it and try to tell me it’s a good design) on the chin and promising to fix Sonic’s design. Which is already been fixed in edits by random people on twitter (and i doubt it will be actually done, i don’t want crunch to happen because of this), but still, i respect the willingness to address this and not just ignore it.
Which would be quite understandable, given how people on social media react to anything.
Also, a refresher, this was also a thing.
I’ll be back with a couple of reviews soon enough!
Platform: Nintendo 3DS Developed by: Three Rings Players: 1
Ok, since World Seeker is launching tomorrow, time to write another review of One Piece: Romance Dawn for 3DS (for italian readers, here’s my old review, if you really wish to read it, i don’t recommend doing so), which i’d say it’s the worst One Piece game i’ve ever played, and – maybe – the worst of them all so far (not counting crossover titles like Jump Force, i saw the cutscenes and i almost couldn’t believe that was basically launching in a week). Continua a leggere “One Piece: Romance Dawn (3DS) [REVIEW] Kuso Kuso No Mi”
Platform: Playstation 2 Developed by: KAZe Players: 1-2 (local)
Akira has actually received more videogame adaptations than expected, but this is most well known, since the visual novel for the Famicom never left Japan, the Super Nintendo/Genesis/Jaguar version ended up cancelled and only the Amiga (and Amiga CD 32) version eventually came out in 1994.
Hell, even this game is kinda baffling in itself, not just for the choice of genre, but for the reason it was made: to coincide with the 2002 japanese remastered DVD release of the movie. Not exactly a labour of love made to celebrate the movie in grand fashion, but then again, it’s a game about of a (then) 14 year old movie, it’s quite odd anyway. Continua a leggere “Akira Psycho Ball PS2 [REVIEW] | Capsules Multiball Run”
If you like Zuma, you’ll probably enjoy Sparkle 2, i assume sequel to “Sparkle”, if this wasn’t given as one of PS Plus monthly “free” games, i wouldn’t even know it exists.
Yeah, it’s a “Zuma clone”, which isn’t a bad thing at all, as we aren’t (or ever were) exactly drowning in them, and unlike the original Zuma, this one doesn’t become frustrating and obscenely difficult towards the end, punishing you for just wishing to beat the game. This is a lot better, since it actually cares a lot more about being fun to play than being difficult for the sake of it.
To differentiate itself a bit, Sparkle 2 lets you equip passive abilities for the orb slinger, which – besides being more numerous than expected – are just unlocked as you go, and can be quite useful. The presentation is simple but nice, even if the story amount to you being in a fantasy place on a quest to obtain 5 keys that will unlock.. something, with “screensaver cutscenes” accompanied by a good (albeit not exactly ecstatic) narrating voice.
While i appreciate that it’s really trying to give me more “bang for my buck” (it also has a Challenge Mode and Survival Mode, leaderboards, harder difficulties), in the long run i wish Sparkle 2 campaign was shorter, it boasts 92 levels, sure, but after a while they start to repeat themselves (and so do the nice music and backgrounds), just harder with faster moving orbs and more colors to match.
Even if i wish they didn’t try to make so many levels when they clearly couldn’t (hence the “need” to recycle them for filler purposes), i found myself getting back to it time after time and i gladly played it to the end.
Overall, a more than decent “Zuma clone”, and a fun one.
Copy Purchased Platform: Nintendo Wii Developed by: Ganbarion Players: 1-2 (local)
The first Unlimited Cruise was quite the crap game, but it was a crap licensed game, so sequel…. i’d say, but i simply don’t believe this wasn’t a game split in two separate – AND full priced, too – titles just to maximize profit, as i will explain in this review.
If you like short reviews more, well, i’ll be posting them via my “EXPRESSO” column, you can learn more in the dedicated page, but it’s basically 300 words long review, with a coffee themed vote. We’ll be starting tomorrow (or today, depending where you are right now) with the Expresso review of “Hereditary”, which came out not too long ago in italian cinemas.
Copy obtained via Playstation Plus subscription Platform: PS4 (downloadable title only) Developed by: Sideline Games, Gonzo Games Players: 1
Pretty much everyone with interest in videogames knows Qubert, star of his eponymous arcade game in the 80s, a really iconic title from that era, so much that even System Of A Down made a song about him.
I would be surprised if more than 5 of you knew Q*Bert Rebooted existed, and i’m not counting myself, i learnt of this modern remake just because it was a “free” PS Plus game months ago, i wouldn’t have played it otherwise.
And frankly, it’s easy to see why it was trashed by the press and quietly forgotten. Because it really deserves to stay in oblivion and just once in a while get dragged out of the black abyss of reviews’ aggregators by people like myself. Continua a leggere “Q*Bert: Rebooted PS4 [REVIEW] | @*!# indeed”
If you’re a fan of One Piece in america, my guess is that you aren’t exactly happy with the videogames based on Eichiiro Oda’s series, since most of them either didn’t receive an american release, received one but it was based on the craptastic cut version done by 4Kids, or were released as a digital download only.
Since i live in Europe (italy, to be precise), i didn’t have that problem, due to the series being more popular here, but that doesn’t mean we always received good stuff based on One Piece, despite the Pirate Warriors sub-series being pretty good if you like musou games (and i do).
So time to review both Unlimited Cruise games for the Nintendo Wiii, which ironically had a predecessor of sort (One Piece: Unlimited Adventure, also on the Wii) released in America but not here in Europe for issues with international rights (and legalese stuff like that), and were later ported to the 3DS as separate titles again, even though the japanese version had them bundled together.
Namco Bandai said it was made due to having to fit the various languases, i don’t buy it, since they marketed it as one game and just days before launch news reported of the game being split in two single, full priced games, and – most important – they felt like a title split in two separate games to begin with.