[EXPRESSO] Pokemon Legends ZA NSWITCH 2 | Mega Starmie From Space

Pokemon spin-off time with Pokemon Legends ZA, bringing us back to the 7th gen and the Kalos region of Pokemon X & Y.

5 years have passed from the defeat of Team Flare, and as a new trainer, you get involved in not only the new main attraction of Lumiose City, the night-bound Royale ZA, but also the strange events that see wild Pokemon undergo uncontrolled Mega Evolutions in the city, maybe related to the new company hired to rebuilt the city, and the reapparance of the mythical pokemon Zygarde…

Gameplay iterates on Legend Arceus foundations, but changing the focus from exploration to battles, now a real time affair with moves operating on cooldowns, which is strangely intuitive, works really well and provides some needed freshness to the classic formulas.

Also, i love how often deliberately goofy the new Mega Evolutions are.

On the downside, it does indeed take all place in a big open world city, which is bigger than i anticipated, has some fun sidequests and some internal variety (thanks to designated wild areas where to catch pokemons) but isn’t quite as packed or varied as a Yakuza game, and also suffers some incredibly archaic movement mechanics.

Speaking of archaic, even on Switch 2 we have the same modern issue of Game Freak being handled EDF style budgets (comparatively) for games that sells gorillions, but have jpeg windows and characters with great designs sporting lypsynched words with no voice acting.

The story is good, even the NPCs have hilarious shit to say, the city it still rewarding to explore and there is a decent amount of content, i had a good time with it, more than i expected, but this could and should have been even better, for many – that should by now be obvious – reasons.

[EXPRESSO] Pokemon Café Mix iOS | Got Milc?

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Another Pokemon puzzle game, another free-to-play (or more correctly, “free-to-start”, as Nintendo themselves likes to call these games) for mobile and Switch, this time with a cutesy pastel cafè aesthetic, as you manage a Pokemon cafè, operated by and for Pokemon, alongside a human girl, who acts as a general assistant-tutorial figure.

This is done via puzzle challenges, thankfully not of the “match 3” kind (we already had plenty of those with a Pokemon license), nor or the Panel The Pon/Puzzle League variety, but in turn based grid-less form, with the objective of linking together chains of pokemons, in order to activate an ability, destroy special blocks, or because of a stage requiring a certain quota of Pokemon pieces/icons to be matched.

Each pokemon has a specific ability, a specialization for a certain kind of dish (drinks, sandwiches, desserts, etc.), and as you progress you unlock more critters but also more recipes and new expansions for the cafè, which in turn introduce new elements and stage objectives, with some random chances of increasing the friendship level with a certain pokemon, who will join the staff.

The gameplay is decent, but the more free-form, grid-less style of level design makes it too reliant on abilities and consumable objects, a bit too helpful in this case, especially because you can also activate them during the stage, not just before. All to push you into buying the premium currency, which happens a bit too fast, it won’t take long to realize so with the limited energy system, timers and the extra turns costing a lot of “gems”.

While i’ve seen worse monetization schemes and freemium economies, there’s also the fact i’ve seen and played way better puzzles game. This is a very cute distraction (with a tad manipulative freemium economy), but not much else.

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