Pikmin 4 DEMO NSWITCH [HANDS-ON] | The Dog Doing

so Nintendo just released a demo for Pikmin 4, coming at the end of this very month, and given how long i’ve been waiting for another Pikmin game, i’ve got sumething to say about it, for sure.

The first big addition to the formula is the hugely marketed “pikdog”, as in now you have a dog.

That already it’s a good thing, but thankfully this one isn’t gonna suffer the same fate of the dog in Call Of Duty Ghosts (as in getting locked forever into the toybox after being used once), as it ismore than a gimmick, serving as a mount (which can carry many pikmins on his back too) enabling traversal via jumping, being able to smash obstacles, dash, dig, fight by tackling and biting, and can even be controlled directly, especially useful in underground caves that can your character and Pikmins separated by an obstacle Occin (the dog) can’t pass through.

Plus, as your rescue more stranded astronauts you get more upgrade points for the dog, which is just lovely and obviously pretty useful.

And the dog already it’s a great addition to gameplay, and feel natural like it had always been there, but obviously, there is more, in the way of new types of Pikmin, ice and luminescent, but the demo only lets you encounter and use the Ice Pikmins, which already offer another way around exploration, as they can be even used to freeze water surfaces, alongside enemies.

But there has been some streamlining, as in now there is just a big “onion/deposit” for all Pikmins despite of their colors, the 3 protagonists multitasking of Pikmin 3 is gone, and – the more controversial one – there is no limited number of days under which to accomplish the various tasks, which might sound terrible to some old time fans, but frankly i don’t get the issue, since Pikmin 3 already utilized a system that basically gave the player a lot of days to accomplish the various objectives, like a lot, especially if you went for completition.

So really, the removal of the limited days altogether it’s more vestigial than controversial, and i’m fine with it since the days themselves retain the limited time indicating how much you have left before it’s nightfall and you have to scurry back to camp in order to avoid getting your Pikmin eaten by the hungry beasts that are even more aggressive at night.

Hence even so you get some sense of urgency, as you wanna still get the most out of your day of gathering and exploring and rescuing, etc.

Regardless, the fan favourite caves to explore are back from Pikmin 2, and work more or less identically, but are also more abundant in the huge levels/areas, and now there is more emphasis on resource gathering, with these new gems that can be retrieved and converted in building material for bridges and the like, or used as currency to buy items and gadgets from the scientist/inventor, ranging to rotten carrots to paralyze enemies, dog treats, and stuff like fireproof abilitiees.

And these new additions gel without issue with the formula, nothing feels forced or there because there needs to be more shit in a sequel, regardless if it makes sense, no, thankfully Nintendo didn’t really fucked with the proven formula, but expanded it well.

The trailers revealed that indeed now we’ll be able to explore at night, but since the demo ends when you get a certain amount of the new energy resource, the Luminium, we’ll have to play the full release to find out.

Not that this is a small demo, it’s pretty sizeable, including the tutorial area and letting you play a big chunk of it, it’s one of those where you kinda forget you were actually playing a demo so you feel bamboozled by the game telling you “thanks for playing the demo up to where we meant you to play it”.

Speaking of which, by finishing the demo you’ll be able to unlock an Occin costume in Pikmin Bloom, alongside the expected ability to carry over the progress to the full game.

Yeah, as a longtime fan of the series, i’m honestly just chomping at the bit to have the full thing on my hands to play more of it, so yeah, check it out to get your fix on.

[EXPRESSO] Pikmin Bloom iOS | Flower Fitness

Remember that mobile Pikmin game from Niantic that was announced some time ago?

Well, i kinda forgot, but it’s out now pretty much everywhere, so here we are with “Pikmin Go”.

Yeah, it uses pretty much the same augmented reality format, with the need to keep the app open and walking to hatch stuff. Here instead of eggs you have Pikmin seeds, each requiring a certain amount of steps to be taken in order to “harvest” the Pikmin, and you can use nectars to make the collected Pikmins grow flowers and award you with petals, which are needed.

To be honest, i was amazed when i played for the first time, went through the tutorial phase and realized…. that was it. Look, i have been playing Pokemon Go since launch, so i’m not that picky on regards to gameplay, but there is something as too damn simple, even a mobile game like this.

Yes, you can use up petals to plant flowers while moving, which helps in growing both your seeds, and the big flowers on the map, were you can sent the Pikmin into expeditions, to gain nectar, Pikmin cosmetic accessories and more Pikmin seeds, but that’s really it.

Not that i wanted combat from a Pikmin game, and it being very close to an idle game makes some sense, but still, i feel bamboozled, i can’t really imagine it appealing to the main Pikmin fanbase, neither so much to casual players.

I can’t really be to angry or confused about this, i really can’t since even the marketing frames it as something akin to a fitness app than a game, but it doesn’t make for an engaging activity, as there’s no stakes or big goals to work towards, even as a casual thing to fiddle with while walking.