[EXPRESSO] Umamusume: Pretty Derby iOS | Equus Focus

Finally, the horsing can begin on global scale, with the worlwide release of Umamusume: Pretty Derby, the original smarthphone free-to-play game (though it launched here alongside the PC version on Steam) that launched this popular anime multimedia franchise.

The deal is “simple”: horse girls exists, inheriting funny names from famous racing horses of our real world, and they compete in specific footrace championships…. and since it’s a japanese anime multimedia niche franchise, they also do idol show performances, because why not?

It’s a “pretty derby”, after all.

The game itself it’s – fitting enough – basically an idol-athlete raising simulator, where you act as a Trainer and manage an Umamusume career, gameplay being a lot of micromanaging of the talent in order to have her prepared/fit to run and win races, with story and events (affected by the selection of support cards) playing out VN style, and specific set goals to achieve within the given amount of turns, otherwise you fail the career …though that will just happen, and it’s kinda necessary since you can pass down “legacy boosts” by selecting characters that already attempted (or completed) a career.

Suprisingly, the game doesn’t pester you into the gacha to have you favourite umasumume improve and eventually win, so it’s pretty generous, even though some of the characters…are just better, which will matter for the competitive scene long term, for now the PvP consists of a single asyncronous mode.

It looks pretty dang good, the soundtrack is great, the micromanaging is not too overcomplicated, the races themselves are actually pretty fun to watch, and it remains engaging even if the gameplay loop is repetitive and so are the way events/scenarios shuffle during the career/story, thanks to the fun characters and the well written mix of slice of life and sports drama.

[EXPRESSO] Run Godzilla iOS | Tamakaiju

Toho plans to release not one, not two, but THREE Godzilla mobile games this year worlwide, and the first one is the already available Run Godzilla, which isn’t an endless runner (despite the title kinda implying it), but more a simulator-raising game where you take care of your very own kaiju in order to… make it run like a horse.

I’ve seen people describe it as basically Uma Musume but with kaijus instead of horse girls… and it’s not that far off. And by that i mean it’s basically a stat building game where you increase the stats of the monster before taking on races, where you can just tap a button to encourage the monster to go faster, but that’s about it, you don’t control the kaiju directly.

Strenghtening the monster is done via a typical idle game setup, as you juggle resources to have enough people praying for the monster to grow, extend the time they will stay in the group, pick up apples and gems to recruit more people, and change weather to influence the growth of a some stats over others. The kaiju itself has an “expiration date” which can’t be extended, but the following generation/monster will inherit some experience points, and the loop repeats.

It’s more complex to look at than to actually play, just a thing you’re supposed to tinker with on a somewhat regular base, as timers keep running regardless, so you might come back to find the your digital “pet kaiju” (one you don’t have to feed or “poopscoop”) already dead/expired.

It’s a thing to thinker with more than play, and while it’s very honest about it, outside of the initial novelty it’s hard to care for long if you have at least another free-to-play game/app you keep coming back to regularly.