This 5th of december D3 Publisher has released Oneechanbara Origins, a remake of the first two Oneechanbara games, for PS4. In Japan, at least, but for the occasion i will review the original PS2 games, using their rare european releases, because of course i own them (why wouldn’t i?).
Let’s start with – what else – Oneechanbara, the first one, released in Europe as Zombie Zone, and for it’s upgraded version, The Oneechanpuru – The Onechan Special Chapter, released as Zombie Hunters in Europe (yet again). I will cover that in a separate article, when i can i find a working copy and i have some extra, extra cash. Continua a leggere “Oneechanbara/Zombie Zone PS2 [REVIEW] | Blood Boobs Celebration”
It’s worth noting right away that you might already have seen this, it’s Trailer Park Shark, retitled as Shark Shock for the UK DVD release i bought. I would lament about the dvd cover (shown above) being false adverting, but there are jet skis and trailers in the movie, water though is far from crystaline since it takes place (and is filmed) in Lousiana, with waters as murky and brown as you can get. Continua a leggere “Shark Shock (2017) [REVIEW]| Rednecks VS Electro Shark”
If you are an avid shark moviegoer, it’s quite likely you heard of it, but then again, there are so many of these crappy B-movies around, it might have been lost between the Sharkenados, the Sharktopuses (a trilogy, so far) and the sharks that stack corpses to create dams like frigging beavers.
And because you didn’t ask, Zombeavers is also a thing.
Sand Sharks it another sterling exemplary of titulation, because it’s true, this time the sharks swim in the sand. How? In the paraphraresd words of the resident marine biologist “because they basically suck water out of the sand to survive”. ‘K. Continua a leggere “Sand Sharks (2011) [REVIEW] | Shark On The Beach”
I had to crop an “eyecatch”, this game doesn’t even have a title screen. Let that sink in.
Yeah, time to reach for some low hanging fruit. If you were born in the 90s, you probably saw or remember this TMNT rip-off from you childhood.
Not that it’s worth remembering.
Then again, you probably didn’t know (or care to know) about this smartphone game, which i stumbled upon when browsing for other stuff in the bowels of the App Store.
Of course it’s a crappy endless runner. Functional, yes, but so bad it doesn’t feel like you’re moving through space in a bike, more like you’re a toy with magnets moved around a crap plastic city by a bored child. It looks like ass, unfinished, and is so cheap it reuses badly cropped images from the old cartoon, because who cares.
This one is so fuckin pathetic it won’t even try to coerce you into using premium currency to retry a level or continue, it knows it’s dung to the max. The game being so shit it pratically begs you to keep playing would be laughable enough for a cheap ass license videogame that exists to mine some some cash from desperate, naive souls.
But i just lost it when i arrived at the first boss, and got stuck in a loop, able to continue from a checkpoint, but since the ammo isn’t recharged when you continue, i kept inevitably smashing into enemies i couldn’t kill. I was gonna quit and end it there, but i kept trying and somehow the game decided to skip me to the boss, which managed to “kill” me with oil puddles… which just didn’t appear, if not for a fraction of a second when hit.
Then i somehowmanaged to fail the mission entirely, which required me to replay the stage from scratch.
The story of Demon’s Crystals (related in half-assed text scrolls at the very beginning and end) is some evil monsters arrived and changed everyone into monsters, strange since you control half-dragon half human characters, but whatever, kill them all and reclaim your crystals back using magical guns, because it’s a twin stick shooter.
The hordes making up a stage will require you to collect a set number of crystals, kill a set number of enemies, or do both under the time limit, but besides that, it’s very typical of the genre. You get a good array of power ups with time limited usage, a very simple level up system (which makes you take and dish more damage) but there’s not loadout or any sort of customization or depth,
It would be a decent game of this genre, more on the “budget” side (not helped by the “halloween store” aesthetic), simple but fun, with a decent difficulty curve. Shame that the camera is a weird – and bad – compromise between isometric and “bird’s eye”, and in heated moments it becomes hard to tell which are your bullet or the enemy’s (when they don’t get accidentally camouflaged by the level), if you manage to see them coming at all, who knows what specific part of the stage will bother to block them.
This is especially noticeable during the few boss fights, especially the final one, which – on top of being cheap and frustrating – may obscure half the screen, when its routines don’t bug or glitch out.
When the game doesn’t randomly crash at the continue screen, which it loves to do – a LOT – at the final boss. Lovely.
You have local co-op, some competitive online modes and a survival mode, but… yeah, play Ruiner or anything by Housemarque, instead.
Yeah, the one that spawned the “Godzilla is approaching the generator!” meme, as popularized by “Angry” Joe Vargas.
And keeping that in mind, is worth noting that the obnoxiously repeated observation is also pointless, because you can check the “health” of the generator just by looking at how many of the spinnings parts of it are red and unmoving.