Giving up the ghost: a correction

So remember how i said i was gonna have a Ghostbusters or ghost-related review out by the end of April? Yep, that ain’t gonna happen since my PS2 is malfunctioning (not much of a clue, but this isn’t a quiz), so that review will have to wait, and instead i’m gonna write my “pipin’ hot” first impressions of Yuru Camp/Laid Back Camp Season 3.

Sorry for not delivering.

[EXPRESSO] World Flipper iOS | Pinball Isekai RPG Action

“Flipper” it’s a short-term for pinball outside of America, FIY.

And i’m fairly sure we didn’t have a pinball RPG gacha game before, i remember there was a spin-off of FF XV of sorts for smart devices, but whatever, it’s a far more alluring proposition in a overly satured market of idle games, mild rpgs, and everything in the middle.

The plot it’s basically an isekai tropes salad, but the faux 8 bit graphics are nice enough, presentation is decent, and doesn’t bombard you with too much plot or terminology right away.

Gameplay is a bit different than expected, as it’s not set up as a traditional pinball affair, with the heroes acting as single “ball” but also able to dash while launched to attack the nearest enemy, and launch skills with a pretty typical but pretty good control scheme for touch devices.

There is a bit of depth, with enemies exposing weak points at certain times, the more combos you get in a row powering up your shot to make the team spring a stronger attack, there’s Fever Mode, and overall there’s quite enough to keep it easy to play in short bursts but not mindless.

Of course, this comes with the inevitable free-to-play trappings, events, upgrade trees/maps, but the less annoying ones, just energy consumption and gacha for characters using the main premium crystals/gems, one with gacha advantages for using gems obtained by poning up cash.

But still, it’s not that bad, and honestly it’s good, good fun, way more captivating than expected, even disregarding the obvious methods to try hook you in, World Flipper it’s one of those free-to-play games that you end up back into because you actually wanna play it.

A rare sight, even aside it delivering to the underserved niche of pinball games.

Akira Psycho Ball PS2 [REVIEW] | Capsules Multiball Run

Akira_Psycho_Ball.jpg

Copy Purchased

Platform: Playstation 2
Developed by: KAZe
Players: 1-2 (local)

Akira has actually received more videogame adaptations than expected, but this is most well known, since the visual novel for the Famicom never left Japan, the Super Nintendo/Genesis/Jaguar version ended up cancelled and only the Amiga (and Amiga CD 32) version eventually came out in 1994.

Hell, even this game is kinda baffling in itself, not just for the choice of genre, but for the reason it was made: to coincide with the 2002 japanese remastered DVD release of the movie. Not exactly a labour of love made to celebrate the movie in grand fashion, but then again, it’s a game about of a (then) 14 year old movie, it’s quite odd anyway. Continua a leggere “Akira Psycho Ball PS2 [REVIEW] | Capsules Multiball Run”