So here we are, the actual final piece of PW 4 DLC content that isn’t playable characters.
(i’m taking the educated guess of not expecting more content in any shape since there’s a digital Ultimate Edition package of all PW4 content on sale, and given TK’s track record, when they use/release the “Ultimate” edition of something means they’re done with a game)
(FIY, this isn’t the last time i will cover Pirate Warriors 4, i have a final impression/re-review/addendum in the works but i’m waiting to see if they plan to keep doing more Character Passes at a later date or not, i doubt so – see the above paragraph as to why – but then again Xenoverse 2 is still getting a lot of DLC content in a somewhat regular fashion, with no signs of stopping)
The final piece of the Special Log mode offers – alongside the final Soul Map that adds the advertised & expected batch of new skills to unlock and stats upgrades – what’s basically a post-game gauntlet of challenges.
Another episode/mini-mode, and this one too based around the new DLC characters included in the DLC character pack that released as the same time as the additional episode, this time around Coby/Koby, one of the older One Piece characters that’s also notable for its incredible glow up and comeback later in the series, and a demonstration of Oda’s amazing long game, where in most shonen mangas it would have been simply one of the first characters Luffy meets in his adventure, the kind that’s basically forgotten after it fulfills its purpose, and never, ever appears again.
As with the first one, the episode introduces the second Soul Map to further increase the characters stat beyond the previous cap, improve existing skills and unlock some new ones, which include stuff like buffing attack while your combo counter is high, or more unique ones like converting/consuming the coins you collects into health directly.
Where Yamato’s Adventure was a time attack mode that forced you to fight hard and fast so to keep the mission/adventure going and hopefully actually finishing instead of getting a time out, Koby’s Combat Chronicle is more a survival mode, where you undertake various missions as you can, with some special ones with more unique or new objectives, all on the same life bar.
Which is a bit iffy since 2 of the 3 characters are just variants of previously existing characters that most likely won’t have a completely different moveset, but no, i didn’t write this article just to bitch more about Tecmo Koei and Namco Bandai DLC practices, even though i never get tired of it and it’s always right, especially when talking Tecmo Koei DLC bullshit.
Aside from this info and a glimpse of how Yamato will play, the trailer also included the announcement of a different DLC pack split into 3 parts meant to release piece-meal over time as well, called the Additional Episode pack, as in new actual content to play through, with the first one we know being about Yamato travelling through various stages (including Big Mom’s kingdom, as the first and only image – included below and taken from Gematsu article about the news- about the episode shows), and this one will also include a new power up map to learn new skills, increase stats and skill levels even further, and shit like that.
I feel like a stepped on a monkey’s paw, because YES, finally, new meat for the meat god, actually new episodes/missions/stages to play, BUT it’s paid DLC yet again, for a game that – as good as it is, and it’s a very good Warriors title – could have used some actual longtime support and some free content via update, like they did with Hyrule Warriors, even the base release on Wii U, especially due to its decision to cover less of the story arcs and hence do less unique maps/level.
I don’t need TK to also join the fuckin bandwagon and make “work in progress free to play but 60 bucks to enter” games that change over time, but you know, some support and little things or a clearer declaration of how/when the game will have new content arrived to it would have been better.
Honestly, i’d prefer they actually did a proper Xtreme Legends style expansion pak, but they make more money like this, so they won’t.
As previously said, i will be reviewing the new DLC Character Packs as they are released, with the Battle For Onigashima one still having a generic “September 2023” release window despite the fact we’re almost half-way through the frigging month,while the Additional Episodes Packs have a TBA release date as of now, but yes, i guess i’ll review them as well, why not at this point?
POST SCRIPTUM: Both the Battle Of Onigashima DLC Pack and the first Episode Pack (or whatever they’re gonna call it) of the Additional Episodes Pack will be available from the 14th of September (source: Gematsu)
That’s on me for not checking again before publication, i will take the blame for that because i really should have checked, and i do apologize for this.