[EXPRESSO] Talk To Me (2022) | Ghost Hand Overdose

Curiosly, this one being distributed by A24 in the US is just that, a casual happenstance, because this is a South Australian production more in the vein of a Blumhouse joint, apparently by people that had some fame as Youtubers/content creators, can’t say i did know of twin brothers Danny and Michael Philippou output on the “Tube”, but this pivoting to a theathrical full lenght horror feature is fairly impressive for a big screen film debut, there’s a reason it has “done the rounds”.

Talk To Me is basically an updated, modern take on the “possession” subgenre, feeling a lot like The Evil Dead but really not when the plot is described, as it deals with a group of teen friends that start doing these rumored seances with a cursed hand, speaking to the dead and letting the spirits possess them for a short while.

After all, everyone is doing it and they get addicted to these “controlled possessions” like the ghosts are laced with nicotine (at best), everyone instinctually records these episodes with their phone and shares them on social media, so eventually the younger brother of one of the girls want to try, things go awry as the possession gets out of control, so our flawed but likeable teen characters will have to scramble and find a way to save the boy from the spirits…

The premise is far from new, and some of the themes are not fully explored, but i’d be lying if i wasn’t surprised by how good the scares were, to say nothing of the excellent gore and extra-solid practical effects, it’s reliance on long sequences that build on each other and aren’t just leading to jumpscare climaxes, making the most of the 90 minutes runtime and culminating in a great final twist. Recommended.

[EXPRESSO] Coffee Crisis NSWDDL | Bronco Blend

Coffee Crisis NSWDDL

I’m doing an Expresso review of this one because it doesn’t deserve a full review.

Coffee Crisis is retro brawler/beat em up inspired by 16-bit classics, as so proudly says in the marketing and description, and sports all the mandatory “indie quirks”, from mediodre-decent pixel graphics, a throwaway story so we can weaponize it as “joke” despite being a lazy and unfunny mish mash of overdone references and cringey exchanges regardless, so bad the writers should tar themselves, but clearly no one is vaguely ashamed.

I mean, we have to shoehorne appearences from Youtubers AlphaOmegaSin and MetalJesusRock (and somehow the legendary band Nile), need something to bait Twitch viewers in, clearly the plot about baristas fighting aliens that want to steal our heavy metal isn’t enough random “for the lulz” by itself.
Thankfully you can skip dialogues by pressing B.

Gameplay wise, it’s so faithful to its ispirations it’s downright obtuse, a prime example of not understanding the very genre you’re trying to serenade, not evolving or improving the combat system, and even badly aping them, with finnicky hit detection making most of the extra weapon useless, blows that don’t stop enemies so they power through your attacks, when they don’t snipe you with projectiles from outside the screen. Most of the difficulty is obtained via cheap bullshit, and it’s unbalanced as well, with boss fights that are usually piss easy and just annoying.

Its main selling point, the random modifiers, are such a liability the game improves when you deactivate them. Sadly you can’t turn off or ignore the password system as the sole mean to continue, and the game also quickly outstay its welcome, continuing on and on instead of ending.

At least the music is decent-good… but 30 years later, Bad Dudes it’s a way better game.

Still.

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