Touken Ranbu Warriors NSWITCH [REVIEW] | #musoumay

As i previously said while discussing the demo for it, i eventually did get the pricey ass retail North American version, since i wasn’t paying full price for digital, or 100 bucks for the game and one of the most desperate and worthless example of season pass content ever devised by a publisher.

Due to import taxes i paid the same anyway, but we’ll talk about that later in the review.

FIY the game is also available worlwide digitally on Steam.

Touken Ranbu Warriors story is set in 2205, about a group of Touken Danshi sent back in the Sengoku period in order to avoid timeline alterations by the History Retrograde Army.

What are Touken Danshi? But beatiful boys with the souls of legendary japanese swords (often as iconic and famed as their possessors/wielders) bestowed upon them, because nothing else aside “bishounen sword boys” would strike fear in those dastardly time travelling history revisionists.

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Musou May + an updated rant on Tecmo Koei’s horrible monetization practices

While i would have loved to splooge and do a full fledged Warriors retrospective, i simply can’t at the moment due to time lacking for such an endeavour, so we’ll have a musou game review each Sunday in May, starting from the 8th, which will alter the bi-daily posting routine we entered since February a little.

I wish i could do more, but i already know will not be able to get, play and review the upcoming Touken Ranbu Warriors before May itself ends, for one (as to why, basically because they are going with a digital only release in European territories, more below=. Though i can update my previous rants on Tecmo Koei’s monetization practices and content culling, as the Switch eShop page for that game went up recently and showed us that Tecmo Koei’s will simply NOT stop inventing new ways to “nickle and dime” hundreds of moolah from you for very little effort.

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