Cinemas Of The Christmas Future

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If you live in Italy, there’s a good chance you already know this (so skip ahead), but as of now, cinemas (and theathers) should re-open in december, so yeah, we didn’t see Onwards in theathers last month, as you can guess.

Which is a bummer, to say the least, especially since the last thing i saw in theathers before the shut-down was Cats, yeah, the 2019 movie.

I’m writing this also to say that’s basically the reason i didn’t do any new movie review for the EXPRESSO column. I could, but i have plenty to do for the following months, i resurrected Kaiju-A-Go-Go on Wise Cafe (the italian blog) for this month, and i miss the cinema experience. I really do.

Thankfully i invested in a projector and some stuff, but still.

(image is from Yuru Camp/Laid Back Camp, which i love)

Ghost In The Shell: Stand Alone Complex 2045 – Season 1 (2020) [REVIEW] | Neural Netflix Interface (UPDATED)

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Last year we got two anthological multi-authorial Ghost In The Shell volumes (Ghost In The Shell Comic Tribute and Ghost In The Shell: Global Neural Network, each with many artists and writer tributing the Masamune Shirow’s manga in their own way.

Now we finally got a new anime series, Stand Alone Complex 2045, streaming exclusively on Netflix, with the first season being available from the 23th of April, and the second one planned but with no certain release window, though it will arrive for sure, not just because it’s confirmed, but because the original Stand Alone Complex series had 2 seasons as well, and this is set-up as a continuation of sorts.

In the meantime, let’s look at the first season, directed by Kenji Kamiyama (Shinji Aramaki is set to direct the second season). Continua a leggere “Ghost In The Shell: Stand Alone Complex 2045 – Season 1 (2020) [REVIEW] | Neural Netflix Interface (UPDATED)”

[EXPRESSO] Ninja-Kid NSWDDL | Ninja In The Hood

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Yeah, why, not, with sales on Neo Geo and arcade titles on the Switch eShop, let’s talk about arcade platformer Ninja-Kid, developed by UPL and now emulated by Hamster, who also brought to Switch and PS4 many arcade classics, including In The Hunt.

And no, this isn’t the american version of that NES GeGeGe No Kitaro game, also called Ninja Kid (without hyphen) for the NA release.

This one isn’t exactly what i would call a “classic”, and i’m honestly glad i bought it on sale. Not because the game itself it’s bad, it’s just that the old god Chronos hasn’t been too kind on this action platformer from 1984, that feels a bit like Ice Climbers (while pre-dating the Nintendo game by 1 year), due to how you have to move to jump or double jump, otherwise you’ll drop to the platform below.

It’s a simple game where you can jump to stun enemies, throw shurikens to defeat them, move upwards the mountain/castle/stage and once you get rid of all the foes, you can proceed to the next level.

There are three backgrounds/stages (and a bonus stage if you collect “three strange balls” without dying), but while enemies become more varied and more dangerous each level, there isn’t any end, it just loops the levels/background and keeps going, but that’s basically it. There is some strategy with approaching the enemies, but still, there’s not much to it, nor there was supposed to be more to it, as this was meant to be played in an arcade in 10 minutes burst at max.

That said, it’s a fun arcade oldie, once you get around the responsive but odd jump controls, and there’s satisfaction if you wanna go for the high scores, with the usual extra modes found in Hamster arcade re-releases.

Decent!

decaffeinato-icona

Earth Defense Force: Iron Rain PS4 [REVIEW] | Mechas and Motherships

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Once in a blue moon, D3 Publisher decides to entrust a niche series like Earth Defense Force to a different developer, instead of Sandlot, who curates the main numbered series (which itself tells you that it’s niche, but not THAT niche) since the very beginning and still do nowadays.

Last time Vicious Cycle Software developed EDF Insect Armageddon (which isn’t as bad as most EDF fans make it to be), a spin-off made with the intent to try and appeal to a broader audience, by basically posing the question “what if Americans made EDF?”. The answer being a decent game that didn’t convince many estabilished fans, but did help on making the series more known. An actual ending (the plot just stops at the end) would have been welcomed, though. Continua a leggere “Earth Defense Force: Iron Rain PS4 [REVIEW] | Mechas and Motherships”