Pokemon Scarlet/Violet is broken again, so its’ DLC review might arrive quite late

(the scheduled review for Giant Monster March will arrive tomorrow due to complications)

Wanted to post this earlier, but whatever, we’re doing it now, because i was planning to review the DLC of the latest Pokemon mainline games, i did so for the latest ialian blog, but… Pokemon Sword/Shield wasn’t held together with shit and sticks, say what you will but it wasn’t.

But sadly Pokemon Scarlet/Violet really IS “Pokèpunk 2077”, as after they announced the 2-part expansion for the game… it turned out the more recent patch actually made thing worse, including a bug that potentially could wipe or corrupt saves, low chances but not THAT low given the install base, so bad it had Game Freak say it would be better to just “import” your squad and whatnot to Pokemon Home before the worse happens.

Which means i haven’t touched the game after i played and reviewed it at launch, and i plan to keep it that way, hoping that the next patch will be proven to have fixed any chance of that shit happening, i’m not risking it.

And sure as shit i’m NOT pre-ordering the Expansion Pass, NOT when they should have delayed it as a project to work AFTER they at least addressed some of the many bugs, glitches and MANY technical issues (some of which were improved upon…. by reducing the already laughable amount of NPCs on screen at once).

But because this is Pokemon and Scarlet/Violet sold like gangbusters, fuck you, we’re going ahead with the DLC plans (takes me back to the same shit happening with the buggy ass Batman Arkham Origins situation), as in one expansion split in two parts and with a matsuri/japanese festival theme… one they’re also charging 10 bucks more than the Expansion Pass for the previous games, all made worse when the teased new Pokemon feel like “rejigged Yokai Watch designs”, and a one legged Suicine.

So don’t expect a timely review of the first part of the DLC, maybe one of the expansion on the whole when it has been released all, depends all on how much it takes for Game Freak to unfuck this specific bug and hopefully NOT reintroduce in a later patch, who can really say what will happen?

Maybe they will fix the issue by the time the first DLC rolls out, and in that case i will review it

[EXPRESSO] Centipede Chaos ARCADE | Voxel Bug Blastin’

Atari in modern times is more garbage than it ever was, i don’t think i need to remind you of the previous incarnation of the company bearing this name actually wanting money for something called Alone In The Dark: Illumination.

Among other egregious crimes.

But what do you know, sometimes they manage to actually use the brands and franchises of old in new ways that aren’t unholy artifacts of shit, like actually making new arcade games of arcade series they own, like this Play Mechanix developed new Centipede game, Centipede Chaos.

Sporting a retro voxel graphics and a cabinet made for max 3 players, Centipede Chaos actually does things right and doesn’t try to reinvent Centipede into something else that’s not Centipede at all, it’s just straight, simple arcade shooter action with a decent soundtrack, fairly good looks and satisfying gameplay that stays true to the core formula, just throwing some limited use power-ups.

It’s a fun time even solo, but sadly it’s limited by own nature as a ticket redemption machine, meaning it’s fairly short even for an arcade Centipede game, as to not require a lot of work to get to the final boss worth the fabled 500/1000 tickets, but since this is arcade gameplay design, they throw in a dickish curveball by giving you one shot to kill the final boss, regardless of lives left or money put into the machine. Yep.

And that’s basically it, there are no extra modes or anything else to see, which it’s a bit disappointing considering the license used, but not too surprising due to the nature of redemption ticket arcade cabinets and the surrounding economy.

It’s just that kind of arcade money beast. Nothing that special overall, but definitely worth a go if you can find it in your neck of the woods.

Wario Ware: Get It Together NSWITCH [REVIEW] | Bugfixing Bonanza

Since i have been waiting a lot for Nintendo to resurrect the Wario Ware series, especially since they kinda blew it on Wii U with Game & Wario and since then we got simply a collection on 3DS (which is still better treatment other not-major Nintendo franchises got in decades), i was quite ready for a new one to come out, and then bam, Nintendo Direct, new Wario Ware. Yeah boi!

This one i preordered at a slightly lower price, because 50 bucks for a Wario Ware seemed a bit much in this day and age, but we’ll get to that later.

Continua a leggere “Wario Ware: Get It Together NSWITCH [REVIEW] | Bugfixing Bonanza”